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Guild Wars 2

Guild Wars 2 

General Discussion  » Im already tired of getting zerged everywere on the map

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30 posts found
  gravesworn

Novice Member

Joined: 6/15/12
Posts: 325

8/27/12 8:24:04 AM#21
I am going to wait until after launch and the dust settles before I start being concerned with the pvp zergs. I am sure anet will act accordingly. The main point to remember. They have to watch what happens before they can change anything.
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 9079

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

8/27/12 8:24:12 AM#22
Originally posted by Calerxes
Originally posted by MikeJezZ
Yeah it is better that you dont know where people fight so you walk alone in the zone.

I thought the game was all about exploration?

In the exploration part, yes. Were you being intentionally obtuse or was that a genuine question?

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 887

8/27/12 8:26:41 AM#23

I agree that I didn't really start enjoying the game until I got away from the zerg a bit.  It was impossible to tell if I was playing worth a crap or even why I was doing it.

 

Once my wife and I got to a less populated non starter zone the game became a blast.

 

Oh duh, OP is talking about PvP lol...well these are my thoughts on PvE haha.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16845

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

8/27/12 8:35:39 AM#24
Originally posted by Zinzan
Originally posted by dynamicipftw
As ex-DAoC players have predicted, WvW will very quickly become mindless zergfest. There are many reasons why this is happening but the main one is that they reward only attacking/defending objectives and not player killing. 

...which is precisely what DAoC was, a mindless zerg fest.

No, no it wasn't.  There were many ways to avoid the zerg, fight on it's fringes, fight from stealth gangs, 8v8 out in the open areas, if all you saw was the zerg you were doing it wrong.

Sounds like GW2 has basically added a "radar" that helps people find others, (something DAOC battled for years) and that would be a very bad mechanic if you are trying to use hit and run small gang tactics.

BTW, in DAOC 2 or 3 well formed 8 mans could decimate a zerg of 50 or more.... CC'd mechanics and some other TOA skills that made for very powerful teams if they knew what they were doing.

People who think that GW2 is "just like DAOC" because it has 3 sides in the battle never really understood RvR at all.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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  7imelord

Hard Core Member

Joined: 9/27/04
Posts: 2653

Brilliant!

8/27/12 8:44:00 AM#25

 

Ahhh, the good ole days when Shadowbane and DAoC were still popular :)

I miss that atmosphere of mmo gaming, then again I live in the past to much when it comes to certain games. Believe me, they had their bugs as well, but mmorpg gaming to me was just different and new.

I gotta feeling that GW2 WvW is going to be a roll of the dice and hope your on the better server for 2 weeks.

On a different note.

I loved DAoC RvR since there was faction pride and all player characters were different (Hibs, Mids and Albs), however today it looks like everyone has to be equal when it comes to skills and powers. We seen this happen even in WoW.

I remember chatting in RvR and the distiction of saying, ahh dont worry, it's just mids :) However being a Alb (the Hibs treehuggers is what I used to call them) are putting up a good fight. For some reason faction brought a different element to that game.

Now it seems everyone is equally the same in GW2. I think I will take Faction Pride over Server Pride in any mmorpg now.

 

 

 

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

8/27/12 8:46:04 AM#26
Originally posted by WoW_Refugee
Originally posted by Laughing-man

:-( 

Thats disappointing...  I have not had much of a chance to spend time in the Mists yet...

I had hopes for it to be very DAoC RvR feeling...

Shame.

I played DAoC too, and although the vibe is there...it's still not as good as the ol' Mid-Hib-Avs mechanics. Yes, the icons indicating where the fights are hurts...but this is strictly a numbers game PvP game. On Dragonbrand today, we were so outnumbered by Green that they had control of our entire borderlands, and had us hemmed into the keep where you first spawn in. We were that outnumbered.

Out side the biggest downside for me, this being yet another fantasy game, the main thing that kept me away from this title for now, is I felt WvWvW should have been named CvLvUvSvTvEvRvFvUvCvK. As it really is one big zergolicious nightmare. Now that isn't saying such random chaos can't be fun for awhile, but for me it isn't something I'd want to do all the time after burning out on such shenanigans back in the later days of Shadowbane when PVP just became a pointless zerg fest of everyone vs the asian monster guilds at banes and mine fights.

I don't care how good you are, how skilled you are, if you read Sun Tzu and are a master tactician in your own mind, but on open ground without keep walls and siege weapons to help you, a zerg of 40 PUGs will demolish your team of 10 "l33t " guys every time.

