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News & Features Discussion  » The Secret World: 200k Sold, Funcom to Shift Focus for the Future

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234 posts found
  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

8/28/12 10:41:37 AM#21

This doesn't surprise me the least bit, Tabula Rasa was 10x better than tSW except NCSoft trashed that game on purpose to get rid of Richard Garriot. The overall gameplay of TSW just put me off, although I'm a fan of sci-fi MMO games (there simply aren't ENOUGH of those compared to fantasy/medival shit).


  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

8/28/12 10:42:19 AM#22

If anything this is pretty bad news for all of us. Many things can be taken from this game by other devs and pubs as false negatives. For example, this game was different in its setting. It also had a level system that was not really based on levels which is not done alot and its skill system is wide open.

These changes to the formula, which actually can be great things to players and the genre, can now be viewed as things not to do in future mmos by the folks who make mmos. Im not saying its going to happen but whenever a developer goes out of its way to try and make a different game and fails, the industry shuns those "different ideas" for a long period of time.

What I believe is at fault here is the price model. The game released in a though spot in between a very hyped game and the expansion of a very established game. The market is leaning towards F2P and they expect their playerbase to ignore the cheaper priced competition and play their P2P game. In order for that to happen the game literally had to be the next super mmo, we all know that TSW is not that by any strech of the imagination. This, if anything, is what other devs and pubs I believe have to take away from this game as what not to do. I just hope they don't blame the innovation as what is at fault here.


  Nitth

Elite Member

Joined: 7/29/10
Posts: 3265

Magic Propels my Rolly Chair.

8/28/12 10:44:45 AM#23


Originally posted by Rayshe
No one ever called TSW a wow killer. What we called it was a sub based game that will have a very specific Demographic and small community.

 

so in the end we were right. Box sales, Subs, Population mean nothing to us. we care about playing a game we like, not trying to topple Olympus.


That's exactly right, and reflective of what ive always said about tsw.

Sad that this will apparently be the last mmorpg funcom will do, They have some great ideas...


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  DSWBeef

Advanced Member

Joined: 8/11/09
Posts: 772

8/28/12 10:48:07 AM#24
I wish the loss of their job on noone. Especially game developers. Good luck to all thats affected i hope your unemployment time is short.

Playing: Archeage Alpha, World of Warcraft, and Diablo 3
Waiting on: Archeage, Everquest Next and The Black Desert

  Doomedfox

Novice Member

Joined: 4/01/10
Posts: 696

8/28/12 10:49:07 AM#25
Originally posted by Onecrazyguy

[mod edit]

 

Well i never said either of this 2 things but i still think that TSW was the best MMO to be released in the last few years.

Numbers sold does not mean best or worst all it means is that its not as popular as other games.

I am however surprised that the sales were this low its a shame really the only game in a long time that did try to be different and it seems to not pay off.

Maybe it will get some more sells in a couple months once the hype about GW2 faded away the Quality games might become a chance to get some sells out.

I just hope that Funcom does not pull some desperate moves now and try to dumb down the game to make it more appealing that would be the worst decision they could make.

 

Maybe it would have been best to delay the game for the Christmas time by than the MMO market would have settled down again and with a good advertising campaign they might have been able to get some decent numbers......but maybe they just had to release 

  User Deleted
8/28/12 10:50:13 AM#26
Originally posted by Onecrazyguy

[mod edit]

Maybe you could link to a thread in the TSW forums where people said this would be WoWkiller ? to my knowlage I don't recall ever seeing anyone suggest it would be .

I would go into hiding yourself because I think you've shown yourself up for what you are .

  Umbrood

Advanced Member

Joined: 7/09/03
Posts: 1842

8/28/12 10:51:50 AM#27
Originally posted by Johnnymmo
They should have just done AOC 2 instead. Done it right and redeemed themselves.
They are a bunch of morans at Failcom. Shouldnt be aloud to waste investors money anymore

Remove the "C" ;)

AO2, that shit would rule the world.

Better yet, just slap AO's skill and gear system to TSW, make the TSW world equal in size, that would be neat.

Still would not be a wow killer though, only blizzard can kill wow.

