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Guild Wars 2

Guild Wars 2 

General Discussion  » Casual Wars 2: rise of the dummies

3 Pages 1 2 3 » Search
44 posts found
  Doro45

Apprentice Member

Joined: 8/29/12
Posts: 6

 
OP  8/30/12 7:39:36 AM#1

Only viable strategy: unload all your skills & go hide and heal.

GW2 skills compared to GW1: hahahahahahahahahahaha just look at spirit bond, protective spirit, shock, gust, dshot, necro hexes omg I could go on and on. GW2 skills and no energy management is a design for retards.

PvP: sPvP is a random noob bonanza and the other one is a tedious zergest. Nice really. This is supposed to be e-sport? Like for real?

Is this what I have been waiting for all those years? Srsly Anet gimme a break.

  GamerUntouch

Novice Member

Joined: 5/11/12
Posts: 491

8/30/12 7:41:09 AM#2
Got killed by a theif?
  Jyiiga

Advanced Member

Joined: 3/03/10
Posts: 986

8/30/12 7:41:45 AM#3

1/10

1 post wonder...

Pardon me while I dodge you in spvp.. Counter and interupt you.. debuff your healing..

Unskilled button mashers will get rippled apart in spvp.

Unskilled button mashers will spend a lot of time in the downed state vs champions/large event bosses in pve.

  Doro45

Apprentice Member

Joined: 8/29/12
Posts: 6

 
OP  8/30/12 7:42:05 AM#4
I just won 10 sPvP battles in a row just for the record. Boring as fuck.
  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1724

"I shall take your position into consideration"

8/30/12 7:43:26 AM#5

Rise of the dummies

Rofl

Playing: Chronicle 1
Waiting for: None of the games already announced

My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated)

  TwoThreeFour

Advanced Member

Joined: 3/26/12
Posts: 2133

8/30/12 7:43:29 AM#6
I do agree with that having skills with no resource cost other than cooldown is "dumbing down" compared to equivalent situation but with resource cost.
  otacu

Apprentice Member

Joined: 4/08/12
Posts: 544

8/30/12 7:43:35 AM#7

Bad trolling

Lock in 3...2....1...

  teotius

Novice Member

Joined: 7/20/12
Posts: 105

8/30/12 7:43:42 AM#8
Im pretty sure u havent manage to succes anything in GW 1 from ur post :) ofc its a zerg with randoms. What about AB's in gw1? That was SOOOO organised ^^
  Volkon

Advanced Member

Joined: 9/14/10
Posts: 3804

Facts do not require fiction for balance.

8/30/12 7:46:37 AM#9
Originally posted by Doro45
I just won 10 sPvP battles in a row just for the record. Boring as fuck.

 

No you didn't. You don't even play GW2, nor did you play GW1, you only looked up a couple random skills from GW1 to try and make it look like you knew what you were talking about. (That part needs work, btw.)

Oderint, dum metuant.

  Fadedbomb

Spotlight Poster

Joined: 5/19/06
Posts: 2149

8/30/12 7:47:29 AM#10
Originally posted by Doro45

Only viable strategy: unload all your skills & go hide and heal.

GW2 skills compared to GW1: hahahahahahahahahahaha just look at spirit bond, protective spirit, shock, gust, dshot, necro hexes omg I could go on and on. GW2 skills and no energy management is a design for retards.

PvP: sPvP is a random noob bonanza and the other one is a tedious zergest. Nice really. This is supposed to be e-sport? Like for real?

Is this what I have been waiting for all those years? Srsly Anet gimme a break.

 

Hey look guys a 1-post guy posting on our forums because he kept getting rolled in pvp!

 

Since I HATE, with a passion, "fanboi" responses that are akin to "You're wrong, but i won't tell you why..." I'll try to explain why you're wrong.

 

First, "Unloading" all your skills is indeed a 'retarded' way to handle your character as doing so makes you completely unrealistically viable. In PvP my Charr Warrior NEVER "unloads" his skills and then goes to hide. I have to pick my fights, and I have to specifically time my attacks or I'm left in a very bad place when the enemy is easily open to attack (ie: their heal is on a cooldown and are at 50% hp or below, and their invulnerability skills, if any, are also on Cooldown).

I find that I have to have two weaponsets that each have some form of snare & "get up on you" skill such as a charge/jump/pull/root/etc etc.

Then I make sure I cycle my debuffs before smacking my massive dps attack on you at the right time or i'm fubared since movement is a BIG thing in this game.

 

Second, there IS energy management for certain classes, and for the warrior that is Adrenaline which dictates my overall dps & burst dps should I spend it doing one large major attack with F1.

