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8/29/12 11:43:23 AM#61
This is seriously a shame. The Secret World is one of the best MMORPG's in the last five years. The story telling and emersion are the absolute pinacle in MMORPG's at the moment and its a crying shame this game isn't getting more attention like the hype machine GW2.
Spiritsever - AR/Ele - The Secret World Ashmaker - Ranger < Prophets > - Age of Conan - #1 in Kills Sweety - Sorceress < Infinite Darkeness > - SWTOR - 2.6K PvP Rating ??? - Pilot - ??? - EVE Symir - Swordmaster - Warhammer - RR100 Dreadnaught - Rogue - Rift |
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8/29/12 11:54:09 AM#62
Funcom really did it to themselves with this one. They got the product out just ahead of their competitors, but failed to move beyond the dated mechanics such as mob tapping, the horrifically idiotic trinity system, clunky combat mechanics, etc etc. They brought good atmosphere and story, and a much needed improvement of having to think about puzzles. The technical problems were pretty bad, such as chat not working, and puzzle mechanics seemingly not able to handle multiple players(how do you miss this during MMO design?). Add in PVP being an absolute shallow joke, and you have a recipe for disaster.
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8/29/12 12:38:32 PM#63
"releasing TSW less than two months before the much more familiar and touted Guild Wars 2 and less than three months before WoW: Mists of Pandaria was a big mistake" |
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8/29/12 1:36:07 PM#64
Reading this over when people say they dont care for the game. that the game itself has something wrong with it (this usually means something along the lines of gameplay or Story) however i keep hearing constantly about Money related things. Sorry to tell you this, but thats not part of the game. its part of the games buisness model. Anyone who says that the end game is Holy trinity based hasnt played the endgame. Sorry but saying you played the endgame based of Elites is wrong. Play a nightmare where if you try to simply Holy trinity your way through a boss, you will die horribly.
Because i can. |
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8/29/12 1:46:44 PM#65
Originally posted by HeroEvermore Yeah, we all got our many lovely gaming years in high fantasy, we grew up on it, some on mmos some on single player games. I do enjoy TSW and will continue to play it, but I also need my fantasy fix, and now that GW is out I even don't have to pay monthly for it. For me those 2 games are in perfect balance :) |
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8/29/12 1:55:17 PM#66
Well said, you two. I'm enjoying TSW, I'm happy to pay the monthly sub, and I'm looking forward to more great content and gameplay.
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8/29/12 2:14:12 PM#67
For TSW to get more people playing it above 200,000, it needs a better combat system, and better more flouid animations to go along with it. Everything else in the game is great, but when it is an MMO and fighting is what you do for 97% of the time you are in the game and that is very lacking, players just aren't going to spend the money and sub for 15$ a month. Maybe with the change in the combat they dropped the sub to 7$ or even 5$ with the cash shop maybe players wouldn't feel like Funcom is just being greedy.
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Nethermancer
Novice Member
Joined: 3/17/10
"I tell you, we are here on Earth to fart around, and don't let anybody tell you different" |
8/29/12 2:28:09 PM#68
200k is pretty dissapointing. I thought there was enough interest for 500k tbh. I really like TSW but i also really like GW2 and GW2 doesnt cost me 15 a month so........
Playing: EVE online and TL2 |
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8/29/12 2:46:36 PM#69
Yea the game really ran awful in beta, I had a dual core e8500, 4870 ati card 4 gigs ram on win xp and had to run it on low settings. That and peope were saving for guild wars 2 cut down the subs, although 200k is not bad
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8/29/12 2:58:17 PM#70
I played with a friend during beta and I can tell you why I never got the game.
1) Graphics. Had the faint hint of unreality and looked 2-3 years out of date. All of the characters looked like they were zonked out on prozac. Unfocused stare. Weaving side-to-side. Think uncanny valley. Made it really hard to watch the cutscenes.
