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News & Features Discussion  » [Column] Guild Wars 2: Is Guild Wars 2 The MMO Savior?

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194 posts found

Novice Member

Joined: 9/28/09
Posts: 517

8/29/12 4:26:00 PM#121

Guild Wars 2 is a good game, it is not a great game.  It is almost everything that ArenaNet (Mike) promised, but it is missing a few features that were promised.  All of that said, as I see it, Guild Wars 2 is still the best game released this year by a long shot.  Is it the Savor of MMO gaming?  No.  But it is a step the right direction.

I read the OP's comments and agree with most of it, yes I am a fanboi of ArenaNet.  Very nice article, I enjoyed it very much.  As for the comments, I skipped them as (on this site) they seldome relate to the article itself.  Thank you for posting this thought provoking article.


Novice Member

Joined: 3/16/12
Posts: 102

8/29/12 4:59:42 PM#122

Can someone qoute a person who said that guild wars 2 was the jesus of mmorpgs?

Because I never heard anyone say that before, other then critics of the game.


Novice Member

Joined: 10/25/11
Posts: 292

8/29/12 5:12:13 PM#123
My opinion is that its not a savior, but it is a game changer in the way the game is designed.  If SWTOR had been designed in a more balanced way like GW2 is it may have been much more of a hit.  It reminds me of when WOW came out and how it got rid of a lot of the annoying gameplay that EQ1 had in it.  GW2 has taken it a step further by getting rid of a lot of the annoying features of WOW.  For example, in WOW when you are soloing, you don't want anyone else around you stealing your mats and your kills.  In GW2 I find myself teaming up with those peeps I would have hated being around me in WOW.  I hope all the other companies look at all the thought they put into this game to make it more fun, and apply this mentality to future MMOs.

Novice Member

Joined: 8/29/12
Posts: 388

8/29/12 5:13:14 PM#124

We live in an era where people have difficulty remaining objective about anything.  There is a ton of hype behind gw2, and there are a bunch of people that think anet can do no wrong with the game.  Even if a feature is lacking, to the fans it was a magnificent implementation of such a feature.


If you changed the name of guildwars2, most of the gw2 fanatics would have tons of criticisms about the game. 


I personally do not believe the game is even close to being the savior of mmos.  It took a few okay ideas (perhaps even good in theory) and implemented them in a very simplistic way. 


Do dynamic events play like some revolutionary system that cascades and makes you feel like an important part of the game world?  Not to me they don't.


Did they get rid of the collection of wolf tails and the kill 20 of X mob quests?  No... they just give you a progress bar instead of telling you you are at n of 20 mobs completed.


Is the personal story amazing and properly implemented?  The voice acting is mediocre, and the personal stories don't truly have that much depth to them.  (I think i enjoyed the starter area sith stories in swtor more than gw2)


Did they make an atrocious game?  Not at all, it is pretty polished, and easy to play and succeed at.  But that is a far cry from what their manifesto boasted.


Another thing that bugs me about gw2 is that it is called an mmo, in this time and age many games are called mmos that would not be considered mmos back when the genre first started booming.  GW2 claims it has a persistent world, but with overflows it is basically just a heavily districted game, sure you can go run around with other players (i'm talking about random players right now, because it is often a pain in the tuckus to get into the same zone as your friends right now) and I guess with technological advancements the number of players you can sit in the same zone with qualify it as "massive multiplayer", but I feel it is not in line with the spirit of the original MMOs.  Yes eq1 had zones, and servers, but at least if you were on the same server as someone and went to the same zone, you were going to find them there, there were no districts, no overflows, no zone caps.  The big appeal of mmos originally, was that you were doing things together with tons of people.  I don't really feel like gw2 captures the spirit of mmos, I also feel like the massive aspects of it, aren't truly fleshed out very well, and they are very shallow forms of content. 

Another problem with gw2 in general is that it is just so darn easy, and people will get bored with it sooner rather than later.  The appeal or hook of many mmos was that it took some real effort to get to high progress on your character, your character meant something, it was a display of your journeys and effort invested.  Progression in gw2 just doesn't seem to have that same level of satisfaction, things come easily, people hit max level in a couple of days... it all seems so trivial. 


I wish anet had really taken a risk to try and innovate, they acted like that was what they were doing, but when I play the game, all these big claims they made, were all done in a very safe and familiar way. 


