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Star Wars Galaxies

Star Wars Galaxies 

General Discussion  » Could Star Wars Galaxies 2 be possible now??

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201 posts found
  hipiap

Novice Member

Joined: 3/20/06
Posts: 450

Don't Prove Mark Twain correct by opening your mouth and removing Doubt.

8/27/12 5:48:38 PM#21

I would certainly be one of the first to sign up to try out a SW:G 2.....

 

But this is the problem, as I see it...

 

LA has stated that it will no longer outsource the IP for MMO's.  TOR and SW:G are the only MMO's that are going to be/have been produced outside of LA"s own MMO division (Clone Wars Game not withstanding).

 

SW:G 2 would need a serious Engine for starters.  The game would have to revisit the Crafting System and Player run Economy of the original SW:G just to hope to get peoples attention.

 

And I'd bet they would have to start the 'new' SW:G in at the very least...the Return of the Jedi era.....and hopefully, not have anything Clone Wars related.  SO we'd probably be able to get the Hoth Heroic, the Tusken King heroic, the Themeparks (Imp/Rebel/Jabba/Nym/Meatlump/Valarian/Gungan/Nightsisters).  And we might be able to get Dagobah and Kashyyyk and Dathomir....and maybe a Yoda Themepark and Force Cave instance with "Vader" as the end Boss.  Maybe even get a Endor Heroic focused around the Shield Generator (Defend/Destroy faction based). And maybe with the Under construction Death Star in orbit over Endor, we might be able to get a Space themed PvE/PvP battle like the ones that were added in 2011 in SW:G...with assistance from Rogue Squadron for the Rebels and the 181st Starfighter Wing for the Imperials...and the ability to Merc is up for the Neutrals....

 

 

Lots of Potential.....and one can always Hope.

MMO History: 2528 days in SW:G

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

8/27/12 5:53:50 PM#22
Originally posted by Elijarh

 OK guys.. Don't have a stamping paddy about another SWG thread, I had a thought the other day [mod  edit] Someone said to me that a new Star wars Galaxies would not be possible due to the nature of the large open worlds and the modern game engines available now that could cope with such size and be a visual treat also. Well ... I'm Currently Playing the PS2 Beta and that  Forgelight engine is amazing, Can't say much(NDA).. Surely that engine  could easily handle all the planets in the SWG miniverse in stunning detail with all thoses wookies running round too.  Am I still clinging to a wish that it wil happen or just sandbox mad. Just bored of the F2p trash popping up al the time.  ..Ok im done... ready for the abuse...

 

:)

Yeah the only two companies I've seen that have been able to make a huge open world are Aventurine in Darkfall...

And SoE's MMOs (Planetside 2, Vanguard). EQnext is using the same engine as PS2, so maybe SWG as well.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9953

I've become dependent upon spell check. My apologies for stupid grammatical errors.

8/27/12 7:17:24 PM#23


Originally posted by Sandbox

Originally posted by lizardbones Nothing is impossible, but SWG or SWG2 is highly unlikely. There's no particular reason for a development company to do it. SWToR didn't make money and SWG, while profitable, isn't anything to write home about.
It's the other way around. I fixed that for you.



Meh. Neither game came close to what the developers, publishers or Lucas Arts wanted. SWToR is making more money than the monthly expenses, and I would assume SWG did the same or it would have closed sooner but that doesn't mean the games are doing or did 'good'. Doesn't matter how it's said though, nothing about SWG and SWToR would indicate that there's any good reason to make a third SW MMORPG.

If another SW MMORPG gets made, it's going to have to be on the game's merits, not on the SW franchise. It's really doubtful in my eyes that this would happen coming from Paradox Interactive.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Sandbox

Hard Core Member

Joined: 8/23/06
Posts: 309

8/28/12 3:42:44 AM#24
Originally posted by lizardbones

 


Originally posted by Sandbox

Originally posted by lizardbones Nothing is impossible, but SWG or SWG2 is highly unlikely. There's no particular reason for a development company to do it. SWToR didn't make money and SWG, while profitable, isn't anything to write home about.
It's the other way around. I fixed that for you.


