Trending Games | Final Fantasy XIV: A Realm Reborn | World of Warcraft | Star Wars: The Old Republic | EverQuest

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,900,974 Users Online:0
Games:753  Posts:6,271,224
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » Game lacks direction

9 Pages « 1 2 3 4 5 6 7 » Last Search
165 posts found
  k-damage

Novice Member

Joined: 12/27/11
Posts: 751

8/27/12 5:17:09 AM#61
Originally posted by DKLond
Originally posted by k-damage

Quests do appear as you talk to NPCs, but in a very different way than exclamation mark > accept quest. For example, in the Norn starting area, there's a village where if you talk to 3 children in a house, after having watched them go by the place for a few minutes, they trigger a dialog option that can start of quest chain, all leading to a final massive invasion of the village.

See this video : http://www.youtube.com/watch?v=6CyqGJHTjes

In short, you don't have quest logs anymore, you have real things happening ;) It's more immersive, imho.

I'm not saying those things aren't great - because they ARE great. But the problem is that I don't know where they are - and I have to stumble upon them by accident. Beyond my personal story - I CAN'T go somewhere and be certain there's something meaningful to do. Sure, it happens often - but I've had way too many cases of walking around and not finding anything. That makes me lose motivation.

They just need to add an event overview - and possibly a way to teleport directly to the nearest waypoint automatically.

That would kill the whole wandering marvel that this game is :/

It would definitely give a "been there, done that" feeling that would kill a lot of freshness this game is bringing. Why don't you just let yourself go into the wilderness, without absolutely needing to secure your "quest profitability" ?

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  DKLond

Hard Core Member

Joined: 5/21/08
Posts: 578

 
OP  8/27/12 5:20:29 AM#62
Originally posted by k-damage
Originally posted by DKLond
Originally posted by k-damage
Originally posted by DKLond
Originally posted by k-damage
Originally posted by DKLond

Is it SUPPOSED to be aimless and about "fun" without purpose?

Yes, exactly :) And as been mentionned, you can gather some directions by talking to each NPCs. Most of them will tell you the story of the place, and sometimes even trigger dynamic events, so it can be rewarding to talk to them.

But overall, the spirit of the game is "you have all what other classical themeparks have, but in a totally non linear, non forced way". You 100% chose what your adventure will be, in a word.

Well, obviously I don't have quests (beyond the personal story), stuff like open world PvP (not instanced WvW), power progression at cap - and so on.

But you're right, the game does provide a lot of content - and it expects you to motivate yourself to go out and find it - wandering around.

I think that's great for people who like wandering around looking for something to do, but not so great for people who like to know where to go for progression.

I'd have preferred a better overview of events - and a way to to get involved in the lore that didn't involve actively seeking out NPCs hoping they might be the one to inspire me. As in, some kind of story delivery device to go along with the events themselves.

Quests do appear as you talk to NPCs, but in a very different way than exclamation mark > accept quest. For example, in the Norn starting area, there's a village where if you talk to 3 children in a house, after having watched them go by the place for a few minutes, they trigger a dialog option that can start of quest chain, all leading to a final massive invasion of the village.

See this video : http://www.youtube.com/watch?v=6CyqGJHTjes

In short, you don't have quest logs anymore, you have real things happening ;) It's more immersive, imho.

I'm not saying those things aren't great - because they ARE great. But the problem is that I don't know where they are - and I have to stumble upon them by accident. Beyond my personal story - I CAN'T go somewhere and be certain there's something meaningful to do. Sure, it happens often - but I've had way too many cases of walking around and not finding anything. That makes me lose motivation.

They just need to add an event overview - and possibly a way to teleport directly to the nearest waypoint automatically.

That would kill the whole wandering marvel that this game is :/

Why? there'd still be jumping puzzles and skill challenges - and so on.

The world in itself is very pretty - and you get achievements for exploring maps and so on. I don't think it would kill the exploration factor.

That said, they could just implement an overview with nearest events - not unlike what they're already doing. Trouble is that you can still wander for 10-15 minutes without having something to do. I know that sounds like a really short time - but in this day and age - people are impatient.

