| 77 posts found | |
|---|---|
|
Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
8/23/12 11:46:52 AM#61
Originally posted by VengeSunsoar
|
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
8/23/12 11:49:28 AM#62
Like I said Your statement is basically saying that only people who agree with you are smart enough to realize what is going on, everyone else is being handled and having their opinions forms by others. This is completely incorrect and a completely inflated and arrogant self-appraisal. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
8/23/12 11:52:01 AM#63
Originally posted by VengeSunsoar
Yes, you said. Nothing else to add I assume? /yawn |
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
8/23/12 11:58:22 AM#64
Originally posted by Vesavius There is nothing else to add. Your position negates conversation or debate. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
8/23/12 12:43:56 PM#65
Originally posted by TheScavenger
" Freemium " much like " F2P " are nothing more than buzzwords used in advertising. They don't actually mean the game is cheap or free, but are used as incentive to get more players. Overall all the cash shop games are the same. They just have different options in their cash shops. Your confusion isn't anything thing out of the ordinary for an industry that cannot regulate itself. GW2 is the perfect example of a P2W game that is trying to rebrand itself through advertising. If the game really was B2P, then there wouldn't be a cash shop.
Players only want to purchase power from cash shops, and GW2 will have to provide that if they want to meet " expectations ".
|
|
|
8/23/12 12:50:45 PM#66
The WSJ recently did an article on the "freemium" business model. It's not specific to games but still is very applicable.
"How should I know if it works? That's what beta testers are for. I only coded it." |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
8/23/12 5:59:02 PM#67
Originally posted by dave6660 An excellent article, and yet another reference for solid data to debunk the "freemium is expensive" nonsense. Understanding where and how to set up the freemium service is key to its functionality and to the product/service success. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
8/23/12 6:07:00 PM#68
Originally posted by TheScavenger I play a lot of freemiums and they cost me less than a sub a month. The most I ever buy is extra bag space if that. I dont think I would ever want to unlock everything, which is the beauty of freemium -- I get to CHOOSE what I want to pay for and what I dont. I agree that EQ2 and its gold/silver tiers was a bad implementation. They restrict too much content which affects how you play the game. I prefer the GW2 model that allows you to play everything for free - BUT if you want some extra chatzki, you can pay for it. But F2P has definitely been cheaper than a year worth of subs, which works for me. For example I could not justify paying 15/mo for SWTOR but will probably play through all 8 stories as soon as it goes F2P. Why would I wait? Because when its F2P I wont feel like I "have" to play it through the month just to make back the 15 dollars. I could play it for 2 weeks, leave it alone go to GW2 then come back 3 months later and finish it. If that was a sub I would have 'wasted' 45 dollars... of which could be used to support my limited cash shop shopping. |
|
8/24/12 5:05:50 AM#69
From the article mentioned in the above posts: “The freemium approach doesn't make sense for any business that can't eventually reach millions of users.” The article also goes on to relate how many products that use freemium as a business model fail. Specific examples are given of software launched on the freemium model where the owners are now desperately trying to get paying or subscription customers. Look at the MMO market today, show me the MMO that is assured of getting millions of users. As far as I know apart from WoW there is none. Freemium is a poor business model for the long term survivability of a MMO. It has been profitable enough in some western MMO’s but very few and only the older ones with a loyal player base. If you are going to try and build up such a loyal base on a freemium model today I wish you luck, as you will need it. Many more eastern MMO’s are F2P, they have had more success with that model than we have had here. But as to long term profit their players seem be even more like migrating gaming locusts than our own. The only MMO that was a run away success in the terms that the Wall Street Journal measures success was WoW. Built on the subscription model it raked cash in. WoW is now going the hybrid route, selling off bits of itself in a cash shop. That sort of model can work if you had subscription funded content in the beginning. But only because of the original subscription funding. Freemium teaches us a life lesson that many players and posters just don’t seem to want to learn. You don’t get something for nothing. |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
8/24/12 6:21:41 AM#70
Originally posted by Scot You are confusing concurrent subscribers with users. The number of users - unique and returning - that churn in and out of these games over time is in the millions. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
8/24/12 3:44:25 PM#71
Originally posted by nariusseldon Dude... you need to learn to comprehend what that sentence means. It specifically states, "pay extra money on virtual items". Unlocks are not virtual items. Levels are not virtual items. Character slots are not virtual items. But hey.. if it helps you sleep at night to pretend that it means "no money spent at all"... then so be it.
As for your second quote, did you not read the entire article? It states that revenue from F2P is up. It also does not take into account the exceptionally poor retention rate that F2P games have. People are in and out so quick its crazy. The ones who stick around are the ones paying. So while a lot of people are jumping into these F2P games, they aren't sticking around! If I had any more motivation I'd bring up the stats I referred to previously... but even if someone came knocking on your door with proof I feel you'd ignore it.