Meh. Neither game came close to what the developers, publishers or Lucas Arts wanted. SWToR is making more money than the monthly expenses, and I would assume SWG did the same or it would have closed sooner but that doesn't mean the games are doing or did 'good'. Doesn't matter how it's said though, nothing about SWG and SWToR would indicate that there's any good reason to make a third SW MMORPG.

If another SW MMORPG gets made, it's going to have to be on the game's merits, not on the SW franchise. It's really doubtful in my eyes that this would happen coming from Paradox Interactive.

 

If, I say if, SWTOR are making more money than the monthly expenses, that's because the are running a live support team now after all the lay offs. No way the investors will ever get profit or their investment back. That's a huge difference compared to SWG. SWG did make profit, even after the NGE.

And for the record, SWG having 200-300k subscribers for the 30 first months during 2003-2005 brought in more money than SWTOR with a max of 1.7 millions subscribers for a short period of times (few months only).

And there are a reason for this; SWG gave you a gaming experience, SWTOR was just plain business.

  IG-88

Novice Member

Joined: 8/03/12
Posts: 128

8/28/12 4:27:15 AM#25

It CAN be done.

The Star Wars IP is very strong and benefits from a huge fanbase.

Former SW games were very popular, but making an MMO is very different from single player games.

I honestly dont think there will be a SW MMO that everyone likes, the past indicated that clearly;

some loved PRE-CU, others like me, loved NGE and others like SWTOR.

Im sure SWG could have co-existed along with SWTOR, they appeal to different playstyles.

Well, we will have to wait to seewhat the future brings...

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 2228

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

9/05/12 10:37:21 AM#26
Originally posted by stragen001

No.

How many times.

No.

SWG was dying a long time before SWTOR released due to the way it was handled by SOE. It was like an old sick fleabitten mangy horse. The kindest thing to do was to shoot it.

There is no market for a game like SWG anymore(despite what you may see on this site, but MMORPG.com is like the last bastion for SWG fanboys) - that is what prompted the NGE, excluding the few hardcore fanboys that all descended on MMORPG.com, no one wanted to play the game how it was. The masses did not want to play Pre-CU and Pre-NGE SWG, thats why those "upgrades" were introduced in the first place. 

Unfortunately SOE screwed up the implementation of those changes so incredibly badly that it is still considered the most epic fail in the history of MMOs to this day

 

There may not be an official market for SWG but there can be for a SWG 2, or a MMO in the Original Trilogy timeline, one with an up to date engine.

LA gave the IP to SOE, then they gave it to Bioware, next they will try it again themselves. 3rd time lucky?

 

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 939

9/05/12 10:41:53 AM#27
Originally posted by Grixxitt

Lol does your friend work at Zenimax? They seem to think a lot of things aren't possible over there...

 

To answer your question, SOE still has EQ next and some current projects to finish before they can even think about SWG2. I'm not saying its not possible, just that it wont happen for a long, long time, unless someone buys the rights or something.

The worst news any swg fan could get is that a part 2 was coming, but it was coming via soe...they killed a great game once, why let them do it again.

Incognito
www.incognito-gaming.com
"You're either with us or against us"

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 939

9/05/12 10:45:17 AM#28
Originally posted by Sandbox
Originally posted by lizardbones

 


Originally posted by Sandbox

Originally posted by lizardbones Nothing is impossible, but SWG or SWG2 is highly unlikely. There's no particular reason for a development company to do it. SWToR didn't make money and SWG, while profitable, isn't anything to write home about.
It's the other way around. I fixed that for you.


Meh. Neither game came close to what the developers, publishers or Lucas Arts wanted. SWToR is making more money than the monthly expenses, and I would assume SWG did the same or it would have closed sooner but that doesn't mean the games are doing or did 'good'. Doesn't matter how it's said though, nothing about SWG and SWToR would indicate that there's any good reason to make a third SW MMORPG.

If another SW MMORPG gets made, it's going to have to be on the game's merits, not on the SW franchise. It's really doubtful in my eyes that this would happen coming from Paradox Interactive.

