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8/29/12 9:19:25 PM#21
The full potiential of PvE is still being wasted by players. So many people just let teh NPC run off and nobody follows them. I've only started following them again and found myself enjoying them more. Even I was subject to running away after an event finished. WE NEED TO LEARN TO FOLLOW NPCS AND STICK AROUND. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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8/29/12 9:30:00 PM#22
Originally posted by Magnetia
After the DE? Thanks for the tip I'll do this.
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8/29/12 9:33:40 PM#23
Originally posted by gieger808 I edited your post a little bit to reflect my experience -- at least judging from the WvW queues.
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
8/29/12 9:38:17 PM#24
Some of the hearts are too long. The gathering ones for sure. There is one in the Norn mountains, Something about trading with the Jotun....I just walked away from it. But hey....I can. I went and found something else to do. Like take the Svanir Dome.......again.
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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8/29/12 9:40:30 PM#25
Originally posted by Magnetia give specific examples. |
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8/30/12 4:56:24 PM#26
Originally posted by adam_nox Event under water which wanted players to collect dwarves artifacts, and turn them in to a Norn collector. Once finished, the guy ask to be escorted back to the inn. Then later the next part starts which is attacked by rogues trying to steal them. Next another escort. On and on.
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8/30/12 5:01:14 PM#27
Originally posted by MMOExposed Wow that event sounds super exciting and innovative...follow NPC's?!?! unheard of and groundbreaking! |
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8/31/12 7:17:34 AM#28
IDK - The "grind" debate always comes down to "are you having fun". Running from heart to heart doing basically the same thing at each, mining 100's of nodes, doing DE after DE that have little variation doesn't seem like a grind at all if you are having fun. On the other hand if you are bored then it seems grindy. My personal opinion is that its dreadfully boring so I quit playing the game. |
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8/31/12 7:20:42 AM#29
Originally posted by Mardukk +1 peeps who whines about mmo games in general being grindy wich they all always have been shoould stop playing them and move to console games. |
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8/31/12 7:26:07 AM#30
I always say if the game feels like a grind then your getting bored of it... and this is exactly how it is for me an the PVE.. Some of the most boring i have come accross for quite some time.. They are all basic kill or collect quests but instead of a number of things to collect or kill you havea bar to fill and usually takes twice as long as standard MMORPG quests... go collect barrels and bring them back up to me.. of course only 1 at a time.. after the 5th barrel my brains have fallen out.. The one good thing is you can just skip all that crap and do PVP.. oh wait no you cant unless you want to queue for an hour LOL :)
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8/31/12 7:30:59 AM#31
Originally posted by adam_nox a chain DE in the norn starting area EQNext press http://EQ3Wire.com EQ2: Freeport server |
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8/31/12 7:42:45 AM#32
People that say it's grindy, don't understand what "grind" means, and somehow i doubt they even ever played a true grinder before. If you don't like a particular heart or DE type, don't do it. This is something people still don't seem to get about GW2. Don't like something? skip it! There is no quest chain that needs to be completed in order to proceed (except, the personal story, and even that isn't required). There are a lot of DE's i really like doing, and some heart quests have funny particulars. However, if i see a collection DE pop up, i'll skip 3/5 times. And most heart quests i ignore and will get them when i feel like it, or hope they'll auto complete with a DE. |
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8/31/12 7:43:20 AM#33
Originally posted by kDeviL If you focus on exploration and Dynamic events, you'll likely end up completing most of the Heart quests anyway. The events and hearts in a specific area generally follow the same theme - So a heart might be to kill Centuars, destroy traps, and salvage stolen goods. The DE's in the area will have you killing Centaurs while defending/escorting/attacking a location or NPC etc. So you do the DE's, the Hearts fill up and finish too.
MMO History: |
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8/31/12 7:47:51 AM#34
The same topic that appears about every MMORPG and will continue to do so. Mostly it's not a games fault but until the players mentality of " OMG I need to hit max level asap " changes then things will remain the same. Give it another week and you will start to see multiple " I'm lvl 80 and the game lack's content " Threads. A lot of people treat games a fast food, and gorge themselves as quick as possible before moving on to their next meal .. It's not the game fault and if that's how people wish to spend their money then good luck to them. But mostly their views can be discounted for what they are.
