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Ok, first SPOILER ALERT
Now, I don't know how many tried it soo far, but i'm a gw2 fanboy since i started the beta, and god I love WvW and Map Pve Completion, BUT I tried ascalon catacombs yesterday and it was TERRIBLE at most, we were 5 30+ so a full level 30 grp.
Traps/Aoe/Pattern bosses are really easy, i'm not saying that, if you can dodge the archer spell properly it's easy shit. I'm speaking more about trash mobs, when they come in pack of 3 their auto attacks 2-3 shot you + there are aoe's everywhere, It seems like it's just normal to die 3-4 times and get ressed. There is a boss wich is 2 bosses, an elementalist and a mesmer, you need to "split" them, how are we suppose to do that without aggro. And hmm the elementalist if it targets you, you are gonna die, she does instant lighning and you will end up dying. We noticed the rock was a stun on them, so we started to 5 man throw rock at both to CC them to the max, even there they were landing some spell that were killing us, and all we had to do was die, go back in and continue since they do not reset. This is not what i call challenge, it's just chaotic and awfull. There is a big part of me really sad inside and I hope i'll hear good news |
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8/28/12 8:16:43 AM#2
maybe people just need to learn to use there class a bit more, or learn how to use the extra damage and effects from combo fields and stuff.......dont start whining because you cant win straight up the first time....you just need better tactics :)
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8/28/12 8:19:21 AM#3
For me, this is one of the best parts of the game..... the difficulty.
http://www.youtube.com/watch?v=AnehIt7ZjOc |
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I dropped bows of ice with my elementalist so we get slows and CC stun for like 8 seconds, we used my earth elementalist, the engeneer was dropping a lot of buffes we were running in circles the best we could to kite em.
What i'm saying is that yes we will learn some, but no way a normal group that have 1 guy midly bad can even do it. We completed it, but it was more than a pain
Edit : It is not difficult at all, it's damn easy, impossible to Wipe because of ally res and quick res and mobs doesnt reset. But it can't be completed without plenty of deaths
IT is more a rotation of who dies and who stay alive, as long as someone is either alive or downed the fight goes on |
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8/28/12 8:22:58 AM#5
well if dieing doesn't reset a fight than we can't realy say it's defficult
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8/28/12 8:28:33 AM#6
Originally posted by Pouf Haven't done it yet but wasn't real impressed with the dungeon from the videos I have seen. Explorable modes seem a bit more interesting though. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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Yea i hope, i'm still playing and I will go till cap and more for sure, but as a PVE guy this is something who downed me a lot. Maybe it was "tested" with people level 80 downed to 30 so they have more traits and such. I was full fire/lighning, so damage and damage, this is really strong in outside world. Maybe i should have tried earth/water for vitality and thoughness, but it's still bad if you are stuck to that for dungeons.
We will see |
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8/28/12 8:32:27 AM#8
I just did a complete run of the story mode of this dungeon last night with a PUG. The double boss fight you are talking about was definitely the hardest encounter in the entire place I think. The dungeon was challenging in the fact that your level is brought down to 30 if you are higher, and you have to be bale to use the dodge mechanic effectively to survive a lot of the boss fights. The one thing I didn't like was the fact that we found ourselves bind rushing a lot of the bosses over and over untilw e wore them down to beat them. All in all though it was a challenging experience, and I ended up getting 12,000 exp and a pimp hat for my Asura Ranger...
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Exactly my though, and bosses are way easier than some pulls of dual ele/mesmer. All bosses are more easy than trash except for that dual boss wich is a corpse run
Edit : I was in a PUG too, i'm just saying noone was bad |
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8/28/12 8:37:46 AM#10
Originally posted by Paragus1You know this seems to be what everyone is having to do. Least ones I heard talk about it or watch videos. The Lovers definitely seems to be prone for this. When combat revs up with them the combat music should be The Benny Hill theme song. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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Originally posted by Wickedjelly Lovei t |
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8/28/12 8:45:19 AM#12
Loved Ascalonian Catacombs!! The trash was annoying at first, it was all about prioritising who attacks first to draw the initial hits and taking the appropriate utility skills. You do have to actively res people and do it quickly its expected of the group at some point someone is going to go down. onto bosses all except the lovers were cake source. in terms of keeping the lovers apart this was relatively easy, however there is still a lot of damage output a big problem is the mesmers shield that reflects attacks which can prevent you from managing his placement when its up you have to move to the elementalist. Our technique was to focus the elementalist down whilst 1-2 people looked after the mesmer. one of the best methods was a thief with trip wire and scorpion wire to pull him away into a corner and knock him down. there were plenty of other techniques too and the boulders in the room are there to cause kockback and knockdown on them as well. More fights like this please. |
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Well, I guess I hate PVE with certain death
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8/28/12 8:50:40 AM#14
Originally posted by Pouf we weren't really dieing much it was more downed state and a revive but this decreased a lot. Also we found out that keeping the npc's alive was a big help. at the start if ryhtloc died we would just leave him there but trying to keep him up and in the later part eir too really helps reduce your deaths. |
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Yea us too, you kinda need someone who's job is almost just to bring up downed people when trash is 3mobs. but meh, like i say I didn't like that at all, i'll keep playing and see where it goes
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8/28/12 8:56:34 AM#16
My first attempt ended with us dieing horribly on trash and the twin bosses. I then went and specced range with max utility combo field spells. Next attempt we cleared it without anyone dieing. The difference was huge! It's all about combo fields and cc. On average a given boss or trash mob should be un-cc'd at most 20% of the time I feel.
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Yep, going full CC and earth elemental, and frost slows is the best way to go. Anyone dying on twin boss is REALLY doubful. But hey!
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8/28/12 9:05:07 AM#18
As you mentioned you need to use rocks on "split/pair boss", but not so much to interupt but control enviroment ie. keep them apart. Second thing is you need to watch for NPC animations, as you can dodge most of the attacks pretty easy if your timing is right. |
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Yea, I know that one day Pro groups will manage to do it with few to no death, but it's sooo far ahead from "casual people". And the trouble the dungeon gives to everyone and the fact that there is no LFG, finding a full pro group may be a hard time later on..
We will see who knows |
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8/28/12 9:13:27 AM#20
Agree, that story mode could be a bit easier(but im alright with current difficulty) but explorable mode very hard without nerfs. Probably after a month groups will be pretty skilled with dodging and using abilities according to situations. |
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