One thing that makes me sad about gw2, the launch, and the community, is that if you ever want to be heard and give a real and brutally honest opinion, it simply doesn't work, you have to walk on egg shells just to get them to think about what you've said for even half a second, and usually even if you navigate the egg shells with eloquence, they usually just rawrrawr at you if you don't agree with their fanaticism. 


Apprentice Member

Joined: 9/12/07
Posts: 481

8/29/12 5:19:38 PM#125
I've never had a AAA MMORPG go stale on me so fast as Guild Wars 2 did.  I'm really trying to like it but everything feels so homogenized.  The game was built from the ground up to offer a platform for competitive arena PvP and the limited number of choices and options that the player can choose from makes for some pretty dull PvE.  The game is obviously well made and has some really neat ideas behind it; it just failed at being all that much fun.  I'd be upset if this game had a subscription fee, but I feel like I got my money's worth.
  User Deleted
8/29/12 5:21:03 PM#126
GW2 is like a couple days at the beach. You go there to have fun, after the fun is over you go back home. It isn't the savior of anything. Infact, it sets back the mmo genre tremendously because all of their game feautres have been done before time and time again. 

Novice Member

Joined: 2/10/05
Posts: 88

8/29/12 6:04:32 PM#127

After a few more days playing GW2 , all i have to say is , yes i'm saved.

Finally a game that is worth my money cash shop or not.

And as some other guy said above me , the servers will be there and my cash in my pocket and not in some sub to a low quality product like SWTOR , WoW , and the list goes on just to be able to play it.

I don't even get it how people spend subs to look at those cartoony outdated horrible crap called Blizz games DIABLO 3 included.

Or even buggy single player SWTOR and slow motion RIFT.

If the same features were added to todays WoW like DE's , they would be called innovation cause Blizzard did it.

But now it is same old same old.

Well it is not , Dynamic events scale , pop up everywhere , game world is huge and nicely done , classes are great, u can MOVE around and cast spells (Yes u CAN finally) , game is hard and rewarding , exploration is back finally, ur skills interact with the skills a player casts next to u .

Ur chars scale to lower levels = replayability .

Dungeons are hard to do , i was running dungeons in wow eating pizza same button hitting 1 all the way just to get the reward for no reason at all , next week another set would be there to grind for.

Just a few more days for them to sort out those annoying launch bugs and yes i have a home.

Now call me a fanboy who cares anyway.

Have fun in whatever u play 





Apprentice Member

Joined: 8/23/06
Posts: 1317

8/29/12 6:14:57 PM#128

Am I the only one disappointed by only 1 million+ in sales so far? I hope the number picks up by the end of the month with the official sales.

Saviour of the genre? No. Still a great game minus a few bugs, as expected at launch.


[mod edit] I can't wait for news on the first expansion. I am hoping for a Factions expansion, I'd like to see the Ritualist class come back in GW2.



Apprentice Member

Joined: 8/02/08
Posts: 2205

I am not a hater, I call it like I see it.

8/29/12 6:24:25 PM#129

GWII is far from my "mmo savior", its still part of the problem if you ask me. To me it is still more of the same old stuff, which is an over simplified theme park, on rails with a supercharged jet pack propelling it along.

My mmo savior will be one that puts massive and multiplayer back in MMO's. I want a deep robust end game with a diversity of options. I want somewhat of a challenege, I want the journey to cap to be challenging as well. Anyways to make a long story shorter my savior mmo would be the rebirth of an old style MMO like EQ or my all time favorite FFXI. Something along those lines would make me 1 happy camper. 

Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Favorite MMO: FFXI


Novice Member

Joined: 2/14/11
Posts: 1

8/29/12 6:32:47 PM#130

So I didn't read the posts you linked, but from the gist of your summary of Azuriel, I have to agree with that assessment.  The game has those flaws and a few more such as a lack of UI customization and inability to duel (minor flaws imo).  


However, personally, GW2 has saved the mmo genre in regards to my personal enjoyment.  I was highly skeptical due to the hype, but as it turns out, this is exactly what I needed to be reminded that there are devs out there who care about a finely crafted game.  I've never been as immersed in a game world as I am in GW2.  


To me, GW2 wins on many fronts.  Combat is buttery smooth for me, I have had zero performance issues and the graphics look amazing on my mid level PC.  This is a relief because prior to GW2 I was playing TSW, and this was my biggest frustration, constant stuttering and disconnects.  Before that, I was playing ToR, and I could spend pages complaining about performance there not to mention awful ability delays.


