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8/29/12 8:08:25 AM#201
These companies need to analyze better jsut what kind of game they are making.....Games like SWTOR and TSW would have been much better as single player games than MMOs, but I think these companies get greedy and try to go for the extra money that can be made from a MMO (subs and cash shop).....Funcom jsut got too greedy with this game....
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8/29/12 10:00:38 AM#202
I will always wonder how many copies TSW would've sold if it had been designed and released as a Co-Op RPG. The story, atmosphere, puzzles, and some of the game mechanics were outstanding but most of my friends and I felt it really played better as a solo/small group game. Same thing actually applies to SWTOR as well. Co-Op RPGs (especially real ones as opposed to pure-action) seem pretty much non-existent. It seems like an untapped market and I hope that FunCom explores it as they have some very talented Designer/Storytellers on staff. |
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8/29/12 10:21:57 AM#203
Apparently creating WoW clones isn't working either, lots of MMO's in the past 5 years trying to copy WoW has crashed and burned and the latest one doing that now is SWTOR.
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8/29/12 10:31:03 AM#204
Originally posted by Mardukk I'm not in the habit of crying for failed releases, given the market, it would be a pretty depressing experience. |
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8/29/12 10:56:52 AM#205
I think it has done quite well for its niche setting. Let's face it, people, not many people like dark and depressing, lovecraftian, filled with the weirdest possible creatures, world. Funcom had a gold mine with the Robert E. Howard's Conan world but didn't do it justice. TSW, in my opinion, has been developed more carefully, but is still plagued with plenty of issues that are distracting to the players, most glaring one being pretty bad combat animations. |
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8/29/12 12:00:32 PM#206
Originally posted by bcrankshaw It is a fine line, as a capex, between developing an MMO (which is production for a game company) and say the pure R+D in the pharma industry. In making an MMO, you can more easily determine value through direct development costs and marketing expenses, as opposed to doing some pure R+D deal, and then having to determine value through downstream sales/revenue methods. And I'd be interested to see where they got the $35 mil wrtiedown number myself. In short, it probably does not matter much, as long as they don't get bit by the auditors, and let's not forget this is a non-US company, so the EU/specific country laws may be particular.
As to the second point, I have a hard time seeing them get this game into the black any time soon: -Assuming a 60% return to FC on the box price (which considering the lack of physical copy sales is probably realistic) you are talking in the neighborhood of $6-$7 million. Then it is about the retention rate for month 2, at 50%, you are talking ~ $1.5 mil a month, plus the cash shop. Minus expenses. That said, I don't think they'll be keeping 100k people for the long term. With those kind of numbers, it will be a LONG while (2-3 years?) until they payoff the initial investment, which is likely in the $50-$70 mil range when counting the marketing and launch expenses. They simply needed to sell more boxes.
"There is zero gold spam in most F2P games." - Nariusseldon |
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8/29/12 12:08:33 PM#207
Funcom IMNSHO fails to produce games that are entertaining to a mass audience in this mass hit-driven MMO market. And not only that, but they fail to produce sustainable, reliable fun games for an audience that seeks niche entertainment. If you can't do one of those two things in a way that doesn't make you look like a monacled money-grubbing git, you can't stay in business. IMO, TSW was a wonderful ambitious project -- like an online horror LARP with hundreds of thousands of players. However, to provide the level of grooming for the player base they were planning to provide with the ARGs and such -- these put a huge load on customer service, if you can imagine -- they would have had to sustain a huge subscription base too. Similarly to sustain the quality through expansions with the voice talent and such. They didn't aim low. I'm extrapolating that they cut corners in other places as Bioware did in SWTOR, although I'm not sure how many of those were naive -- Funcom at least has scars from previous -- often bad -- MMO launches. They wrote their own engine to avoid paying the exhorbitant fees the licenses cost for scaling the good game engines for hundreds of thousands of subscribing players -- which is a task pretty much like writng an operating system from scratch, very expensive and complex. This probably resulted in many of the player complaints regarding the combat system, synch problems, and so on. People say they put story first, but you need to understand: story was more within their control. The game engine is many millions of lines of code, and the best game engines are produced by software engineers who valued as the best in any field -- paid and revered as highly as the best engineers at Microsoft or any operating systems company or database or networking or graphics company in the world -- because a game engine is ALL of those at once, integrated to work on a PC with any idiot's hardware through Direct X or whatever -- it's a modern miracle of entertainment infrastructural software most of you never think about. SWTOR made one mistake -- they picked an off-brand third party engine (Hero Engine) that limited them badly, probably because they had never made an MMO before and the price structure looked attractive coming into a new market -- and story was more important to them. If EA had been involved that early in the process, EA would have knocked them up against a wall, Sith style, and ungently corrected their behavior. Funcom made a different arrogant mistake, they rolled their own. How hard could it be? In a subscription model world -- it's very hard. You have to maintain that huge infrastructure for a dev shop, which you can't afford to lay off (which they are probably now doing, btw -- or how not?), and you run with it, and you own all your own choices and mistakes and all the work of maintenance. Herp derp. Time to pay the piper and the pocket's got a bit of lint.
