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8/22/12 3:09:56 PM#81
Originally posted by Treekodar GW1 only had one expansion though. :( Technically the second and third boxes were stand alone games that could be added to the first. Also, they've already said they're doing GW2 differently from GW1 when it comes to selling boxes, they're not going to aim for 6 month windows, and they'll be doing normal expansions, rather than stand alone games. |
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8/22/12 3:38:10 PM#82
Originally posted by Treekodar Thank goodness they'll be easily affordable with all the subscription money we're not having to pay. MMO games would be pretty cool if it weren't for the people. |
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8/22/12 3:43:30 PM#83
Originally posted by Mephster Yeah...I agree I thought it was a good article. Not sure how some think that article shows he's clueless about the game or is a shill for Blizzard. Guy comes out and says he's excited as hell for the game. Nothing wrong with trying to be a bit objective about the game. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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8/22/12 4:01:30 PM#84
Originally posted by Wickedjelly his concerns mostly are on what the core foundations of this game are all about.. now yes me and probably most people had these concerns prior to the BWEs but most all were put to rest by the end of those at least for me. Aside from the endgame concern obviously I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/22/12 4:05:23 PM#85
Originally posted by Aerowyn For you. Not for everyone.
Is a man not entitled to the herp of his derp? |
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8/22/12 4:06:09 PM#86
Originally posted by Ginaz as I said for me I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/22/12 5:02:13 PM#87
Originally posted by Ginaz Your posts in the GW2 forums are becoming increasingly pointless and annoying. Why are you here? no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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8/22/12 5:05:33 PM#88
Originally posted by grimal Well as many of us have already come to the conclusion about, WoW is a different beast than these other MMOs. In order to remain competitive, I don't think they can all assume they're going to march along the same path Blizzard did with subs. It's getting depressing watching companies do this to themselves under some delusion that lightning is going to strike for them too. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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8/22/12 5:29:07 PM#89
Originally posted by grimal Eh, the main reason is that WoW is a polished game. SWTOR could have taken away a couple or more million subs from WoW easy, maybe even half the subs. Why did TOR fail (in this regard)? It wasn't polished. Warhammer? Wasn't polished. AOC? Wasn't polished. Etc, etc, etc. All these companies rush out games that have blatant problems with them and then they do badly. Wow, big surprise there. It has nothing to do with becoming an invincible killing machine in most of the content. Heck, if anything that's detrimental. Think of how much content WoW would have if all the content stayed relevant? But frankly, most of its content is pointless and lame, because you can now solo 40-man raids from Vanilla, etc, etc. Heck, they aren't even great at keeping new content out there, despite the fact they could easily afford to (but that costs monies they rather pocket). So why do they do so well? It's bloody polished. And despite what some may say, it was largely quite polished when it first came out too. Sure, it had its problems, but the interface was sound, mobs moved around rather than just sat still, NPCs would interact with you and say things, etc, etc, etc (and it was less of a timesink than other MMOs when it came out). That's all part of polish and most MMOs just don't have that. WoW Execs can afford to spend as little money on WoW development as possible, not because WoW is super-mega-awesome. Rather, it's good enough, polished, and...it has no viable competition. The latter is a key element to WoW's success. It's never faced valid competition, because all of its competitors have been horribly flawed. That gives it a huge market advantage. GW2 seems pretty polished to me. The DE and Heart systems make the world feel alive. The interface feels responsive. So it is going to do well unless they are hiding some sort of major problem with higher level zones. It isn't like GW2 doesn't have a lot of stuff to do at max level. So people that enjoy the game will stay. They don't have to resort to treadmills and psychological tricks to keep people playing, because they aren't demanding a sub fee. That changes the dynamic of the playerbase a lot. They don't have to convince people to log in every week. It's ok if they take a week or a month off or wait for new content or whatever. It also helps that they aren't trying to compete for the exact same people that really like WoW. That's another problem that has plagued MMOs and emphasized their faults. If a game is doing what WoW does, then it better be really good, otherwise people will go to WoW. GW2 is an themepark MMORPG in a fantasy-tech setting. Beyond that it is quite different from WoW and isn't trying to be WoW. That's an advantage not a disadvantage. |
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8/22/12 5:50:36 PM#90
I figure it will take me a couple of hundred hours of gameplay just to exlore each races zone and then if add in some WvWvW I will get my 60 bucks out of it. Spent 2 hours wandering around Divinities Reach last night and saw maybe 1/4 of it. I see me playing for 4 - 6 months minimum and probably longer
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8/22/12 6:51:20 PM#91
Decent article. I can see where he's coming from with a lot of the social concerns during events and such. That's not really an aspect that would bother me one way or the other, though, so I don't see it as a big deal. The trinity issue was a bit of a shock. A full group of devs and they couldn't beat their own content without him resorting to a healing/support role? I hope that was just a fluke run, or maybe that they hadn't nailed down the difficulty to a proper level. I guess we'll see how it plays out once the playerbase gets the hang of it. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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8/22/12 7:28:34 PM#92
"Will Guild Wars 2 work since it isn't like World of Warcraft?"
