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Guild Wars 2

Guild Wars 2 

General Discussion  » Good...until combat. Dumbed down so much.

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144 posts found
  Nitth

Elite Member

Joined: 7/29/10
Posts: 3303

Magic Propels my Rolly Chair.

8/28/12 3:13:40 AM#101


Originally posted by Zezda

Originally posted by Nitth  

Originally posted by Zezda

Originally posted by Nitth  

Originally posted by heartless

Originally posted by Nitth  

Originally posted by heartless

Originally posted by TheScavenger

Originally posted by heartless OP, what is the highest level character you have?
I got to level 10, before realizing I didn't like the combat at all. Usually I know if I like combat or the game within 10 levels of a MMO.   Like in WoW, I loved the combat right off the bat. Got pets right in the beginning as a hunter and warlock. Paladin smashed everything in its path right at level 1. Warrior rushed enemiees. And it only became better when there was so many abilities just at level 10. Like as a warrior at level 10, I had so many abilities to choose from.   Or a better example (because its newer). At level 1 as a Jedi Consular in SWTOR...I had so many amazing abilities (comparitevly), and just after the first area...I had so much strategy in the combat. There wasn't just pressing one key over and over.   Not to say GW2 is bad and I don't like it. Just combat isn't its strong suit. Guild Wars (the first one) was a lot better, even if it wasn't filled with many hotbars of abilities.
In other words you're basing your opinion on combat during the tutorial phase.
  Yeah, could not see you setting that argument up a mile away. btw. Your out of the "tutorial phase by lvl 2. rest is the GAME.
No, the first zone is actually a tutorial zone. It's used to introduce you to how the game functions. The mobs in the first zone are incredibly easy and can be killed with autoattack. Once you get closer to the end of the zone, that's when things get interesting. And good luck trying to kill things with autoattack when you're level 20+.   Nice try though.
  Bullshit. After you leave the real 'tutorial zone' you can move 'freely' about the world and visit other areas. Pure nonsense the game 'starts at 20'.
I'm level 42 right now, in Blazeridge Steppes.   Combat gets progressively harder as you level up. It starts assuming you know how to CC mobs, you know to move out of the way of certain attacks and that you know when to use range and when to melee. As the level increases so does the general skill requirement. You can make up for it somewhat with having exceptionally good items but that will only get you so far when you're trying to fight something like 3 or 4 Shadow Imp's when they can each hit you for 60% of your health with a single attack. The first zone is basically there as an introductory stage to get you to grips with the games mechanics. As you get past it you'll need to start making better decisions with your character or you'll find yourself in the downed state a lot. I'm not saying it's hard, I can't speak for anyone other than myself, but it certainly does get harder as you level. Think I'm kidding? Add me, Korgath.5097
  Yes, It would seem logical the games encouters would get harder as your progress thoough zones. But this particular argument "the game starts at 20" some some literal number is like i said ridiculous.
Not really, level 15-17 is the end of the first zone and the second zone doesn't start really kicking up in difficulty until the latter half which is 20-25.

So your claiming 1 quarter of guildwars 2 levels are not game, but tutorial?


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/28/12 3:15:52 AM#102
Originally posted by Nitth

But this particular argument "the game starts at 20" or some literal number is like i said ridiculous.

That argument actually has some validity to it. I think somewhere around levels 15-20 is when you notice that mobs are becoming tougher, requiring a more and more intimate knowledge of your class and your abilities and it gets tougher from there. Everything before that and you can pretty much beat it by mashing your face on the keyboard.

A prime example of this is the Fire Elemental in Metrica Provice. Where as every other boss before it was a pushover, you're in for a very rude awakening going into that fight if you expect to button mash or spammed one button.

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

8/28/12 3:15:53 AM#103
Originally posted by grapevine

I still enjoy the combat, but the OP is right.  It's extremely simple and dumbed down.   Just need to learn to move, as attacks can be easily dodged, and break los against range.

So combat that requires precise timing, clever positioning and constant awareness is "simple and dumbed down" for you? What is complex then? Name any MMO with complex combat, please.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  Indrome

Novice Member

Joined: 5/03/12
Posts: 294

This is like trying to drive straight through Schroedinger's minefield!

8/28/12 3:17:23 AM#104
Originally posted by Citalkay
[mod edit]

[mod edit]

 

...

I don't see any reason to think that a combat system without MMO-standart resource management would be in any way inferior to one with it. It's like comparing apples and oranges.