Off topic but people who read The Art of War and think that alone will make them into a brilliant tactician are fooling themselves. Sun Tsu simply outlined the most basic principles of military stratgey in a way that any idiot could understand. In other words though he was by all accounts a brilliant general, The Art of War is little more than "War For Dummies".

 

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  SnarkRitter

Apprentice Member

Joined: 11/28/10
Posts: 257

8/27/12 9:01:06 AM#27

heh, it's like the real world, if you encounter a force much larger than your own, you retreat to a choke point and shower them with CC and AOE and when they have been slowed down, send a squad to flank them from behind. That's what we did today and we completely decimated them.

Remember that unlike other MMORPGs, GW2 combat relies very heavily on positioning.

And it's not like people can't report the enemy position using chat and vents, so the point of this thread is completely moot.

  Xarnthal

Advanced Member

Joined: 7/27/08
Posts: 117

8/27/12 9:08:43 AM#28
Originally posted by DrunkWolf

I really wish they would remove all the icons telling people where others are fighting, me and some friends tried all night to go away from the zerg and do our own thing only to have the other servers zerg track us down because every time we fight that little icon pops up on the map showing everybody in the world that fighting is happening in that spot.

It got so bad that we attacked a camp for like 1 min then backed off and watched 50 people show up within a min looking for people to zerg stomp.

standing around in a mob of 100 people clicking tab and mashing the aoe button just isnt that fun to me, im sure plenty of fanbois are going to torch this thread but it doesnt matter how you slice it WvW is a giant zerg fest that takes zero skill.

im sure plenty of people are having fun and im glad keep at it. at least i can log in when ever and check it out for awhile and not have to pay a monthly fee.

 

If you want instanced PvP than go do instanced PvP. If you can't handle zergs then open world PvP is just not for you.  The joy of true open world PvP games like Darkfall is that there is no such thing as a scripted fight or an even fight. 

Running around as a gank group attempting to pick of stragglers is no different than running around as a zerg searching for smaller zergs. In fact I would argue it's a hell of a lot harder and more skilled to be able to control a zerg than it is to fight a 2v1 against some unsuspecting enemy running back to his zerg.

Pretty much everyone unanimously agrees that early DAoC was some of the best group PvP ever created. The best part was the milegate zergs and then the random groups outside it. When ToA and NF came out and killed the population zergs than all you had was the random groups and the PvP really died off. Lesson: The zerg is what keeps the PvP going. New players/Casual players can jump into the zerg and have a blast, while the more veteran players can run around in their group and attempt to not get roflstomped.

I think people have really forgotten the art of strategic combat. I'm really curious to see how many of the WoW guilds stick around because they're all so hell bent on diving straight into the fight and not backing out until one side or the other loses. No one thinks to back off and flank/regroup. Hopefully people figure out that strategy is more important than brute force soon so the open world PvP can be more interesting. 

It was very easy to tell who had played previous PvP games(not Arena PvP). They were the ones who when you took a supply camp went to the next objective rather than heading towards Stonemist to see if taking that one Tower got the 40 people with seige defending Stonemist out of the keep. (DAoC, AC, Shadowbane, DF players).

 

Also just for the record: Stormbluff Isle had a 6000 point lead when I joined in on Sunday. When I logged off hours later we were in second 1000 points behind Ehmry and 500 points ahead of Darkhaven. It's possible that we're just an even server cluster, but it seems to me like it's very easy to make a push to put your server in the lead.

Sennheiser
Assist
Thage

  Anthur

Hard Core Member

Joined: 3/05/10
Posts: 408

8/27/12 9:22:39 AM#29

Time is the answer. I agree that GW2 WvW still has issues. But really people, the game is out for 3 days now.

It needs more time for

- guilds to organize themselves and set up WvW groups (especially as guilds are bugged currently)

- to found alliances on servers

- everyone to get used to WvW

- people to get comfortable with their class

- anet to fix bugs

- anet to improve WvW mechanics.

Currently WvW is totally overheated. Give it time and it might evolve. Expect everything in a perfect state on day one and you will be dissapointed.

  Palladin

Novice Member

Joined: 11/25/10
Posts: 431

8/27/12 9:32:03 AM#30

I am guessing that right now pvp is pretty much a rabid DOG frenzy where everyone is fighitng everyeone JUSTBECAUSE. I am sure that in two weeks people will have gotten their fill and things will calm down and more planning and prep will go into it. Thats when people will start doing the events and taking bases and pvp will start working as entended.

 

Right now pvp is a mess JUSTBECAUSE.

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