Trending Games | Pirate101 | World of Warcraft | Final Fantasy XIV: A Realm Reborn | EverQuest

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,899,721 Users Online:0
Games:751  Posts:6,268,422
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Will we ever see a non-solo oriented mmo again?

13 Pages « 1 2 3 4 5 6 7 » Last Search
247 posts found
  Loke666

Elite Member

Joined: 10/29/07
Posts: 16766

8/30/12 5:46:35 PM#61
Originally posted by slowpoke68

The most fun I have had playing an MMO over the last couple of years was playing on the EQ1 time lock progression server.  Got in on launch day...found a group of people, went some where, and killed mobs together.  We actually chatted and socialized while doing it.  No worrying about what quest everyone had and what step they were on, and you didn't see people running by ignoring each other because they were so caught up in whatever solo goal they were working on.  People actually went out of their way to group.  As a result you actually saw a community forming.

Had a blast for about a month, then SOE had the massive server hack problem, and by the time the servers came back up I got busy irl and never went back,

Anyway, my point is, will we ever see this game design again?  Every MMO since WoW seems to be a leveling experience of running around solo and occasionally grouping to do whatever instance happens to be on level.  No real need to interact with others except for end game raiding.

World of darkness online.... 

I do agree, the market have room for a good group oriented game focused on social playing. I dont think we will see any new MMOs exactly like the old classics though but some games with a lot more social interaction will show up.

Seems like CCP will be first out, their social mechanics with player run cities and political backstabbing might take the genre into a new direction.

  Gardavsshade

Advanced Member

Joined: 6/27/11
Posts: 632

8/30/12 5:48:32 PM#62
Originally posted by Kyleran
Originally posted by Grimlock426
Originally posted by MMOwanderer

I never played EQ1, but, if you're refering to AAA, high budget game, then, extremely unlikely.

The mmo playerbase nowadays wants to play with the people they know. Family members, RL friends and guildies. People prefer to be in this comfortable position of isolation from other with those they trust,a nd put all those they don't know afar.

This si because most casual players want to play it like a co-op game with others around the, but not with them.

Only change of something that isn't just a co-op leveling adventure is probably in indie mmos. Maybe EQ, TITAN, or, lookign at CCP's history, WOD.

This!

I love MMO's, but I love them primarily because I can play with close friends and keep playing beyond the limits of what a typical console-type co-op game can provide.   l love seeing other people around me and even interacting with them...when I choose too.  I even like reading some of the general chat.  It makes me feel like I'm with others as opposed to true solo games like Skyrim.  I also like crafting and interacting with others via buying and selling items.

However, do not FORCE me to play with people in order to get things done.  If there are certain side quests that require groups, that's fine, so long as me skipping those doesn't make my character weaker because of it.  Just let me play how I want to play.  If I want to group up then let me do that, but if I don't then let me do that as well.

Exactly why we won't ever see the group oriented MMO again, the majority of the market thinks like this.

The rest of us are firmly in the niche and no major Dev house will ever be able to cater to that, the economics just don't make sense.

 

Sad but True Kyleran.


Nothing to see here... just another MMO Ghost....

  Pratt2112

Elite Member

Joined: 2/12/12
Posts: 1226

8/30/12 5:52:18 PM#63
Originally posted by slowpoke68

The most fun I have had playing an MMO over the last couple of years was playing on the EQ1 time lock progression server.  Got in on launch day...found a group of people, went some where, and killed mobs together.  We actually chatted and socialized while doing it.  No worrying about what quest everyone had and what step they were on, and you didn't see people running by ignoring each other because they were so caught up in whatever solo goal they were working on.  People actually went out of their way to group.  As a result you actually saw a community forming.

Had a blast for about a month, then SOE had the massive server hack problem, and by the time the servers came back up I got busy irl and never went back,

Anyway, my point is, will we ever see this game design again?  Every MMO since WoW seems to be a leveling experience of running around solo and occasionally grouping to do whatever instance happens to be on level.  No real need to interact with others except for end game raiding.

 

 

Regarding your first paragraph...  You've described a piece of what made early MMORPGs great. They were populated by people who enjoyed logging in to a virtual world, hanging out with other people to do "whatever". They treated it like a hobby, or a pastime, not a "second job", not an "obligation" like some people describe it these days. They didn't treat it like some race to an arbitrary, self-imposed finish line.

