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The Pub at MMORPG.COM  » What if GW2 isn't a huge success?

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61 posts found
  spookymia

Novice Member

Joined: 9/20/10
Posts: 56

 
OP  8/29/12 8:19:04 PM#1
If a subscription game with such a huge IP as SWTOR cannot meet it's predicted subscriber amount, and subscription games of the quality of Rift, TERA and the TSW can't meet their targets, GW2 being a B2P game and of the quality it is, is surely expected to meet it's targets. But what if it doesn't? Will that change the MMO industry?
  Eberhardt

Advanced Member

Joined: 8/19/12
Posts: 136

8/29/12 8:21:21 PM#2
Hard to say, only time will tell. No one here can predict the future or any alternate version of it.
  Skuz

Novice Member

Joined: 12/25/08
Posts: 1038

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

8/29/12 8:21:39 PM#3
I think that all MMOS are hitting below-expected targets as a direct result of the economic picture right now, it's not going away any time soon either, I think it just took longer to hit the Gaming market but it's here & making its presence felt right now.
  spookymia

Novice Member

Joined: 9/20/10
Posts: 56

 
OP  8/29/12 8:49:24 PM#4
I wasn't sure about the global economy argument because of the amount of initial interest these games generated. I thought it might be because people are now looking for something other than a progression through combat based MMO. I'm not sure what kind of MMO that would be though.
  Valua

Apprentice Member

Joined: 8/08/11
Posts: 521

8/29/12 8:55:38 PM#5
Originally posted by spookymia
If a subscription game with such a huge IP as SWTOR cannot meet it's predicted subscriber amount, and subscription games of the quality of Rift, TERA and the TSW can't meet their targets, GW2 being a B2P game and of the quality it is, is surely expected to meet it's targets. But what if it doesn't? Will that change the MMO industry?

 

I doubt we'll ever know if it was a huge success. They are not just relying on game sales (as most would believe) they are also relying on active players to buy from their cash shop.

 

We won't hear nothing if it's doing badly, but we will hear things if it's doing great.

 

Anyway, the game won't be a success in my eyes until after a year, and then it has to have a large amount of active players (1-5million.)

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4645

8/29/12 8:56:51 PM#6

Does it really need to be?

In terms of numbers, It' s had a very successful 1st week. Even with other games, since WoW, (SWTOR, Rift, TSW, AoC, etc etc) by this stage in the game, I don't think we had as much initial positive response. Really, that is the only metric available after initial box sales.

The question is, how long with this sustain? Who knows?

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

8/29/12 8:57:57 PM#7
If it isn't a huge success, other devs will still see a lot of the streamlined features in GW2 as good mechanics and incoprorate them into their games, so in reality, that's a success enough for me.  I think the game will be a success anyway.
  SuprGamerX

Apprentice Member

Joined: 1/05/09
Posts: 538

8/29/12 8:58:08 PM#8

 Why on earth is GW2 considered the mesiah of the  MMO industry?  Seriously it's getting annoying , just the fact that it got a NCSOFT logo slapped somewhere on it's cover box just down graded the game by a few dozen of points.  Eveyrone I know that pre ordered GW2 and played it , returned to either Aion or Tera and a few to Rift.    Again , GW1 was AMAZING back then , times have changed , and they could of done alot more with GW2 , and I really do hope for Anet's sake that they have alot in store that they haven't talked about yet. 

 ArcheAge will change the face of the MMO world in the fantasy departement , but unfortunately we won't be seeing it by 2014.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11430

8/29/12 9:08:17 PM#9
Originally posted by Valua

I doubt we'll ever know if it was a huge success. They are not just relying on game sales (as most would believe) they are also relying on active players to buy from their cash shop.

ncsoft quarterly financials are public

financially speaking, GW2 will be very visible how successful it is

 

ncsofts 2nd quarter ending july 31, was reported recently and earnings were broken down by game

the third quarter ending oct 31, will be reported early november

  spookymia

Novice Member

Joined: 9/20/10
Posts: 56

 
OP  8/29/12 9:28:19 PM#10
Originally posted by SuprGamerX

 Why on earth is GW2 considered the mesiah of the  MMO industry?  Seriously it's getting annoying , just the fact that it got a NCSOFT logo slapped somewhere on it's cover box just down graded the game by a few dozen of points.  Eveyrone I know that pre ordered GW2 and played it , returned to either Aion or Tera and a few to Rift.    Again , GW1 was AMAZING back then , times have changed , and they could of done alot more with GW2 , and I really do hope for Anet's sake that they have alot in store that they haven't talked about yet. 