Maybe as simple as doubling the range within which you can detect events - or you could have scouts report events in a larger area.

  funyahns

Apprentice Member

Joined: 8/02/12
Posts: 316

8/27/12 5:24:29 AM#63
 Is there any resources out there on where the DE pop at? How you go about doing them? I was having to turn them down after a while cause they kept popping up on me
  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

8/27/12 5:28:55 AM#64
Originally posted by DKLond
Originally posted by k-damage
Originally posted by DKLond
Originally posted by k-damage
Originally posted by DKLond
Originally posted by k-damage
Originally posted by DKLond

Is it SUPPOSED to be aimless and about "fun" without purpose?

Yes, exactly :) And as been mentionned, you can gather some directions by talking to each NPCs. Most of them will tell you the story of the place, and sometimes even trigger dynamic events, so it can be rewarding to talk to them.

But overall, the spirit of the game is "you have all what other classical themeparks have, but in a totally non linear, non forced way". You 100% chose what your adventure will be, in a word.

Well, obviously I don't have quests (beyond the personal story), stuff like open world PvP (not instanced WvW), power progression at cap - and so on.

But you're right, the game does provide a lot of content - and it expects you to motivate yourself to go out and find it - wandering around.

I think that's great for people who like wandering around looking for something to do, but not so great for people who like to know where to go for progression.

I'd have preferred a better overview of events - and a way to to get involved in the lore that didn't involve actively seeking out NPCs hoping they might be the one to inspire me. As in, some kind of story delivery device to go along with the events themselves.

Quests do appear as you talk to NPCs, but in a very different way than exclamation mark > accept quest. For example, in the Norn starting area, there's a village where if you talk to 3 children in a house, after having watched them go by the place for a few minutes, they trigger a dialog option that can start of quest chain, all leading to a final massive invasion of the village.

See this video : http://www.youtube.com/watch?v=6CyqGJHTjes

In short, you don't have quest logs anymore, you have real things happening ;) It's more immersive, imho.

I'm not saying those things aren't great - because they ARE great. But the problem is that I don't know where they are - and I have to stumble upon them by accident. Beyond my personal story - I CAN'T go somewhere and be certain there's something meaningful to do. Sure, it happens often - but I've had way too many cases of walking around and not finding anything. That makes me lose motivation.

They just need to add an event overview - and possibly a way to teleport directly to the nearest waypoint automatically.

That would kill the whole wandering marvel that this game is :/

Why? there'd still be jumping puzzles and skill challenges - and so on.

The world in itself is very pretty - and you get achievements for exploring maps and so on. I don't think it would kill the exploration factor.

That said, they could just implement an overview with nearest events - not unlike what they're already doing. Trouble is that you can still wander for 10-15 minutes without having something to do. I know that sounds like a really short time - but in this day and age - people are impatient.

Maybe as simple as doubling the range within which you can detect events - or you could have scouts report events in a larger area.

I agree with the scouts thing, but I gotta say I want to know where you are exploring to experience this 15 minutes of nothingness, because I've been to as far as Claypool and even visited a friend in Caledon forest and I have not experienced this "nothingness". I have at times arrived at a rather unrowdy location (which is rare), but even then I talk to NPCs and voila, I started some DEs myself.

Maybe it helped that I'm not minding my progress. I'm simply...exploring. This game hardly lacks direction. It's just people getting overwhelmed.

  k-damage

Novice Member

Joined: 12/27/11
Posts: 751

8/27/12 5:30:03 AM#65
Originally posted by DKLond
Originally posted by k-damage
That would kill the whole wandering marvel that this game is :/

Why? there'd still be jumping puzzles and skill challenges - and so on.

This would create a feeling of "I didn't fill my checklist -> I didn't completed the game -> I have to do them all". This would create some sort of culpability if you didn't fulfill all the directions you've been given in most players (as they demand directions, they will want to checklist them all). And it would kill the freedom feeling we actually got.

 

Originally posted by DKLond

That said, they could just implement an overview with nearest events - not unlike what they're already doing. Trouble is that you can still wander for 10-15 minutes without having something to do. 

