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8/22/12 3:18:33 AM#41
That author is overly dramatizing things in this article. Not very serious. About the endgame : it has never been about what to do at endgame with successful MMOs, but how to do anything, so in most cases : good combat mechanics that makes me want to play again various stuff. And GW2 is precisely delivering on that point. People should stop being delusional about endgame : nobody's gonna magically bring you a fresh new game when you end the game. Because hey, you just ended the game. So it's all about giving you the same content, but with another level of difficulty, just like in any videogame. So in a genre where combat is 90% of your time, you'd better have good, not boring, easily renewable combat mechanics. This is the first game since WoW : TBC where I'm totally fine with imagining myself juicing my lvl 80 time only with fights, may they be old content re-run. All the other recent MMOs (including latest WoW xpacs) where I got fed up with the game, it started with the combat mechanics boring me from a certain point in time. And I could guess that boredom from the first hours of play (because they weren't fresh enough). Here, it's not the case at all, I just want to fight with my Thief for hours and hours. ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
8/22/12 4:35:26 AM#42
If only internet 'journalism' was subject to some sort of editorial rigour.... Perjorative language and the use of absolute statements to deal with what at best amount to informed guesses is very poor. I will deal with each part of the article in order; 1. Will the Community Be Weak? He starts well enough here - making a valid point many people are worried about. He doesn't however point out the rather obvious fact that judging community interraction from a beta - where there are no permanent guilds, targetted resource farming, dedicated dungeon grouping and grouped people who know each other (not to mention dedicated RP'ers running events) is not representative. 2. Can the Endgame Keep Players Happy for More Than a Couple of Months? Claiming that 'innevitable claims of boredom' will occur a month or two after launch after addressing what he thinks endgame will involve in one sentence is as ridiculous as comparing the game to SW:TOR - 'cleared in a matter of days'. The clear implication here is of course that large numbers of players will clear the content in a matter of days and then innevitably complain. He fails to address the WvW PvP, the DE/downscaling content model, nor does he have the slightest sensible thing to say about the dungeons or the scale of challenge in the unseen highest level zones. There is simply no balanced assessment here - it is two assumptions piled on top of the smallest of foundations. This would be inadequate enough in a forum post - never mind an article on a major media site. 3. Will the Lack of a Trinity Actually Work? This one is just amazing. In BWE2, having personally grouped with a 'ragtag group' (as he puts it) and having downed the 'Eater of Ghosts' in that explorable iteration of the Ascalonian Catacombs I was both impressed and pleased at the level of difficulty, the skill and cooperation shown by the group I was with and the innovative ways we managed to deal with things. Having to think about how to make our collective abiities 'fit' over a soution and radically change who did what in each boss encounter was a breath of fresh air. Sorry - all dungeons in all MMOs at first are multiple wipefests if they are well designed. It takes time and effort. This guy clearly likes his challenges dumbed down. Implying that the Dev's he was playing with were 'experts' in PvE and therefore the no-trinity model doesn't work is a the laziest form of tangential reasoning - and entirely invalidates this part of the article. A clear case of garbage in, garbage out. 4. Is There an Infestation of Bugs Waiting to Happen? Way too much 'biblical catastrophe' language used here - he laces this entire section with doomladen 'innevitabilities' without the slightest reasonable justification. Bitterness exploding on a massive scale? Catastrophic backlash? All this based upon the statement - "if the guesting system fails". Having witnessed a single failure of a single feature in a single beta he cries DOOM! This is about as bias as one can get whilst still trying to look neutral (at least to the most undiscerning of audiences at any rate....). 5. Is Combat Interesting Enough? The only WOW which should be indulged in this part of the article is the reaction to having the combat part of GW2 compared to WoW combat.... stating that it is dissapointing compared to TERA and too much like WoW is yet another illustration that this review is backed by little more than a cursory glance at combat footage rather than significant hands on experience. The closest combat I have ever played compared to GW2 is Age of Conan - one of the things Funcom actually did right in that game. The experiences in combat the author talks about here are overwhelmingly at odds with the experiences of countless beta players and reflect the limitations of the reviewer far more than they do the game. I will quote the last paragraph of the article verbatim - as it makes my point for me; "Nothing to Fear but Fear Itself? I have seen less bias critiques by the offices of politicians slagging off their election opponents whilst simultaneously trying to make their candidate seem statesmanlike. I've had my morning cofee and am in a good mood - so I'll review this review with a generous score; 3/10 |
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8/22/12 4:42:19 AM#43
he died alot !!! ???? Mmmm :p i don't die at all with the people i played ( ranger , grd and necro )
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8/22/12 4:45:24 AM#44
Originally posted by Aerowyn So anyone with concerns or criticism "just doesn't get it"? I see.
Is a man not entitled to the herp of his derp? |
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8/22/12 4:49:52 AM#45
Originally posted by Sideras I don't pvp and don't like it in GW2. Having pvp as your "end game" activity isn't my idea of fun.
Is a man not entitled to the herp of his derp? |
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8/22/12 4:50:24 AM#46
Originally posted by Ackbar Unbelievable.
