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8/28/12 11:28:40 AM#61
Originally posted by Nitth
Well, if it went B2P they would get my purchase, just like GW2 did. If they went F2P, they "probably" would get my cash shop purchases. (I say probably, if they used a model similar to what Turbine used). |
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8/28/12 11:28:52 AM#62
Originally posted by Mardukk I think there's many things you don't see. For a one, how TSW was a great idea but horrendous execution by a studio known for just that. Having great ideas and dumping on them. Secondly, you don't see that I never anywhere said I'm happy it failed, I'd rather it have worked better than say - insert wow copy here - for the very reasons you state. The third thing you don't see is that I could make your very same argument for your, well let's call it opinion, of GW2.
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8/28/12 11:31:06 AM#63
May have worked out better for you Funcom if you hadn't pretended this was an MMO and just sold it as a coop RPG, as you should have. Dishonesty sinks you again. |
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8/28/12 11:31:29 AM#64
Originally posted by Nitth Firstly I never said anything about these forums. Secondly I never quoted anyone, so you want a non-existant quote? Lastly even making the quantum leaps you assume in your post. The first thread I looked for at had this "To my suprise the game is exceptional and i have had the most fun in it that i have had in any mmo lately. " - so it would've taken you a whopping 5 seconds to find anything similar to what I said. So yea... are we upping post counts or just trololololing? "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath |
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8/28/12 11:31:45 AM#65
@Mardukk Yup, all this infighting and people taking pleasure in other than "their own" games failure is probably going to be the death of the genera. It's perfectly fine to not like a certain game and how it does things. But this need to stomp on anything you personally don't like while others do is truly sad... |
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8/28/12 11:31:49 AM#66
Originally posted by eric_w66 If you don't know what you are talking about don't talk. |
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8/28/12 11:33:26 AM#67
Originally posted by JeroKane Yes, and I haven't seen any air or print for either game. Unfortunately for TSW Funcom is known for making, well, crap games. That's the reputation they entered this launch with and their betas didn't help them. I know it got better at launch, but i'm thinking alot of reviewers didn't give it a second go after beta. I'm not gonna get into the paid review thing. Suffice to say I didn't have much to disagree with with most of them. It could have been a solid 9 but it launched a solid 7 imo, which is what it mostly got if I recall. |
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8/28/12 11:33:37 AM#68
So maybe it's time for Dreamfall Chapters? Seriously FunCom...
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8/28/12 11:33:40 AM#69
Originally posted by Kuppa I lol'd, is he even describing GW2 or some random made up game? "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath |
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8/28/12 11:36:47 AM#70
Im very serious. You made a claim and i made it very easy for you to cite a reference from any source and you come out empty handed. The qoute you posted simply displays a personal enjoyment of the game. Not that its "the second coming" |
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8/28/12 11:37:40 AM#71
All one had to do was look at the total number of servers at release and it was obvious 200k was the max sold. All these posts by people saying a million, 800k, 500k were just ridicoulous. All that being said forn a Funcom game TSW is a quality game. But a game that will likely never be finished or fully developed. |
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8/28/12 11:41:12 AM#72
I hate Funcom for Age of Conan and Shadow Lands AddOn. BUT.. I also love em for creating Anarchy Online. Bleh...Why can't they just work on AO2 or atleast a remake of AO. ://////////
Y U NO GIEF AO2 ?! |
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8/28/12 11:48:04 AM#73
Originally posted by Adiaris Wha? I like GW2 and I'm playing both games. Both games are great for the genre. Yeah you seem really broken up about it.... |
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Darth_Osor
Apprentice Member
Joined: 2/17/09
Just because you are unique does not mean you are special |
8/28/12 11:53:39 AM#74