 

If, I say if, SWTOR are making more money than the monthly expenses, that's because the are running a live support team now after all the lay offs. No way the investors will ever get profit or their investment back. That's a huge difference compared to SWG. SWG did make profit, even after the NGE.

And for the record, SWG having 200-300k subscribers for the 30 first months during 2003-2005 brought in more money than SWTOR with a max of 1.7 millions subscribers for a short period of times (few months only).

And there are a reason for this; SWG gave you a gaming experience, SWTOR was just plain business.

When I was in school we use to debate what real profit is.  You say SWTOR is making more than their monthly expenses, but how did that happen?  A company has x amount of employees, x amount of servers, x amount of costs and those numbers are greater than the expenses.  So someone comes in and fires x amount of employees, gets rid of x amount of server cost and now the company is making money.  Is this a success?  A success would be that they kept making money without making major cuts, any company can make themselves profitable if they want.  A company that has 200 stores and is losing money could get rid of 199 and then say they are profitable...

Incognito
www.incognito-gaming.com
"You're either with us or against us"

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9953

I've become dependent upon spell check. My apologies for stupid grammatical errors.

9/05/12 10:54:41 AM#29


Originally posted by Sandbox

Originally posted by lizardbones  

Originally posted by Sandbox

Originally posted by lizardbones Nothing is impossible, but SWG or SWG2 is highly unlikely. There's no particular reason for a development company to do it. SWToR didn't make money and SWG, while profitable, isn't anything to write home about.
It's the other way around. I fixed that for you.
Meh. Neither game came close to what the developers, publishers or Lucas Arts wanted. SWToR is making more money than the monthly expenses, and I would assume SWG did the same or it would have closed sooner but that doesn't mean the games are doing or did 'good'. Doesn't matter how it's said though, nothing about SWG and SWToR would indicate that there's any good reason to make a third SW MMORPG. If another SW MMORPG gets made, it's going to have to be on the game's merits, not on the SW franchise. It's really doubtful in my eyes that this would happen coming from Paradox Interactive.  
If, I say if, SWTOR are making more money than the monthly expenses, that's because the are running a live support team now after all the lay offs. No way the investors will ever get profit or their investment back. That's a huge difference compared to SWG. SWG did make profit, even after the NGE.

And for the record, SWG having 200-300k subscribers for the 30 first months during 2003-2005 brought in more money than SWTOR with a max of 1.7 millions subscribers for a short period of times (few months only).

And there are a reason for this; SWG gave you a gaming experience, SWTOR was just plain business.




There's a difference between making more than monthly expenses, and making as much money as has been projected in financial reports. If the game is making money, but not as much as they projected, they will reorganize, lay people off, etc. They told their investors it's making money, and they can be sued if they lie, so they have evidence of some sort that the game is making money on a monthly basis. They did reorganize and they did lay people off, so the game made less than they projected. They had to remove expenses to get the game more inline with projections, whether it was making money or not.

It doesn't matter what SWG made, it wasn't enough. That's what you can say about pretty much any factoid a developer or investor will look at in regards to SWG or SWToR. Even if {factoid} was good, it wasn't good enough. Retention? Not good enough. Sales? Not good enough. Nothing about either game did what it was projected to do.

Here are some reasons why another developer will not take on another Star Wars themed MMORPG.

One, it can't be done cheaply. Lucas Arts owns the IP, and they're not going to let anyone build a $10 million MMORPG based on Star Wars. They are also going to expect to get paid, so the cost goes up just by basing the game off of the Star Wars IP. A $50 million game will now cost $67 million by being based off of the Star Wars IP. That cuts out a lot of developers right there.

Two, neither Star Wars based MMORPG has achieved the goals set for it. It doesn't mean it's impossible, but they're batting 0 for 2. The Star Wars IP itself does not lead to success. Which leads us to the third reason.

Three, people won't shut up about the past games. It's bad enough when a game has a unique IP, but nobody will be able to release another Star Wars based MMORPG without it being compared to the last two. No one will be able to look at a third one without thinking that the last two failed. I realize 'failed' is a somewhat subjective term, but that's what will roll through a lot of heads if they see another Star Wars MMORPG.