Like yourself, people would form parties and go out to kill mobs for a while, talking, joking around, in many cases forming unexpected friendships that could last for years - and having fun along the way. Hours could go by in what seemed like minutes and in many cases, folks were having so much fun that it was a bummer when it inevitably had to end. The killing and xp'ing became almost secondary, taking a backseat to the fun of hanging out and interacting with other players who, like yourself, weren't only concerned with "their DPS/hr", "how efficient the group was" or "how many levels they could get before they logged out". It was about the adventure and the experience, not the "payoff".

It was about the experience of being in a virtual world, not racing through and "beating it".

In Asheron's Call 2, while I played it (and from what I've seen in AC1 as well), groups would get together to go run missions, or to go through Vaults. They may have done those missions or vaults dozens of times before, and there was absolutely nothing of great value they would get at the end of it. But that didn't matter, because that's not why they were there. They were there for the fun of, again, hanging out in a group and just having fun doing whatever they were doing. They weren't concerned with whether or not they got a rare drop, or how optimally the group was configured. There didn't have to be "something in it for them" for people to help someone else out. They did it because it was fun.

When I see someone these days saying "oh people only grouped because they had to, and because there were so few other MMOs on the market", or ""people who enjoy long grinds to end-game are masochists without jobs who live in their parents basement", I see someone who simply doesn't get it and will only judge things on their own limited (and often closed-minded and incomplete) understanding of it.

People absolutely had lives, and jobs and families and even ran their own businesses back then. What was different - and this is the key part many fail (or refuse) to understand these days - is that they played for entirely different reasons than people play today. "Getting to level cap quickly" is expected, even demanded these days. Back then, "level cap" was some abstract, far-off concept; somewhere they'd get to eventually. What was more important to them was having fun with whatever they were doing "right now". If someone back then only had an hour to play, they didn't feel like their time was wasted if "they didn't gain a level" or "get a drop" or whatever. They logged in, did whatever they found enjoyable for that hour, and then logged out.

As for your last bit... We'll see it again, but not from a major developer. They're not interested in group-centric MMOs because that's not where the big money is. And the big money is what they're ultimately interested in. The player experience is driven by bean counters doing "market research". It's not decided by asking "what would provide the best all-around gaming experience for the playerbase we're targeting, even if market research shows it's not the most profitable way to go?".

If you want games that are designed around the player experience and not the bottom line - kinda like how the 1st and 2nd Gen MMOs were, you're gonna have to look to indie developers, or independently owned companies; the kind of companies led by people who still have the passion for creating an awesome game experience that drove the creation of all those original MMOs that got the genre started to begin with.

 

  Muerte_X

Novice Member

Joined: 11/22/11
Posts: 104

8/30/12 5:56:56 PM#64
Originally posted by APRIME
Originally posted by Muerte_X
Originally posted by maplestone
Originally posted by Muerte_X

I pose this question: if you want play almost entirely solo, why are you playing an MMO?

*points to the group-vs-solo sticky thread attached permanently to the top the forum*

This question is asked a lot and answered a lot.

Sticky or no, it is still relevant to this thread and the discussion around it :) Although you are right, it is beaten to death :/

 

It wouldn't be beaten to death if the pro-group players didn't keep asking why play an mmo if you solo, right?

 

http://massively.joystiq.com/2012/06/05/the-soapbox-why-solo-players-dont-just-play-a-single-player-ga/

 

Well I guess it wouldn't need to be beaten to death if Wow didn't get a SPRPG in our MMO'S :O Look, I know the market demographics have changed, but the lack of variety in current titles is mind-numbing... All are solo-centric.

And please don't say GW2. I am enjoying GW, but have not actually found a reason to talk with anyone in game except for a ty for a rez. Yes, you do things with others. But without the need for any form of communication.

Edit: I have no problem with solo-centric MMO's; I don't wish for them to fail, or any of that. I am glad people enjoy them. But I would love to see Variety in the market. I see very little atm.

