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8/27/12 8:24:04 AM#21
I am going to wait until after launch and the dust settles before I start being concerned with the pvp zergs. I am sure anet will act accordingly. The main point to remember. They have to watch what happens before they can change anything.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
8/27/12 8:24:12 AM#22
Originally posted by Calerxes In the exploration part, yes. Were you being intentionally obtuse or was that a genuine question? filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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8/27/12 8:26:41 AM#23
I agree that I didn't really start enjoying the game until I got away from the zerg a bit. It was impossible to tell if I was playing worth a crap or even why I was doing it.
Once my wife and I got to a less populated non starter zone the game became a blast.
Oh duh, OP is talking about PvP lol...well these are my thoughts on PvE haha. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
8/27/12 8:35:39 AM#24
Originally posted by Zinzan No, no it wasn't. There were many ways to avoid the zerg, fight on it's fringes, fight from stealth gangs, 8v8 out in the open areas, if all you saw was the zerg you were doing it wrong. Sounds like GW2 has basically added a "radar" that helps people find others, (something DAOC battled for years) and that would be a very bad mechanic if you are trying to use hit and run small gang tactics. BTW, in DAOC 2 or 3 well formed 8 mans could decimate a zerg of 50 or more.... CC'd mechanics and some other TOA skills that made for very powerful teams if they knew what they were doing. People who think that GW2 is "just like DAOC" because it has 3 sides in the battle never really understood RvR at all.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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8/27/12 8:44:00 AM#25
Ahhh, the good ole days when Shadowbane and DAoC were still popular :) I miss that atmosphere of mmo gaming, then again I live in the past to much when it comes to certain games. Believe me, they had their bugs as well, but mmorpg gaming to me was just different and new. I gotta feeling that GW2 WvW is going to be a roll of the dice and hope your on the better server for 2 weeks. On a different note. I loved DAoC RvR since there was faction pride and all player characters were different (Hibs, Mids and Albs), however today it looks like everyone has to be equal when it comes to skills and powers. We seen this happen even in WoW. I remember chatting in RvR and the distiction of saying, ahh dont worry, it's just mids :) However being a Alb (the Hibs treehuggers is what I used to call them) are putting up a good fight. For some reason faction brought a different element to that game. Now it seems everyone is equally the same in GW2. I think I will take Faction Pride over Server Pride in any mmorpg now.
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
8/27/12 8:46:04 AM#26
Originally posted by WoW_Refugee
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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8/27/12 9:01:06 AM#27
heh, it's like the real world, if you encounter a force much larger than your own, you retreat to a choke point and shower them with CC and AOE and when they have been slowed down, send a squad to flank them from behind. That's what we did today and we completely decimated them. Remember that unlike other MMORPGs, GW2 combat relies very heavily on positioning. And it's not like people can't report the enemy position using chat and vents, so the point of this thread is completely moot. |
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8/27/12 9:08:43 AM#28
Originally posted by DrunkWolf If you want instanced PvP than go do instanced PvP. If you can't handle zergs then open world PvP is just not for you. The joy of true open world PvP games like Darkfall is that there is no such thing as a scripted fight or an even fight. Running around as a gank group attempting to pick of stragglers is no different than running around as a zerg searching for smaller zergs. In fact I would argue it's a hell of a lot harder and more skilled to be able to control a zerg than it is to fight a 2v1 against some unsuspecting enemy running back to his zerg. Pretty much everyone unanimously agrees that early DAoC was some of the best group PvP ever created. The best part was the milegate zergs and then the random groups outside it. When ToA and NF came out and killed the population zergs than all you had was the random groups and the PvP really died off. Lesson: The zerg is what keeps the PvP going. New players/Casual players can jump into the zerg and have a blast, while the more veteran players can run around in their group and attempt to not get roflstomped. I think people have really forgotten the art of strategic combat. I'm really curious to see how many of the WoW guilds stick around because they're all so hell bent on diving straight into the fight and not backing out until one side or the other loses. No one thinks to back off and flank/regroup. Hopefully people figure out that strategy is more important than brute force soon so the open world PvP can be more interesting. It was very easy to tell who had played previous PvP games(not Arena PvP). They were the ones who when you took a supply camp went to the next objective rather than heading towards Stonemist to see if taking that one Tower got the 40 people with seige defending Stonemist out of the keep. (DAoC, AC, Shadowbane, DF players).
Also just for the record: Stormbluff Isle had a 6000 point lead when I joined in on Sunday. When I logged off hours later we were in second 1000 points behind Ehmry and 500 points ahead of Darkhaven. It's possible that we're just an even server cluster, but it seems to me like it's very easy to make a push to put your server in the lead. Sennheiser |
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8/27/12 9:22:39 AM#29
Time is the answer. I agree that GW2 WvW still has issues. But really people, the game is out for 3 days now. It needs more time for - guilds to organize themselves and set up WvW groups (especially as guilds are bugged currently) - to found alliances on servers - everyone to get used to WvW - people to get comfortable with their class - anet to fix bugs - anet to improve WvW mechanics. Currently WvW is totally overheated. Give it time and it might evolve. Expect everything in a perfect state on day one and you will be dissapointed. |
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8/27/12 9:32:03 AM#30
I am guessing that right now pvp is pretty much a rabid DOG frenzy where everyone is fighitng everyeone JUSTBECAUSE. I am sure that in two weeks people will have gotten their fill and things will calm down and more planning and prep will go into it. Thats when people will start doing the events and taking bases and pvp will start working as entended.
Right now pvp is a mess JUSTBECAUSE. AMD Phenum II x4 3.6Ghz 975 black edition |
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