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News & Features Discussion  » The Secret World: 200k Sold, Funcom to Shift Focus for the Future

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234 posts found
  Zinzan

Advanced Member

Joined: 3/03/06
Posts: 1368

8/28/12 3:17:13 PM#121
Originally posted by Suzie_Ford

Funcom has released its Q2 2012 investors' presentation. The document indicates that The Secret World has sold only 200k units at the time of writing and that the company is reducing costs through layoffs and other money-saving measures. The report also looks to the future with a new focus on "system-focused games with a high degree of community and player interaction".

  • Funcom will in the future direct its resources towards smaller, more focused online games.
  • With the proprietary Dreamworld engine the company has some of the best tools and expertise available to build and these games on time and on budget.

Check out the full report on Funcom's site.

Oh....thats a bit annoying....apologies in advance, but i have to take you to task on this (yes, im really this sad, bored and anal when im a bit tipsy and can't sleep :)).

It clearly says MORE THAN 200k, not ONLY 200k. While the intimation (and probably the truth) is the game sold just over 200k, there are no concrete sales figures linked that i can see. The difference is misrepresentation, you turn it from a positive into a negative, likely to exaggerate the situation.

Semantics? Yes, probably, but it's an innacurate, misleading and potentially inflammatory comment. Perhaps you should re-read what your quoting and consider carefully how such an innacuracy can misrepresent the true facts (or lack thereof) before posting it?

I await my latest ban/warning/flame/troll/spanking with anticipation :)

Expresso gave me a Hearthstone beta key.....I'm so happy :)

  kol56

Novice Member

Joined: 8/08/12
Posts: 130

8/28/12 3:20:56 PM#122
Originally posted by Zinzan
Originally posted by Suzie_Ford

Funcom has released its Q2 2012 investors' presentation. The document indicates that The Secret World has sold only 200k units at the time of writing and that the company is reducing costs through layoffs and other money-saving measures. The report also looks to the future with a new focus on "system-focused games with a high degree of community and player interaction".

  • Funcom will in the future direct its resources towards smaller, more focused online games.
  • With the proprietary Dreamworld engine the company has some of the best tools and expertise available to build and these games on time and on budget.

Check out the full report on Funcom's site.

Oh....thats a bit annoying....apologies in advance, but i have to take you to task on this (yes, im really this sad, bored and anal when im a bit tipsy and can't sleep :)).

It clearly says MORE THAN 200k, not ONLY 200k. While the intimation (and probably the truth) is the game sold just over 200k, there are no concrete sales figures linked that i can see. The difference is misrepresentation, you turn it from a positive into a negative, likely to exaggerate the situation.

Semantics? Yes, probably, but it's an innacurate, misleading and potentially inflammatory comment. Perhaps you should re-read what your quoting and consider carefully how such an innacuracy can misrepresent the true facts (or lack thereof) before posting it?

I await my latest ban/warning/flame/troll/spanking with anticipation :)

More than 200k is just that, 200k

If it sold 301.000, they would have said "over 300k"

"Dogs are the leaders of the planet. If you see two life forms, one of them's making a poop, the other one's carrying it for him, who would you assume is in charge."

"The idea behind the tuxedo is the woman's point of view that men are all the same; so we might as well dress them that way. That's why a wedding is like the joining together of a beautiful, glowing bride and some guy"
-Seinfeld

  grapevine

Advanced Member

Joined: 12/17/04
Posts: 1938

8/28/12 3:31:13 PM#123
Originally posted by Grotar89
Originally posted by rpgalon
Originally posted by kol56
Originally posted by rpgalon
Originally posted by Rusque

TSW failed in delivering fun. People played the beta, found out that funcom forgot to include a game with their software and here we are.

Everyone who talks about how great it is must be from another planet. It's not a good game, it didn't try to be different, it just wasn't fun. Proof is in the numbers.  Even 1-2 weeks after launch you had people who were previously fanboys that were already bored with it.

No fun, no subs. Big surprise.