Often lurking, rarely posting

  David_Lopan

Novice Member

Joined: 9/07/10
Posts: 815

"There is no progress. Everything is the same as it was. Form changes. The essence does not." RLS

8/30/12 5:59:13 PM#65
Hmm, guess im just old school. Single player games are solo, multiplayer games are for groups. Now I am all about making content  smaller group friendly, even duo's (dungoens and content should scale to the group level and size), but we have become pretty anti social as of late in our games, at least in terms of grouping (not talking about smack talk and general chat chatter). These new guilds with 200+ people that dont play together makes no sense to me, silly really. They just shout jokes and say welcome but when someone asks to do something it just silence(obvousily not all guilds, but a lot). Makes me think more and more people are born slightly autistic or are just too clicky.
  User Deleted
8/30/12 6:08:15 PM#66
Originally posted by Ban_Khaeros

LF QL8 tank for Hell Fallen, pst

 

Necro MM 4/4 t1 w/ t1 weapon for AM

 

r7 LF r-spike

 

Need healer for vault, be geared, pst

 

3 dps for NM Ankh be 2000 ap+ 

 

This is exactly why I'm not playing TSW right now. I like a lot of aspects of that game, but not this.  

 

I don't like games where the group content is designed to promote this kind of activity at all.

 

  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1115

8/30/12 6:23:45 PM#67
Originally posted by Tibernicus

Sadly, GW2 is probably as close as we'll get to seeing a AAA MMORPG embrace being an MMO again.

Even though all singleplayer styled MMOs have failed over the years, more publishers will keep trying them.

Vanguard was the last AAA MMO to embrace it.

 

Originally posted by Kost
God I hope not.

Go play a singleplayer game, troll.

 

Originally posted by maji
MMORPGs are for the masses. The masses don't want to be forced to look for other people to team up with.

You say that, but games like SWTOR, Rift, AoC, are all horrible failures mainly BECAUSE they're solo oriented.

All this assumption, without the stuff to back it up. 

Anytime anyone calls for 'a True MMO', it's a sign of narrowcasting.

You know, according to your claims, most MMOs, single or group, have failed over the years.  Hmnn...

I think your definition and assignation of 'horrible failure' needs a review.

 

 

Most changes that developer teams made from the first halting steps of the original MMOs were because of problems that came from their particular rules and setup.   Not to say all attempted fixes worked well, but ignoring the original problems while positing some super savior is a bad move.

 

 

 

 

 

If you are holding out for the perfect game, the only game you play will be the waiting one.

  Grimlock426

Novice Member

Joined: 7/27/12
Posts: 160

Me not nice Dino! Me bash brains!

8/30/12 6:27:40 PM#68
Originally posted by Gardavsshade
Originally posted by Kyleran
Originally posted by Grimlock426
Originally posted by MMOwanderer

I never played EQ1, but, if you're refering to AAA, high budget game, then, extremely unlikely.

The mmo playerbase nowadays wants to play with the people they know. Family members, RL friends and guildies. People prefer to be in this comfortable position of isolation from other with those they trust,a nd put all those they don't know afar.

This si because most casual players want to play it like a co-op game with others around the, but not with them.

Only change of something that isn't just a co-op leveling adventure is probably in indie mmos. Maybe EQ, TITAN, or, lookign at CCP's history, WOD.

This!

I love MMO's, but I love them primarily because I can play with close friends and keep playing beyond the limits of what a typical console-type co-op game can provide.   l love seeing other people around me and even interacting with them...when I choose too.  I even like reading some of the general chat.  It makes me feel like I'm with others as opposed to true solo games like Skyrim.  I also like crafting and interacting with others via buying and selling items.

However, do not FORCE me to play with people in order to get things done.  If there are certain side quests that require groups, that's fine, so long as me skipping those doesn't make my character weaker because of it.  Just let me play how I want to play.  If I want to group up then let me do that, but if I don't then let me do that as well.

Exactly why we won't ever see the group oriented MMO again, the majority of the market thinks like this.

The rest of us are firmly in the niche and no major Dev house will ever be able to cater to that, the economics just don't make sense.

 

Sad but True Kyleran.

I'm not understanding what' sad about it or why it's such a dificult concept for many to accept?  Many of us want to be around other people, have the 'option' to interact with other people, actively group and play with close friends, talk to other people, trade crafts with other people, and yes even group up and make friends with new people and play with them....we just dont' want to be FORCED to do it.  Pretty simple concept really. 

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

8/30/12 6:31:58 PM#69

Guild Wars 2 is barely solo-orientated... so there you go, and games like Age of Wulin and ArchAge will be team-orientated as far as I know.


  User Deleted
8/30/12 6:37:02 PM#70

I think the biggest difference between the majority of online gamers then and now is the mindset.