Next, the game world is highly immersive to me.  My friends and I feel like we are part of the world and making things happen.  The fact that a storyline plays out even if we aren't there is just icing on the cake.  We haven't rp'd quite like this within a game's mechanics, well ever.  


The system isn't perfect though, but to me, it's encouraging to see a step in this direction.  Turning from "Oh hey, a rift, let's go kill things" to "let's go check on the monks at the monastery, make sure things are okay there, and down a pint" has been a breath of fresh air.  


I don't know if this will happen in GW2, but the next evolution would be to start adding sandbox elements to this type of living world.  Such a notion has renewed my interest in where the mmo genre is headed and makes me wonder if themepark and sandbox can coexist in the same game.


However, the game probably will get stale eventually, later rather than sooner for me though. But I eventually get sick of mac n cheese after a week of it, and I LOVE mac n cheese.  If Arenanet stays committed though with updates and ::crossing fingers:: would entertain the idea of opening up some sandbox gameplay, I can see myself playing for a long time to come.


Before I come across as a blinded fan though, I will say, the personal storyline is lackluster and voice acting not that great.  However, I was playing (and still playing btw) TSW before this which I feel beats almost any game on that front.  I really, really hope both games succeed because as it stands now, these are among my most favorite games, and I like this change in direction and pace from mmo devs, so yes, for me, I believe GW2 (and TSW) have grabbed the helm and  put the genre in a direction towards better waters.  

Edit: My first post and my spacing was all messed up.   >.<

Elite Member

Joined: 6/10/06
Posts: 991

8/29/12 6:43:52 PM#131

I don't know about a saviour, I'm not sure the genre needs saving really. I do think it might offer up some ideas about direction for future games if it succeeds.


The article mentions posts were people suggest that DE's may become stale. I think it's safe to say that DE's couldn't possibly be more stale than what we currently see in WoW and it's copies. I for one am sick of doing a guild run through the latest raid, which takes one night once you have it sussed, and then being locked out for the rest of the week, leaving you with nothing to do but PUGs, dailiy's and rep grinding.


I think the LFR feature in WoW does nothing to help the communtiy at all, it practically destroys the idea of guilds. Who needs a guild if you can PUG everything? The same was true of the LFD in Lich King and the PUGs for Naxx.


I could go on but I'll stop. This is about GW2 not WoW. Suffice to say that I for one think that there's enough going on in GW2, both PvE and PvP, to keep Guilds busy and together. Something I've been missing for a long time in some other MMO's.


Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

8/29/12 6:44:58 PM#132
Originally posted by Ramadar
This Column was a waist (sic) of time it's nothing more then a bitch fest, if the whole gaming community wants a "MMO Savior" go make it.

Problem is, every person envisions a different savior.

We're Italian politics--the majority party gets 15% of the vote.

This is  /rabblerabble.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.



Joined: 12/31/06
Posts: 192

8/29/12 6:52:16 PM#133

It won't be the savior mainly because the MMO market doesn't need saving.  We're going through a MMO "second renaissance" with a slew of top tier quality mmo's being released all within a year of each other.


Say what you will of SWTOR, SW,O MWO, Firefall, Wildstar and MOP but they all are great, quality titles with maybe not original ideas, but polished ones much like GW2.


Original ideas are overrated quite honestly, so is the thought gamers can best create their own content (omg is that a shot at sandbox games? heaven forbid) - especially on this site.


I'm playing GW2 right now and having a blast, probably the most fun I've ever had in my 12 years playing MMOs, but no it is not a savior.


As proof I'm enjoying it and not a troll I even wrote a blog post about my intial reaction...




Currently Playing: GW2
Retired: Shadowbane, DAoC, WoW, FFXI, Eve Online, SWToR

The Aphelion MMO Blog - GW2 Initial Impressions


Advanced Member

Joined: 8/22/08
Posts: 3346

8/29/12 6:53:19 PM#134

End game exist, its just different an a little shallow. Since GW2 has a group scaling event, its easy for ANET to change any zone into a raid zone through simple scaling and injecting more mobs. Look at the island of Ore, which is set up as a massive end game PvE Warfront type zone. Every zone in the game can become like Ore. Then you have dungeons with dungeon exclusive armor with cool looks and legendary weapons.

If most people thikn end game = gear grind hamster wheel then there is a problem with the industry.

Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher


Advanced Member

Joined: 4/30/09
Posts: 1147

8/29/12 7:07:24 PM#135

I think part of the issue and the reason why zealots crowds react the way they are is, in the past, too many games has been killed by WoW zealots and secret agents jumping into other games forum and game review websites and wilfully sabotage the reputation of games other than WoW - and it has happened many, many times before.

I personally do not think GW2 is the savior of mmo but I do think it is capable of finally be a game that's  able to put MMORPG market back int contested territory, instead of the absolute monopoly of WoW.



Spotlight Poster

Joined: 10/14/10
Posts: 471

8/29/12 7:23:58 PM#136

The problem with Azuriel's blog post is that he completely ignores the fact that even though Dynamic Events, WvW and the End-game maybe not be perfect they are still leaps and bounds better than the current alternative.


He commits the Nirvana Fallacy: "the logical error of comparing actual things with unrealistic, idealized alternatives."


For example, Azuriel claims that Dynamic Events are boring if there are no other players around to do them with but he ignores the fact that every single themepark MMO has the same questing mechanics yet are extremely restrictive in how you may play with others. How is regular questing better in any way when it is the same thing but with annoying and arbitrary quest givers, zero consequence on the world and no player scaling?

The same goes for WvW. Sure, it may be a zergfest some of the time or require you to bash on doors for a while, but where is this fabled game that has mass-scale PvP that doesn't have the exact same flaws?


Long story short, you don't have to be perfect to still be the best. GW2 is obviously not perfect but it is still the best option when you compare it to its competition (varying with personal taste of course). 


Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/29/12 7:31:31 PM#137
Originally posted by tank017
Lmao,i love the douchecanoe rowing down the douchecano comment ...classic.Its true,a lot of GW2 fans are like rabid animals seething and frothing at anyone or anything letting loose a slight hint of negativity about the game.Gw2 is a good game, but in no way is it a genre savior.In fact, id be surprised if it got anywhere near WoW status

Correction, a vocal minority of GW2 fans are like rabid animals. The same vocal minority exists in every game. There is also a vocal minority of people who get off by crapping all over any new release but that's a topic for a different subject altogether.  Most of the people I've ran into in GW2 seemed like normal, decent folks. Most were helpful and I haven't really ran into any douchenozzles. Combine that with the fact that ArenaNet is very strict with their naming and chat violation policies and the atmosphere in the game is generally friendly and helpful.


Apprentice Member

Joined: 8/15/12
Posts: 437

8/29/12 7:35:25 PM#138
Originally posted by Channce
With this or any other game, i could care less if its the "savior" to anything.  If its fun, ill play, if its not, I wont.  All these threads about it being great or terrible are like when I see someone in any game say "im bored"...really, and you cant think of anything else to do?

You clearly don't think about the industry as a whole...


Novice Member

Joined: 8/25/12
Posts: 42

8/29/12 7:40:23 PM#139

I enjoy gw2 and rift lot more than same boring wow. Really a new expansion and the idea came from an april's fools joke. That was it for me. So i will enjoy GW2 at least a lot of difference compare to WoW here i can do more dont have to worry getting the best items. I hope it last like GW1 that the only thing im requesting. 


Novice Member

Joined: 8/25/12
Posts: 42

8/29/12 7:44:55 PM#140
Originally posted by fundayz

The problem with Azuriel's blog post is that he completely ignores the fact that even though Dynamic Events, WvW and the End-game maybe not be perfect they are still leaps and bounds better than the current alternative.


He commits the Nirvana Fallacy: "the logical error of comparing actual things with unrealistic, idealized alternatives."


For example, Azuriel claims that Dynamic Events are boring if there are no other players around to do them with but he ignores the fact that every single themepark MMO has the same questing mechanics yet are extremely restrictive in how you may play with others. How is regular questing better in any way when it is the same thing but with annoying and arbitrary quest givers, zero consequence on the world and no player scaling?

The same goes for WvW. Sure, it may be a zergfest some of the time or require you to bash on doors for a while, but where is this fabled game that has mass-scale PvP that doesn't have the exact same flaws?


Long story short, you don't have to be perfect to still be the best. GW2 is obviously not perfect but it is still the best option when you compare it to its competition (varying with personal taste of course). 


Dude completely agree, ppl say that this features are bad. Does any other game have something new that is better ? I dont think so. This is a new concepts ppls the game just started officially like any other launch, except d3 that was the worst of them all. This game need to run a little bit give it a month of 2 and than just maybe another discussion can be done regarding this game and about how much time will last.

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