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8/31/12 7:51:15 AM#35
Coming from a lvl 21 Necro, I'm not feelinmg the grind, since there is quite a lot to do. Some hearts are not quite as interesting as others, but you don't have to do them. Between hearts, the dynamic events, viewpoints, gathering and random killing, and the story, its all been quite varried. Underwater areas have a different feel from being outside as well. Then you have duneons which I haven't seen yet. I haven't even touched PvP either, since I want to really understand everything before jumping in. I have little interest in crafting also, which nets nice experience as well. INever felt the need to sit in any spot at all. This is NOT DAOC where you had spawn camping for HOURS!!! Now that was a grind. Not since WOW have I wanted to explore anything in a MMO. There is real motivation to scrounge the map. The incentives are more obvious then WOW was, which was more for personal gain or finding a hidden away quest. In GW2, the rewards are well defined, once you understand how the whole system works. Pretty satisfied. I think Anet has done a pretty damn good job overall, since I haven't been impressed by any MMOs since 2004-05. From a PvE perspective, there not much more that can be provided. I haven't really noticed any major difficulty when fighting equal con mobs, like some others have mentioned, but its certainly NOT a cakewalk either like the past few MMOs I've played. A few adds WILL make you think and its very possible to challenge yourself and attack mobs a few levels above to add further challenge. |
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8/31/12 7:53:57 AM#36
Wow fucking wow.
After all the debates and many people always pointing it out there's still mass of posters (and some that are seen around often) that have NO CLUE what so ever what term grind means.
Grind is not something you can pick up and put in your pocket. Grind is a state of your mind. If I say killing 10 monsters is a grind to me, than IT IS a grind (to me). [mod edit]. I got it it's not for you but it doesn't mean it's not for me. You are not a center of universe.
If OP feels like than that's exactly how it is. Stop telling him it isn't. Rather give him ideas or your own views that might open up his mind.
[mod edit] |
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8/31/12 8:01:32 AM#37
The hearts are the same old shit. The DEs appear to get more interesting and chained (well...some anyways) at higher levels. Kind of a mixed bag on PvE in this game. Some parts such as the exploration and some DEs really stand out in design. Others...probably seem stale and dull simply because of the ones that are done well. I mean the main thing here was in the presentation of the quest design. When you break it all down though it is going to be the same that you have in any game. So if you're tired of doing those types of endeavors you find in an mmo then regardless the presentation Anet goes for it is going to be the same old grind to you. So does it get better? Kind of...with DEs not with hearts. However, you do have dungeons come into play at higher levels which is a nice change of pace as well. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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8/31/12 8:01:38 AM#38
Originally posted by StarI Nice attitude. If you can't say something nice - please keep it to yourself.
Yes, grind is a state of mind - if the person is still stuck in the WoW/Tera/Rift/TOR grind mentality everything will feel like a grind.
I myself try to approach each game as a new adventure. It is how the game plays that makes it feel grindy. I defintely don't feel the grind in GW2. |
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8/31/12 8:03:48 AM#39
Grinding is the epitaph of MMORPG.
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8/31/12 8:14:00 AM#40
Grind is all in the eye of the beholder. If you are playing the game just to level and you go from heart to heart and just do random DE's that pop up, basically only caring about filling up progress bars, it may feel like a grind. If, on the other hand, you play the game to explore, look for the stories behind DEs, investigate strange caves that you find, and talk to NPCs to get the lore behind hearts...you will just find yourself leveling naturally and it may not feel grindy at all. The key here is to not focus on progress bars when you play. If all you care about is filling a bar, then ANY game will feel like a grind. If you want an example of non-grindy play, here are some things my cousin and I did last night... We found a huge pyramid structure with these (relatively) high level golem mobs that spawned every now and then. There were these huge lightning generators that you could use to kill the golems we actually got some decent exp just doing this...it was fun whenever the golems spawned we were like "To the lightning generators!" Then, while just gallavanting around there the Inquest attacked and tried to steal the golems...we miserably failed at stopping them, but after the even the NPCs that owned the golems said they would raid the Inquest lab and take them back. So we followed the NPCs there and had a huge battle with the Inquest to get the golems back...lots of fun. ANother thing we did is we just randomly explored a cave and found a huge locked door. There was a device next to the door and I put a crystal that I had found earlier into the device...the door opened and an event started where we had to find the lost treasure of this necromantic golemancer! Lots of fun, difficult event and best part was that we actually caused it to happen. We kept on like this for a while and actually wound up getting to like level 10 and 11 just by exploring stuff. When you stop starting and progress bars and actually look around, the game has a lot to offer Are you team Azeroth, team Tyria, or team Jacob? |
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