Online gamers back then all had the same views and understanding of why grouping was important. Along with that, the population was made up of known players. A reputation was important and could wreck the game experience if you did not play well with others.

These days the communities are compiled of so many people and they are anonymous for the most part.

Old MMO's felt like a small town community. You knew almost everyone by name and reputation.

New MMO's feel like a huge city. You know people but you don't know everyone. There are good, bad, crazy, lazy, and everything in between. You don't walk around making friends with all of them because the result can be dangerous, or just frustrating on unimagineable levels.

This can't be reversed except through some sort of niche game or closed server project. The genre has grown too large for that I fear.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16766

8/30/12 6:43:37 PM#71
Originally posted by Aquazen
Hmm, guess im just old school. Single player games are solo, multiplayer games are for groups. Now I am all about making content  smaller group friendly, even duo's (dungoens and content should scale to the group level and size), but we have become pretty anti social as of late in our games, at least in terms of grouping (not talking about smack talk and general chat chatter). These new guilds with 200+ people that dont play together makes no sense to me, silly really. They just shout jokes and say welcome but when someone asks to do something it just silence(obvousily not all guilds, but a lot). Makes me think more and more people are born slightly autistic or are just too clicky.

Lol, I know what you mean. But I blame both the officers and the games.

In the old time when a new player joined the older players did some stuff with her and generally helped out and that worked downward so when a new player joined later the older players were also being helpful.

Right now I have only IRL friends and their IRL friends in my guild, we like to LAN up at a buddies place and do stuff for a weekend. 

But I think that the game have been putting to much focus on you, it is all about your level and your loot instead of ours as it often were back in the days.

The games needs to add more stuff that the guilds do together. Build your own guildcity and let each player design a little bit would be one fun way to bring people together but there are plenty others.

  SuprGamerX

Apprentice Member

Joined: 1/05/09
Posts: 538

8/30/12 7:02:52 PM#72

 Been reading this thread for 2 minutes and I  just had to drop by and write my mind. 

For starters , a MMO ain't suppose to be about solo play , if it is , then don't ask yourselves why all the latest releases are failling left and right , yes yes , even GW2 will start to fail , I'm giving it till the end of it's 1st month of release , like I've been saying for the last couple of weeks.

 MMO's with the best communities out there , are rare , but are still there and going quite strong with little botting 

Nexus : The Kingdom of the Winds

DarkAges

EVE-Online (By far the best community out there) (Yes you got botters , but you get to hunt them down , which is great!)

almost anything released before 2004 (WoW release) still has a good community for the most part. 

Except maybe for Ragnarok Online , if you're not botting, you're considered a loser.

  EllieAnne

Novice Member

Joined: 11/07/10
Posts: 21

8/30/12 7:07:51 PM#73
The problem you have with group oriented MMOs would be what do you do if no one is on?  There were many time I had to run around as the squishy healer unable to finish a quest because no one was around.  OK, so now you make the characters multipurpose enough to do a little of everything so now loners go out and do the quests alone.  So now you make it harder to solo with harder mobs or requiring a party of 2+ to finish a quest and we're right back where I started with what do you do if no one is around?
  Fangrim

Hard Core Member

Joined: 1/07/12
Posts: 478

8/30/12 7:15:36 PM#74
Originally posted by EllieAnne
The problem you have with group oriented MMOs would be what do you do if no one is on?  There were many time I had to run around as the squishy healer unable to finish a quest because no one was around.  OK, so now you make the characters multipurpose enough to do a little of everything so now loners go out and do the quests alone.  So now you make it harder to solo with harder mobs or requiring a party of 2+ to finish a quest and we're right back where I started with what do you do if no one is around?

 You play a solo game not an MMO.

  EllieAnne

Novice Member

Joined: 11/07/10
Posts: 21

8/30/12 8:14:31 PM#75
Originally posted by Fangrim
Originally posted by EllieAnne
The problem you have with group oriented MMOs would be what do you do if no one is on?  There were many time I had to run around as the squishy healer unable to finish a quest because no one was around.  OK, so now you make the characters multipurpose enough to do a little of everything so now loners go out and do the quests alone.  So now you make it harder to solo with harder mobs or requiring a party of 2+ to finish a quest and we're right back where I started with what do you do if no one is around?

 You play a solo game not an MMO.