I'm sure there are other, more likely reasons, like Lucas Arts just isn't going to license another Star Wars MMORPG, but these three are nebulous enough to be posted on an internet forum.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9953

I've become dependent upon spell check. My apologies for stupid grammatical errors.

9/05/12 11:01:32 AM#30


Originally posted by superniceguy

Originally posted by stragen001 No. How many times. No. SWG was dying a long time before SWTOR released due to the way it was handled by SOE. It was like an old sick fleabitten mangy horse. The kindest thing to do was to shoot it. There is no market for a game like SWG anymore(despite what you may see on this site, but MMORPG.com is like the last bastion for SWG fanboys) - that is what prompted the NGE, excluding the few hardcore fanboys that all descended on MMORPG.com, no one wanted to play the game how it was. The masses did not want to play Pre-CU and Pre-NGE SWG, thats why those "upgrades" were introduced in the first place.  Unfortunately SOE screwed up the implementation of those changes so incredibly badly that it is still considered the most epic fail in the history of MMOs to this day  
There may not be an official market for SWG but there can be for a SWG 2, or a MMO in the Original Trilogy timeline, one with an up to date engine.

LA gave the IP to SOE, then they gave it to Bioware, next they will try it again themselves. 3rd time lucky?

 




For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 2228

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

9/05/12 11:27:53 AM#31
Originally posted by lizardbones

 


Originally posted by superniceguy

Originally posted by stragen001 No. How many times. No. SWG was dying a long time before SWTOR released due to the way it was handled by SOE. It was like an old sick fleabitten mangy horse. The kindest thing to do was to shoot it. There is no market for a game like SWG anymore(despite what you may see on this site, but MMORPG.com is like the last bastion for SWG fanboys) - that is what prompted the NGE, excluding the few hardcore fanboys that all descended on MMORPG.com, no one wanted to play the game how it was. The masses did not want to play Pre-CU and Pre-NGE SWG, thats why those "upgrades" were introduced in the first place.  Unfortunately SOE screwed up the implementation of those changes so incredibly badly that it is still considered the most epic fail in the history of MMOs to this day  
There may not be an official market for SWG but there can be for a SWG 2, or a MMO in the Original Trilogy timeline, one with an up to date engine.

 

LA gave the IP to SOE, then they gave it to Bioware, next they will try it again themselves. 3rd time lucky?

 




 

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 2228

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

9/05/12 11:46:28 AM#32
Originally posted by lizardbones

 


Originally posted by Sandbox

Originally posted by lizardbones  

Originally posted by Sandbox

Originally posted by lizardbones Nothing is impossible, but SWG or SWG2 is highly unlikely. There's no particular reason for a development company to do it. SWToR didn't make money and SWG, while profitable, isn't anything to write home about.
It's the other way around. I fixed that for you.
Meh. Neither game came close to what the developers, publishers or Lucas Arts wanted. SWToR is making more money than the monthly expenses, and I would assume SWG did the same or it would have closed sooner but that doesn't mean the games are doing or did 'good'. Doesn't matter how it's said though, nothing about SWG and SWToR would indicate that there's any good reason to make a third SW MMORPG. If another SW MMORPG gets made, it's going to have to be on the game's merits, not on the SW franchise. It's really doubtful in my eyes that this would happen coming from Paradox Interactive.  
If, I say if, SWTOR are making more money than the monthly expenses, that's because the are running a live support team now after all the lay offs. No way the investors will ever get profit or their investment back. That's a huge difference compared to SWG. SWG did make profit, even after the NGE.

 

And for the record, SWG having 200-300k subscribers for the 30 first months during 2003-2005 brought in more money than SWTOR with a max of 1.7 millions subscribers for a short period of times (few months only).

And there are a reason for this; SWG gave you a gaming experience, SWTOR was just plain business.




There's a difference between making more than monthly expenses, and making as much money as has been projected in financial reports. If the game is making money, but not as much as they projected, they will reorganize, lay people off, etc. They told their investors it's making money, and they can be sued if they lie, so they have evidence of some sort that the game is making money on a monthly basis. They did reorganize and they did lay people off, so the game made less than they projected. They had to remove expenses to get the game more inline with projections, whether it was making money or not.

