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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » First Impressions.

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34 posts found

Novice Member

Joined: 7/07/05
Posts: 3167

8/29/12 11:55:52 PM#21
Originally posted by tabindex
They should just do zone channels like Tera did.  It's the cross-server'edness of the overflow that I think sucks.


Zone channels wouldn't be enough to solve the problem.  Lots of MMOs have zone channels, but they can still only fit so many people on a server.  Tera didn't have a problem, because it didn't have as big of a launch.  SWTOR and Rift make better comparisons.  They had channels, but still needed queues.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.


Advanced Member

Joined: 1/04/05
Posts: 613

8/30/12 1:43:41 AM#22
Originally posted by observer
Originally posted by HorrorScope
In GW2 isn't overflow servers basically the same end result as instancing?

In that definition, almost all MMOs are instanced, since they use multiple servers to segregate the population.  I beilieve EvE uses one server though.  Some one correct me if i'm wrong though.

Right what's the difference of:

1. Real Lions Arch

2. Overflows of Lions Arch or Instance 2,3,4 of Lions Arch


The only way a game is non-instanced is if  everyone in the game or on a server (I'll count that to) can all be in the same area at the same time. Cities or Dungeons. Now face it there are a lot of loud mouths that will not be happy until that happens and scream bloody murder on a MMO if it doesn't. We are now far away from that and that comes with a whole series of issues as well. But some have that stuck as that is THEE definitive measure of a MMO and those that don't adhere can be bashed with no end.

This game is instanced I feel in the general terms most use. What makes it better then GW1 is there are huge area's where many can be at once conducting battle, GW1 did not have that. But nowhere near everyone... off to Overflow for those beyond that limit and who knows how many overflows there are? So overflows are basically an intance. I don't hate on the game for that, but I feel it's honest and calls spades spades.




Novice Member

Joined: 2/26/06
Posts: 308

8/30/12 4:51:58 AM#23

To this day no one has done it better than WOW ( IN MY OPINION BY THE WAY! ), the way that game handles it is perfect.. I remember the epic trek the ex and I made from one end of the country to the other through multiple zones all different and it was completely seamless, heck even entering a capital city was seamless and made the whole place actually feel like 1 big world with people of all levels running about everywhere. I wish more devs understood this and that a huge seamless world was the no.1 priority in an mmo instead of every map broken off into its own separate load.

I’ve only just experienced GW2 and haven’t had a chance to get a feel for the zones or how big they are but in the human starter area it would’ve been immensely cool to just run up and under that enormous gate and straight into the capital without having to go through a portal (yes I know the reasons)… again to quote wow, my first time running up and into Ironforge was breathtaking after having traversed several zones to be able to just keep going without a loading screen from some remote land straight up the side of a huge mountain and into a massive cavernous capital was unmatched and to this day still is unfortunately.


Novice Member

Joined: 2/03/10
Posts: 146

8/30/12 5:01:28 AM#24

I agree WoW has better instancing. But I do not see the problem in GW2. Yes you have to instance for story, but thats to be expected and if your going to complain about it then I bet you the same person who would complain that people keep killing you story boss int he open world if these instances were removed....think about it.


Secondly stating that swtor has better instances shows a lot ignorance of both games or shows that your a troll.

I had to deal with 2-3 loading screens to cross the galaxy in thw swtor. GW2 has the option for you to load ONCE to anywhere you like, twice if you wanna keep costs down.

Where this also differs to swtor is that you don't need to instances as often. Trooper storyline anyone? how many times to corusant and back di you have to do just to talk to one npc?

I played through the entire starting zone of gw2 for charr, i went to the city 3 times (thats 6 lots of loading) before i complated the zone (which took me a long while)

The way I see it is if you are having to load a lot you playing wrong and move around too much. Don't blame a game for you tarded playstyle.

If you continue to make sweeping statements like you know what everyone everywhere thinks about a certain topic then I am going to shout at you.
It easy to type 'I think this is the worst game ever'
Rather than the 'This is the worst game ever'


Elite Member

Joined: 9/27/11
Posts: 2849

World > Quest Progression

8/30/12 5:31:30 AM#25
Thanks for the copper Barcrow. I also wish there was travel from one end of the world to the other but I'll take what I can get in this case. The good news is that in the future we may just see that if ANet wants to do it.

Someone took the terrain files and pieced them all together as a map and then transposed it onto a globe. It made me feel better knowing the world was at least created as a whole even if they are cut up into zones like EQ. The amazing part is how little both the GW1 and GW2 content is on the total map:

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

8/30/12 5:31:44 AM#26
I sort of agree about the zoning.  It's less-than-immersive to have to take a portal to something that's actually 10 feet away instead of having the option to climb over a mountain or hill or difference in terrain to get to the same area... BUT... I rarely see these portals except in town.  What are you doing that causes you to see them so often?  The zones are huge, by far bigger than any WoW zone I've been in, and I can play for hours without seeing anything but non-instanced game world.

Novice Member

Joined: 2/25/07
Posts: 2239

OP  8/30/12 1:04:12 PM#27
Originally posted by Wizardry
Originally posted by Scalpless
The word you're looking for is "zoning", not "instancing". It's done to lower system requirements, stuttering and server costs.

Well i will be lol at for getting technical :P

I think it is good people understand exactly what a game does.