One system uses a diminish-by-ability system (mana) and global cooldowns. Basically mechanisms that players have to navigate around. The difficulty comes from the players balancing action and inaction (read: DPS and no-DPS) in order to avoid fully depleting their resource while simultaneously maximize a specific output to a specific purpose (Healing, DPS, threat, what have you).

System one comes with a lot of abilities with singular uses and effects (read: either/or uses). It's a great system with difficulty and challenge in the mechanics, but not really in the combat itself since both you and your opponent stand still most of the time and let the game calculate the outcome (to an extend) in the background.

The other system uses local cooldowns and more player-controlled secondary resources (f.e. the combo-point equivalent in GW2, or the necromancer's life force). These are mechanisms that players have a lot more control over. What's more is that these secondary resources aren't mandatory for the basic skills to work. Instead they are used to broaden the spectrum of abilities and characteristics for any given class. (f.e. necromancer's Death Shroud and warrior's Burst Skills)

System two comes with more abilities that have multiple uses (smash ground -> do damage -> raise buff field) which in turn can be the basis of a cross-profession combo system like we see in GW2, though not necessarily. The mechanics behind the abilities are easy to grasp and understand and concerning the "theorycrafting" of numbers and stats could indeed be considered "dumbed down". System two, in order to be challenging and not just a button mash fest, needs a certain amount of meta-combat systems in which to get some grip. In GW2 this is where the dodge mechanic, heavy positioning emphasis and lack of a tank-heal-dps-trinity comes in. How well you fare in battle is not dependant on your abilities to grasp what's "behind" the combat (crit/block/dodge/hit rates, damagetables) but what's happening "during" combat.

The systems are entirely different. System One is good has served many an MMO quite well but just because a new (and by coincidence very hyped) game uses System Two doesn't mean it's inferior or needs "improvement" by adding elements from System One.

People just can't let go, can they?

 

TL;DR: Don't compare apples and oranges.

  User Deleted
8/28/12 3:24:08 AM#105
Originally posted by Nitth

 


Originally posted by Zezda

Originally posted by Nitth  

Originally posted by Zezda

Originally posted by Nitth  

Originally posted by heartless

Originally posted by Nitth  

Originally posted by heartless

Originally posted by TheScavenger

Originally posted by heartless OP, what is the highest level character you have?
I got to level 10, before realizing I didn't like the combat at all. Usually I know if I like combat or the game within 10 levels of a MMO.   Like in WoW, I loved the combat right off the bat. Got pets right in the beginning as a hunter and warlock. Paladin smashed everything in its path right at level 1. Warrior rushed enemiees. And it only became better when there was so many abilities just at level 10. Like as a warrior at level 10, I had so many abilities to choose from.   Or a better example (because its newer). At level 1 as a Jedi Consular in SWTOR...I had so many amazing abilities (comparitevly), and just after the first area...I had so much strategy in the combat. There wasn't just pressing one key over and over.   Not to say GW2 is bad and I don't like it. Just combat isn't its strong suit. Guild Wars (the first one) was a lot better, even if it wasn't filled with many hotbars of abilities.
In other words you're basing your opinion on combat during the tutorial phase.
  Yeah, could not see you setting that argument up a mile away. btw. Your out of the "tutorial phase by lvl 2. rest is the GAME.
No, the first zone is actually a tutorial zone. It's used to introduce you to how the game functions. The mobs in the first zone are incredibly easy and can be killed with autoattack. Once you get closer to the end of the zone, that's when things get interesting. And good luck trying to kill things with autoattack when you're level 20+.   Nice try though.
  Bullshit. After you leave the real 'tutorial zone' you can move 'freely' about the world and visit other areas. Pure nonsense the game 'starts at 20'.
I'm level 42 right now, in Blazeridge Steppes.   Combat gets progressively harder as you level up. It starts assuming you know how to CC mobs, you know to move out of the way of certain attacks and that you know when to use range and when to melee. As the level increases so does the general skill requirement. You can make up for it somewhat with having exceptionally good items but that will only get you so far when you're trying to fight something like 3 or 4 Shadow Imp's when they can each hit you for 60% of your health with a single attack. The first zone is basically there as an introductory stage to get you to grips with the games mechanics. As you get past it you'll need to start making better decisions with your character or you'll find yourself in the downed state a lot. I'm not saying it's hard, I can't speak for anyone other than myself, but it certainly does get harder as you level. Think I'm kidding? Add me, Korgath.5097
  Yes, It would seem logical the games encouters would get harder as your progress thoough zones. But this particular argument "the game starts at 20" some some literal number is like i said ridiculous.
Not really, level 15-17 is the end of the first zone and the second zone doesn't start really kicking up in difficulty until the latter half which is 20-25.