 ArcheAge will change the face of the MMO world in the fantasy departement , but unfortunately we won't be seeing it by 2014.

I guess because GW1 was such a huge success, it is expected...or at least hoped...that GW2 will have the same level of success and be the biggest MMO for a long time.

I haven't checked out ArcheAge yet. How will it change the face of fantasy MMOs?

  StanlyStanko

Novice Member

Joined: 10/28/11
Posts: 266

8/29/12 9:38:22 PM#11
They'll get another shot when they release it on the next-gen console systems, as was their primary goal all along. They want to taste Skyrim numbers....THEY'RE RABID!
  EllieAnne

Novice Member

Joined: 11/07/10
Posts: 21

8/30/12 7:28:09 PM#12
GW2 has tried to move the MMO to the next level.  No monthly fees, dynamic character building, great graphics, established IP, complete story lines, etc.  Now other MMOs have done this before - like Rift and the three soul trees to build your character or the graphics in SWTOR - but I feel that people feel that it is GW2 that brings it all together.  So if GW2 fails, the gamemakers will start questioning if there in an inherent flaw in the entilre MMO design paradigm that cannot be fixed just with tweeking the present system.
  User Deleted
8/30/12 8:49:16 PM#13
Originally posted by EllieAnne
GW2 has tried to move the MMO to the next level.  No monthly fees, dynamic character building, great graphics, established IP, complete story lines, etc.  Now other MMOs have done this before - like Rift and the three soul trees to build your character or the graphics in SWTOR - but I feel that people feel that it is GW2 that brings it all together.  So if GW2 fails, the gamemakers will start questioning if there in an inherent flaw in the entilre MMO design paradigm that cannot be fixed just with tweeking the present system.

 

I think that is quite a generalization.  No offense, and i know its taboo with a new release, but GW2 hasnt brought anything new to the table.  Yes it may have switched some stuf around, movving heals away froma dedicated role, expanded on the old DE system that dates back to anarchy online...but nothing new.

Not saying its a bad game, but everything its done has been done before, and the games you mention and are comparing it to, at the same state of their life, were just as populair with people saying the same exact things about them...groundbreaking/next level ect.

Its FAR too early to be making these broad generalizations as if we are talking about a 5 year old game with a still growing population.

 

If GW2 isnt a huge success there will be another game just like it that promises the same exact things as every major release since 2008...which will have the same exact hype and the same exact moment of clarity when it comes down to earth.

 

If you people havent noticed, its a cycle, a process that repeates itself, and someone is very good at marketing knows how to get gamers drooling every time no matter how similair it is by promising its unique and groundbreaking.

 

Yes you ARE still playing EQ+DAOC with anarchy onlines instances (yes they started that)...and im not sure if their alien invasion was the first DE in mmorpg land but untill someone tells me otherwise ill consider that the pioneer game on that.

 

Dont believe me?  Go onto the AoC/WAR/AION/RIFT/SWTOR forums, do a back search to launch...see the same predictions the same sensitive defense to critism or simply pointing out that expectations were too high.  You know where those games stand now but i feel as if every single person on this forum has amniesia regarding their launches.

 

 

Anyway doesnt matter if it succeeds, you guys will still buy the next game that gets hyped.  They win.

  Gardavsshade

Apprentice Member

Joined: 6/27/11
Posts: 617

8/30/12 8:52:18 PM#14
Originally posted by redman875
Originally posted by EllieAnne
GW2 has tried to move the MMO to the next level.  No monthly fees, dynamic character building, great graphics, established IP, complete story lines, etc.  Now other MMOs have done this before - like Rift and the three soul trees to build your character or the graphics in SWTOR - but I feel that people feel that it is GW2 that brings it all together.  So if GW2 fails, the gamemakers will start questioning if there in an inherent flaw in the entilre MMO design paradigm that cannot be fixed just with tweeking the present system.

 

I think that is quite a generalization.  No offense, and i know its taboo with a new release, but GW2 hasnt brought anything new to the table.  Yes it may have switched some stuf around, movving heals away froma dedicated role, expanded on the old DE system that dates back to anarchy online...but nothing new.

Not saying its a bad game, but everything its done has been done before, and the games you mention and are comparing it to, at the same state of their life, were just as populair with people saying the same exact things about them...groundbreaking/next level ect.

