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News & Features Discussion  » [Column] Guild Wars 2: Guild Wars 2 Launch Edition

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59 posts found

Advanced Member

Joined: 11/03/07
Posts: 40

8/29/12 2:31:27 AM#41

and i love gw2 too :-) fantastic game so far :-D and those jumping puzzles are pure awesomnes!!!


well done the way - i just hope that i will be able to send whatever i want to my another characters..because right now i it's impossible


Apprentice Member

Joined: 11/18/05
Posts: 15

when all else fails...point and scream

8/29/12 2:38:52 AM#42
Not even a full day and the game is down and even the forums are down. With the constant relying on the overflow servers to handle the traffic I have to say I'm a little disappointed in the game's debut. I am sure it will all work out in time but -damn- it's the first day!

My head smells like buzzing


Advanced Member

Joined: 4/26/12
Posts: 1377

8/29/12 2:40:00 AM#43
Originally posted by quidom
Not even a full day and the game is down and even the forums are down. With the constant relying on the overflow servers to handle the traffic I have to say I'm a little disappointed in the game's debut. I am sure it will all work out in time but -damn- it's the first day!

its a sch. maintanance.....


Apprentice Member

Joined: 9/25/10
Posts: 224

8/29/12 3:19:25 AM#44

If u want instant queues for pvp you can always instantly transfer to a less populated server for free and get instant pvp


Elite Member

Joined: 10/10/03
Posts: 5630

8/29/12 3:32:49 AM#45

Every time a new big name MMO launches you get logging issues, it is the norm. It has happened so many times before you would think peeps get that now.

Having custom gear from the off says a lot about the effort put into the game prior to launch. Hearing about how you need to keep paying to keep a certain look as you level up does seem very off though. Cosmetic items are the best way for a csah shop to make money while not effecting gameplay. If such items cost too much players will as the article suggested just not buy them until max level.


Novice Member

Joined: 12/01/05
Posts: 561

8/29/12 3:34:59 AM#46
Originally posted by Dampyre
I have not heard one gold spam in game either muahhaha

We've had a few on our server :(

"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright


Apprentice Member

Joined: 9/03/11
Posts: 129

8/29/12 3:54:23 AM#47

The game is so good. I can't believe it topped my expectations on every aspect (and they were already towering high).


I'm level 20+ now and I only completed 100% map on Asura capital city and 100% map completion on the Asura lvl 1-15 zone. And I did wander a bit around in the norn area and human area. I don't know what to do first now, so many cool stuff to do! Making me crazy and excited to play more... wish I could but I'm still at work.

First time ever I really enjoy crafting too, damn I'm gathering everything I spot on my minimap. My armor smithing is lvl 82 and my cooking is lvl 145. The discovery part on cooking is hard but it is fun and rewarding.

I wanted to do WvW and PvP but I didn't got to it yet. I'm enjoying my personal story line and i'm grouping in my friends one as wel now and then (it doesn't work all the time, seems to be bugged sometimes so i can't join in on it). There's always some reward to get, some new zone to explore, gaining more map completion, gaining more achievement points, seeing a new event unfolding... really awesome.

My friend told me he was excited to be lvl 30 to start the dungeon... I'm not really looking forward much... I'm having the most fun already and I havn't even unlocked all my skills yet or even checked out my traits (which i will do next time i'll log in). I have a feeling the world is massive and it will take me a while to make it to 100% world completion and having the end game armor i really want... and after that I'm sure i'll enjoy my other 7 planned alt characters. I must have one of every class.

My search for MMO's is over. I'm sure, I have never been more sure about it. This is it. I'll enjoy this one the next few years. I'm not saying everyone will... I don't need everyone to enjoy it like I do. But I just know with the amount of time I can play (which is much more limeted now I have a wife, job, house and kid's in the planning) this will keep me entertained for a very long time.



Joined: 5/21/08
Posts: 2720

8/29/12 4:15:53 AM#48

Regarding bad point 1 - It wasnt called Guild Wars because of player Guilds. It was the lore.

