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8/23/12 3:01:22 PM#41
Originally posted by Calerxes If human beings were rational actors in the economic world, sure. There'd be no difference in paying a monthly fee (though daily would be better perhaps), B2P, or F2P. We are NOT rational actors however. Impulse buying results in irrational buying practices. Being invested in something or having pay be automatic results in irrational practices. We can get psychologically conditioned to perform the same behave repeatedly, even if it isn't very fun compared to other things we could do. Given that, different business models are not equal. |
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8/23/12 3:06:23 PM#42
I don't think the P2P model is close to dead yet. The problem lately is that there really hasn't been an MMO for most that is worth the sub since probably WoW came out. If the game has enough content, not just the treadmill, linear quest and gear grinds of late but more open world with exploration, push for a community feeling and longevity, I think the sub model would do just fine. The last MMOs I've tried I've been disappointed with because I can get all that style of gameplay on my single player / lobby games. If I'm paying for an MMO, I want something that's truely unique to the gaming world and the genre. That just has not been the case in the last handfull of years unfortunatley.
Played: EQ1 (10 Years), Guild Wars, Rift, TERA Nytlok Sylas |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
8/23/12 3:08:03 PM#43
Oh? So, you want to turn your enjoyable (casual?) GW2 experience into a Gold Grind?
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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8/23/12 3:13:15 PM#44
Originally posted by GeezerGamer Personally, I don't know. I don't think we have much of an idea about how much gold a gem would cost. On the other hand, I find that over time I end up having a ton of extra gold in these games. Since there's no gear progression I won't be spending it to get better gear. Given that you could pool together the gold on 5 characters to get the 6th, 7th, and 8th slot, I'm not sure how unfeasible it is. We'll have to see. I'd note that 5 slots is enough to do every crafting profession and since resource nodes are unique to you, its easier to "farm" resources if you want and the DE system makes the world more interesting while you do it (and you'll be getting gold and such, which you wanted anyway). |
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8/23/12 3:13:57 PM#45
Why would b2 play kill free 2 play thats stupid. In free 2 play games u have nothing to buy if u dont want to ever, In buy to play u have to actually buy a game to play, Also gw2 has a cash shop just like any free 2 play game, Yea some free 2 play titles sell stuff that gets them the title buy to win, But alot of free 2 play games are purely cosmetic and leveling help, Games that only sell things for your house or for looks as far as gear goes or mounts and pets and things like that, as well as character slots and leveling potions, Free 2 play isn't going anywhere, I think the sub type game is going away as u can see with tor and other games, That said there will always be a few sub games also, Free 2 play is the new norm, Buy 2 play will never kill a genre where u can play anytime u want and get intoa game with no barrie whatso ever, U can choose to spend or not to spend money on, Free 2 play is here to stay and no way does buy to play kill that. |
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8/23/12 3:24:09 PM#46
Can I say this whole b2p f2p and p2p fight has been going on in forums sense people learned about them and it really will not go to far because everyones opinion on it is different. As to the Gem buying with gold I did it during the BWE1-3 and all 5 stress tests I was in and its easy to get gems infact I had 758 on my last count and mostly bought with in game silver not one gold just silver and then when I sold 100 of my gems to see the return I got 3 gold and this was during beta not launch so there is no real way to determine the value of gold to gems or gems to gold till about a year after launch by then the market should be stable enough to decide.
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
8/23/12 3:26:12 PM#47
And that's a good idea, But if it's as you say (I'm just playing the Devil's Advocate)...If gold isn't needed to spend on lots of things.....Why then would I sell my Gems to you for it if I bought them from the CS?