Still, 200k seems a lot less then what it deserves, for the single player aspects alone it is a great PC game.

The release time though seems to be the dumbest move in MMO history.

And yes, even dumber then SWG NGE!

------------------------------------------------------------------------------------------
Originally posted by Jerek_

I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
------------------------------------------------------------------------------------------

  erictlewis

Apprentice Member

Joined: 11/08/08
Posts: 3058

The definition of insanity is doing the same thing over and over while expecting different results.

8/28/12 10:51:57 AM#28

I don't k now why funcom freaking out so bad.  200k Is probably 150k more than what is currently playing AOC.

We all knew this was not going to be a wow killer.   Oh well lots of folks want to see failcom fail and all this does is add fuel to the fire.

Meanwhile I been having fun playing it. It has an interesting story line, and I find it 10 times better than Aoc.

 

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10569

I've become dependent upon spell check. My apologies for stupid grammatical errors.

8/28/12 10:52:17 AM#29


Originally posted by coxyroxy
If FC tried to make a game based on making a good quility fun game (GW2) rather than about the money as they always seem to talk of, maybe they would have more success.

No matter when a game is released or what is released along side, if its good people will buy and play it.




TSW has overall poor professional reviews, but excellent user reviews. SWToR had excellent professional reviews, but overall poor user reviews. If TSW was a bad game, overall user reviews wouldn't be so high. If SWToR was as good as the professional reviews, they would have kept more people than they did and they would have better overall user reviews.

The professional reviews drive game sales, and the user reviews show a game's retention. TSW has excellent retention, but poor sales.

I'm not going to play armchair analyst and try and decide what their problem was. It doesn't really matter, the damage is done. Funcom is more or less out of the MMORPG business and TSW will become something that it was never meant to be.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Sigurd57

Advanced Member

Joined: 10/30/03
Posts: 342

8/28/12 10:53:37 AM#30

This is really sad.  Sad for MMO's not just Funcom.   TSW tried to do something different and people didn't go for it, apparently.

Where it REALLY hurts EVERYBODY, even those who hate TSW... This is another example where a developer tried something different and the gaming populous rejected it.  

This means, future developments for the next god knows how many years, will continue to be the same game you've been playing for the last 10 years, with a different skin and setting.

 

I feel bad for Funcom, because the game is good. 

Despite the haters, the bashers and resident fanbois of any other games who make it their goal to hate anything that isn't their game of choice, The Secret World doesn't desrve the hate or lackluster sales it has received.  

I'm willing to bet 90% of the people posting something here have never played the game.  Sad.

 

Flame On.

Hey TSW Players http://www.unfair.co/ for Mission guides, Lore Locations and stuff....

  Valua

Apprentice Member

Joined: 8/08/11
Posts: 521

8/28/12 10:54:51 AM#31
Originally posted by Onecrazyguy

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

 

So where are all the folks saying this was the best MMO ever, and a WoW killer? Yeah, hiding I presume...

 

I never heard anyone call it a WoW killer.

But it is probably the best MMO availabe right now, sales don't prove that a game is good or bad.

Look at CoD, massive sales, but crap game imo.

Now look at Okami, one of the best games in the past 10 years, but very low sales.

  WhiteLantern

Novice Member

Joined: 1/27/10
Posts: 2778

8/28/12 10:55:23 AM#32

I would say that 200k for a modern sub-based MMO at launch is not shabby. Especially in the time-frame that it launched.

 

Unless, of course, you were dumb enough to shoot for WoWs numbers.................

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  Preacher26

Novice Member

Joined: 3/22/09
Posts: 376

"This isn't good or bad. It's just the way of things. Nothing stays the same."

8/28/12 10:55:38 AM#33

200k is bad.

I bought a copy but it was because I was soooo bored waiting for GW2....

wonder how many others just bought a copy to past time before launch.

  Hrimnir

Advanced Member

Joined: 5/24/10
Posts: 1090

8/28/12 10:56:07 AM#34
Originally posted by coxyroxy

If FC tried to make a game based on making a good quility fun game (GW2) rather than about the money as they always seem to talk of, maybe they would have more success.

