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8/23/12 11:16:04 AM#81
so basically you want open world pvp because you need computer generated mobs to help you kill other players in a pve setting when you ambush them at low hp, because you lack any skills to do it in a true pvp setting. I understand. I think you can find a couple games where they still allow that kind of 'pvp' but only very few since it was so popular every game has either closed those dead servers or changed the rulesets to avoid it completely. Was going to reccommend Aion, but I hear they have done away with it as well, so good luck in your quest to gank newbies...cause you're not going to find any of it in GW2. |
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8/23/12 11:16:29 AM#82
Originally posted by Aelious LOL... Im gonna pwn U n00bs! [Killed by 2 normal trash mobs] WTF! Are you team Azeroth, team Tyria, or team Jacob? |
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8/23/12 11:17:08 AM#83
That is the only thing I don't think really matter in GW2 since they announced it was server vs server not faction vs faction.
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8/23/12 11:18:10 AM#84
Originally posted by bubaluba How is it less of an adrenaline rush? You running up and killing some half dead player thats half your level doesn't seem to be very adrenaline pumping to me. In WvW I ran over a hill with 5 players chasing me and lead them into an ambush. I was half dead by the time I got to my buddies but.. that was an adrenaline rush.
Face it, you want to gank and avoid PvP. Thats what this request is always about. If you wanted actual PvP you'd be ecstatic with the current setup. |
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Originally posted by Rider071 I see you are very ,very new mmorpg player. I know it is hard to play on pvp server but some of us like that. It is easy to survive if you play only pve game like gw2. |
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8/23/12 11:22:33 AM#86
Originally posted by coretex666 They happen in "The Mists", which is the space between worlds and realms. The place is quite unnatural and things that defy space and time aren't unusual. For example sPvP battles are battles that happened long time ago that get reenacted again and again. WvW is an area that 3 parallel universes have access to and they fight for the resources there, because they need those resources for their worlds in the fight against Zaithan. The Hall of Heroes (where players fought for the favor of the Gods) and the Underworld in GW1 were also located in the Mists. |
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8/23/12 11:22:33 AM#87
Originally posted by MindTrigger Name one successfull themepark mmorpg with "flagging" rules
Originally posted by MindTrigger Well kinda minor enjoyment if you ask me. I guess it's a fair argument but how many players out there enjoy that? very few considering how owpvp games fare these days...
Originally posted by MindTriggerWell SWG was a sandboxlike game after all.
The point is not that "no game needs owpvp" the point is "GW2 doesn't need owpvp". In fact implementing Owpvp in GW2 would just ruin the whole game. Imagine the griefingfest in a world of DE and jumping puzzles. Not to mention... how do you make DE scale when players are fighting each other? No, GW2 PvE is all about cooperation and having fun together. It's against the whole game design to have pvp in the pve areas.
But Archeage will have a perfectly fine owpvp i'm sure. So classic owpvp fans can just play there. |
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8/23/12 11:28:48 AM#88
Originally posted by otacu What the hell difference does the MMO type have to do with rules written into the software? There is no reason whatsoever why a flagging and/or opt-in system wouldn't work in a themepark. If you read my whole post, which I highly doubt, you would have seen that my post was about the merits and methods of World PvP while pointing out that I understand and respect ArenaNet's choice not to use it. I'm not sure why you felt the need to talk to me as if I was arguing that GW2 should have it. All I can think about is Star Citizen. |
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8/23/12 11:29:36 AM#89
Originally posted by bubaluba Well there are no pvp servers for GW2... thank Dwayna! And no.... do not ask for pvp servers in GW2... if you knew GW2 design you wouldn't even have opened the thread :) |
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8/23/12 11:32:58 AM#90
Originally posted by MindTrigger They dont, which is why they are seperate from the game world. |
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8/23/12 11:33:57 AM#91
I haven't read all the posts in this thread. I'm just responding to the OP. No plans on even having one server with full PvP(read:open world), is the reason I have no plans to play GW2. I was extremely excited about the game at first too. It's a big downer for me. I will just keep looking to the future of games, I'm sure one will come out in due time that offers what I really want.