Wandering 10-15 minutes without anything to do is not normal ;) I've yet to find myself wandering more than 5 minutes without something happening, really. Plus, there are waypoints to even shorten those times :)

Originally posted by DKLond
I know that sounds like a really short time - but in this day and age - people are impatient.

This is the problem, people want to make a profit of every second they spend. This is clearly not the right mindset for GW2. You cannot immerse in a game fully if you focus on checklisting what it offers to you, as you will see its world like "something to complete", more than "something to discover". That's when a game starts to become a chore, and where it starts to become this horrible "been there, done that" mindset most MMOs have embraced nowadays.

In this game you don't even need to spend tons of time to discover stuff, I'm a quick reaction based gamer myself, looking to roll on stuff as fast as I can, but I never felt slowed down by gw2's overall pace, really. (mostly thanks to waypoints)

 

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  Indrome

Novice Member

Joined: 5/03/12
Posts: 294

This is like trying to drive straight through Schroedinger's minefield!

8/27/12 5:30:52 AM#66
Hey, DKLond, you never responded to my last reply (the orange one). Or are we agreeing to disagree? ^^

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

8/27/12 5:34:09 AM#67
Originally posted by Nitth

 


Originally posted by I_Return

Originally posted by Laughing-man

Originally posted by DKLond I enjoy the pile-on of insults based purely on me not loving the game :) I wouldn't mind taking the responses seriously, but you really need to read my posts and keep from placing me in the "WoW fanboy" box that seems to be reserved for everyone not loving GW2. Unless, of course, you just enjoy trying to insult people who don't agree with you. In that case, I'll let you get back to it :)
The community here has a problem with people who disagree with them. Its sad but true. People debate not the topic, but the poster all the time... A shame.  
give solid foundation for the argument , and not before the game is even luanch to be taken seriously.

 

Seriously. Wtf is going to change in 2 days?

here is a new term for you "population trail"  I got to go to class right now so maybe you can figure out what that means on your own.

reviews are !@#$ing stupid. Play what you love.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19249

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

8/27/12 5:39:19 AM#68
Originally posted by I_Return
Originally posted by Nitth

 


Originally posted by I_Return

Originally posted by Laughing-man

Originally posted by DKLond I enjoy the pile-on of insults based purely on me not loving the game :) I wouldn't mind taking the responses seriously, but you really need to read my posts and keep from placing me in the "WoW fanboy" box that seems to be reserved for everyone not loving GW2. Unless, of course, you just enjoy trying to insult people who don't agree with you. In that case, I'll let you get back to it :)
The community here has a problem with people who disagree with them. Its sad but true. People debate not the topic, but the poster all the time... A shame.  
give solid foundation for the argument , and not before the game is even luanch to be taken seriously.

 

Seriously. Wtf is going to change in 2 days?

here is a new term for you "population trail"  I got to go to class right now so maybe you can figure out what that means on your own.

I dunno, you have me stumped.  If it relates to increased population in on the 28th, don't look for much, most people interested in GW2 pre-ordered, I doubt you'll see a bump tomorrow of even 25%. 

Face it, for all intensive purposes, this title launched 2 days ago.

 

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  User Deleted
8/27/12 5:39:52 AM#69

Gw2 offers structured direction.

Not in a sense of a quest-tracker, like a pinned to do list for 5 active quests (or 7,etc).
But when you open your map you got the TASKS right there:

Waypoints 0/x
Points of interests 0/x
Hearts 0/x
Vistas 0/x

That's what you gotta do for this map to have it "completed". That's there for you "direction" guys.
And for your story, speak with the npcs you come along.

For anyone else, there is strolling across the map and fighting / collecting / talking whatever you feel like.

DEs happen anyway.

  DKLond

Hard Core Member

Joined: 5/21/08
Posts: 578

 
OP  8/27/12 5:42:43 AM#70
Originally posted by Indrome
Hey, DKLond, you never responded to my last reply (the orange one). Or are we agreeing to disagree? ^^

A lot of people are responding, sorry :)

Well, I don't think "real life" is aimless - because we have some serious biological factors motivating our actions. You know, like needing to survive and the need to engage in sexual acts to propagate our species - and so on :)

Other than that, yeah - we can agree to disagree.