Fixed the title for the columnist. It was about his personal concerns when comparing it to WoW so it seemed a little obvious of a read. Most of the points he made I like in GW2 so I can't really relate. Two things though: 1. How is a game where you only run dungeons with guild members less engaging with them than being able to run any part of the game that you've both leveled up to. His reasoning there makes no sense. 2. I would say that in a dungeon situation everyone should be healing others when they can. I'm not sure where he would have to "sit back" and heal people unless he assumed he couldn't do both. Having this dual or even tri role for each person may take some time for people to adjust. Hopefully they don't dumb the content down where people don't have to watch out for those around them. The only point I share is with the bugs. There are usually some in every launch so we'll just have to hope for the best. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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8/22/12 7:31:08 PM#93
Oops. On #1 I meant "more engaging". Aparently my reasoning makes no sense :)
Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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8/22/12 7:34:00 PM#94
Originally posted by Caliburn101
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8/22/12 7:39:52 PM#95
Originally posted by Kakkzooka I may be wrong, but when I played the BWE, I was so excited and wanted to see everything, that i didn't take the time to talk with folks...I wanted to put in as much effort as i could just learning the game. When we relax a bit, you'll see a lot of socialization. |
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8/22/12 7:44:12 PM#96
Originally posted by garretth There's also the fact that is weekend-only events there's a lot less of a chance people will get to know each other. The chances of forming any friendship that lasts is pretty small. |
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8/22/12 7:44:23 PM#97
Originally posted by lifeordinary This confuses me, not saying you're wrong, but this just confuses me becuase of my standpoint with the game. 7 years of PvP in DAoC, I consider myself a PvP'r, not hardcore, but it's the heart of the game for me. GW2 is the first game that i've actually enjoyed PvE in, i've stomached part of woW, most of SW:TOR, parts of Rift and all of Warhammer, but that's all it was, getting by it so I can PvP in big mans land. Don't get me wrong, ima WvW like a mofo, but this is the first game I myself enjoyed PvE in. The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
8/23/12 3:37:52 AM#98
Originally posted by Chingo No I am not. Read it again. I am dealing with two entirely separate points and each is criticised on different grounds. That should be perfectly obvious to anyone reading what I wrote - as is the fact that trying to tie to two together to make a spurious point is ridiculous. In this case - your lack of comprehension does not equate to my lack of clarity, or indeed a hypocritical arguement. So - I will explain once again in case you just have the wrong end of the stick.... Firstly - one cannot judge in-game community interraction from any number of betas - to claim otherwise is patently ridiculous. No-one can say if it is going to be good, bad or indifferent because it cannot be judged from a limited access test where everyone is rushing around to try things out and not pacing themselves in any way. 'Haters', 'fanbois' and everyone in-between - we all need to wait and see. On the entirely seperate point you highlight, I can judge the difficulty of a dungeon run in a beta because I played it and we eventually completed it after an enjoyable struggle. I am not a Dev - neither were the other players presumably (not that it matters of course....) - and we did far, far better than the reviewer reported the Dev's did. Ergo - he cannot judge whether the 'no trinity' model is not working based on their singular failure. The dungeon is clearly 'do-able' and with the no-trinity mode in full effect. I know plenty of others who's direct in-game experience matches my own in this regard. The article is shot through with examples of single instance anecdotes and observations which any secondary school pupil would recognise as unrepresentative in terms of 'sample size'. Marrying such a critically limited exposure to the perceived problems and then making game-wide sweeping predictions with the strongest language possible is terrible journalism and maximises the chances of it being unrepesentative of the truth and therefore entirely misleading. I don't mind criticism when it deals with real issues in a reasonable way - in fact I welcome it. This article however was not in any way an example of that - which is a shame, because two of the points raised were legitimate and warranted being raised by someone with more analytical skill and credibility. |