Bad point 2 - IF youre solely relying on the cash shop yes it can be expensive, but theres no need to. Ive got a couple dozen of those transmute things just sitting in my bank, all of them gained for free from various quests, chests, map completions,a nd completions of daily tasks. Thats after just a few days. A few weeks ill have more than ill know what to do with, so dont really see any reason to need to buy them unless youre swapping into new gear every level or 2 and kep trasnferring the look to every single piece.

Good point 3 - Yeah I have been way less interested in the pvp than expected. Usually I cant stand PvE in most games and am all about the PvP, but the PvE and travelling through the world have got me sucked in to the point where ive only hopped into pvp a few times for short periods to test out my characters. When the game was getting ready to launch i was all like "hell yeah im gonna kick some ass in pvp" then i logged in and havent been able to stop doing everything BUT pvp. The damn jumping puzzles have me addicted too ><


Love the fire elemental nerf comment. Shit cracks me up. Youve got the trolls crying "omg game is so easy and dumbed down, you can own everything mashing 1 button", meanwhile everyone who has fought the fire elemental is constantly complaining about how hard it is. Where are all those pro trolls who 1 button own the whole game when you need them at the fire elemental?



Joined: 5/21/08
Posts: 2720

8/29/12 4:17:51 AM#49
Originally posted by cronius77
Originally posted by quidom
Not even a full day and the game is down and even the forums are down. With the constant relying on the overflow servers to handle the traffic I have to say I'm a little disappointed in the game's debut. I am sure it will all work out in time but -damn- it's the first day!

its a sch. maintanance.....

Some people would rather play with broken stuff for months like in most games than have them you know actually fix stuff which requires a short server downtime. 


Novice Member

Joined: 11/08/08
Posts: 4

8/29/12 4:48:13 AM#50

Just one note to map completion: TSW also has it and it is also one of the nice features for me, an explorer type of gamer.

Anyway, GW2 certainly looks interesting and I will give it a go sometime later for sure.


Advanced Member

Joined: 5/29/07
Posts: 1454

8/29/12 5:25:53 AM#51
Have to agree. I also run to pvp ASAP but not sure I will bother for a few weeks at least.. 90% of the time I am side tracked and spend hours falling into random stuff and then resource gathering. Might be playing for a few years with this one.

Novice Member

Joined: 5/02/07
Posts: 1803

8/29/12 5:54:07 AM#52

Can't invite peeps to a guild in GW2. You cannot get a lunch bug worse than that.

Surely that has been resolved now.



Apprentice Member

Joined: 5/09/06
Posts: 124

8/29/12 6:42:49 AM#53
Given that the first 2 sentences both had grammar issues (official - officially, spend - spent) I have to wonder if it's worth my time to read the review.

Apprentice Member

Joined: 11/06/08
Posts: 26

8/29/12 8:08:31 AM#54
yeah, I'd prefer to see any of the skins that you have to buy in the gem store work like the heritage armor from the HoM, even if it means they cost a bit more..
cybernigma Xfire Miniprofile

Advanced Member

Joined: 10/19/08
Posts: 233

He is no fool who gives what he cannot keep to gain what he cannot lose.

8/29/12 12:38:53 PM#55
There are a bunch of small things that I've been taking notes on in order to give them a list of things to polish up. Like a bag in leatherworking is an 8 slot but the description says 9, or in the guild page, the columns for profession and trade skill are too small that the text wraps. Also the way you break down stacks of things by alt-drag is annoying. Just let us alt-click. There are a few others, but ultimately the game is awesome and I haven't had an issue with servers or the trade post being down. Can't wait to see where the game is at in a month

Novice Member

Joined: 1/27/10
Posts: 7

8/29/12 1:23:54 PM#56

I played for the first time last night. (my schedule just did not let me play an sooner). The game has a good pace. However the game itself can be a bit confusing. Just trying to figure out where to go to craft or where the bank is or what the heck is sned to collections. Not knowing anyof this can be confusing but does not really stop you from have fun killing things. 

