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8/22/12 10:05:10 AM#21
Got into a agrument with a guildy last night about this.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/22/12 10:06:52 AM#22
I think we need a lot more time post launch to fully test the downed state system and I'm sure Anet will respond to player feedback and make changes as needed.
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8/22/12 10:23:53 AM#23
Originally posted by spector75 Thiiiiiis. The Deep Web is sca-ry. |
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Tridian
Novice Member
Joined: 6/27/07
Oscar Wilde |
8/22/12 10:43:28 AM#24
Nice read. Games looks interesting.
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8/22/12 10:48:26 AM#25
I liked the Raid on the Capricorn map...its more straight forward than the others, but still has strategic terrain/obstacles.
About the downed state, the only thing I really do not like is the automatic zoom in that the camera does. I hate when games change my camera angle or zoom...leave it alone, I cant keep track of enemies with such a close camera.
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8/22/12 10:51:19 AM#26
I wonder if the writer of the article knows how easily the finish move can be interrupted. Which is intended.A finishing move doesn't execute immediately.
And a foe in downed state can be used to your advantage. If done well, you control when he can join to his team again.
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8/22/12 10:56:34 AM#27
Downed state keeps the fight going. Besides, pelting someone whilst sitting on the ground bleeding is epic fun LOL +1
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8/22/12 11:12:49 AM#28
Whew, first one!! I think underwater pvp is gonna break a lot of boundaries, so to speak. I think this industry needs anything that's revolutionary. Worry about it if works later...
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8/22/12 11:13:26 AM#29
oops, just so you know, i meant first post by me
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Reizla
Elite Member
Joined: 12/09/08
MMORPGs are no longer about the mass multi-user anymore *sadly* |
8/22/12 11:54:03 AM#30
I thought the whole underwater thing was just great. Only thing lacking is the lack of drowning...
Demigoth's RPG adventures ~ My blog ASUS M4N72-E |
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8/22/12 12:07:34 PM#31
Down state causes two phases of combat, the initial phase which we all know and has been in mmos for years - and the second which is right when the first player goes down.
It's a unique mechanic which adds a lot of depth and gameplay options especially to pvp. Some classes and buffs actually excel in either the downed state or finishing people off. You can actually make entire support builds around the downed state and be extremely (almost a necessity) in tpvp. As the game evolves and players realize doing dmg in phase one is only half the battle, I think you'll see better reactions to the downed state among the general gaming populace. The best example is the early game in Starcraft 2 - it's annoying, sometimes cheesy, and most players would just rather start off with maxed armies as it would be more 'fun' thematically. But the early game in SC2 is massively important to the meta game as a whole, and like the downed state in GW2, a piece to a larger gameplay puzzle. That said... I'm surprised with how the downed state works in water, that so many capture points are on land. I didn't get to play in the stress test yesterday (work). Currently Playing: GW2 |
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8/22/12 12:15:21 PM#32
I don't personally mind the downed state outside the thief teleport. That one is fairly ridiculous. A poster even started a thread about that and the downed state in general over in the gaming forum. However, maybe they do need to reassess it in PvP because it appears a lot are bothered by it or maybe finetune it is a better way of putting it. There were some good suggestions in that thread. Least I thought so anyways. The water portion most certainly needs revamped at the very least. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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8/22/12 12:58:36 PM#33
I hate the underwatrer downd system for a different reason. I could never seem to escape the water in PvE and would just die in downed state. Maybe in PvP it's easier to do...
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8/22/12 1:38:09 PM#34
You can just dps someone that's downed if you think/know they're proficient at using downed interrupts/ports.
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8/22/12 1:46:55 PM#35
I usually dislike underwater content. But maybe it'll be different in GW2. Seems like they are improving alot of things many people dislike or are tired of, so maybe this is one too! This weekend is going to be madness...
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8/22/12 3:32:03 PM#36
I too have mixed feeling about downed mechanic in PvP, but I love it in PvE, so removing it from PvP won't really mather to me, but I would be furious to see it removed from PvE.
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8/22/12 4:15:21 PM#37
The downed mechanic underwater needs to be fixed, just make it so they can't swim away. Otherwise I'm very okay with downed state on land.
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8/22/12 4:35:12 PM#38
Originally posted by MikeB That's why pretty much every class has a nifty skill that weights the targets and forces it to sink down. It's amazing for those downed state moments.
Then again I'm also biased, because I love the additional layer of strategy that downed state brings to PvP and additional options for support roles. |
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8/22/12 5:16:16 PM#39
MikeB, looks like you suffered from PvP-induced rage and decided to QQ in a column post ^^
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McGamer
Hard Core Member
Joined: 7/24/05
"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda |
8/22/12 5:19:47 PM#40
Let's not forget the Op was a poster boy for SWTOR before launch, so it makes sense. Underwater combat and the downed-state are awesome features SWTOR will never have which is even more awesome.
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