Its FAR too early to be making these broad generalizations as if we are talking about a 5 year old game with a still growing population.

 

If GW2 isnt a huge success there will be another game just like it that promises the same exact things as every major release since 2008...which will have the same exact hype and the same exact moment of clarity when it comes down to earth.

 

If you people havent noticed, its a cycle, a process that repeates itself, and someone is very good at marketing knows how to get gamers drooling every time no matter how similair it is by promising its unique and groundbreaking.

 

Yes you ARE still playing EQ+DAOC with anarchy onlines instances (yes they started that)...and im not sure if their alien invasion was the first DE in mmorpg land but untill someone tells me otherwise ill consider that the pioneer game on that.

 

Dont believe me?  Go onto the AoC/WAR/AION/RIFT/SWTOR forums, do a back search to launch...see the same predictions the same sensitive defense to critism or simply pointing out that expectations were too high.  You know where those games stand now but i feel as if every single person on this forum has amniesia regarding their launches.

 

 

Anyway doesnt matter if it succeeds, you guys will still buy the next game that gets hyped.  They win.

This needs a Sticky.


Nothing to see here... just another MMO Ghost....

  pierth

Novice Member

Joined: 4/14/06
Posts: 1515

8/30/12 8:55:29 PM#15


Originally posted by spookymia
If a subscription game with such a huge IP as SWTOR cannot meet it's predicted subscriber amount, and subscription games of the quality of Rift, TERA and the TSW can't meet their targets, GW2 being a B2P game and of the quality it is, is surely expected to meet it's targets. But what if it doesn't? Will that change the MMO industry?

If the only thing that was different about GW2 was the pricing structure then I'd agree that it could risk making B2P a failed endeavor (in the case it isn't a huge success) but GW2 pulls together aspects of several other MMOs so I'd say the industry will watch what aspects of the game are highly touted by fans and which ones the players overwhelmingly dislike. After that it just becomes a question of which game mechanics to copy and how to do it in a way that will bring maximum profit.

  CalmOceans

Apprentice Member

Joined: 5/06/11
Posts: 1816

8/30/12 9:03:57 PM#16
Isn't GW2 a success? They don't use a subscription fee and charge for the game. Do they realy care all that much after they sold their game from a marketing standpoint...they already cashed in, for them it's a success.
  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3613

8/30/12 11:00:13 PM#17
     Im not sure if Anet set any kind of target number that they need to reach for it to be a success......Its off to a great start already, and word of mouth should only continue its strong sales....The onyl thing I could see slowing it down would be if they go nuts and charge a monthly or something insane like that.
  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

8/30/12 11:07:12 PM#18
Originally posted by CalmOceans
Isn't GW2 a success? They don't use a subscription fee and charge for the game. Do they realy care all that much after they sold their game from a marketing standpoint...they already cashed in, for them it's a success.

It's a success.  I think what people mean by huge success is numbers like WoW.

  Grixxitt

Novice Member

Joined: 5/18/12
Posts: 556

8/30/12 11:11:40 PM#19
Originally posted by Gardavsshade
Originally posted by redman875
Originally posted by EllieAnne
GW2 has tried to move the MMO to the next level.  No monthly fees, dynamic character building, great graphics, established IP, complete story lines, etc.  Now other MMOs have done this before - like Rift and the three soul trees to build your character or the graphics in SWTOR - but I feel that people feel that it is GW2 that brings it all together.  So if GW2 fails, the gamemakers will start questioning if there in an inherent flaw in the entilre MMO design paradigm that cannot be fixed just with tweeking the present system.

 

I think that is quite a generalization.  No offense, and i know its taboo with a new release, but GW2 hasnt brought anything new to the table.  Yes it may have switched some stuf around, movving heals away froma dedicated role, expanded on the old DE system that dates back to anarchy online...but nothing new.

Not saying its a bad game, but everything its done has been done before, and the games you mention and are comparing it to, at the same state of their life, were just as populair with people saying the same exact things about them...groundbreaking/next level ect.

Its FAR too early to be making these broad generalizations as if we are talking about a 5 year old game with a still growing population.

 

If GW2 isnt a huge success there will be another game just like it that promises the same exact things as every major release since 2008...which will have the same exact hype and the same exact moment of clarity when it comes down to earth.

 

If you people havent noticed, its a cycle, a process that repeates itself, and someone is very good at marketing knows how to get gamers drooling every time no matter how similair it is by promising its unique and groundbreaking.