It doesn't matter what SWG made, it wasn't enough. That's what you can say about pretty much any factoid a developer or investor will look at in regards to SWG or SWToR. Even if {factoid} was good, it wasn't good enough. Retention? Not good enough. Sales? Not good enough. Nothing about either game did what it was projected to do.

Here are some reasons why another developer will not take on another Star Wars themed MMORPG.

One, it can't be done cheaply. Lucas Arts owns the IP, and they're not going to let anyone build a $10 million MMORPG based on Star Wars. They are also going to expect to get paid, so the cost goes up just by basing the game off of the Star Wars IP. A $50 million game will now cost $67 million by being based off of the Star Wars IP. That cuts out a lot of developers right there.

Two, neither Star Wars based MMORPG has achieved the goals set for it. It doesn't mean it's impossible, but they're batting 0 for 2. The Star Wars IP itself does not lead to success. Which leads us to the third reason.

Three, people won't shut up about the past games. It's bad enough when a game has a unique IP, but nobody will be able to release another Star Wars based MMORPG without it being compared to the last two. No one will be able to look at a third one without thinking that the last two failed. I realize 'failed' is a somewhat subjective term, but that's what will roll through a lot of heads if they see another Star Wars MMORPG.

I'm sure there are other, more likely reasons, like Lucas Arts just isn't going to license another Star Wars MMORPG, but these three are nebulous enough to be posted on an internet forum.

 

That is why I said LA will do a MMO themselves next

They already said they are not letting 3rd party developers do their games any more, whether it costs 3rd party devs a lot or not

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9953

I've become dependent upon spell check. My apologies for stupid grammatical errors.

9/05/12 11:49:52 AM#33


Originally posted by superniceguy

Originally posted by lizardbones  

Originally posted by superniceguy

Originally posted by stragen001 No. How many times. No. SWG was dying a long time before SWTOR released due to the way it was handled by SOE. It was like an old sick fleabitten mangy horse. The kindest thing to do was to shoot it. There is no market for a game like SWG anymore(despite what you may see on this site, but MMORPG.com is like the last bastion for SWG fanboys) - that is what prompted the NGE, excluding the few hardcore fanboys that all descended on MMORPG.com, no one wanted to play the game how it was. The masses did not want to play Pre-CU and Pre-NGE SWG, thats why those "upgrades" were introduced in the first place.  Unfortunately SOE screwed up the implementation of those changes so incredibly badly that it is still considered the most epic fail in the history of MMOs to this day  
There may not be an official market for SWG but there can be for a SWG 2, or a MMO in the Original Trilogy timeline, one with an up to date engine.   LA gave the IP to SOE, then they gave it to Bioware, next they will try it again themselves. 3rd time lucky?  
 






For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9953

I've become dependent upon spell check. My apologies for stupid grammatical errors.