 

So your claiming 1 quarter of guildwars 2 levels are not game, but tutorial?

As with pretty much every MMO ever - yes.

If you expected them to throw out complicated encounters which require full understanding of the games mechanics in the first 20 levels then you don't know game design very well.

  grapevine

Advanced Member

Joined: 12/17/04
Posts: 1938

8/28/12 3:24:37 AM#106
Originally posted by wowfan1996
Originally posted by grapevine

I still enjoy the combat, but the OP is right.  It's extremely simple and dumbed down.   Just need to learn to move, as attacks can be easily dodged, and break los against range.

So combat that requires precise timing, clever positioning and constant awareness is "simple and dumbed down" for you? What is complex then? Name any MMO with complex combat, please.

 

Think you miss understood.  The combat system is simple, and is somewhat button mashing.  That's not to say its application within the game doesn't offer a higher level of player skill.  The latter is why I'm enjoying it, but moving around is not a complex combat mechanic.  

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

8/28/12 3:59:58 AM#107
Originally posted by Nitth

 


Originally posted by Zezda

Originally posted by Nitth  

Originally posted by Zezda

Originally posted by Nitth  

Originally posted by heartless

Originally posted by Nitth  

Originally posted by heartless

Originally posted by TheScavenger

Originally posted by heartless OP, what is the highest level character you have?
I got to level 10, before realizing I didn't like the combat at all. Usually I know if I like combat or the game within 10 levels of a MMO.   Like in WoW, I loved the combat right off the bat. Got pets right in the beginning as a hunter and warlock. Paladin smashed everything in its path right at level 1. Warrior rushed enemiees. And it only became better when there was so many abilities just at level 10. Like as a warrior at level 10, I had so many abilities to choose from.   Or a better example (because its newer). At level 1 as a Jedi Consular in SWTOR...I had so many amazing abilities (comparitevly), and just after the first area...I had so much strategy in the combat. There wasn't just pressing one key over and over.   Not to say GW2 is bad and I don't like it. Just combat isn't its strong suit. Guild Wars (the first one) was a lot better, even if it wasn't filled with many hotbars of abilities.
In other words you're basing your opinion on combat during the tutorial phase.
  Yeah, could not see you setting that argument up a mile away. btw. Your out of the "tutorial phase by lvl 2. rest is the GAME.
No, the first zone is actually a tutorial zone. It's used to introduce you to how the game functions. The mobs in the first zone are incredibly easy and can be killed with autoattack. Once you get closer to the end of the zone, that's when things get interesting. And good luck trying to kill things with autoattack when you're level 20+.   Nice try though.
  Bullshit. After you leave the real 'tutorial zone' you can move 'freely' about the world and visit other areas. Pure nonsense the game 'starts at 20'.
I'm level 42 right now, in Blazeridge Steppes.   Combat gets progressively harder as you level up. It starts assuming you know how to CC mobs, you know to move out of the way of certain attacks and that you know when to use range and when to melee. As the level increases so does the general skill requirement. You can make up for it somewhat with having exceptionally good items but that will only get you so far when you're trying to fight something like 3 or 4 Shadow Imp's when they can each hit you for 60% of your health with a single attack. The first zone is basically there as an introductory stage to get you to grips with the games mechanics. As you get past it you'll need to start making better decisions with your character or you'll find yourself in the downed state a lot. I'm not saying it's hard, I can't speak for anyone other than myself, but it certainly does get harder as you level. Think I'm kidding? Add me, Korgath.5097
  Yes, It would seem logical the games encouters would get harder as your progress thoough zones. But this particular argument "the game starts at 20" some some literal number is like i said ridiculous.
Not really, level 15-17 is the end of the first zone and the second zone doesn't start really kicking up in difficulty until the latter half which is 20-25.

 

So your claiming 1 quarter of guildwars 2 levels are not game, but tutorial?

It's different for each person. They can say the game starts at 15, 20,30, whatever. It's subjective to a person's skill and gaming experience.

For example, my wife finds herself dying multiple times whenever I'm not accompanying her. I watched her play and find out  that she doesn't use the dodge button simply because coming from WoW, Shaiya, Aion, and a bit of GW1, she's not used to it yet. Being level 8 that time, she can manage 1v1 mob fights but find it difficult employing the same game style against multiple opponents. I actually like how GW2 is designed to teach less experienced players. She dies obviously because she employs the same combat style she's used to from other games and her death reminds her she should change her style. Had they catered to the more experienced players and "started" the game much early it would have been frustrating for her.