Still doesn't answer the question.  In a group oriented MMO, what do you do if there's no one around to group with?

  funyahns

Apprentice Member

Joined: 8/02/12
Posts: 316

8/30/12 8:17:23 PM#76
I would like to see a bit of a return Everquest. I had hopes for eq next but I doubt anything will come of it.
  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19228

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

8/30/12 9:16:34 PM#77
Originally posted by EllieAnne
Originally posted by Fangrim
Originally posted by EllieAnne
The problem you have with group oriented MMOs would be what do you do if no one is on?  There were many time I had to run around as the squishy healer unable to finish a quest because no one was around.  OK, so now you make the characters multipurpose enough to do a little of everything so now loners go out and do the quests alone.  So now you make it harder to solo with harder mobs or requiring a party of 2+ to finish a quest and we're right back where I started with what do you do if no one is around?

 You play a solo game not an MMO.

Still doesn't answer the question.  In a group oriented MMO, what do you do if there's no one around to group with?

In a group oriented game there rarely is a time you can't find anyone to group with, so the question is sort of moot.  

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1115

8/31/12 12:38:10 AM#78
Originally posted by Kyleran
Originally posted by EllieAnne
Originally posted by Fangrim
Originally posted by EllieAnne
The problem you have with group oriented MMOs would be what do you do if no one is on?  There were many time I had to run around as the squishy healer unable to finish a quest because no one was around.  OK, so now you make the characters multipurpose enough to do a little of everything so now loners go out and do the quests alone.  So now you make it harder to solo with harder mobs or requiring a party of 2+ to finish a quest and we're right back where I started with what do you do if no one is around?

 You play a solo game not an MMO.

Still doesn't answer the question.  In a group oriented MMO, what do you do if there's no one around to group with?

In a group oriented game there rarely is a time you can't find anyone to group with, so the question is sort of moot.  

Just wait around an hour or two...someone will show up! 

 

They might even be the right class to help you....

If you are holding out for the perfect game, the only game you play will be the waiting one.

  oubers

Apprentice Member

Joined: 11/14/11
Posts: 889

8/31/12 12:50:44 AM#79
Originally posted by Vegetto

 


Originally posted by trenshod

Originally posted by slowpoke68 The most fun I have had playing an MMO over the last couple of years was playing on the EQ1 time lock progression server.  Got in on launch day...found a group of people, went some where, and killed mobs together.  We actually chatted and socialized while doing it.  No worrying about what quest everyone had and what step they were on, and you didn't see people running by ignoring each other because they were so caught up in whatever solo goal they were working on.  People actually went out of their way to group.  As a result you actually saw a community forming. Had a blast for about a month, then SOE had the massive server hack problem, and by the time the servers came back up I got busy irl and never went back, Anyway, my point is, will we ever see this game design again?  Every MMO since WoW seems to be a leveling experience of running around solo and occasionally grouping to do whatever instance happens to be on level.  No real need to interact with others except for end game raiding.    
Isn't that why you join a guild? I'm sorry but the social expect of gaming I'm just not into. So as far that goes I could really care less. If i wanted to chat with people I would visit a forum like this or hit up a irc channel. The less typing in game the better, most people don't have anything good to say anyways.

 

If that is the case, is a MMO purely played purely as a pissing contest like FPS games, just in a competitive manner? Without grouping, chat or social aspects, all it is, is a medievil Battlefield 3?

SO true.....these days mmorpg dont realy excist anymore....they are just MMO's (the roleplaying part is dead since wow banned it from the genre.

 

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 2325

8/31/12 12:59:53 AM#80

I'd like to think that there will be an MMO that returns to being less of a solo game to the end. It will most likely come from an indy dev, though.

 

Soloing is perfectly fine and I don't think there is anything wrong with letting players play without a group if they don't want to. However, I want to see those soloers working together coopertively as a faction or some collective group they belong to. WAR is something like what I'm trying to describe with it's zone influence bar except with them working closer together. OK so sort of like a really large GW2 Dynamic event but a lot of different sub quest goals for each faction/group.

Anyway, I think we need more drop in/out cooperative play in MMOs than soloing off on your own without impacting or encountering other players. Still we can have the option for groups to do things better and make hard content easier.

 

Let's build the ultimate MMO 1 feature at a time
http://www.mmorpg.com/discussion2.cfm/thread/398555/page/1

"blocked nariusseldon since forever"

13 Pages « 1 2 3 4 5 6 7 » Last Search