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

8/27/12 5:43:17 AM#71
Originally posted by I_Return
Originally posted by Laughing-man
Originally posted by DKLond

I enjoy the pile-on of insults based purely on me not loving the game :)

I wouldn't mind taking the responses seriously, but you really need to read my posts and keep from placing me in the "WoW fanboy" box that seems to be reserved for everyone not loving GW2.

Unless, of course, you just enjoy trying to insult people who don't agree with you. In that case, I'll let you get back to it :)

The community here has a problem with people who disagree with them.

Its sad but true.

People debate not the topic, but the poster all the time...

A shame.  

give solid foundation for the argument , and not before the game is even luanch to be taken seriously.

 

One: He did and Two: the game has launched. I understood what the OP meant it wasn't that hard really though I thought you had to be more "sophisticated" to "get" GW2 now where did I hear that, Hmmm!

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  Fozzik

Novice Member

Joined: 11/21/03
Posts: 543

8/27/12 5:44:51 AM#72

Didn't read the whole thread, but just a few comments in reply to the original poster...


The personal story, and the stories of the NPCs in the starting zones, tend to be rather small, simple, and local. It's about individual lives, and less about the overarching world story. You're spending time in your personal story dealing with friends and issues in your home town and with your upbringing, and most of the threats and issues with NPCs are local in nature.


As you progress through the game, not only will the world open up to you, but the story will open up as well. The local threats and stories will become more global and encompass multiple races. Your personal story will become more about the issues that the whole world faces and how you can make a difference.


So, for overall direction, look at your character's journey from local to global hero as he/she grows throughout the game and ends up being a critical part of saving the world from the elder dragons.


For direction in a given zone or dynamic event...instead of reading the stories, you watch them unfold right in front of you as NPCs and mobs play them out. You have to stick around each area long enough for things to happen. Watch and listen to what is being said and follow the NPCs when they move from place to place. You'll begin to get a sense of them as individuals and a sense of the story in that local area and how it fits into the zone and the world.


The game is about exploration. If you don't like exploring...discovering for yourself what's over the next hill or where the secret cave might be...If you need hand-holding and feel the game should tell you where each and every bit of content is...then this may not be the game for you.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

8/27/12 5:45:05 AM#73
I don't think it's just about handholding - but more a lack of carrot dangling.  The game doesn't really give the player much to aim for, in terms of rewards.  We progress, certainly, but maybe it could do a better job of showing the player what they have to look forward to?

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  DKLond

Hard Core Member

Joined: 5/21/08
Posts: 578

 
OP  8/27/12 5:47:02 AM#74
Originally posted by k-damage
Originally posted by DKLond
Originally posted by k-damage
That would kill the whole wandering marvel that this game is :/

Why? there'd still be jumping puzzles and skill challenges - and so on.

This would create a feeling of "I didn't fill my checklist -> I didn't completed the game -> I have to do them all". This would create some sort of culpability if you didn't fulfill all the directions you've been given in most players (as they demand directions, they will want to checklist them all). And it would kill the freedom feeling we actually got.

 

Originally posted by DKLond

That said, they could just implement an overview with nearest events - not unlike what they're already doing. Trouble is that you can still wander for 10-15 minutes without having something to do. 

Wandering 10-15 minutes without anything to do is not normal ;) I've yet to find myself wandering more than 5 minutes without something happening, really. Plus, there are waypoints to even shorten those times :)

Originally posted by DKLond
I know that sounds like a really short time - but in this day and age - people are impatient.

This is the problem, people want to make a profit of every second they spend. This is clearly not the right mindset for GW2. You cannot immerse in a game fully if you focus on checklisting what it offers to you, as you will see its world like "something to complete", more than "something to discover". That's when a game starts to become a chore, and where it starts to become this horrible "been there, done that" mindset most MMOs have embraced nowadays.

In this game you don't even need to spend tons of time to discover stuff, I'm a quick reaction based gamer myself, looking to roll on stuff as fast as I can, but I never felt slowed down by gw2's overall pace, really. (mostly thanks to waypoints)

 

I don't have this need to fill my checklist when playing games. Well, at least - I don't have it anymore. I discovered that games don't give you anything back to match the time investment required to do everything.