 

High retention and low sales can tell that the game was good but not hyped. in other words, you are wrong.

But TSW had low sales and bad retention.

where did you get yours bad retention info?

Game sold 200k, it has box price + sub +cash shop if it got enugh money they woudnt be layying off ppl. Subs are probably around 50k at best,

 

Everytime they release information, the state retention has been high.   They are struggling because box sales didn't offset development cost.

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1816

"I shall take your position into consideration"

8/28/12 3:43:46 PM#124

"the Company has made an impairment charge on the book value of The Secret World amounting to 35,000 TUSD"

EDIT: As a "Big 4 Auditor", I would definitely consider Going Concern.

Currently playing: L2 Chronicle 4

  Rawiz

Novice Member

Joined: 9/19/08
Posts: 472

8/28/12 3:43:54 PM#125

Great news.

Can't wait that they go down in bankruptcy or get bought out by EA (either option is horrible). This is awesome news for MMOers who actually expect to get what they buy! YAY YAY!

TBH I think even EA wouldn't buy them, their image is already bad enough, maybe PWE, they already got Cryptic so how much worse could it get?

There's nothing I like more than seeing some ego-maniacs getting their come-uppings. Best news in a while right here! YAAAY

Perhaps actually hold true to your word when you're collecting those care-packages, huh?

Extensively lieing to buyers gets your company demolished, that's why I'm so happy.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

8/28/12 3:46:23 PM#126
Originally posted by Zinzan
Originally posted by Suzie_Ford

Funcom has released its Q2 2012 investors' presentation. The document indicates that The Secret World has sold only 200k units at the time of writing and that the company is reducing costs through layoffs and other money-saving measures. The report also looks to the future with a new focus on "system-focused games with a high degree of community and player interaction".

  • Funcom will in the future direct its resources towards smaller, more focused online games.
  • With the proprietary Dreamworld engine the company has some of the best tools and expertise available to build and these games on time and on budget.

Check out the full report on Funcom's site.

Oh....thats a bit annoying....apologies in advance, but i have to take you to task on this (yes, im really this sad, bored and anal when im a bit tipsy and can't sleep :)).

It clearly says MORE THAN 200k, not ONLY 200k. While the intimation (and probably the truth) is the game sold just over 200k, there are no concrete sales figures linked that i can see. The difference is misrepresentation, you turn it from a positive into a negative, likely to exaggerate the situation.

Semantics? Yes, probably, but it's an innacurate, misleading and potentially inflammatory comment. Perhaps you should re-read what your quoting and consider carefully how such an innacuracy can misrepresent the true facts (or lack thereof) before posting it?

I await my latest ban/warning/flame/troll/spanking with anticipation :)

how is 299,999 any better in the context of a bad story. Yes that number would be better than 200k but if it said that it would still be a negative not a positive.

Im sorry but your call for misleading or potentially inflamatory is just far fetched....but I agree its innacurate, just that.


  Dunkare

Novice Member

Joined: 3/05/10
Posts: 33

8/28/12 4:12:42 PM#127

wow, this is bad. the game is so much fun, im still enjoying it a lot. i just hope they dont shut it down before i got to finish the story at least :P

(yea, im a slow player)

  Rawiz

Novice Member

Joined: 9/19/08
Posts: 472

8/28/12 4:15:16 PM#128

Hope they at least fired Silirrion from AoC, because that guy single-handedly ruined that entire game and made a small AO-like "only for true fans" -game. He cost FC much, much more money than those regular garbage coders did, however I bet he still has a job.

I bet they fired people from around him, sent the few community managers there are (in the company)  to answer questions, while that guy is sunning his testicles by the lake. Not to mention they fired THE only community manager who actually had some interaction with the remaining, miserable playerbase, Waldgeist.

Those community managers are doing exactly as bad job as Silirrion has done for 4 years, perhaps one of them will be the lead dev soon?

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

8/28/12 4:26:07 PM#129

I liked TSW but liek others have said I didn't think it was worth a monthly sub + Cash Shop model so did not buy.