I'd dig up info proving yet again that you are factually wrong, but with your type its pointless. You pick and choose which data you like. I honestly feel you are ignorant and refuse to open your eyes. I find that I can be unreasonable at times, but one thing I am not is reckless with my money. If F2P was cheaper, and was indeed actually free, I'd be all over it. I've been involved in advertising and media for well over a decade now, and it never ceases to amaze me how easy it is to sway the population into believing something if you tell them its true. I love it. I'm not even the marketing guy, I'm just the guy who makes it happen. We can find numbers to back up anything, even if we know its not entirely true. Kind of like Apple when they had the G5 computers out and referred to them as super computers because they could do one operation faster than a pc. Thing is, real world performance was MUCH slower (hence the stopped using motorola processors and switched to intel). It also reminds of of climategate, and to a funnier extent, how a band comes out of nowhere and the teeny boppers are told its the new hit band, so they are the new hit band!
With this, I give up. I can't stop F2P. Some people will understand what it brings, others need to learn the hard way. A wise man learns from a fools mistake. Like most things, it'll get worse before it gets better. But I remain positive that once the F2P stuff hits its peak something will come around and fix it all (even if the games arent better lol). Will it be a sub model again? I dunno. But F2P is not the way to go. Companies are in it for money, so why would they want F2P? Think. Im out. |
|
|
8/25/12 3:39:42 AM#72
No confusion, you need millions of users to form a player base that pays in some way. How many F2P games have millions of users Lokofeit? I just don’t think there are that many, reliable numbers seem to be hard to come by, but the impression you get is F2P games are getting by or failing, not making a mint. |
|
|
Agricola1
Novice Member
Joined: 1/30/06
"The one you call messiah is a lie"--- Gary Numan |
8/25/12 4:39:29 AM#73
Originally posted by Scot
One thing that seems clear (in my opinion) is that MMO's that are being released this year and to be released post 2012 designed to be freemium/F2P or B2P are of a standard equal or better than the P2P games released this year. I used to be very much opposed to non-P2P models, mainly because the graphics & gameplay were shite and the game was a poorly disguised cash shop. Today I've changed my mind with titles such as Planetside 2 and Guild Wars 2 being released, they look and play like AAA games, because they are but they aren't P2P. Perhaps it's not so much that these payment models such as freemium, f2p and b2p are "all the rage" but more that P2P no longer cuts the mustard when I can play a AAA title for free? I feel that P2P stumbled when SWtOR took a hit, and before some mentions WoW more than 50% of their playerbase is in China and they don't use the same P2P model as the west but pay about $5 for 66 hours of gaming and the box and expansions are free. "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience" |
|
8/25/12 4:42:24 AM#74
Probably because companies are smart enough to know today's playerbase wants everything as quickly as possible, and will pay through the nose to get their first, or have that advantage over other players. Which....I am guessing brings them more money in than a monthly sub would.
Played RoM and Allods Online at one time and saw it first hand. You paid to win, or didn't enjoy the game at all. Why I no longer play them. |
|
|
8/25/12 5:04:29 AM#75
If a freemium model is advantageous for a player or not depends on the player's consumption habits.
If you know that you're going to play a game for several years (with breaks) then the freemium model of unlocking content with a one time payment is cheaper than a subscription. A freemium game (e.g. DDO or LOTRO) also offers a player the option of signing a subscription. The question here is, does the subscription offer that many benefits? With DDO for example you get some free points every month (500 Turbine Points), free access to the whole game content and you can unlock quests at higher difficulties without first having to do the lower difficulty levels. This is not that much. If you don't want to pay anything then you have access to some basic content and most standard classes and races. You can earn in-game Turbine points but this involves lots of grind.
Most of the items which are on sale in the cash shop are not worth the money. Consumable (e.g. potions) can be found in game (either as quest rewards or through the in-game auction house. Vanity items (pets) are just pointless. Cosmetic items (Design overlays) are pointless to a point because the crafting system allows you to enchant standard items. This allows you get for example armor whose design you like and enchant it how you want. There are permanent stat boosts available but you can find equivalent stat boosts in-game already.
If a company can convince enough players that they really need to buy such things for real money then the company will make money. There is an old saying in my language: "Everyday a stupid person is born". |
|
|
8/25/12 5:53:20 AM#76
Freemium and sub based games are yesterdays models . Even though Guild Wars was released a few years ago . Today with the headstart of GW2 really marks the dawn of the Buy to Play era . Expect many more such titles in future . Ten years from now Freemium and sub based games will be very few and far between .
|
|
|
8/26/12 2:32:14 AM#77
B2P is not F2P. Can you tell me the F2P titiles released this year which have been as good as SWTOR, TSW and GW2?
|
|