 

Third, sPvP (aka: battlegrounds pvp) is supposed to be random pvp ganking-of-the-face. It isn't really meant for anything special. The real pvp is WvWvW of which I recently discovered is quite fun when either no zergs are out or both zergs are of equal footing otherwise it is a faceroll on one side or the other.

 

Fourth, I recently reinstalled GW1 after 5yrs of not playing to get my HoM points built up for some easy unlocks. Ironically I found that GW1 was so god damned basic I almost cried blood. If it were any MORE basic I think I'd start cutting myself to be sure.

The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

8/30/12 7:48:30 AM#11
Originally posted by Doro45

Only viable strategy: unload all your skills & go hide and heal.

GW2 skills compared to GW1: hahahahahahahahahahaha just look at spirit bond, protective spirit, shock, gust, dshot, necro hexes omg I could go on and on. GW2 skills and no energy management is a design for retards.

PvP: sPvP is a random noob bonanza and the other one is a tedious zergest. Nice really. This is supposed to be e-sport? Like for real?

Is this what I have been waiting for all those years? Srsly Anet gimme a break.

I guess you miss the point of the game and it is not for you. You could have expressed yourself in less vile langauge and still expressed the ideas.

 

GW2 skill have a recycle time and you meed to control that. Also they synergy between skills is a big thing, if you don't understand them you can get an affect you don't want. That said, I find ALL of the GW2 useful. In GW1 there were many skills that were just plain useless and no one ever used.

 

Your viable strategy is laughable since many mobs have self-heals. The idea of dodge is to get out of the way and continue to fight. I like the fact you can run and still use skills. It is much nicer than plant use skill and move. I guess you don't like the action model - I do now that I am used to it.

 

I have not played PvP but it will change in the first month with servers being matched up better.

 

As I said, you don't like it fine - move on. I find the game a breath of fresh air.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Fadedbomb

Spotlight Poster

Joined: 5/19/06
Posts: 2149

8/30/12 7:48:36 AM#12
I also forget to go into detail about "resource management" as some classes are highly dependant on them (thief much?), but I'm not sure anyone is even willing to listen if they even state this nonsense :)!

The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.

  BTrayaL

Advanced Member

Joined: 2/17/08
Posts: 552

8/30/12 7:49:38 AM#13
Originally posted by Doro45

This is supposed to be e-sport? Like for real?

Learn what e-sports are about, then come back and apologise.

  hikaru77

Hard Core Member

Joined: 3/28/07
Posts: 921

8/30/12 7:50:07 AM#14
I did a lot of Spvp and WvWvW, i dont really like the PvE in gw2. But i start to believe that GW1 was way better game than what we have here with GW2.
  sargey123

Novice Member

Joined: 7/23/12
Posts: 104

"The sacrifice of hiding in the light is living with your shadows."

8/30/12 7:50:11 AM#15
Probobly one devouver owned him in hard mode in GW1... he had healing skills ! hiding ! well he came out of the ground!
sargey123 Xfire Miniprofile
  User Deleted
8/30/12 7:50:36 AM#16

So are we making the argument that GW2 offers the skill complexity and class diversity and well as complex pvp mechanics that GW2 did?

Please explain in deatail how anything is complex when everyclass is a melee/range DPS with some CC and ability to heal self?  I know you all need to defend the game at all costs but lest not be misleading here.

OP makes a serious point, however poorly worded.  Just calling him a troll and rating his troll post doesnt make the issue go away either...

  TwoThreeFour

Advanced Member

Joined: 3/26/12
Posts: 2133

8/30/12 7:54:02 AM#17
Originally posted by Fadedbomb
I also forget to go into detail about "resource management" as some classes are highly dependant on them (thief much?), but I'm not sure anyone is even willing to listen if they even state this nonsense :)!

 

Why aren't all classes highly dependent on them?

  Gamefun

Apprentice Member

Joined: 6/30/12
Posts: 291

Long Term MMORPG'er. 1999-2012.

8/30/12 7:54:15 AM#18

Pointless thread is pointless.

  Volkon

Advanced Member

Joined: 9/14/10
Posts: 3804

Facts do not require fiction for balance.

8/30/12 7:54:30 AM#19
Originally posted by redman875

So are we making the argument that GW2 offers the skill complexity and class diversity and well as complex pvp mechanics that GW2 did?

Please explain in deatail how anything is complex when everyclass is a melee/range DPS with some CC and ability to heal self?  I know you all need to defend the game at all costs but lest not be misleading here.

OP makes a serious point, however poorly worded.  Just calling him a troll and rating his troll post doesnt make the issue go away either...

It's pretty much impossible to not make that argument as written.

Oderint, dum metuant.

  Wickedjelly

Apprentice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

8/30/12 8:03:05 AM#20

Lol

Awesome topic title

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

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