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

8/28/12 4:02:54 AM#108
Originally posted by grapevine
Think you miss understood.  The combat system is simple, and is somewhat button mashing.  That's not to say its application within the game doesn't offer a higher level of player skill.  The latter is why I'm enjoying it, but moving around is not a complex combat mechanic.  

I like how you move around my questions but I'd prefer a more straightforward answer. ;) Not sure about now but WoW combat wasn't harder in WotLK. I had 2+ bars of abilities but most of them were purely situational. In GW2 at 80 I'll have almost the same about of abilities (with all the utilities and different weapon skills) just not all of them at once.

In WAR I had even less abilities and terrain use was more hazardous than benefical (simply because of how easy toons could get stuck in WAR).

GW2 requires thinking ahead (picking right utilities before combat), switching weapons, dodging and constant terrain use. I can't recall any MMO with more complex and more demanding combat. In Rift I could switch builds almost on the fly (still had to be out of combat) but again I had about 2 bars of abilites at any given moment and no dodge.

 

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  Zezda

Advanced Member

Joined: 2/27/09
Posts: 707

8/28/12 4:03:11 AM#109
Originally posted by Nitth

 


Originally posted by Zezda

Originally posted by Nitth  

Originally posted by Zezda

Originally posted by Nitth  

Originally posted by heartless

Originally posted by Nitth  

Originally posted by heartless

Originally posted by TheScavenger

Originally posted by heartless OP, what is the highest level character you have?
I got to level 10, before realizing I didn't like the combat at all. Usually I know if I like combat or the game within 10 levels of a MMO.   Like in WoW, I loved the combat right off the bat. Got pets right in the beginning as a hunter and warlock. Paladin smashed everything in its path right at level 1. Warrior rushed enemiees. And it only became better when there was so many abilities just at level 10. Like as a warrior at level 10, I had so many abilities to choose from.   Or a better example (because its newer). At level 1 as a Jedi Consular in SWTOR...I had so many amazing abilities (comparitevly), and just after the first area...I had so much strategy in the combat. There wasn't just pressing one key over and over.   Not to say GW2 is bad and I don't like it. Just combat isn't its strong suit. Guild Wars (the first one) was a lot better, even if it wasn't filled with many hotbars of abilities.
In other words you're basing your opinion on combat during the tutorial phase.
  Yeah, could not see you setting that argument up a mile away. btw. Your out of the "tutorial phase by lvl 2. rest is the GAME.
No, the first zone is actually a tutorial zone. It's used to introduce you to how the game functions. The mobs in the first zone are incredibly easy and can be killed with autoattack. Once you get closer to the end of the zone, that's when things get interesting. And good luck trying to kill things with autoattack when you're level 20+.   Nice try though.
  Bullshit. After you leave the real 'tutorial zone' you can move 'freely' about the world and visit other areas. Pure nonsense the game 'starts at 20'.
I'm level 42 right now, in Blazeridge Steppes.   Combat gets progressively harder as you level up. It starts assuming you know how to CC mobs, you know to move out of the way of certain attacks and that you know when to use range and when to melee. As the level increases so does the general skill requirement. You can make up for it somewhat with having exceptionally good items but that will only get you so far when you're trying to fight something like 3 or 4 Shadow Imp's when they can each hit you for 60% of your health with a single attack. The first zone is basically there as an introductory stage to get you to grips with the games mechanics. As you get past it you'll need to start making better decisions with your character or you'll find yourself in the downed state a lot. I'm not saying it's hard, I can't speak for anyone other than myself, but it certainly does get harder as you level. Think I'm kidding? Add me, Korgath.5097
  Yes, It would seem logical the games encouters would get harder as your progress thoough zones. But this particular argument "the game starts at 20" some some literal number is like i said ridiculous.
Not really, level 15-17 is the end of the first zone and the second zone doesn't start really kicking up in difficulty until the latter half which is 20-25.

 

So your claiming 1 quarter of guildwars 2 levels are not game, but tutorial?

No, I'm claiming the game goes easy on you for the first 15 to 20 levels.

