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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/28/12 1:47:31 AM#61
Originally posted by Nitth How do you mitigate damage properly in GW2?
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8/28/12 1:49:40 AM#62
Positioning and dodging are a forms of mitigation, As well as consumables and Self healing. The basic mechanics you are taught and use at lvl 1. |
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8/28/12 1:49:57 AM#63
MMORPGs that want to be successful these days have to be dumbed down. Otherwise they would make the masses they aim at feel stupid, and then they'd run off.
Let's play Fallen Earth (blind, 265 episodes) Let's play Guild Wars 2 (blind, 45 episodes) |
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8/28/12 1:50:47 AM#64
Originally posted by TheScavenger Do you know sentence "Easy to learn - hard to master" ? PVE combat is easy as long as you stay around mobs of your lvl. Want something challenging ? Try to kill mobs above your lvl or some "elite mobs". For one I got around 400 or 4000 (don't remember) exp when I solo him. At my lvl I usually get 15 exp +bonus per mob so you understand right ? How I killed that mob ? I dodge his attacks, I dealt a lot of damage and I used lot of skills that throw enemy of ballance, stun them or push them back. I used dodge when I could and when I saw hard hit comming (they usually charge very strong attacks) and when my dodge was off I used crowd control. Same with PVP. Combine your weapon with right skills to match your oponent. You have many skills + traits and you can only choose some of them. There is a big difference. I like GW2 combat because I played a lot DCUO and TERA - both with true action oriented combat. Trick is - game is easy on PVE just like GW2 is for me so I stay in the areas above my current lvl. And in PVP you show your true colors. In TERA I was able to take down players above my lvl. In DCUO people were thinking like you so I ended up defeating people even 12 lvl above me just because I was able to combine healing, crowd control and attacks in right way. In DCUO sometimes I won 2 vs 1 against me. Trust me - combat is fine. It can be seen by amateurs as something simple but it's not. And lack of stamina/mana is simple - GW2 is oriented around group fighting and not 1vs1. In 1vs1 stamina and mana are important. One must build some resource to attack strong and some go all out and then loose power. In group fighting it would end up with everyone using basic attack or doing some stupid "rotations" while they could use skills according to situation. By removing this reasources and add one - stamina for dodge - you can fight for a long period of time and have fun in large scale battles. And in GW2 you only have large scale stuff. Events are not design for 1 people or short duels (except some challenges). Same with World vs World vs World etc. |
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8/28/12 1:52:18 AM#65
Well, i'm not very far into the whole game right now, but i dont think the combat is too dumbed down. It seems easy to learn in pve, but should be hard to master especially in pvp. Looking forward to that.
Playing: TSW, SWTOR, FM2013 |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/28/12 1:55:38 AM#66
Originally posted by NitthHave you played the game? Be honest.
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8/28/12 1:56:26 AM#67
Yes heartless. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/28/12 1:58:48 AM#68
Originally posted by Nitth So which consumables are you talking about then?
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8/28/12 2:02:39 AM#69
What ever is obtainable, Crafted for example. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/28/12 2:15:37 AM#70
Originally posted by Nitth Mobs in 20+ zones do a lot of AoE attacks that pack a serious punch. I'm not talking about regular cannon fodder mobs or even veteran mobs, I'm talking about champions and bosses. You know the mobs that actually matter. Your tactic may look good on paper, and would make sense, if your experience with GW2 was limited to the first 10-15 levels but afterwards it rarely works that way. Especially since there are always respawns and adds. So yea, I'd like for you to try that tactic against the Blood Witch in Kessex or even the Fire Elemental in Metrica Province.
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8/28/12 2:18:50 AM#71
Don't shift gears and say this wont work for the "harder than average 20+ mobs" btw, if you tried this in group DE's this can and will work. ------------- All this aside, I love complex combat systems. - just don't believe that combat drasticly changes from the first 10 hours to 100 hours. |
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8/28/12 2:22:15 AM#72
Originally posted by TheScavenger Dear OP, I'm sorry to say this but if you think you mastered GW2 combat by pressing one key over and over you should just pick a 1-on-1 fight in any PvP location. You'll see the game isn't nearly as dumbed down as it might seem. This reminds me... Once I met a girl who played hunter in vanilla WoW. She somehow got to 60 practically using just auto-attack. Me and my friends thought she was hopeless, she would never learn to play. But we were wrong. I saw her again - a year later - and she was PvP rank 13 doing all kinds of tricks and amazing things. You'll learn too.
MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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8/28/12 2:26:07 AM#73
Originally posted by teakbois This. And I have to admit I've been on the ground more than once myself. Let the OP keep mashing his one button (not even figuring out it can be set to auto-attack) and see how far that will take him :)
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/28/12 2:27:52 AM#74
Originally posted by Nitth I'm not shifting gears. I've been saying this since the very beginning. Combat is more difficult in higher level zones. Mobs, even regular ones, have more health, crowd control and do more damage and very often come in groups. For example, 1 attack from an normal ettin takes away about 1/3 of my thief's HP. They also have a pretty lengthy knockdown as well. Now imagine trying to fight 2 or 3 of them at a time. Either way, champions and bosses would be impossible to kill with what you're suggesting. Even the higher level ones in the 1-15 zones. As far as what can and will work, I think you actually need to make it to those zones before you can make that determination. If encounters were so easy that a few dodges and self heals was all that was required, no one would be dying and yet, higher level zones = corpses everywere.
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8/28/12 2:28:54 AM#75
OP create level2 character and go sPvP, so you will get impression about how hard or easy is combat system. Personaly I got overwhelmed by number of abilities and using them accordingly.
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8/28/12 2:29:03 AM#76
Originally posted by TheScavenger
I dunno. I just leveled a mage from 1 to 85 in WoW and did not stop once to drink for more mana. Also you can actually do that with three abilities (arcane mage).
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8/28/12 2:33:04 AM#77
dungeons are somewhat fun.
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8/28/12 2:36:37 AM#78
Your saying the encounters are changed, but the actual combat mechanics stays the same. As for this 1 button mashing business, I'm not saying it wouldn't be hard, Im just saying if someone wanted to do that it would be plausible under certain circumstances. |
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8/28/12 2:39:17 AM#79
Originally posted by Nitth I dont even..... are you serious? You realize that after level 10 you inlock 3 new ability slots, and you have to spent skill points to get certain abilities. Trust me, after lvl 10-ish (the next zone) all your abilities have to be used and USED AT THE RIGHT TIME that is. The mobs in the starting area do less dmg and have less abilities so that people can learn the basics of GW2's combat. But after that you really have to time your abilities if you want to survive even in 1vs1 encounters. The mechanics of the combat may not drastically change, the way it played does. Ofcourse the mechanics do not change complete after the starter zone. But more variables are added to the mix and the way it is executed differs a lot! |
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Indrome
Novice Member
Joined: 5/03/12
This is like trying to drive straight through Schroedinger's minefield! |
8/28/12 2:40:44 AM#80
redacted
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