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8/22/12 5:47:35 PM#41
The downed state drives me f n nuts. I m dead or I m not, why the hell do I want my already small skill pool, diminish to less. I don t know It s my opinion, but I can t stand it in PVE.
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8/22/12 5:57:50 PM#42
You're thinking about it wrong. It's either your skill pool is diminished to less or you're dead and can't do anything about it. At least this gives you an option to come back in the fight :)
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8/22/12 7:08:45 PM#43
Yeah the downed state underwater in pvp definitely needed some work. Maybe they should make it that the downed state in PvE works as normal but in PvP, or even just when killed by another player, you actually have to swim to shore rather than start gaining health as soon as you reach the surface.
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
8/22/12 7:19:09 PM#44
The downed state needs some tweaking but it's exciting to watch some one on the brink of death make a come back. I know there are some snares in underwater combat. Use them and finish them off maybe? For me watching some one come back from the downed state is like watching Street Fighter Alpha and a guy with no health manage to Alpha Counter a Super Combo and win the match.
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8/22/12 7:53:16 PM#45
The downed state is just about the dumbest idea I've ever seen in an MMO. And as ridiculous as it sounds, it looks even worse as it's happening.
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8/22/12 10:18:45 PM#46
Originally posted by Fdzzaigl Good idea, sir. |
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8/22/12 10:21:17 PM#47
Originally posted by Wickedjelly I think most people have given up trying to "Finish Him!" on a thief. Which is just bad design imo. I mostly just stick my phantoms on him and go about my business. Very annoying and anti-fun. |
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8/22/12 10:36:40 PM#48
Underwater battles were some of the funnest fights I've had in DAOC. I hope they do the mechanic right. Going from above water to under water in DAOC without a pause in the action was awsome. It added a totally different element to PvP and added extra escape options....sometimes ;) |
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8/22/12 10:40:48 PM#49
Underwater PvP for me in guildwars 2 was basically awful and I avoided it. Was very buggy and annoyingly implemented. Controls were klunky and finishing others was just cumbersome
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8/23/12 7:18:24 AM#50
Cant judge it till I try it. As for the downed state. I love the unique twist it adds in PvP and I hope it stays.
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8/23/12 7:59:34 AM#51
If I roll a ranger, ima getting me a Shark! Looking forward to trying this Underwater PVP. |
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8/23/12 1:12:17 PM#52
1) Experienced player are not phased by the Downed state. Even underwater, it really should be a simple matter to swim to them and finish them off. I do think that your movement speed should be drastically reduced, because right now you move fast enough that it's possible to avoid the Finish just by moving. 2) This is absolutely vital for people to learn: YOU CAN SET YOUR UNDERWATER HEAL/UTILITIES/ELITES INDEPENDENTLY OF YOUR LAND SET! Please, please do this! You'll swap between loadouts automatically when you go between land and sea. As a corrolary, there is a lake in the Mists. Practice with your underwater set so you know wtf your skills do. 3) The underwater cap point and the sharks aren't the only thing this map has going for it. There's also a pirate cannon on the platform overlooking the ship, but you need to load it with cannonballs that you collect from the ship (one cannonball = 5 shots, of course...). It's not quite as powerful as the trebuchet, but you can aim it much more easily. It hits almost all of the land areas in the map. Also you can find beer bottles on the top deck of the ship that grant you a few seconds of invulnerability. |
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8/23/12 8:19:13 PM#53
Haven't gotten to try the underwater combat yet. But, I have to say that I don't feel the downed state adds anything of value to the game. Personally, it annoyed me greatly and I would rather just be dead and respawn. |
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8/24/12 5:07:19 PM#54
The author's frustration seems to stem from his overwhelming internal need to "Kill" players. I'm not saying whether this is good or bad, not my point. What I'm saying is that it is not 'the' point of sPvP. The point is to win the match. The match is won by controlling points. This is far and away more important than killing other players. If you down a player that was trying to contend for the underwater checkpoint, and the result is him tediously swimming away to safety, then well done! Mission accomplished, now stay at the point and secure it. Don't swim after him frustrated that you didn't get your ego stroke point. You've already done what your team needed for the team to be successful. A reprioritization of the player's personal objectives is all that is needed to embrace and thoroughly enjoy team warfare. It's not about the individual statistics, it's about the team victory. |
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