 

Why must everyone on these boards try spin things to suit themselves?

  sodade21

Apprentice Member

Joined: 2/18/09
Posts: 341

8/28/12 4:05:34 AM#110

the only thing that bothers me in combat of GW2 is that it still use that old fashioned ALT Tab targeting... if it was more like tera it could be the best of the best...well i can hope in a very distant expansion... :p

sodade21 Xfire Miniprofile
  nilden

Advanced Member

Joined: 4/26/05
Posts: 904

8/28/12 4:06:29 AM#111
Originally posted by teakbois

That 'one key repeatedly' is autoattack, and you don't have to hit it repeatedly.

It's hard to take anyone who posts a critique on the combat system seriously when they don't know what the first button does.

How to post links. Check it Archeage
LoveMinecraft. And check out my Youtube channel OhCanadaGamer

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

8/28/12 4:09:37 AM#112
Originally posted by vardar
Totally agree, its just 1 big button mashing, thats it, dunno how people go crazy and say its totally awsome? not quiet sure if its there first MMO or second, but it takes alot of skill to run around and button mash?? heh, i guess it does, lol,  my damn wrists hurt so much from pounding on my keyboard, and its very repititious, mashing the same buttons over and over and over......real fun...

Why do people say it's totally awesome? Thats an easy one really, it's one of the most tactical and skill based combat systems in an MMO. Button mashers are going to complain about dying repeatedly. Since it shows in your post you haven't played yet, I definitely recomend you do so it's not going to be what you apparently assume it will be. 

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

8/28/12 4:10:14 AM#113
Originally posted by TheScavenger

Combat feels more dumbed down than it was in DCU.

 

Why? It isn't because you aren't standing still and using strategic key pressing (which is mentally challenging, and why I like it so much)...but...

 

Even DCU (DC Universe) had mana and stamina. In GW2...what happened to the stamina and mana bar? You press the one key over and over and over...there is no strategy. It doesn't matter what weapon(s) I have equipped, I just kill everything by pressing one key. On top of that, unlike other MMOs (like DCU) where this is possible...I don't even have to worry about stamina or mana. Which EVERY MMO has. This isn't even a real MMO. There is just no strategy to the combat. It has been dumbed down so much.

 

Anyone else find they really miss the stamina/mana bar? At least that would add strategy, instead of hitting the one key repeatedly.

Which MMOs dont have a no mana cost auto attack ? Honest question here as every single one Ive ever played has such.

 

Your other skills are designed to be balanced by their cool-down rather than a mana cost. Essentially this achieves much the same result. A power with a certain mana cost in other games requires that you spend time building up mana before you can use it again after the initial use consumes your mana. GW2 requires that you spend time before using it again after your initial use.

 

essentially the same thing. Both require that you consider the timing of your skill use as any skill other than your autoattack will be unavailable for some time after each use...again just like in other games.

When all has been said and done, more will have been said than done.

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3728

8/28/12 4:18:11 AM#114
Originally posted by Nitth

 

So your claiming 1 quarter of guildwars 2 levels are not game, but tutorial?

 Almost all games get harder as you go along.  Even games where you start off with a full compliment of your tools (Like a fighting game).  In GW2, you don't even get all 3 utilities until 20, or your elite skill until 30.  You don't t get max level traits until.... 60 or so.

Just because you can pass lower levels of a fighting game by constantly spamming low kick or something, doesn't mean it's an easy game, it means you're playing it in the worst way possible, and eventually you're going to hit the skill ceiling for your shitty way of playing.

Same thing with chess, or soccer, or... well, anything.  That's how the vast majority of games work.  Lower levels of competition and the beginnin go fsingle player games, you can get away with really horrible tactics and a poor understanding of how a game works and shoddy skills.

People who play really, really poorly (ie, spamming attacks on rotation or even worse, just hitting the '1' key the whole time) can maybe sort of force their way through to a point, but they're crippling themselves by refusing to properly learn or utilize the various techniques given to them to perform better.

Dynamic events make it even easier to 'ride' for a while, since you can just follow the zerg and suck.  That doesn't mean that's the skill ceiling, or that these people have mastered the game system.

Get back to me when a group of people like this can go through dungeons on explorable mode in anything remotely resembling reasonable time, or when they win a tournament (I'll spam the 1 key!  That's the key to victory!) in spvp.

  grapevine

Advanced Member

Joined: 12/17/04
Posts: 1938

8/28/12 4:20:48 AM#115
Originally posted by Ashen_X
Originally posted by TheScavenger

Combat feels more dumbed down than it was in DCU.

 

Why? It isn't because you aren't standing still and using strategic key pressing (which is mentally challenging, and why I like it so much)...but...

