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8/27/12 10:30:58 AM#61
Originally posted by Lydon No one has fun playing MMOs. You want fun? play single player game! Here we work for goals, work, work, work, worK!!!!!!!!!!!!!! Thousands of hours for weapon sp i can play thousands of hours more for new weapon so i can stand in city looking hawt! :) |
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8/27/12 10:33:24 AM#62
I don't think I've ever played an MMORPG where I've been rewarded more than in GW2. Ever. When it comes to risk, I've also died more in this game than most other MMORPGs. Particularly, themepark MMORPGs.
I don't know what games he's been playing where there was some extreme risk/reward system in place, but the only one that I've played is EVE. And even then, isk is easy as hell to come by. But really they are completely different types of games. SWTOR is the greatest mmo ever! |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
8/27/12 10:49:15 AM#63
Originally posted by Naqaj
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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8/27/12 11:09:19 AM#64
As a solo player, what i like about gw2 is the ability to jump in and able to do group contents. If they have added, say epic gears, being given , than it will make me, and maybe some players more willing to log in. Since there's no more exact numbers of players or class you can bring to do an event. I hate to raid too, but this game that offer no restriction should give some form of gear progression. Another thing is, ever since wow, the risk factors of themepark mmo is close to non-existent. No longer will you lose the hours of xp which you have grind when you die. I still think that some form of punishments is needed for a game, thus making it more exciting and you have to be careful when engaging mobs, rather than now, so what if i die 50 times? Although fun is different for different players, but a game without end-game goals, wont hold players for long. Without the carrot, players when reach level caps will just leave and wait for the next contents patch to come back. And when players pop starts to dwell, this games which needs high pops to substain its WvW, will suffer as well.... You may have fun now, but how will you still feel once you reach level cap?
TLDR ver: In short, a game needs some form of carrots to hold on to players, some form of risk to make it exciting when playing, yet without letting players feel that its such a grind. GW2 have this opportunity. Just my personal opinion.
RIP Orc Choppa |
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8/27/12 11:25:00 AM#65
Didn't the "golden age" of MMOs and RPG gaming in general provide no carrots in a sense? Didn't we as the players have to provide most of our own entertainment or goals? I mean I have a character who I was just putzing around with and then I learned about cooking. My goal with this character is to now go out, kill shit, and eat it. Maybe what's lacking is your imagination? The more I'm around the forums on this site, the more bitter I become. |
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8/27/12 12:19:08 PM#66
The thing I really like about the whole setup for GW2 is that a person doesn't have to spend their time worrying about other people. I used to enjoy helping people, and talking with people, and being somewhat social in my mmo's, but I am sick and tired of having to worry about them. This has pushed me to be a solo mmo player. If I join up for a raid, then I need to set a specific time where I can be devoted to the game and out of courtesy for the other people I need to avoid bathroom breaks, phone calls, and real life in general. Even if I'm in a group, I can't just up and leave because something happens. Well screw that. If I'm playing in GW2 I can walk away without hesitation. If my daughter asks me a question, I can stop and take time for her without caring what happens in the game. I can play as I want to play, without worrying about a stupid game controlling my life. If that doesn't work for people who need to be under the thumb of a videogame so they can feel there is a reason to playing, then I hope them well for finding a different game and thank them for moving on. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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8/27/12 12:33:48 PM#67
Originally posted by dbgager Sounds to me the OP hit the nail on the head yet again. Everyone wears the same gear, noone is unique, dynamic events are a zergfest and the game was built around a single player experience with an option for multiplayer. It is a very bad mmo design. |
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8/27/12 12:35:16 PM#68
Originally posted by eyelolled
Not true since a major part of Guild Wars 2 is based around that none of the participants should go afk during a fight: Structured PvP. Also World vs World to a certain extent. |
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8/27/12 12:36:33 PM#69
edit: nm - rather stay out of this debate
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8/27/12 12:42:10 PM#70
Originally posted by Mephster Yes, I agree. Its a fun game but will not retain any meaningfull community past a couple of months. |
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8/27/12 12:57:52 PM#71
Originally posted by TwoThreeFour You misunderstand what I said. Try it like this; Out of all the things that I like about GW2, the fact that I don't have to spend my time worrying about other people is what I like best. Not; For all the things in GW2, I don't have to spend my time worrying about other people. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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8/27/12 12:58:11 PM#72
Originally posted by ianicus
Im sorry but I played GW1 alot and I think its ridiculous to claim GW2 is anything at all like GW1. I have heard a new version of a GW1 song in GW2 and some of the same classes but thats where the similarities end.
I dont mind if you hate GW2, I didnt make the game im just playing it. But come on its nothing like GW1 and you know it. |
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8/27/12 1:06:36 PM#73
Originally posted by xx19kilosold
I disagree with your prediction, I believe the Structured PvP community will be meaningful past a couple of months for the same reason League of Legends is popular. I believe the World vs World community is in the risk zone and so is the PvE community. |
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Kaocan
Novice Member
Joined: 8/18/09
The eye sees only what the mind is prepared to comprehend. |
8/27/12 2:20:35 PM#74
Originally posted by TwoThreeFour Imma partially disagree with you here. I think the WvW is going to be the one thing that will keep peopel coming back for more in GW2. It is the one thing that made DAoC what it was, and the WvW here has the same potential. Structured PvP is nothing more than another FPS ranking system in instances, it is its own little world, with its own rewards, its own ranks, and its own gear, it might as well be its own game on the side. To think it could survive without the rest of GW2 is crazy talk. (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.) |