It's an OCD thing that a lot of people have a hard time resisting - but I can manage :)

As for 10-15 minutes, I could be wrong. It's not like I've actively timed it. Maybe it's more like 5-10 minutes. But it certainly lasted for too long and happened too often to not be a real issue.

Maybe it gets better as you learn to predict thing and get used to the "aimless" approach. I don't know - but it's what it feels like after ~10 hours with headstart and ~20-30 hours of beta.

No, I don't need "profit every second" - I need a clear direction. There's a difference. I have no problem not getting profit or rewards for a good while if I KNOW that I'm on the right track.

It's the "aimless" nature of not knowing where to go for progress that irks me. No, the Hearts aren't enough -as they generally give limited XP for the time investment required.

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

8/27/12 5:47:27 AM#75
Originally posted by skydiver12

Gw2 offers structured direction.

Not in a sense of a quest-tracker, like a pinned to do list for 5 active quests (or 7,etc).
But when you open your map you got the TASKS right there:

Waypoints 0/x
Points of interests 0/x
Hearts 0/x
Vistas 0/x

That's what you gotta do for this map to have it "completed". That's there for you "direction" guys.
And for your story, speak with the npcs you come along.

For anyone else, there is strolling across the map and fighting / collecting / talking whatever you feel like.

DEs happen anyway.

 

 

To me he just wants there to be a underlining driving force, lore, background story etc.. to why he is doing what he is doing not just "because" thats what you do.

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  Fozzik

Novice Member

Joined: 11/21/03
Posts: 543

8/27/12 5:49:33 AM#76


Originally posted by Vhaln
I don't think it's just about handholding - but more a lack of carrot dangling.  The game doesn't really give the player much to aim for, in terms of rewards.  We progress, certainly, but maybe it could do a better job of showing the player what they have to look forward to?

The explorer only has to open his/her map to see an absolute metric F-ton to look forward to. There's just an immense amount of discovery and content and things to complete.


For the achiever, look at the available skills and traits and achievements in your hero panel... and TON of things to look forward to. Look at the armor and awesome weapons that NPCs are carrying and are available on vendors (using the preview)... TONS to look forward to.


Then, just consider the fact that everything you see when following the personal story of a single character and race is multiplied several times with all the different races and story choices. I've never seen an MMORPG with more to look forward to.

  Illyssia

Apprentice Member

Joined: 8/10/09
Posts: 1524

8/27/12 5:49:37 AM#77
The PvE reminds me of FF in that you get pushed into DEs and follow the story as you can, the DEs sort of automate the world grouping and make it very easy to play.
  k-damage

Novice Member

Joined: 12/27/11
Posts: 751

8/27/12 5:49:48 AM#78
Originally posted by Vhaln
We progress, certainly, but maybe it could do a better job of showing the player what they have to look forward to?

Why would you need that ? Plus, it's already showing what to look forward to with personal story waypoints, as they bring you over most important points of interest in different leveling zones.

But why would anyone need a game to command him about what to do and what not ?

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  k-damage

Novice Member

Joined: 12/27/11
Posts: 751

8/27/12 5:51:24 AM#79
Originally posted by DKLond

It's the "aimless" nature of not knowing where to go for progress that irks me. No, the Hearts aren't enough -as they generally give limited XP for the time investment required.

hmmm, completing a Heart, or a Dynamic event, on "Gold", always filled my XP bar for at least 1/5th :)

Plus, when you complete some dynamic events (like escorting a caravan, etc), they often turn the NPC you had to escort / protect into a new vendor, which sells +10% XP boost items.

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  DKLond

Hard Core Member

Joined: 5/21/08
Posts: 578

 
OP  8/27/12 5:52:50 AM#80
Originally posted by k-damage
Originally posted by Vhaln
We progress, certainly, but maybe it could do a better job of showing the player what they have to look forward to?

Why would you need that ? Plus, it's already showing what to look forward to with personal story waypoints, as they bring you over most important points of interest in different leveling zones.

But why would anyone need a game to command him about what to do and what not ?

You're confusing a clear direction with a command. I want to know what I can choose from, not what I should choose.

9 Pages « 1 2 3 4 5 6 7 » Last Search