Just to question the philosophy. Army of Socrates. |
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8/23/12 11:34:05 AM#92
Originally posted by MindTrigger If we're going the Lore route, it fits about as well as Open World PvP does. The Lore argument won't work for any of them, it's there to allow people to have smaller team based PvP and larger PvP battles. There's certainly no Lore argument for OW-PvP. |
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8/23/12 11:34:45 AM#93
Originally posted by Creslin321 Hahahahaha ! +1000 internets ! ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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8/23/12 11:37:51 AM#94
Originally posted by Deadlyne You really want a pve game that has a server that just has a pvp switch flipped? You dont want a game thats designed from the group up to include OPvP?
Not saying there's a game out there like that, but ive never seen a pve game with satisfying pvp. Heck I remember the pvp servers for AoC, people just camping spawn points, and ganking people as they came out of towns. |
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8/23/12 11:38:49 AM#95
I would enjoy at least one PvP server with FFA like back in DAoC Mordred days, but I don't see it happening for this game, ever. It's not about ganking lowbies or waiting until someone is down to pixels of health from PvE and swooping in to finish them off. Although that certainly happened, there were server rules that prevented it from being worthwhile even as a form of griefing. Open PvP is really about the excitement that comes from knowing that at any time, during any situation, a fight might break out. I've actually made some great lasting friendships from this type of gameplay from players who at first began as rivals. Over the course of a few great fights we formed a weird camaraderie and respect for each other, and then just ended up allying against the rest of the server. It's a bummer that they won't have this feature, but, eh... it's their game to be carebear with if they want. It should still be fun.
"Criticism is an indirect form of self-boasting." - Emmet Fox |
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8/23/12 11:40:32 AM#96
Originally posted by bubaluba And what did you expect from creating a thread like that ? Some ANet dev logging in and say "Ok bubaluba I hear you ! We'll make world pvp tomorrow" ? Some horde of non-gw2 players who like world Pvp from another game, to come and aknowledge that world pvp is good ? We already know the features of the game since forever, and that *for now* there is no world pvp. The game's about to be released, so there won't be any new magical announcement for some magically new feature until a few monthes. There's no possible debate, no possible discussion about something that we're *not* gonna play in 2 days. Therefore I'll redirect your answer to coretex666 to you : So don't create a 1000th thread about the lack of world pvp.
TL;DR : I love world pvp too, and to be honest I wish there was some in GW2. But it's not the right game to talk about it for now. Until we have not passed the release rush, creating new threads about features that are not included can only lead to frustration, therefore Trollbait. ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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8/23/12 11:40:40 AM#97
Guild Wars 2 is about structured pvp that weakens players freedom. If you are looking for player driven pvp that favors allowing players to have unstructured pvp GW2 aint the game to pin any hopes on. Looking at games in the field that allow such gameplay are Archage as future standouts.
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8/23/12 11:42:35 AM#98
Originally posted by bubaluba Cough cough Do you even know that Guild Wars 2 is a themepark mmorpg videogame?
focus on "videogame" and focus on "themepark". Pointing out "realism" in a genre where you die and you respawn few seconds later (just an example) is not going to make you arguments more credible. On the other hand my example provided how WvWvW is superior to classic owpvp. You have the big awesome pvp battles without the lame ganking and griefing part at the beginning And only assuming that the ganked player calls for reinforcements... it could very well just log off leaving you with 30 minutes of time wasted on ganking a poor guy with no way to retaliate when you could have just gone to WvWvW and enjoyed that massive and awesome pvp battle. Wandering for hours in hope to find some players to battle or just go into a big massive pvp battle? Your choice |
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8/23/12 11:44:13 AM#99
Originally posted by bubaluba Seriously? You're using the "real world" argument? That's possibly the most retarded argument I've heard for open PvP. Can you go and attack anyone you want? Kill them? Yeah sure, followed by lots of sirens, flashing lights, and men in blue chasing you round waving guns and shouting "POLICE!". Followed by a lengthy stay at some place not very nice where you can't bend down if you drop the soap. If you want a serious debate on the pro's and con's of open PvP in GW2, please, don't use idiotic arguments like this one. Real life has no bearing on this game. |
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8/23/12 11:45:05 AM#100
Originally posted by otacu I disagree. I actually think the fake pirates in the "Pirates of the Carribeans" attraction in Disneyworld should kill people attending the attaction. That would be hardcore. Damn all those tourists who only want to have fun in a theme park, we need BLOOD. |
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