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Guild Wars 2

Guild Wars 2 

General Discussion  » TenTonHammer post "joke review" *sigh* I should have guessed!!! OMG 94%

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200 posts found
  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1394

8/31/12 1:42:08 PM#161
Review isnt too far off imo. Although graphics at 97 may have been a missed key stroke or something unless you love cartoons. Also long term playability I suspect will be a slight issue.
  Kuro1n

Advanced Member

Joined: 1/03/07
Posts: 775

8/31/12 1:42:42 PM#162

From what I've experienced so far it feels like 7/10 not more.

Quite wellmade but feels way way way too much like wow thus I can't really stand it. On the other hand all mmos feels like wow to me these days and I never really enjoyed or played for a long time.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

8/31/12 1:44:57 PM#163
Originally posted by Mephster
Originally posted by Aerowyn
Originally posted by Mephster
It is an easy 6.5-7/10. Too many launch issues and long term playability is a problem here. I'm starting to even wonder if this game can even count as being a mmo because it is so single player driven with option multiplayer.

honestly think you are not even playing the game.. just sayin...

Really ? The only time you need to group is for dungeons that is it. It is the same way The Old Republic was. The only time you needed to group was for missions. That is it. Ninety percent of GW2 is soloable.  Technically you don't even need other people to finish a dynamic event because it scales to your level.

so i'm sure you have been soloing all those events in the 15+ zones then huh.. i'd also love to see you solo the frozen maw event or any of the other meta events from the starter zones.. DE's are scalable to a point but many are very very hard if not impossible to solo. Game is more of an MMO than any other MMORPG i have played in the last decade imho..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  BarCrow

Hard Core Member

Joined: 2/25/07
Posts: 2193

8/31/12 1:47:14 PM#164
If you look at it like a grading system then the game got a "B". Which is fine. Whenever I got "B"s in education I never told people I got a "near perfect" score . Personally..I think the game rates an "A" (in the range of 95%-97%)...which actually surprises myself.
  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

8/31/12 1:50:25 PM#165

I'm immediately suspect when a review comes out on launch day or the day after. I know the first person to the story gets the most attention, but a review with integrity would wait at least a couple of weeks into release before giving any scores. The TTH review was clearly written prior to the game even launching.

I know, I know... they all played beta and are basing their reviews off of the beta test. That doesn't make it any better.

  BarCrow

Hard Core Member

Joined: 2/25/07
Posts: 2193

8/31/12 1:50:54 PM#166
Originally posted by Aerowyn
Originally posted by Mephster
Originally posted by Aerowyn
Originally posted by Mephster
It is an easy 6.5-7/10. Too many launch issues and long term playability is a problem here. I'm starting to even wonder if this game can even count as being a mmo because it is so single player driven with option multiplayer.

honestly think you are not even playing the game.. just sayin...

Really ? The only time you need to group is for dungeons that is it. It is the same way The Old Republic was. The only time you needed to group was for missions. That is it. Ninety percent of GW2 is soloable.  Technically you don't even need other people to finish a dynamic event because it scales to your level.

so i'm sure you have been soloing all those events in the 15+ zones then huh.. i'd also love to see you solo the frozen maw event or any of the other meta events from the starter zones.. DE's are scalable to a point but many are very very hard if not impossible to solo. Game is more of an MMO than any other MMORPG i have played in the last decade imho..

So true. If anyone has claims that they soloed that megaton, shadow-clawed, avatar-raping, wraith-thing in the Godlost Swamp..then I'd love to see the video.

                                          ...that thing drops a ginormous chest with a shite-load of stuff.

  fiontar

Hard Core Member

Joined: 4/07/04
Posts: 3710

8/31/12 2:16:18 PM#167

If you assume that the current capacity related issues will be fixed in a fairly timely manner and put those aside to give the game itself a review, 94 sounds about right for me as well.

I'm just about to hit the 80 hour mark since headstart began, level 49, and the game continues to get better for me. After a couple days, I could say it was the best MMO I've played since WoW. Now I can say it seems to be the best MMO I've played in almost 14 years of playing them.

The only damper has been the lack of Trading Post access. This has caused hassles, money woes and left me pining for participation in a live MMO economy. If this isn't fixed with in a week from tomorrow, then I'd have to lower the score a bit with the understanding that once fixed, the over all score would still be in the mid 90s.

As I've progressed, I've become overwhelmed by how massive the world is and how much there is to do at any time.