The one thing that sent me for a loop my very first character complete the intro quest/area and I get this message about overflow map. nothing made sense about it. So I chose an option and I thought I was in the world. I was killing things and explorering but the one of the heart quest (the raven's riddles one) Nothing would give me a riddle. I saw other players running here and there I followed them but I could do nothing. I say my quest bar fill up but I did nothing. So my very first heart quest finished with me getting a gold participation and I am did was nothing.  Then I got to go to the real area not an overflow. 

I went to post on thier forums to ask and the forums our down. :( I am still not to sure what it means to be in an overflow map. But I am having fun


Novice Member

Joined: 7/30/08
Posts: 382

8/29/12 8:27:11 PM#57

I agree wholeheartedly on Bad Point #2.

I really wish that they had paid attention to me in the BWE forums when I said that it transmutation was only a half-solution.

Items really need to be broken down into further parts that are more visible. Item skins need to be clearly identified as such. Transmutation stones should remain, except that their use would simply remove the 'Essence' or 'Design' or 'Template' (or however many variations of name on the visual component) of an item into an inventory item.

Essences sold in the gem store would be account bound, and have permanence--selling or salvaging the item would automatically leave the Essence in your inventory or a collection tab in the vault.

Essences also simplify things for cultural armor and weapom vendors. An Essence could be either categorical, or specific; I.E. a single Medium Krytan Armor Essence could be applied to any piece of medium armor, whereas an Ascalonian Crown Essence would only apply to headgear.

My suggestion extends further to suggest creating a community tool for modders to make item skins. Using a system like the CoX Architect (NC property, pretty easy to just license it across) to vet good skins, and reward the creators some game currency.

And to Martin, Regina, or any other person on the A.Net Community staff that might be reading this: this suggestion is all in the beta forum archive. You own this idea already according to the ToS on the beta forum, use it; please use it for the betterment of the game.


Elite Member

Joined: 2/08/08
Posts: 656

Try not! Do or do not. There is no try.

8/30/12 2:44:09 AM#58

I agree with what you have posted. I was excited to get into the MMORPG guild this time in a game and do look forward to the adventure together. A couple of the big plus factors for me in the game are :

there is NO (!) or (?) to be found in the game. Npcs don't just wait around at towns and hubs for you to come get a quest. There really is no kill this many boars and bring me their snouts quests (thank god). Npcs actually will run up to you as you are adventuring and voice act a cry for help. If you take the time to talk or follow them they lead you to an event you can take part in. The game feels alive and lived in.

Another example are the MANY (and I mean many) voice acted random npc chit-chat conversations through out the world. At times I found myself hanging out just to listen to some of them. Some even are based and change depending on where you are in your personal storyline. Anet put a lot of time into what most MMOs would not even had put into their game. For this gamer it gets an A+ because every single one of them make the zones feel alive. You get the impression that npcs have a life and aren't just waiting for you to come along and grab that ! from them.

Personally I haven't missed the Trading Post yet. There has just been too many other things to do I haven't even thought about buying and selling items. I have wished to be able to get some crafting items because the drop rate verse the items needed to craft seems a bit imbalanced. I found myself going back to other starting zones because I out leveled the zone but needed the mat drops for my crafting. I enjoyed every minute of it because Anet actually made it so you level down (making the area still challenging) and gain experience in every zone. Gone are the dreadful times of going back to gather mats.

Anet has been agressively working since headstart launch to fix the issues and improve performance. Based on the love they have given GW1 over the years I have no doubt things will be running smooth in the next few weeks.

See you in game!


Novice Member

Joined: 11/01/07
Posts: 234

8/31/12 4:28:18 PM#59

Epic story? 

I said it during beta directly to GW2, and I'll say it again - the personal stories are boring and contrived.  I wrote better stories when I was 9.

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