A ZONE is also a map,the reason it is called a zone is because EVERY map NEEDS ZONAL properties.You can have several zone properties throughout that same map/zone.MOST people relate to a zone by the visual crossing from one map to another,however zones can be right in front of you but invisible to the eye.

Example friction/gravity is a zone property.The more properties and setting everything in the game has the more depth it allows.More examples can be lighting/fog there can be zone sounds/music tons of options.

An INSTANCE is what someone menmtioned a mirror copy of a map that only certain people can would lock out the rest of the gamers not in your group/alliance.It basically separates your group from the game world population.Instances USUALLY have a maximum while world zones/maps might not.

Personally zones never bothered me,instances sort of do bother me because they contradict MMO gaming.

What i really don't like is server instances.This is because i like to see all the people on my server,i want to run into them and say hi everyday.if they are on a different instance everyday,then it ruins total immersion for that world.


Nice. thanks for the info.


Novice Member

Joined: 2/25/07
Posts: 2239

OP  8/30/12 1:09:53 PM#28
Originally posted by Aelious
Thanks for the copper Barcrow. I also wish there was travel from one end of the world to the other but I'll take what I can get in this case. The good news is that in the future we may just see that if ANet wants to do it.

Someone took the terrain files and pieced them all together as a map and then transposed it onto a globe. It made me feel better knowing the world was at least created as a whole even if they are cut up into zones like EQ. The amazing part is how little both the GW1 and GW2 content is on the total map:

Nice. World looks huge.


Novice Member

Joined: 12/25/11
Posts: 282

8/30/12 1:13:18 PM#29

*Combats cool. Wish it wasnt tab targetting and more like TERA


It's not tab targeting. Face any target and use a skill and guess what? You hit it. You can use tab which is nice for people who prefer that option, however it is not require dto ever hit tab if you are not into it.


Novice Member

Joined: 12/25/11
Posts: 282

8/30/12 1:14:45 PM#30

*but I think I can safely recommend the game to those who are not all about end game.


You've only made it to level 10 but preclaim the above. Think before you speak. I mean really.


Novice Member

Joined: 2/25/07
Posts: 2239

OP  8/30/12 1:16:45 PM#31
Originally posted by Eir_S
I sort of agree about the zoning.  It's less-than-immersive to have to take a portal to something that's actually 10 feet away instead of having the option to climb over a mountain or hill or difference in terrain to get to the same area... BUT... I rarely see these portals except in town.  What are you doing that causes you to see them so often?  The zones are huge, by far bigger than any WoW zone I've been in, and I can play for hours without seeing anything but non-instanced game world.

Nothing special. Seeems like I ran into more when i was playing in the Char starting area. One mountian region..I went through a cave...portal to go into next area...ran around killing stuff..hit another portal in a canyon area...etc. That and the overflow map added to it. Once that mellows out over time,,it will be less noticable for sure.

Having played a human thief longer..I notice that area doesnt seem too bad at all. The most are in Divinity Reach itself ( other than story instances).which is fine..i guess.

I'm getting more used to it. I do wish more mmos could get instancing down like Blizzards cash-cow. As someone else mentioned they really have perfected it to a nearly seemless experience. Too bad I'm just tired of that game. lol.



Joined: 11/22/05
Posts: 17123

"what a boring life, HATING everything" -Gorilla Biscuits

8/30/12 1:23:33 PM#32
Originally posted by Eberhardt

This has been explained before but I'll put it here as well. All MMO's are zoned/instanced. Even World of Warcraft...Some games are better at hiding it than others. For instance WoW; it uses a combination of terrain sewing and server bridging to achieve what looks like an open world when it is actually a collection of seperate zones. You don't notice that you are moving form zone to zone because things are preloaded once you reach the threshold of the previous zone. So the player has no clue that somethng was loaded. On lower end systems you may notice a slight stutter for a second or two and then you're right back to the action.

But yes...all MMO's are zoned. Guild Wars 2 does it to keep sys req's low and server costs at a minimum. Very smart on their part. Not to mention the zones are HUGE!

Yes we all know this, if not all most. The point is moot though, in WOW you don't notice because you're not taken out of the game. SWG was the same way (on planet). Each world was a collection of large zones (actual huge maps). Vanguard is another good example.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me


Novice Member

Joined: 2/25/07
Posts: 2239

OP  8/30/12 1:23:52 PM#33
Originally posted by xr00t3dx

*but I think I can safely recommend the game to those who are not all about end game.


You've only made it to level 10 but preclaim the above. Think before you speak. I mean really.

Why?....I already know I like the game so I recommend things I like.

   My "end-game" comment, if that is what you're concerned about, was aimed at those that could not care less about endgame. If , like me, this is usually the case then you might like the game. Especially if you have no need to rush through the beautiful world. It was not to say this games end content is shite (since I've obviously not played any yet). Who knows..i might very well like GW2 's "end-game".


Apprentice Member

Joined: 11/03/10
Posts: 183

8/30/12 1:29:31 PM#34

think the main problem with TOR instancing was it was done and you can never see another player on certain planets. this of course was a huge issue later when over a million players quit.

we'll have to see how this game pans out

Currently playing- SWG PreCU & GW 2
Have tried WoW, AoC, & Vanguard, SWG:NGE, GW, LOTRO & SWTOR

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