I do not think the game sold so low because it was niche,the game had casual appeal to me and the investigation quests whislt fun for me to try and work out personally were easily google-able for compelte solutions for those who didn't want to do so.

IMO the animations though vastly improved were still stiff and had no flow or weight to it.Now individually the animations weren't bad not great and a bit dated but acceptable,but they did not flow well together and never felt like they hit or miss.It didn't bother me much but I can see why peopel who consume first with their eyes didn't like it.This is a shame coz one of th eonyl things AoC got right was it's beautiful animations and refiend character models.

I didn't find TSW's combat deep at all what it was was very,very broad and so gave oyu lots of choices but those choices did add up to doiong mostly the same thing with tiny variations in passives and conditions.It was as good as system as any MMORPG but may of been overwhelming in it's breadth for many.

I think the biggest issue though was Funcom reaping what it sewed,we all pay for our past bad decisions and actions and a company should be no different.

I would personally like to think it failed because of it's box price + sub fee + cash shop but the way the mass consumer market let's itself be milked in other games,genres and markets I feel this was only a tiny contributing factor.

I do not think GW2 had a vastly better marketing budget than TSW the only "advertsing" I've seen anywhere for GW2 is about the saem as TSW had ie trade show showing reports and web site releases that wer eonyl reported on game related sites.They were just better at spreading word of mouth.

  spawn12345

Apprentice Member

Joined: 1/08/05
Posts: 140

8/28/12 4:30:20 PM#130
Its a sad world in mmo's when great ones like TSW dont get any sales and and kiddie mmo's with no soul like WoW and GW2 everyone buys. I think this genre in gaming is dying
  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

8/28/12 4:31:43 PM#131
Originally posted by spawn12345
Its a sad world in mmo's when great ones like TSW dont get any sales and and kiddie mmo's with no soul like WoW and GW2 everyone buys. I think this genre in gaming is dying

good thing everyone is entitled to their own opinion :)


  Rawiz

Novice Member

Joined: 9/19/08
Posts: 472

8/28/12 4:36:22 PM#132
Originally posted by spawn12345
Its a sad world in mmo's when great ones like TSW dont get any sales and and kiddie mmo's with no soul like WoW and GW2 everyone buys. I think this genre in gaming is dying

Naw, I think the time when you can be an ass and lie is dying. That's what Funcom did in the past, now they're reaping it. Expecting major sales after AoC fiasco is their own fault, no one elses. They're suffering, because they chose to ignore clear signs.

It makes me happy.

Also calling a game with 8 zones, barely any multiplayer, a buy game+sub+cash shop and less content than games came out with like 5-10 years ago, great, doesn't make TSW anything more than a failed release. TSW is just another kiddie game with more dark theme and more zombies.

  Mvffins

Apprentice Member

Joined: 3/12/11
Posts: 6

8/28/12 4:50:37 PM#133
QQ I would have been one more customer but my computer doesn't run it well QQ.  Very sad seeing as instead of making the comat animations more smoothly they just upped the graphics so only high end computers run it.  Sometimes smooth animations are more visually appealing than throwing as many little objects as you can on a server, just saying.
  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

8/28/12 4:51:14 PM#134

Wasn't it AoC or Warhammer Online that sold 900K units at launch, 200K in this day in age is terrible.


  GR3NDEL

Novice Member

Joined: 8/09/12
Posts: 103

8/28/12 4:54:14 PM#135

Ahh... so once again, I see that 'innovation' isn't actually what so many are screaming for.  Pity.  Sort of like 'traditional family values' - makes a great soundbyte, but when you press people for details... well, it hardly matters at this point.

 

The numbers are disappointing, that's no lie.  Does it affect my ability to continue playing the game?  No, it does not.  Might it in the future?  Possibly, but that future hasn't arrived yet.  Until then...

