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8/29/12 2:27:20 AM#181
Moral of the Story- B2P + P2P + Cash shop = Failure. The Deep Web is sca-ry. |
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Kost
Newshound
Joined: 1/15/10
In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro. |
8/29/12 2:29:50 AM#182
Originally posted by eddieg50 Vanguard would kill for 10k subs lol. |
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8/29/12 2:32:10 AM#183
Originally posted by Kost SOE would kill for 10k subs. :)
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
8/29/12 2:37:44 AM#184
So are we seeing a clear shift away from story oriented MMOs? The ones who leaned heavily on it tanked.
The other ones that leaned too much on one aspect, also tanked. What will it take to turn back the tides? I'll find out 6 months after the latest title to see what it is that people want. ![]() |
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8/29/12 2:42:02 AM#185
im not trolling i do just have a serious question , how is the population over there now that Guild Wars 2 released ?
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8/29/12 2:44:00 AM#186
Originally posted by Burntvet Okay thanks for the update, but I would consider the cost of development of TSW a Capex cost which would have been expensive. But surly knowing the nature of Subscription based revenue Funcom couldn't have expected to recover that Capex expenditure in the the first few months. But surly they will get there? "after the time of dice came the day of mice " |
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8/29/12 2:51:23 AM#187
Been there at release and enjoyed the game but i got cut out of the net for 1 month and half and when i got back i couldn't get myself to justifiy a sub. Mostly because even tho i enjoyed the game, it was like an open book you left too much time and its hard to get back, i could have rerolled of course i had fun memory but the overall polish of the game, the somewhat laggy and clunky animation, missleading skills system period (i still have yet to figure some) was too much in the balance, even loading time took age. Overall i think it could have been a great niche game but it lack polish and it make it tiresome to play, not to mention the game sub is expensive and you get the cash shop. I will check it back after some polish and a free 2 play transition hopefully, for now grass is greener elsewhere. |
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8/29/12 2:59:39 AM#188
Originally posted by cronius77 Pretty much the same, since you dont feel any population falls (servers are all combined and you play with the whole community at once) so actually a server can't be really empty. |
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8/29/12 3:06:19 AM#189
creating a niche game and then they are suprised about low sales ? 200k is superb for what this game is. well they just should have finished the game instead of releasing a f***** bugfest and not release against 2 other big games then they could have held players longer. more then 75% of the people who started with me are gone allready. the servers and zones are empty these days ...
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8/29/12 3:15:35 AM#190
i'm kinda surprised that they sold only 200k the game itself is not bad and have some potential but the "buy +monthly fee+ cash shop" was maybe too much for players it will go f2p sooner or later and more people will play it good luck to Funcom and the players , might try again this game later
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8/29/12 3:18:10 AM#191
Originally posted by ShimpoGenmu I suppose some might yeah. I am not tho i love TSW its the best MMO that came out in the last few years and i do not regret spending a lil bit more money on the life time sub.
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8/29/12 3:19:23 AM#192
Originally posted by Adelbern those are GW2 fans . |
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8/29/12 3:25:54 AM#193
so many excuses! fail is just fail die hards need to stop being apologists for crappy dev failures survival of the fitest applies to MMOs too. Watch your thoughts; they become words. |
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8/29/12 3:26:06 AM#194
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
8/29/12 3:27:26 AM#195
Hard to see such a good game be such a poor performer. Combination of factors held it back: . current economic slowdown meaning people are very sensitive to prices combined with higher than competition sub-rates . timing of the release inbetween other games/updates from much-loved companies with better public perceptions . aversion to sub-model increasing/growth of F2P meaning many just waiting for the game to go F2P . a very low profile in terms of public awareness . a lack of real advertising muscle . a niche appeal due to it's setting . the perception of AoC as a huge failure/disappointment . mechanics & systems being different to the MMO standards being viewed as a negative . lacklustre combat . lacklustre PvP This game needed combat to be "on fire" rather than feel like an afterthought, and I think "console-style" quality of player-to-character interaction feel, level of control, viscerality of combat will be critical to MMOs moving forwards, the old days of good systems & lore/story holding up a game are gone, there are so many games now you need to be above the best to have a real chance at success & I think that will come from the gameplay "feel" in terms of character control fidelity & range of movement, had TSW the elements of fine "controller style" gameplay & gone for a larger range of physical controls for the character, climbing, vaulting fences, drop & roll, jump & grab, environmental actions, and given the combat a much more technically involved & fluid system they would have put their game out as something that would grab the players new to MMOs much better, what exists appeals to a shrinking older audience not the growing younger one. The game AI needed a huge push too, its really stupid and easily exploitable in PvE, a "smart" AI could have set this title apart even more. |
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8/29/12 3:31:03 AM#196
Originally posted by Skuz you guys will grasp at any lame excuse to not admit people just dont like the game. Watch your thoughts; they become words. |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
8/29/12 3:35:16 AM#197
Originally posted by Kenze How am I "grasping at any lame excuse" I just gave my opinion of what I felt was wrong with the game, and why I felt it was not liked, I am not only saying people don't like the game, I'm trying to highlight what I feel are the specifics - that you can't/wont see it that way shows you are so blinded by hate that you don't even like it when people are essentially agreeing with you. |
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8/29/12 5:26:38 AM#198
It's a major failure for Funcom. TSW was probably too niche a game for gamers to grasp the concept or get into the game. Can they turn it arround, possibly by heading to free to play.
Its says a ot about Funcom their project direction...
Anarchy Online
Age of Conan
Lego mmo
It's the end of Funcom as we know it. |
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8/29/12 5:29:22 AM#199
Sad to hear. Back to creating WoW clones, everyone. This is the punishment for trying to be original. No wonder they had such a smooth launch.
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8/29/12 5:31:07 AM#200
Originally posted by Kenze I think TSW was a great game for the while it lasted. Yes, as a subscription MMO it falls flat, but I never intended to subscribe anyway. |
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