My point is, I think Gems will be VERY expensive to buy in game. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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8/23/12 3:29:17 PM#48
dont know about you but I love playing my MMO which is 100% free to play....for me that is.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win" |
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8/23/12 3:35:48 PM#49
Originally posted by GeezerGamer No doubt. But to put it in WoW terms (I hope we are both familiar with how much gold is worth). If a new character is say 20-40k gold then that's quite expensive. However, it is something you can do. If it is 100k or 200k, then that's out of reach for most people and quite a different thing. There certainly ARE things to spend money on. You could buy crafting goods on the AH for instance. There will be buying cosmetic items and other things as well. So we'll have to see how it goes. Though personally, I don't think 10 bucks for another few hundred hours of content on a new character is all that bad. Though, I grant there are some diminishing returns as the more characters you have run through a zone, the more likely it is that it won't have as much you haven't seen before. |
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8/23/12 3:36:41 PM#50
Originally posted by GeezerGamer
I'm old but always learning, thanks This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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8/23/12 3:41:34 PM#51
Originally posted by Fadedbomb How does one determine what is high enough quality for a subscription? The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
8/23/12 3:41:45 PM#52
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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8/23/12 3:49:55 PM#53
I think if the game is good enough, most people will be perfectly happy to pay the subscription fee. There just hasn't been any progressive sub-based mmos released in the past few years. Its the same reason why everybody goes back to their WoWs and Eve onlines, leaving games like Warhammer, SWTOR, Aion, and other games being deemed a failure. If a quality sub-based mmo comes out that is on par with games like Eve and WoW, then the argument about sub-based type games being dead would cease to exist. Also, Free to play is definitely not dead and it is by far the strongest of the three in terms of player rention and CCU. |
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8/23/12 4:05:53 PM#54
Most games are developed by borrowing cash (from the company itself, investors, banks) to begin the project. The initial sale usually is to pay back most if not all of this cash and interest, hopefully with some profit. This means a B2P game has to then generate more money outside of the box sales (ie. cash shops that people will actually buy stuff in) for further development or be so good that future investors are willing to front money for expansion content with the belief that the return is coming for fronting cash. That is the flaw of F2P and B2P. P2P if the game is good can generate the operating cash and development cash if the game succeeds. The true test for GW2 will be the quality and quantity of future updates to the game.
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8/23/12 6:44:52 PM#55
What are you talking about?
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darkhalf357x
Elite Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
8/23/12 7:03:17 PM#56
Originally posted by Fadedbomb And I counter your argument by saying I will probably never play a P2P game again. I dont care about the companies financials. I care about how quality the product is and do I enjoy playing. I cant justify spending 180/year for something that I wont play every day of the year. I just cancelled my SOE Pass for 19.99/month. I wont play the SOE games enough to warrant the cost. I wish P2P 'fanbois' would stop saying that its better just because they cant figure out how to choose their own options. Cash shops dont bother me and sometimes will spend in them. By paying 60 dollars for box what limitations do I have in GW2? And if you are talking about other F2P titles (which I play often) I dont see a limitation there either. I can play to max level, CS is there for gear and XP booster packs. I DO believe there are WRONG ways to implement F2P but thats up to the developer. A bad implementation in my eyes will always be a fail in my book. I think Perfect World is a bad implementation, but more than enough people think differently to keep it going. What works is always about hooking a core audience or certain type of gamer. You have no evidence to back up if GW2 was F2P it would fall on its face. Just say its your opinion of what you THINK might happen. If I THINK differently does that make me wrong? Its subjective without empirical evidence. The x-P2P games failed so hard because they implemented the wrong model, which really speaks to what they were offering for the price you pay for the month. SWTOR is a great quality game. But its content is not worth 15/mo. Bioware learned this the hard way... and guess what they are going F2P soon. And when that happens Ill play all 8 stories... because now the game is on my terms (not theirs). And to your argument that P2P is better because it offsets server costs is rediculous. By that logic no F2P game would ever survive. And since they do it means there are other ways to cover those costs (of which neither of us know how they are structured or paid). I cant predict the future of F2P but I surely hope it is here to stay. P2P to me is a rip-off. And I dont believe developers will deliver enough content/quality these days to support it. |
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8/23/12 7:06:24 PM#57
Funny because the cash shop is the only reason I won't be playing GW2. I stay away from all cash shop games. These companies are starting to realize that people will be dumping tons of money on these cash shops just so they have a chance to win and have an advantage over ther players. It's like going to the casino with your debit card and they are preying on these compolsive spenders.
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live." |
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darkhalf357x
Elite Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
8/23/12 7:07:53 PM#58
Originally posted by Grunch Interesting... why does a CS scare you away? What is the risk? |
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8/23/12 7:09:31 PM#59
Originally posted by darkhalf357x Whats the reward? "Yay I bought Win"?
No matter what, it will eventually come down to items being "required" in order to compete. Thats how this business model works.
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live." |
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8/23/12 7:11:57 PM#60
Originally posted by Xiaoki What I mean is, you decided to buy GW2. If you thought it was a rip-off compared to DCUO, then I would presume you wouldn't have bought it. Clearly GW2 is doing something better than DCUO in your mind. Since I am unfamiliar with your mind, I asked you to explain it to me. |
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