 

Yes you ARE still playing EQ+DAOC with anarchy onlines instances (yes they started that)...and im not sure if their alien invasion was the first DE in mmorpg land but untill someone tells me otherwise ill consider that the pioneer game on that.

 

Dont believe me?  Go onto the AoC/WAR/AION/RIFT/SWTOR forums, do a back search to launch...see the same predictions the same sensitive defense to critism or simply pointing out that expectations were too high.  You know where those games stand now but i feel as if every single person on this forum has amniesia regarding their launches.

 

 

Anyway doesnt matter if it succeeds, you guys will still buy the next game that gets hyped.  They win.

This needs a Sticky.

Lolwut? 

GW2 is taking things from games other than WoW and running with it. It truly doesn't matter which games it uses at this point, non-WoW = innovation (mis-using the term on purpose here but it applies, given the crap we've had to look at the last 12 years)

 

 

Also, in case noone hasn't noticed yet, box sales = success.

GW2 was a success based on preorders alone. The fact that its fun, or not, has absolutely nothing to do with it

The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

-The MMO Forum Community

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2639

8/30/12 11:38:01 PM#20
Originally posted by redman875
Originally posted by EllieAnne
GW2 has tried to move the MMO to the next level.  No monthly fees, dynamic character building, great graphics, established IP, complete story lines, etc.  Now other MMOs have done this before - like Rift and the three soul trees to build your character or the graphics in SWTOR - but I feel that people feel that it is GW2 that brings it all together.  So if GW2 fails, the gamemakers will start questioning if there in an inherent flaw in the entilre MMO design paradigm that cannot be fixed just with tweeking the present system.

 

I think that is quite a generalization.  No offense, and i know its taboo with a new release, but GW2 hasnt brought anything new to the table.  Yes it may have switched some stuf around, movving heals away froma dedicated role, expanded on the old DE system that dates back to anarchy online...but nothing new.

Not saying its a bad game, but everything its done has been done before, and the games you mention and are comparing it to, at the same state of their life, were just as populair with people saying the same exact things about them...groundbreaking/next level ect.

Its FAR too early to be making these broad generalizations as if we are talking about a 5 year old game with a still growing population.

 

If GW2 isnt a huge success there will be another game just like it that promises the same exact things as every major release since 2008...which will have the same exact hype and the same exact moment of clarity when it comes down to earth.

 

If you people havent noticed, its a cycle, a process that repeates itself, and someone is very good at marketing knows how to get gamers drooling every time no matter how similair it is by promising its unique and groundbreaking.

 

Yes you ARE still playing EQ+DAOC with anarchy onlines instances (yes they started that)...and im not sure if their alien invasion was the first DE in mmorpg land but untill someone tells me otherwise ill consider that the pioneer game on that.

 

Dont believe me?  Go onto the AoC/WAR/AION/RIFT/SWTOR forums, do a back search to launch...see the same predictions the same sensitive defense to critism or simply pointing out that expectations were too high.  You know where those games stand now but i feel as if every single person on this forum has amniesia regarding their launches.

 

 

Anyway doesnt matter if it succeeds, you guys will still buy the next game that gets hyped.  They win.

Theres 3 big differences with GW2 vs those other games.

1) Most of those games had 1 or 2 key features that were supposed to be special / newish, or a break from the norm. They wound up focusing so much on those 1 or 2 things that much of the rest of the game was pretty terrible. GW2 has more than that, but manages to balance them in quality / focus fairly well without having just 1 appealling thing and the rest being worthless

2) Not just the number, but the way they have taken those 1 or 2 things that were the main focus of those games and the only real draw to them, and compiled them in 1 nicer package and provided a world for different types of players to all come together. In comparison, you had things like WAR which was only a draw to the PvP crowd after launch because of atrocious PvE and lots of other issues.

3) Theyre actually delivering on what they promised. as far as what content and features are there. Using WAR as an example again...

Promise - 6 capital cities, 2 for each racial pairing. This was claimed since pre-beta and they continued to claim it for over a year afte rlaunch

Reality - We only ever saw 2 cities even touch the game in any form

Promise - Large scale PvP Fortress battles

Reality - More than a few dozen people at a fortress was crashing entire servers. Once they finally stopped the crashing, it still wasnt worth doing because the lag was so horrid you could barely do anything. End result - Fortresses completely removed from the game within approx 1 year.

Add to that the massive list of known bugs that still exist 3 years later and the inability to balance classes whatsoever, and they just failed in many ways.

 

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