2) Gameplay. Seemed like a lot of grinding of mobs and IMO some mobs were beyond the reasonable level of the grinder.
3) Story. Seemed really good. I can't say I really got into it but I think that was more of playing the beta rather than a bad story. Definately not a reason I didn't play the game.
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
8/29/12 3:09:21 PM#71
Originally posted by BadSpock
Agreed Spock |
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8/29/12 3:28:42 PM#72
I didn't find TSW all the refreshing. For all the changes that Funcom made from the skills to the story and world setting, it comes down to one simple fact. TSW is just another themepark in a MMO genre full of other themeparks. In the end, there is not that much different about it to make it standout.
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8/29/12 3:29:49 PM#73
I just want to say here this comment is misleading for me. I think the reason why there are so many MMO game hoopers is firstly the games arent very good. Secondly they offer little to no long term sustainment. Thirdly, they are designed with the McMMO philosophy and lastly there is ZERO lasting appeal. WHat I mean is the reason why MMOs became popualr is because they were designed with the explicit goal of creating a "Vrtual World" Now a days MMO's are designed as a game . TSW is no exception. The game started out great for me. It was original, fun and immersive but complete the main storyline and your treated to a WoW gear threadmill clone without any raiding or group finder support.
Untill MMO's revert to their roots and create worlds instead of games this trend will continue. We need MMO's designed that are hard, detailed and takes a minimum of 6+ months for even the most diehard hardcore gamer to get to max level. We need real meaninful death and we need incentives for socializing, grouping, crafting, exploring and living in the world. Remove all vestiges of vertical progression. |
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8/29/12 3:31:47 PM#74
I play, pay the subscription fees, and can say 100% that my friends who game whether they are hardcore WoW heads or Rift people or whatever mmo of the day they are playing, they have tried TSW and find nothing wrong with combat or story or progression. They find it to be refreshing and there are places that you find very dark with things that aren't really there moving in the shadows(or at least they might not be there). The only things that need work are all the buggy quests and a better way to organize inventory. And with the factions I have ran quite a few "faction" quest lines and can say that sure I wish there were more early on (but I'm barely into egypt) and feel this is far superior to SWTOR and combat is way better than Tera. my 2 cents, but a solid game if more people would give it a shot.
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8/29/12 3:56:45 PM#75
I gotta agree with Zylaxx. I've had the most fun playing the MMOs where a lot of the time was spend on class and race quests. Now-a-days it's almost a waste to play more than one character as 95+% of the game are the exact same quests. It's like getting a PS3 game and playing it over and over with slightly different strategies. Having a good guild with socializing and an offbeat sense of humor makes it fun to play, but it doesn't really change the gameplay at all.
SWTOR is a great example, play as a Chiss Bounty Hunter and a Human Sith Warrior and how much of the gameplay itself is different? Maybe 10% of the quests if that? Now add PvP and the percentage of time playing a different game is small. Guess what game I don't play anymore. |
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8/29/12 3:59:16 PM#76
Originally posted by BadSpock The game has a number of bugs and issues, just like every other game, that's for sure, and it won't be appealing to everyone, but in my opinion, the good greatly outweighs the bad. Take GW2 for instance. In my opinion, a shallow game with a generic and horrible story, awful voice acting, repetitive and tedious "dynamic" events, worst generic pve content I've ever seen in the form of "hearts", questionable game design (auto pilot attack, dungeons only starting at level 30, people being able to level up and get rewards with little to no effort at all via mindless pve zergs, more mindless zergs in pvp, getting rid of the "trinity" is not exactly good design as many people still love playing predefined roles), and I could go on. People have different tastes and opinions, but I believe what is making a big difference in these times of economic hardship and f2p entitlement mentality is the subscription based model. Look at Tera. It doesn't get a lot of attention anywhere. It launched only 4 months ago in the west, and it is pretty decent, and still its playerbase is very small. I know because I play the game. What about Rift ? In spite of being labeled many times as a "wow clone" it gets a lot of praise for all the updates and polish it gets on a regular basis, and while it has a decent population, it is estimated to be in the 200k-300k range. Not exactly a huge success by 2012 standards (200-300k would have been huge back in 2002 for instance). But again, the game has a few good points. SWTOR ? In spite of all the hate it receives, it is one of the best story-driven games I've played, and it has plenty of content. People not enjoying said content is a totally different story, but it had an excellent playerbase at launch in terms of number of people playing. With the switch to f2p it will attract LOTS of people, just look at the freeloaders on this site saying "I hate the game, but I'll go and finish my class story for free". I don't know if the f2p conversion will be a success for EA/Bioware, but the change in business model will at least increase the playerbase. These are only a few examples of games, that along with TSW, have not seen the kind of financial success their developers were aiming for. The obvious exception here of course is World of Warcraft. And I believe the reason for this is that Blizzard built the vast majority of their playerbase a few years ago when sub based games were the norm, and not the exception. Players have spent so many many hours into their characters and have developed strong ties with their friends and guilds through the years (Heck it took me 6 years of uninterrupted gameplay to finally say goodbye to WoW) that I don't see WoW changing their business model anytime soon, if ever. But even Blizzard has experienced a slow but steady decline in population in recent years with the rising in popularity of new business models, something they have to keep an eye on and find ways to keep their sub based model attractive to their playerbase, or just see their player numbers slowly decrease every year.
Now think for a moment about GW2 launch, and slap a $14.99 monthly fee instead of its current B2P business model. It's not going to happen, but I'm pretty sure this game would not be selling nearly as well as it's doing right now with a P2P business model, especially with the technical issues that popped up during headstart. Just look at threads with people saying things like " Oh it's not like we're losing game time. The game doesn't have a sub. Give them time, they'll fix it". It seems people are way more forgiving if they don't have to pay any extra money after paying for a game box. These are usually the same kind of people who were outraged at SWTOR for the long queues and some technical issues at launch. Now in other threads you see the typical " This game is so good that yes, I'd pay a sub". While I don't doubt that many people would actually do this, again, I believe GW2 would not have sold half the boxes it's sold so far with a subscription attached to it.
My conclusion is that making a good game is just not enough to appeal to a large number of players in the MMO industry nowadays. Game studios need to really start looking into alternate business models to be profitable and competitive. I have no problems paying for entertainment. Right now I have 5 active subscriptions (Tera, SWTOR, Rift, AoC, and Station Access for EQ2 and DCUO) and I also purchased lifetime for TSW, and that's perfectly fine with me, but I think I'm not the average MMO gamer, and I hope that Funcom and other gaming companies make the necessary adjustments to stay in business and keep providing us gamers with this excellent form of entertainment.
P.S I stand by all my comments about GW2, and still think it's a shallow and mediocre game at best, but to those playing it, hope you have a good time. I have plenty of entertainment at hand. |
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8/29/12 4:04:58 PM#77
The storyline and cutscenes are the best MMO's can offer at the moment. It's a pure delight to follow the quest lines, just because of the intelligent, witty and extremely well acted cutscenes. These are the real rewards of the game.
To understand what I mean compare the cutscenes in TSW and SWTOR with certain adverts in the UK
-SWOTOR: The horrible "Go compare" adverts where you switch channel or tell the guy to stfu -TSW: The witty and entertaining "Compare the Meerkat" adverts that you want to see again and again
I will most certainly continue to support Funcom |
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8/29/12 4:07:43 PM#78
Originally posted by HeroEvermore Got any screenshots? |
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8/29/12 4:25:21 PM#79
I find the gameplay to be boring and repetitive, to such an extent that I really don't see myself playing TSW even if goes f2p. The features sound great on paper but the execution is horrible. |
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8/29/12 4:28:17 PM#80
I like TSW, once it goes F2P i think it'll do fine
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