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8/29/12 12:44:03 PM#208
Originally posted by Adiaris There were no banners, and there was no advertising, on any sites other than those like MMORPG.com. There were no significant ads on Gamespot or IGN or anywhere else for that matter. Then you have games like Rift which were on TV, youtube, and all the gaming sites - even the non-MMORPG gaming sites. |
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8/29/12 12:45:17 PM#209
Originally posted by Kenze How did the *devs* fail? The devs did their job and did what they said they would do. There was a lot of fail in this launch, but it had nothing to do with the devs. |
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8/29/12 12:47:20 PM#210
Originally posted by Dunkare Games that were/are doing worse are still around. So I doubt this game will get shut down anytime soon. The money they lost is already gone. From this point forward they can only MAKE more money and be profitable. |
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8/29/12 5:57:27 PM#211
Originally posted by Bhorzo Money they "lost" have to be paid back to whoever loaned them. Funcom is not in preety financial shape. |
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8/29/12 6:43:28 PM#212
Originally posted by Bhorzo Unfortunately that is not true...They can lose alot more money onit by having to pay a dev team to not only maintain it but improve it.......Also alot of other costs involved with MMOs that are not free once the game launches.....I dont think it will shut down but they will msot likely have to act soon on some type of bettter income model for the game. |
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8/29/12 7:15:26 PM#213
I feel badly for those about to lose their jobs as TSW was a good concept.
I followed this game for years, one of the first to sign up on the official forums. I was totally pumped for this game right up until they decided to add the cash shop. I lost all interest after that. That turned me and many I know off from the game. The sub plus cash shop model screams double dip and players are tired of being nickle and dimed to death. I'm sure I and my friends were not alone in this thinking.
I hope Funcom can turn it around somehow.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst! |
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8/31/12 4:10:26 AM#214
I have not read through the thread but so far i understand Funcom now wants to develope games for the next oversaturated market burning through smaller amounts of money for an even more questionable roi? Money is where everyone else is not! "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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8/31/12 4:48:05 AM#215
As long as you blame the wrong person you will never get your game fixed. Funcom is done, it does simply not matter anymore... "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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10/15/12 9:17:09 PM#216
What do you expect? This is Funcom, a company that refuses to listen to its fan base, its obvious the developers don't play the game much, they dont' hire a "game" team that plays and provide feedback, and they don't include features in their games that are expected tools for the players to socialize and play. This game has very little social interaction and feels like a solo game. I tried to and wanted to like this game, but its just another Failcom game. The company should move on, cause their developers are so technically and visually gifted, yet clueless to understanding what the community wants, and inept at making the proper changes till its too late and the fanbase already leaves.
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10/16/12 12:10:46 AM#217
Originally posted by fenistil Not to mention didn't their stock plummet around mid Aug...bout the time TSW launched? Don't really see things getting better for em. World of Darkness is in development which could put some seriour hurt on TSW, Granted that is quite down the road but when it does arrive it might not bode well for TSW. |
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10/16/12 12:13:58 AM#218
Originally posted by MMOwanderer Why are people surprised? Funcom has a history of failing. That's the biggest problem with the people who hype up games on this site, they completely ignore the track record of the companies behind the games they throw their money at. Now: Skyrim |
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10/16/12 12:18:02 AM#219
Funcom has no chance of staying afloat in its current situation. It has too much debt to just cut the company down to 75 people. Debt servicing 10's of millions of dollars cannot be fun. |
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10/16/12 2:24:27 AM#220
Originally posted by Bhorzo I agree with this. It's the suits and the management ( i.e. the company owners and the Game Director ) who are responsible for the game's failure. I also, however, am guilty of saying "devs" as an all encompassing descriptor for a failed game's company. I think many do that because it's just easier to type "devs" and be done. EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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