No matter when a game is released or what is released along side, if its good people will buy and play it.

Come on, you know thats not true.  Everyone is pulling cards like this because GW2 just released and everyone is in their honey moon phase with it.

The reality is TSW is a good game, definitely deserved more than 200k boxes sold.  And if you need an example of a shit game that sold well, take a gander over at SW:TOR.

So many things affect box sales, marketing, having a popular IP, etc.

Do you think GW2 would be selling like hotcakes if they hadnt made GW1 prior to this? I.E. it was a completely brand new lore, IP, etc?  Doubtful.  It probably would still do well, but i doubt it would of sold like it is.

Right now the only game i can think of that sold well and still is doing ok that was based on a new IP was Rift.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  Juggerz

Novice Member

Joined: 9/09/11
Posts: 78

8/28/12 10:58:20 AM#35

I personally LOVE this game!!! No subs fee MMO comes anywhere close to it in my eyes!!!

 

The customer service i have recieved from the funcom team has been spotless, tickets answered within their 4hour time they suggest they aim to answer them in.

 

Only thing that they lacked in was the advertising of the game, the game also isnt aimed @ kids that the majority of MMOs are aimed at.

I personally give the game and the funcom team a 10/10 for this awesome game, and would recommend it to my gamer friends anyday!!

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5012

8/28/12 11:01:05 AM#36
Originally posted by Johnnymmo
They should have just done AOC 2 instead. Done it right and redeemed themselves.
They are a bunch of morans at Failcom. Shouldnt be aloud to waste investors money anymore

This game is already better than AoC and for the many of us they redeemed themselves with this game.

It had the smoothest MMO launch of the last years, had few bugs and issues. Overall a very polished game.

They just gambled and launched the game at the worst time possible, namely in early July. And on top of that hardly did any advertisement, relying too heavily on mouth to mouth and viral marketing.

If they stil manage to keep a solid pace at releasing new content, improving the game overtime, then this game has the chance to actually grow over time.

This game didn't cost the insane amount of money to develop like SW:TOR did and thus doesn't need 500k + subs to survive.

With the low amount of server hardware to maintain, a decent sized live development team, they can sustain this game and make a profit with just 100-200k subs.

Remember, EVE Online started with a couple thousand subscribers and had a peak of roughly 350k subs about 1-2 years ago and that company has grown quite large and is doing financially really well. (CCP)

in worst case, 100k subs still means 1,5 million dollars raw income a month! And that is without the extra income from the cashshop!

That is 18 million a year on TSW subs alone.

And then they still have AoC and AO running, giving them some extra income too. Together with the cash shop.

So Funcom really isn't going anywhere. They have been around since the early days back in the 90's.

They will rebound and continue on.

  Ranyr

Advanced Member

Joined: 12/08/04
Posts: 182

8/28/12 11:02:36 AM#37
That's sad, it's actually a pretty fun game. Not enough to shell out 49.99 for it and then 15 a month.
  Rusque

Elite Member

Joined: 6/08/10
Posts: 1683

8/28/12 11:03:45 AM#38

TSW failed in delivering fun. People played the beta, found out that funcom forgot to include a game with their software and here we are.

Everyone who talks about how great it is must be from another planet. It's not a good game, it didn't try to be different, it just wasn't fun. Proof is in the numbers.  Even 1-2 weeks after launch you had people who were previously fanboys that were already bored with it.

No fun, no subs. Big surprise.

 

  arctarus

Apprentice Member

Joined: 9/26/06
Posts: 2582

8/28/12 11:06:23 AM#39

The negative signal being send to other developers, maybe to stick with WoW clone.

Guess FC never recover from their AoC disasters, all the best to the staffs...

 

RIP Orc Choppa

  Shamorau

Apprentice Member

Joined: 6/14/09
Posts: 165

8/28/12 11:07:38 AM#40

I have enjoyed this game. 

 

I think that they screwed up with marketing and advertising. This also isnt  a game for the spoon fed gamer, some of the missions require thought. this has lead to some frustration and leaving by some. but still the game is good. I hope that it does grow, but you never know in today financial climate. I

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