Level scaling works. If I play very smart, I can push content a couple levels above me and even take down veterans and some champions solo, but I still occassionally die, or get downed, participating in events much lower than my true level. Leveling up does indeed just open up more and more viable content.

This is the first MMO in a long time that has enough world space and content to be viable as a long term game. The more I play, the more the game beats my already lofty expectations. It's very well designed. It's immersive and very beautiful. When not encountering the infrequent server lag, combat is about the smoothest, most fun combat I have experienced in an MMO.

Technically, it does everything right design wise to earn a mid 90s score and the massive amounts of content and the massive world to play in definitely cement a 94.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  Requiem1066

Apprentice Member

Joined: 8/28/12
Posts: 274

8/31/12 2:23:22 PM#168

Question :)

 

How much do people think views and opinions about the game ( both good and bad ) are clouded by it being B2P ?

 

Personally I don't think it would have got as many sales as it has if it was a subbed game , and people might have been a bit more unforgivin on it's flaws 

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

8/31/12 2:27:43 PM#169
Originally posted by Requiem1066

Question :)

 

How much do people think views and opinions about the game ( both good and bad ) are clouded by it being B2P ?

 

Personally I don't think it would have got as many sales as it has if it was a subbed game , and people might have been a bit more unforgivin on it's flaws 

I completely agree that it would have got less sales as a sub game.  The GW crowd would have been pretty mad because they were used to B2P already, and there are a lot of players that would simply not play P2P games.

That said, I still think it would have done quite well as a P2P game...but if it was P2P it should not have bene called GW2, because that creates an implicit assumption that it will be B2P just like its predecessor...maybe calling it Tyria would have been better if it were P2P.

Anyway, I also think this goes the other way like you say...I am primarily a P2P player, and I always felt like GW1 was a "budget" experience while games like WoW were "premium" experiences.  I mean in GW1 you couldn't even jump :)!  So I was a bit concerned when I heard GW2 would be P2P.  I had questions like...would it be as good as the P2P games?  would the cash shop ruin or tarnish the experience?

But by and large, those concerns have been rendered invalid.

Are you team Azeroth, team Tyria, or team Jacob?

  thunderC

Advanced Member

Joined: 5/17/12
Posts: 370

8/31/12 2:34:33 PM#170
I blows my mind that this is the best MMO to come along in a very long time and its F2P. If any MMO desrved a sub fee it would be this one. After playing GW2 i look back at SWTOR-TERA-AION-and allllll the rest and just think, Man they had balls to charge 15 bucks a month for that garbage....
  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4701

GW2 socialist.

8/31/12 2:39:38 PM#171
Originally posted by Mephster
It is an easy 6.5-7/10. Too many launch issues and long term playability is a problem here. I'm starting to even wonder if this game can even count as being a mmo because it is so single player driven with option multiplayer.

Good luck selling that one.  Not only do the enemies hit hard, but if no one's around when you stumble on a group of dredge for example, you're up shit creek... and solo'ing a Champion mob is really unlikely.  Regardless, good luck also in finding areas where there aren't many people to even solo in the first place.  Even when I start fighting a mob by myself, it doesn't take long before someone hears the ruckus or sees the particle effects and joins in.  I don't even know what you're talking about, honestly.  I know you're a huge detractor of the game, but try to make sense.

  crewthief

Novice Member

Joined: 2/02/12
Posts: 239

8/31/12 2:44:00 PM#172
Originally posted by Mephster
Originally posted by Aerowyn
Originally posted by Mephster
It is an easy 6.5-7/10. Too many launch issues and long term playability is a problem here. I'm starting to even wonder if this game can even count as being a mmo because it is so single player driven with option multiplayer.

honestly think you are not even playing the game.. just sayin...

Really ? The only time you need to group is for dungeons that is it. It is the same way The Old Republic was. The only time you needed to group was for missions. That is it. Ninety percent of GW2 is soloable.  Technically you don't even need other people to finish a dynamic event because it scales to your level.

So...you're level 80 then? Because that's the only way on Earth you'd know that 90% of it is soloable. Pretty sure you're just making up numbers to justify your position. 

Sorroe, Human Mesmer
Jade Quarry Server

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4701

GW2 socialist.