 

I for one will continue playing TSW.  I thoroughly enjoy the game, the lore, the atmosphere, the classless-leveling system...  What about  the combat animation?  Pfft... I don't consider it bad, and is certainly not a deal-breaker.  After all, what does it matter if the pyrotechnics is uber-awesome if I don't even notice it because I've already seen it a million times in the game?  Character customization?   True, I think it's somewht lacking in that regard... but again, it's not a deal-breaker for me.  I think my character is completely acceptable in appearance, and the devs are already preparing to roll out additional customization options.  Plus, there are more options for customizing my character in the store.  I have already purchased a few items, and have been pleased with the results.  Bugs and issues in the game?  That's hardly surprising, but Funcom continues to work at fixing the bugs as best they can.  I'm not worried about that... nor will I make the mistake of comparing a game out for just two months to games that have been out for years - well actually, I think that TSW is awfully polished for a game just out the gate.  I can think of an MMO or three I've played that have been out a lot longer that didn't have the same polish... but that is, of course, my opinion.

 

As long as TSW's doors are open, I will continue playing it - and I will continue paying for it... both the monthly sub and the store, if that is my desire.  That's my right as a consumer, and I choose to exercise it.  If others don't, then that's fine.  If others choose to actively hate the game, that's their choice (and their blood pressure).  I will simply shrug and continue playing.

 

Everything else is just white noise.

  Netspook

Advanced Member

Joined: 3/01/07
Posts: 1440

8/28/12 5:02:05 PM#136

For me, following the news about the game over the last few months, killed my interest.

First, we heard about the in-game browser. It wasn't added because it was convenient, it was added because it would be necessary to google for answers to the puzzles. I love puzzles, but when they're intentionally impossible for most to solve without google, then it simply sounds annoying, at best.

Second, the cash shop. This in addition to a sub? No thanks.

For me, it doesen't matter how good or bad this game is. A couple details killed my interest completely. Even if they offer trials soon, I'm skipping this one. I suspect more than a few share my opinion about the cash shop, this site alone suggests so. Which is likely a major reason for their low sales.

  Rawiz

Novice Member

Joined: 9/19/08
Posts: 472

8/28/12 5:04:08 PM#137
Originally posted by GR3NDELIf others don't, then that's fine.  If others choose to actively hate the game, that's their choice (and their blood pressure).  I will simply shrug and continue playing.

Funny how I've lost 3kg in weight after Funcom made a statement they're doing poorly, it's actually doing good to me to hate them! I guess I can at least thank them for that!

Each to their own, more power to you!

  Rawiz

Novice Member

Joined: 9/19/08
Posts: 472

8/28/12 5:09:17 PM#138
Originally posted by Netspook
  Second, the cash shop. This in addition to a sub? No thanks.

For me, it doesen't matter how good or bad this game is. A couple details killed my interest completely. Even if they offer trials soon, I'm skipping this one. I suspect more than a few share my opinion about the cash shop, this site alone suggests so. Which is likely a major reason for their low sales.

Major problem with Funcom is that they think they're a high-roller, like Blizzard who can get away with a sub+cash shop. They just aren't, though, and they will never be either. Their game has less content than vanilla WoW had, for christ's sake.

They should've gone with either sub or cash shop, going with both is a suicide as can be seen now.

 

  GR3NDEL

Novice Member

Joined: 8/09/12
Posts: 103

8/28/12 5:38:51 PM#139
Originally posted by Rawiz

Each to their own, more power to you!

And to you! :)

  Nikkita

Apprentice Member

Joined: 11/25/10
Posts: 830

8/28/12 5:43:31 PM#140
Originally posted by Grotar89
Originally posted by Piiritus

Truly sad because now that I have tried GW2 with their story for 12 year olds (probably written by some of that age too) I ike TSW even more. And I'm not bashing GW2 here becaue I'll play that one too as my 2nd MMO at least for a while but TSW is just bloody good.

Dont worry GW2 will soon be your first MMO once TSW shuts down or gets new content every 6 months.

And what logic are you using behind TSW closure? when even AOC is thriving to this date which was in even worse condition at launch. Atleast TSW is playable and have proper content for smooth leveling and decent end game.


Bite Me

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