9/05/12 11:53:14 AM#34


Originally posted by superniceguy

Originally posted by lizardbones  

Originally posted by Sandbox

Originally posted by lizardbones  

Originally posted by Sandbox

Originally posted by lizardbones Nothing is impossible, but SWG or SWG2 is highly unlikely. There's no particular reason for a development company to do it. SWToR didn't make money and SWG, while profitable, isn't anything to write home about.
It's the other way around. I fixed that for you.
Meh. Neither game came close to what the developers, publishers or Lucas Arts wanted. SWToR is making more money than the monthly expenses, and I would assume SWG did the same or it would have closed sooner but that doesn't mean the games are doing or did 'good'. Doesn't matter how it's said though, nothing about SWG and SWToR would indicate that there's any good reason to make a third SW MMORPG. If another SW MMORPG gets made, it's going to have to be on the game's merits, not on the SW franchise. It's really doubtful in my eyes that this would happen coming from Paradox Interactive.  
If, I say if, SWTOR are making more money than the monthly expenses, that's because the are running a live support team now after all the lay offs. No way the investors will ever get profit or their investment back. That's a huge difference compared to SWG. SWG did make profit, even after the NGE.   And for the record, SWG having 200-300k subscribers for the 30 first months during 2003-2005 brought in more money than SWTOR with a max of 1.7 millions subscribers for a short period of times (few months only). And there are a reason for this; SWG gave you a gaming experience, SWTOR was just plain business.
There's a difference between making more than monthly expenses, and making as much money as has been projected in financial reports. If the game is making money, but not as much as they projected, they will reorganize, lay people off, etc. They told their investors it's making money, and they can be sued if they lie, so they have evidence of some sort that the game is making money on a monthly basis. They did reorganize and they did lay people off, so the game made less than they projected. They had to remove expenses to get the game more inline with projections, whether it was making money or not. It doesn't matter what SWG made, it wasn't enough. That's what you can say about pretty much any factoid a developer or investor will look at in regards to SWG or SWToR. Even if {factoid} was good, it wasn't good enough. Retention? Not good enough. Sales? Not good enough. Nothing about either game did what it was projected to do. Here are some reasons why another developer will not take on another Star Wars themed MMORPG. One, it can't be done cheaply. Lucas Arts owns the IP, and they're not going to let anyone build a $10 million MMORPG based on Star Wars. They are also going to expect to get paid, so the cost goes up just by basing the game off of the Star Wars IP. A $50 million game will now cost $67 million by being based off of the Star Wars IP. That cuts out a lot of developers right there. Two, neither Star Wars based MMORPG has achieved the goals set for it. It doesn't mean it's impossible, but they're batting 0 for 2. The Star Wars IP itself does not lead to success. Which leads us to the third reason. Three, people won't shut up about the past games. It's bad enough when a game has a unique IP, but nobody will be able to release another Star Wars based MMORPG without it being compared to the last two. No one will be able to look at a third one without thinking that the last two failed. I realize 'failed' is a somewhat subjective term, but that's what will roll through a lot of heads if they see another Star Wars MMORPG. I'm sure there are other, more likely reasons, like Lucas Arts just isn't going to license another Star Wars MMORPG, but these three are nebulous enough to be posted on an internet forum.  
That is why I said LA will do a MMO themselves next

They already said they are not letting 3rd party developers do their games any more, whether it costs 3rd party devs a lot or not




Would you really want to play an MMORPG written by Lucas Arts? Well, now that I think about it, a Legos Star Wars MMORPG might be pretty cool. A cell shaded one might be OK too, graphics wise.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3539

Hipster

9/05/12 12:00:04 PM#35

Is it possible, yes.

will it happen, no

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 2228

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

9/05/12 12:01:18 PM#36
Originally posted by lizardbones

 