I knew this game would be lucky to have 250k subs after one month, but it apparently did worse than I thought. I figured they sell about 400k, but knew the game wouldn't do well for several reasons: 1) Funcom. Funcom has good ideas but is lacking in execution. They have a terrible reputation for MMO launches. AO is widely regarded as worst launch ever, and AoC's launch wasn't so hot, either. Of the MMOs I was there for launch of, AoC's was the worst, hands down...I can't imagine how bad AO's launch was. To be fair, TSW's launch seemed to go OK, but I don't know how many people I saw post that they would wait for the game to be out for a few months before trying it because of Funcom's rep. 2) Niche/unknown IP. Swords and sorcery still reign supreme, unless you have a well established IP. I don't really think the different mechanics (i.e. no classes or levels) was a turn off, but I agree fewer devs will try it in the future because of this. 3) Total lack of marketing. I don't know how many people I saw say "what is that?" when someone mentioned TSW. 4) Mandatory sub fee + massive cash shop. When a subscription based game is designed from the get go for a F2P conversion, this is a sign that (A) the devs aren't confident in the game's ability to keep people around and (B) is viewed as a shameless cash grab. This was a huge turn off to many people. Lifetime sub offers are also a similar red flag for many people for the previously mentioned reasons. 5) The combat is lackluster, IMO, and in the opinion of many of the reviews I've seen. 6) Hate to say it, but judging by all the complaining about the barely challenging puzzles in the game, the ADHD crowd would skip this. This may be viewed by many (including me) as a good thing, it still adds up to a lot of no sales. One of the things that turned me off after playing was the extremely low quest limit. To me, it was just plain dumb that I could be out exploring and come across a guy stuck in a bear trap with a quest marker over his head, but I couldn't pick up the quest because I already had three "green" quest. Yes, three whopping quests for a limit. I'm like "sorry dude, I'd like to help you out here, but I can't handle more than 3 things at once". Yes, I know I could put a waypoint on the map and come back to it (which I did), but why should I have to? It was also dumb in that several NPCs had you going to the same location, but since you couldn't have their quests at he same time (the "red" quests), I had to go back and fight through the same trash mobs I should have only had to kill once. This just seemed to be like a cheap attempt to artificially make the game look like it had more content, because it took me twice as long to do two quests as it would have in another MMO.
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8/28/12 12:07:08 PM#75
We all knew TSW was niche game. I don’t think anyone realized their niche was that small though. Per their own estimates, if I remember correctly, they needed to sell and keep 500K subs for the game to be profitable and sustained. It’s no wonder they had to make such substantial cuts into their staff and plans for game content additions considering.
I have heard rumors that they do not feel their facebook marketing campaign was good enough on its own merits. Based on what I saw, I think the ARGS were a great idea and the CGI films were fun but not enough on their own.
If nothing else, this is a pretty harsh learning experience I think other professionals in the industry are going to quietly notice and consider. I doubt we will ever see another game like TSW. Even Funcom admits: “Funcom will in the future direct its resources towards smaller, more focused online games, system-focused games with a high degree of community and player interaction."
I could pick holes in their play model. They admit in their own words that it’s a problem. But I am not sure they are looking at sand boxes now as that quote reads like they are ditching the classic MMORPG in favor of MOBAS and browser games.
TSW may go free to play sooner than expected if it lives on... |
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8/28/12 12:09:17 PM#76
BB funcom
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
8/28/12 12:11:13 PM#77
I would love a new AO. But FC isn't the company to do it. They would need to sell the title for that to happen. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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8/28/12 12:12:11 PM#78
those life subs ppl most be mad right now lol
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8/28/12 12:13:23 PM#79
Honestly,
I thought it was far superior to TOR in nearly every way. That being said I dont play it anymore, but certainly dont regret the purchase. |
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8/28/12 12:17:44 PM#80
Originally posted by Tibernicus This. A lot of people who beta tested the game and liked it didn't feel like it was worth the monthly sub, didn't buy it, and told everyone they knew that, while TSW was a good game, it wasn't really an MMO. If TSW and SWTOR were F2P/b2p from the start, both games would have done a lot better. However, ANET is pushing the limits of what can even settle for a good F2P/B2P game now. GW2 is done really really well. Hopefully, in a year or two, more MMOs will be forced to release either higher quality games than GW2 to get subs from people, or release the quality of GW2 as a B2P/F2P game.
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