8/31/12 2:49:13 PM#173
Originally posted by crewthief
Originally posted by Mephster
Originally posted by Aerowyn
Originally posted by Mephster
It is an easy 6.5-7/10. Too many launch issues and long term playability is a problem here. I'm starting to even wonder if this game can even count as being a mmo because it is so single player driven with option multiplayer.

honestly think you are not even playing the game.. just sayin...

Really ? The only time you need to group is for dungeons that is it. It is the same way The Old Republic was. The only time you needed to group was for missions. That is it. Ninety percent of GW2 is soloable.  Technically you don't even need other people to finish a dynamic event because it scales to your level.

So...you're level 80 then? Because that's the only way on Earth you'd know that 90% of it is soloable. Pretty sure you're just making up numbers to justify your position. 

Yeah they do that... then when someone corrects them or challenges their claim, they scream FANBOI.  It's win/win in their eyes.  I guess I'm glad not to be a winner in this case.

  crewthief

Novice Member

Joined: 2/02/12
Posts: 239

8/31/12 2:50:41 PM#174
Originally posted by Eir_S
Originally posted by crewthief
Originally posted by Mephster
Originally posted by Aerowyn
Originally posted by Mephster
It is an easy 6.5-7/10. Too many launch issues and long term playability is a problem here. I'm starting to even wonder if this game can even count as being a mmo because it is so single player driven with option multiplayer.

honestly think you are not even playing the game.. just sayin...

Really ? The only time you need to group is for dungeons that is it. It is the same way The Old Republic was. The only time you needed to group was for missions. That is it. Ninety percent of GW2 is soloable.  Technically you don't even need other people to finish a dynamic event because it scales to your level.

So...you're level 80 then? Because that's the only way on Earth you'd know that 90% of it is soloable. Pretty sure you're just making up numbers to justify your position. 

Yeah they do that... then when someone corrects them or challenges their claim, they scream FANBOI.  It's win/win in their eyes.  I guess I'm glad not to be a winner in this case.

Considering the sheer amount of gamers playing and enjoying GW2 at the moment, i'd say it's their loss.

Sorroe, Human Mesmer
Jade Quarry Server

  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2693

8/31/12 2:51:58 PM#175
What bothers me about this thread is that the OP gives the game an 85%, but acts like someone giving it just 9% more means that other review is a joke.  Seriously?  That seems well within the margin of personal taste to me.  If the OP thought the game was a 75% or less, then his position would make a bit more sense.
  xalvi

Novice Member

Joined: 12/17/10
Posts: 343

8/31/12 2:58:08 PM#176

lol tentonhammer.....is just a fail. I lost interest on what they have to say after they announced LOTRO the best expansion/game of 2012. Seems to me they write reviews based on which companies are giving them the $$. However, GW2 is pretty awesome....stil tentonhammer is a joke.

 

Tentonhammer = False.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2639

110100100

8/31/12 2:58:54 PM#177

Lasting appeal 95%

that is the only thing i disagree with.

maybe you could score it that way compared to single player games but not mmo's

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

8/31/12 3:05:39 PM#178
Originally posted by Requiem1066

How much do people think views and opinions about the game ( both good and bad ) are clouded by it being B2P ?

 

Makes zero difference to me, personally.  If a game is mediocre, I might be more forgiving if it's a budget indie title, or f2p, but if a game is as good as GW2, no.  The price has nothing to do with it.

 

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

8/31/12 3:07:44 PM#179
Originally posted by Requiem1066

Question :)

 

How much do people think views and opinions about the game ( both good and bad ) are clouded by it being B2P ?

 

Personally I don't think it would have got as many sales as it has if it was a subbed game , and people might have been a bit more unforgivin on it's flaws 

How is that clouding anything? Shouldn't a company be given extra points for making a quality MMO without a subscription or a F2P setup?

  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 4013

Let go of my ears, I know what I'm doing!

8/31/12 3:08:08 PM#180
Originally posted by BadSpock

Lasting Appeal 95% is questionable - but only because this is SUCH a personal / subjective measure. You cannot objectively judge lasting appeal - you can only comment on the amount and variety of content in the game and whether or not it can be predicted that said amount and variety of content will continue to expand post release - and everyone is confident in ArenaNet to do just that.

I agree... largely because they just can't know that at this point.  I honestly have no idea how much the game will appeal to me in 3 months... 6 months.  GW2 seems built to have lasting appeal, unlike a DCUO or STO, but still, I really think they should hold that judgement for 6 months out, and after that update it from time to time.
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