| 57 posts found | |
|---|---|
|
8/29/12 6:13:48 PM#41
Originally posted by kDeviL That is impossible, since it's b2p. To be the most successful MMO to date, it would need to match and beat WoW in box/account sells. And that's harder to do than WoW's total sub numbers (including eastern numbers)
|
|
|
8/29/12 6:14:43 PM#42
Originally posted by kDeviL Not possible. It would have to have larger than say 6 active million players paying an average of $15 each month for 5+ years.
Right now, I bet their goal is to sell more boxes than MoP. But even if they don't it's not a big deal. My hope is that GW2 sells more than double what SWTOR did. |
|
|
8/29/12 6:27:46 PM#43
Originally posted by MMOExposed
Would only need to match WoW's revenue, one way or another. If no one buys expansions or spends money in the cash shop, yeah it'd be a failure. but if they spend enough, and keep spending for years to come, it could surpass WoW. Not saying that's likely, just possible. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
|
|
8/29/12 6:29:28 PM#44
Originally posted by MMOExposed Nothing is impossible, technically any MMO could potentially become the new king. It's just very very unlikely but when it does happen it will shock the world that's for certain. Who knows GW2 could do it, but again very unlikely (although I'll be cheering for it!) |
|
|
8/29/12 7:34:24 PM#45
This is YOUR opinion, not fact... at some point (around TBC) 11 million people would have disagreed with you. Maybe you should spend more time reading more analytical articles and discussion by qualified sources (gamasutra, gamedev.net), than forming your own opinions and stating them as fact. Played > UO AC AC2 AO SWG FFXI DAOC GW WOW L2 EQ2 LOTRO EVE CoX DDO EAB Neo MXO TR AOC War Aion |
|
|
8/29/12 7:38:09 PM#46
Originally posted by zindel Oh good, the old population defense. Except that 9 of that 11 million weren't actual subscibers, and of the remaining number, the vast majority played WoW as their first MMO, so they wouldn't be able to say one way or another if it was better than anything else. It was simply the first MMO they'd ever heard of, and that's the result of marketing and momentum. |
|
|
8/29/12 7:38:13 PM#47
Originally posted by Tibernicus Instead they gave you events to grind.... Any MMO by it's own nature has a grind. Changing the grind to something else to grind doesnt change that it is a grind. Slightly more interesting how? While it animates alot better then TSW. It lacks depth that TSW combat had even though both are based off a reduced amount of skills available. GW2 PvP Designed well? Seriously?
In War - Victory. |
|
|
8/29/12 7:41:31 PM#48
To be honest, I'm already waiting on Borderlands 2. I wouldn't call that a success.
|
|
|
Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
8/29/12 8:18:57 PM#49
- pre established world lore from GW1 to expand upon - loyal fanbase of previous game GW1 and the company ANet - F2P - lush, detailled world, alife and animated stuff going on, not sterile, stiff inactive NPCs (as in SWTOR) - combat is a bit more action-y than the "stand around and spam attacks" as in EQ2 or WOW, but not soooo action-y as in Tera to alienate classic MMO players - break of trinity: everyone is responsible in the team - the other players are not your potential competitor for mobs and loot (!) - classes can each be played in different ways with weapons and skill, but not SO different that you lose track - the mundane aspect that comes with simple tasts is masked very well with Dynamtic Events, lesses the fedex feeling - very large world, great designed to explore and find hidden places and stuff
I am sure there is more, but that comes to my mind now. Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
|
8/29/12 8:25:22 PM#50
Originally posted by VirgoThree GW2 only make money from box sells and shop. WoW has more subs than most MMOs get in box sells. Take that into account thatWoW has more box sells than it does sub numbers, and it also have cash shop in the east. no way GW2 can beat that.
|
|
|
8/29/12 8:26:10 PM#51
I keep thinking 3 million in the first month is a good start.
|
|
|
8/29/12 8:35:11 PM#52
Originally posted by HorrorScope They are not even close to that. And people should wait a month. |
|
|
8/29/12 8:35:29 PM#53
Guild Was 2 (if it can overcome its failures) will shine for this reason also. Gamers have no patience anymore. They have the attention span of a friggin squirrel on crack. This game caters to the majority. The new breed of gamers don't want to know where the quest giver was located so they can get their reward, or even what their objective is. They don't want to worry about what their "role" is. They want to feel rewarded for doing whatever it is they happen to be doing at any given time. GW2 is even more accessible than WOW ever was.. and to stay on topic I'll say IF they can beat wow, this will be one of the major reasons. Played > UO AC AC2 AO SWG FFXI DAOC GW WOW L2 EQ2 LOTRO EVE CoX DDO EAB Neo MXO TR AOC War Aion |
|
|
8/29/12 8:40:25 PM#54
Originally posted by Mephster Exactly. SWTOR sold what, 2 million? That will be a good milestone to pass. |
|
|
8/29/12 8:43:17 PM#55
Dudes. This is not a sub game. It may still be too early to tell, but we just have to wait till they release the pre-order numbers, and first week purchases to get a good idea of success. It's lookin' good with over 1 million pre-purchases... No need to wait 2 months. |
|
|
8/29/12 11:58:50 PM#56
Originally posted by Roin Dynamic events make sense in the game world. I can see the direct result of what I'm doing and why I"m doing it. It's not just a bunch of lazy NPCs with glowing marks on their heads. It also encourages people to work together. Slightly more interesting in that its a bit more active. And yes, GW2 PvP is based on the best PvP MMO on the market, DAoC. DAoC's RvR is unmatched to this day, only GW2 seems to be getting close. |
|
Originally posted by Tibernicus GW2 and Warhammer Online are the two closest that we can get to DoAC PvP. And TESO will have it too. |
|