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Iam trying, and I am trying, no matter what, I just cant find anything positive out of such a design.
I was told, that FFA/FL is suppose to be exciting and fun, but even with a open mind to the concept, I still dont get this "Rush" that people speak of, that is so darn fun. This concept of FFA/FL imo needs to be banished from all future MMO titles. Its like basically giving INTERNET PEOPLE, the keys to ruin the INTERNET for everybody. Imagine if this forum ran like that. No mods, just allow people to post, and say whatever the hell they want. You really believe this site would still be civil? You would basically be opening the doors for the forum to turn into a hell house of internet troll. I call it, "Controll". this is terrible gameplay design, and I want to see it go. Look at Guild Wars 2 for moment. the main appeal about GW2's PvE events, is that people play together and help each other out. But in a FFA/FL environment, this isnt the case, because most of the time NOBODY CAN TRUST EACH OTHER, other than guild members. If I only wanted to play with Guild Members, well I could also do that in a Non-FFA/FL environment. This is basically counterproductive when compared to what people here seem to be so excited over the PvE in GW2 having people work together instead of against each other. Dont get me wrong, PvP is fun, but FFA/FL is like a lack of control of the internet community. Again like a forum, without mods. PvP also needs control in place. This is why Factions are so popular in MMOs now days. Because it grants players a larger audience of players outside of Guilds, that they can trust to play along side, instead of playing minute to minute looking over your back for gank squads trying to steal all your hard earned work you grinded for. terrible design. FFA/FL simply needs to go. Lets be real here,,, even in sandbox MMO, what percentage of the game's community are even PvPers/Red-Names compared to the number of players who arent? seems like most people have more interesting activities to do other than ganking people all the time. so again, whats the point of FFA/FL in the future of MMOs? Its such a thing of the past, and really needs to just go.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
8/23/12 1:45:32 PM#2
First off, I'm not a fan of unrestricted FFA PVP and definitely against full loot without limitations and provisos. Hence I enjoyed EVE and the way it let me control the amount of risk I was willing to take, or even Shadowbane with its system of protecting your worn gear but making anything in your pack including your gold fair game on death. I never played DF or MO because the risk of loss is too great, and the odds favor attackers too greatly, leaving it impossible to really control my risk and was no interest to me. In the case of EVE, the rush came from there being something really on the line to win or lose which some players don't enjoy, but to me it makes MMORPG's more realistic. One reason I'm not rushing out to play GW2 is there's really nothing to fight for IMO, not even character progression so I don't see the point. I don't PVP "for fun", only for profit and power.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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8/23/12 1:47:36 PM#3
Although i'm not a big fan of the FFA/FL system, I think it should be around for the people that enjoy it. So in a sense I agree, and disagree with you.
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8/23/12 1:51:00 PM#4
FFA Full Loot isn't the problem it is the games that have the mechanics wrong. Some games got it right but most Sandbox games end up just catered to zerg ganking and the rest of the game is uesless. It have to be balanced like everything else but today's developers just can get it right any longer.
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8/23/12 1:53:17 PM#5
It's about the risk rush. EVE has where your ship is lost that makes a fight that much more exciting as adreniline is higher as you know if you lose it's more than just losing a fight. But this kind of system evolves around a highly player crafting system as that is where you get your gear from. And actually I think a full loot system actually encourages more teamwork and commradery as people will band for a common goal. |
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8/23/12 1:54:11 PM#6
Back in the UO days it was fun and exciting because it was done right back then. I can expand on that if required.
This isn't a signature, you just think it is. |
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8/23/12 1:55:38 PM#7
It's the risk and rush.
If you die and don't lose anything, it doesn't matter, but if you're about to die and have the chance of losing your gear there's adreneline. |
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8/23/12 2:00:33 PM#8
Originally posted by Thorbrand Exactly right. It's the lack of checks and balances that makes FFA FL a problem. Without consequences these types of games only reinforce or encourage sociopathic behaviour. For a list of sociopathic behaviour look at the link and you'll be surprised how it fits with many FFA FL "hardcore" players arguments. |
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8/23/12 2:02:38 PM#9
Iam(sic) trying, and I am trying, no matter what, I just cant find anything positive out of such a thread.