 

Even DCU (DC Universe) had mana and stamina. In GW2...what happened to the stamina and mana bar? You press the one key over and over and over...there is no strategy. It doesn't matter what weapon(s) I have equipped, I just kill everything by pressing one key. On top of that, unlike other MMOs (like DCU) where this is possible...I don't even have to worry about stamina or mana. Which EVERY MMO has. This isn't even a real MMO. There is just no strategy to the combat. It has been dumbed down so much.

 

Anyone else find they really miss the stamina/mana bar? At least that would add strategy, instead of hitting the one key repeatedly.

Which MMOs dont have a no mana cost auto attack ? Honest question here as every single one Ive ever played has such.

 

Your other skills are designed to be balanced by their cool-down rather than a mana cost. Essentially this achieves much the same result. A power with a certain mana cost in other games requires that you spend time building up mana before you can use it again after the initial use consumes your mana. GW2 requires that you spend time before using it again after your initial use.

 

essentially the same thing. Both require that you consider the timing of your skill use as any skill other than your autoattack will be unavailable for some time after each use...again just like in other games.

 

The first skill is not an auto attack.  Any skill can be.  It's just set to the first by default.  You can even turn it off completely.

  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2070

8/28/12 4:26:36 AM#116
Originally posted by Mephster
Originally posted by DaezAster

I like that it's more action focused some don't and that's cool but it is what it is. If your only using one attack then your gimping yourself and missing all the fun of mixing it up. With the hammer I have some vicious attacks but if I only used the 1 key I wouldn't know that. I am glad to finally see more action in my combat  with more recent games and less of the dice roll style of old. Even if you could get away with just using the 1 button (which won't work outside the zerg or group to pick up your slack) what fun is that.

I challenge you to stand there spamming the 1 key alone and see how that goes..... ;)

I don't think he literally means spamming one button, more like mindlessly pressing the skill buttons without no thought of what you are doing. I think that would be more accurate.

i was doing that at first until i started dieing alot

  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2070

8/28/12 4:27:13 AM#117
Originally posted by grapevine
Originally posted by Ashen_X
Originally posted by TheScavenger

Combat feels more dumbed down than it was in DCU.

 

Why? It isn't because you aren't standing still and using strategic key pressing (which is mentally challenging, and why I like it so much)...but...

 

Even DCU (DC Universe) had mana and stamina. In GW2...what happened to the stamina and mana bar? You press the one key over and over and over...there is no strategy. It doesn't matter what weapon(s) I have equipped, I just kill everything by pressing one key. On top of that, unlike other MMOs (like DCU) where this is possible...I don't even have to worry about stamina or mana. Which EVERY MMO has. This isn't even a real MMO. There is just no strategy to the combat. It has been dumbed down so much.

 

Anyone else find they really miss the stamina/mana bar? At least that would add strategy, instead of hitting the one key repeatedly.

Which MMOs dont have a no mana cost auto attack ? Honest question here as every single one Ive ever played has such.

 

Your other skills are designed to be balanced by their cool-down rather than a mana cost. Essentially this achieves much the same result. A power with a certain mana cost in other games requires that you spend time building up mana before you can use it again after the initial use consumes your mana. GW2 requires that you spend time before using it again after your initial use.

 

essentially the same thing. Both require that you consider the timing of your skill use as any skill other than your autoattack will be unavailable for some time after each use...again just like in other games.

 

The first skill is not an auto attack.  Any skill can be.  It's just set to the first by default.  You can even turn it off completely.

yea you can contrl mouse 2 the skill

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

8/28/12 4:27:14 AM#118
Originally posted by heartless
OP, what is the highest level character you have?

 

Some MMOs start you off with one lousy attack, and gradually build from there, but GW2?  You get a full hotbar of skills almost right away.  Being low level is no excuse for not using them, in this game.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  xholyacc

Novice Member

Joined: 4/15/12
Posts: 57

8/28/12 4:41:51 AM#119
have you tried the dungeon? if not then you make the biggest mistake, i understand now. anet makes the lower level massive DE easier but even the first dungeon ascalon cacatomb is a lot harder than what you usually fight ( its really a lot)
  vort3x

Hard Core Member

Joined: 2/05/06
Posts: 126

8/28/12 4:47:57 AM#120

Combat feels dumbed down to you, because you're playing it in a dumb way. And that is why you will also utterly fail in PvP and call PvP mindless and crappy.

 

I know your kind, so it's really kindof pointless to say anything more than I already did.

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