Originally posted by superniceguy

Originally posted by lizardbones  

Originally posted by Sandbox

Originally posted by lizardbones  

Originally posted by Sandbox

Originally posted by lizardbones Nothing is impossible, but SWG or SWG2 is highly unlikely. There's no particular reason for a development company to do it. SWToR didn't make money and SWG, while profitable, isn't anything to write home about.
It's the other way around. I fixed that for you.
Meh. Neither game came close to what the developers, publishers or Lucas Arts wanted. SWToR is making more money than the monthly expenses, and I would assume SWG did the same or it would have closed sooner but that doesn't mean the games are doing or did 'good'. Doesn't matter how it's said though, nothing about SWG and SWToR would indicate that there's any good reason to make a third SW MMORPG. If another SW MMORPG gets made, it's going to have to be on the game's merits, not on the SW franchise. It's really doubtful in my eyes that this would happen coming from Paradox Interactive.  
If, I say if, SWTOR are making more money than the monthly expenses, that's because the are running a live support team now after all the lay offs. No way the investors will ever get profit or their investment back. That's a huge difference compared to SWG. SWG did make profit, even after the NGE.   And for the record, SWG having 200-300k subscribers for the 30 first months during 2003-2005 brought in more money than SWTOR with a max of 1.7 millions subscribers for a short period of times (few months only). And there are a reason for this; SWG gave you a gaming experience, SWTOR was just plain business.
There's a difference between making more than monthly expenses, and making as much money as has been projected in financial reports. If the game is making money, but not as much as they projected, they will reorganize, lay people off, etc. They told their investors it's making money, and they can be sued if they lie, so they have evidence of some sort that the game is making money on a monthly basis. They did reorganize and they did lay people off, so the game made less than they projected. They had to remove expenses to get the game more inline with projections, whether it was making money or not. It doesn't matter what SWG made, it wasn't enough. That's what you can say about pretty much any factoid a developer or investor will look at in regards to SWG or SWToR. Even if {factoid} was good, it wasn't good enough. Retention? Not good enough. Sales? Not good enough. Nothing about either game did what it was projected to do. Here are some reasons why another developer will not take on another Star Wars themed MMORPG. One, it can't be done cheaply. Lucas Arts owns the IP, and they're not going to let anyone build a $10 million MMORPG based on Star Wars. They are also going to expect to get paid, so the cost goes up just by basing the game off of the Star Wars IP. A $50 million game will now cost $67 million by being based off of the Star Wars IP. That cuts out a lot of developers right there. Two, neither Star Wars based MMORPG has achieved the goals set for it. It doesn't mean it's impossible, but they're batting 0 for 2. The Star Wars IP itself does not lead to success. Which leads us to the third reason. Three, people won't shut up about the past games. It's bad enough when a game has a unique IP, but nobody will be able to release another Star Wars based MMORPG without it being compared to the last two. No one will be able to look at a third one without thinking that the last two failed. I realize 'failed' is a somewhat subjective term, but that's what will roll through a lot of heads if they see another Star Wars MMORPG. I'm sure there are other, more likely reasons, like Lucas Arts just isn't going to license another Star Wars MMORPG, but these three are nebulous enough to be posted on an internet forum.  
That is why I said LA will do a MMO themselves next

 

They already said they are not letting 3rd party developers do their games any more, whether it costs 3rd party devs a lot or not




Would you really want to play an MMORPG written by Lucas Arts? Well, now that I think about it, a Legos Star Wars MMORPG might be pretty cool. A cell shaded one might be OK too, graphics wise.

 

Dunno until they do one. LA have not done a MMO before It could end up being their forte. Thought Bioware would have nailed it but didn't, as their strength is single player games. Even if Blizzard do another MMO, I doubt it will be as good as WOW.

ie It does not matter who does a SW MMO, it will probabbly end up just as bad, but at least if LA do one, they will be able to add stuff pronto, unlike a 3rd party who has to check LA if it is OK to do stuff to the MMO

  Ryukan

Novice Member

Joined: 11/06/08
Posts: 710

9/05/12 12:08:29 PM#37
Originally posted by Muerte_X
Please allow me this opportunity to shamelesly plug The Repopulation.. though I did not play SWG I think it's the closest thing you are going to find to SWG2. (No affiliation to the game, just a fan of the direction it is taking)

 Isn't The Repopulation being made by ex-SWG devs? Also this is another shameless plug for The Repopulation since it sounds really great in concept. I'm hoping it lives up to it's promises because it could be great in the way SWG was pre-NGE for it's sandbox qualities. SWG's setting in the timeline sucked though; it could have been so much better had SWG been set in an earlier era like SWTOR or been set to take place after RotJ.

  LoverNoFighter

Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

9/06/12 3:37:57 AM#38

Anything is possible.

Money talks.

If the money talk loud enough.... then maybe.

  hipiap

Novice Member

Joined: 3/20/06
Posts: 450

Don't Prove Mark Twain correct by opening your mouth and removing Doubt.

9/06/12 4:17:00 PM#39
Originally posted by LoverNoFighter

Anything is possible.

Money talks.

If the money talk loud enough.... then maybe.

We should start a Paypal Donation Fund to buy a license from LA to opperate and host and develop SW:G from November 15th 2011 on.

MMO History: 2528 days in SW:G

  NagilumSadow

Hard Core Member

Joined: 1/26/12
Posts: 205

9/06/12 6:07:01 PM#40
Currently, I am in Fallen Earth and that other "Galaxies" mmo that isn't officially approved of... *shifts eyes toward galaxies install discs*


http://www.youtube.com/user/nagilumsadow

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