So your basic premise is that because you don't "get it" it should be banished from the mmo genre henceforth? This has to be a troll thread. |
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Originally posted by GamerUntouch I been in the situation many times where I was being attacked or chased down by gankers that attack me while gathering/crafting/PvE.
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8/23/12 2:10:50 PM#11
No mechanic should be banished from the genere just because you don't like it. I'm actually partial to an inventory loot, not full loot system in sandbox games. That is simply my opinion, and so I do not wish that structure on every game developed. Variety in the MMO market should never be dicouraged. Simply play the games you want to play and don't worry about the others :)
Often lurking, rarely posting |
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8/23/12 2:11:28 PM#12
Why can't people who dislike Free for all pvp, and full loot, just stop talking about it? You don't like it, that's fine, stop saying it should be gotten rid of, it isn't like all games are free for all with full loot. Hell, most games aren't. There are however a lot of people who like this, not just griefers, but people who want to craft, pve, and do dungeon delving with more risk. Why do you have to say it should go if some of us like it? We'll play our niche games, you play your games, and let it be at that. To continue down a path that says either FFA/FL or Themeparks, or whatever type of game should be gotten rid of, is pure arrogance and ignorance. Don't walk the same road as the closed minded, respect differences. |
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8/23/12 2:11:45 PM#13
FFA Full Loot simulator v1.0 1.MeGa_TuRbO swings his cursed morningstar ,headshot! critical hit! 999 damage 2.MeGa_TuRbO searches your body,plate mail +1 3.MeGa_TuRbO starts to undress you, it takes 10 minutes (real time) to undress that kind of armor and at time ,many things can happen. if he even starts that process because watching that bar filling is not fun either and waiting ,whos coming to give him a lesson,and if you were carrying cash for example,well robbers need to eat too.
Bag space and carrying capacity ,i cant think full loot on WoW /-likes ,since how in the heck someone can even carry that kind of amount of stuff,if someone carries that amount of stuff he should be moving with 0.1% speed and cant fight back,so easy to get items back when robbed.
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8/23/12 2:14:24 PM#14
Originally posted by MMOExposed Lol. There is always something you can do to prvent being ganked. You just need to step outside the WoW box and think about it. "I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live." |
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8/23/12 2:14:33 PM#15
I don't have a problem with FFA/FL games, but then I don't play them either. If people like it, then let them have a place to get that fix. The only problem I have with FFA/FL is that it seems that most developers seem to think that it has to be part of any sandbox style game. I thought SWG had a good system for open pvp with the overt/covert rebel and imperial alignments.
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8/23/12 2:16:32 PM#16
Originally posted by Grunch haha +1
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8/23/12 2:17:28 PM#17
Why people like it is because it gives some players the so called "gambler's rush". Not everyone get it, but some do. Some people need to "risk it" in order to enjoy it. Others don't feel it in a video game no matter how high the penalty. For example, I don't get the gambler's rush when I play a games. Personally I think it is a cheap way to boost an otherwise boring game; look at Blackjack - it is not nearly as fun without the bets as with them. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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8/23/12 2:18:28 PM#18
despite me being the biggest Darkfall fanboi on MMORPG.com I dont like FFA except during warfare between clans. Running around punking people who really arent intrested in playing with you is rather sad. However if both sides are up for some competition then that is a different story. does your game have rainbow sprinkles and magic ponies!? |
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8/23/12 2:21:01 PM#19
I'll always play in those PVP environments when they're offered and always have. For me, having open PVP in a game just adds another dynamic to the gameworld. It makes you pay attention to your surroundings. An otherwise dull expedition to gather materials could very well lead to a heroic battle for survival. That spontaneous element keeps the games fresh for me. When the worlds are familiar, the characters are looking tired and the conventions are thoroughly traversed, an unexpected PVP encounter will still give me that old feeling of excitement. However, I think your sentiment is one that many of today's gamers feel. I think that the best solution is to have more appropriate consequences for PKing. Whether it is player set bounties, banishment from associated towns, stacking XP decrease on a PK's death or other penalty, there needs to be something that a PK risks when he ganks the guy hauling his ore back from the mine. |
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8/23/12 2:40:05 PM#20
It only makes it fun for those who enjoy ruining other players gaming.....In general it caters to people that most of us would consider jerks.
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