Is a man not entitled to the herp of his derp? |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
8/22/12 4:57:28 AM#47
Originally posted by Ginaz Why don't you read my detailed post - no point accusing critics of the article for 'automated' one-line responses to criticism of the game with a one-liner yourself - thrown in after a detailed response posted just before you. You cannot take exception to short unsupported statements based on the qualifying words 'seems' and 'feeling' with your own one-liner which nevertheless speaks in certainties - it blows any credibility your post has clear out of the water. Labelling the author of the article as the representative voice of 'anyone with concerns or criticism' is deeply misleading - either intentionally or unwittingly. I have seen many posts critical of elements of the game supported by evidence and logically and reasonably argued. These respondents you criticise and negativel label are not addressing them - they are addressing the obvious bias in the article. Read the article, try to take a balanced view and THEN post.... otherwise, ironically, you only demonstrate the same extreme bias you are criticising. |
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8/22/12 5:25:58 AM#48
Originally posted by Caliburn101 What?
Is a man not entitled to the herp of his derp? |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
8/22/12 5:26:12 AM#49
Oh "Hark hark the dogs do bark." A blog writer posts something about GW2 that isn't pure Kool-aide drinking prose and here you all are once again to pile on like a ton of bricks. Haysoos Mirimba! Do you guys ever really listen to yourselves!? "Well in my opinion, that guy's opinion is rubbish, he has to be a complete moron!!" Disagreeing with the guy is fine, but why is it that everytime someone posts some ideas that aren't lock step with yours you rabble immediately decry that the person in question must just be a no talent ass clown with no earthly idea of what he is talking about, as if your petty and mean spirited opinon is somehow more justifiable than their . . . petty and mean spirited opinion? And before someone pipes up with the reply of "Well because he IS a no talent fuckwit", you might want to think back to a couple of months ago when some of you were jizzing all over his article where he outlined why GW2 will be better than SWTOR. You sure seemed like you felt he was of sound mind and body back then, but now he has voiced his O P I N I O N that perhaps GW2 might have some of the same issues every other fucking MMO has had at launch, you people go all Jekyll and Hyde on him. I seriously think that some of you need to get a grip, turn the hysteria down a couple of notches, and remember the old handsaw about opinions, assholes, and the comparableness there of.
Oh and "Rabble rabble rabblle, burn the witch!!! etc." sigh.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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8/22/12 5:33:25 AM#50
Originally posted by Caliburn101 Very well said! But you have to keep in mind that those are his opinions and from his article it tells me one thing. He probably played for five minutes and probably had zero intention of buying the game let alone playing it. Seeing he compares it to WoW makes no sense to me, your going to compare games that are out and seven years old to a game that hasn't even launched yet? This is someone who played WoW as a first mmorpg and thinks that it was WoW that started the genre , I love the article that you wrote to counter his , to me that is a perfect review of the reviewer and you sir should take his job, because this guy apparently doesn't know how to do it. Well done! p.S I cannot wait for GW2 , breath of fresh air for a vet that has been playing MUDS/mmorpg for 18-19 years hell ya! |
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8/22/12 5:45:05 AM#51
Originally posted by Caliburn101 If only "legitimate" journalism did, too. Hopeless Cause, Don Quixote. No source is above being attributed with an agenda. Not any actual agenda, mind you, stirring suspicion is sufficient... Fox News, ABC News, New York Times, Washington Post-- We're having more fun of sneering at their perceived biases than following their actual news. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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Omnifish
Hard Core Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
8/22/12 6:59:35 AM#52
Originally posted by Tardcore
Clearly he's had some sort of mental breakdown since the glorious sermon he wrote about GW2 being better then SWTOR . Why else would he have turned away from the truth and light of ANET?! Now stop writing this dribble because your opinion is rubbish and mine is clearly not rubbish. Right I'm off to bathe in Mike O'Brien's piss, it's good for the skin yo! This looks like a job for....The Riviera Kid! |
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8/22/12 7:00:31 AM#53
Originally posted by Caliburn101 If the article had been filled with praise then you would be touting as an outstanding work. It is an editorial blog about some of the potential weaknesses in GW2's design. I am a GW2 fan, but I am not so blind that I can't see that these are potential issues. There is no right or wrong when it comes to an opinionated blog and even less so when he addresses some valid concerns. Your feeble attempts to dismiss them are laughable at best. |
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8/22/12 7:06:36 AM#54
Originally posted by Syno23 they did it very well for guild wars 1 and they didnt even have a store at first :) dont worry kitten, the milk will be ever so purfect |
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8/22/12 7:09:37 AM#55
Originally posted by Mephster Yes they have. However, as someone else mentioned most of these complaints are about items that Anet has said that they do not want in the game (trinity, gear grind, etc.). I agree with most of the criticism and that is why I won't make GW2 a keeper. I respect ANet for doing something different but look what happened to the other "different" game - TSW. GW2 will make money, a lot of money, but it won't be the next WOW. |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
8/22/12 7:39:39 AM#56
The gamespy article is well written and the 5 concerns are reasonable concerns.
Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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8/22/12 7:43:39 AM#57
Originally posted by Drachasor Yes, but sadly there are many on this forum acting like it's something much much bigger. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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8/22/12 7:45:33 AM#58
The concerns are not unreasonable; on the other hand, if GW2 can't solve those issues, than I would start to think they can't be solved. E.g. people bored at endgame - how can you address that if making the entire game re-playable and scattering new content throughout it doesn't work?
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
8/22/12 7:51:53 AM#59
Originally posted by GamerUntouch Agreed. His misunderstanding of the Trinty or how the role he chose to fill was actually an asset of the current system and not a throwback to the Trinity was one example of that.
Summed up well by Caliburn101 in this post. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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8/22/12 7:53:14 AM#60
Originally posted by Scarlyng 1) How can you include SWTOR in this example when the LFG tool was just recently implemented? Communication has been an issue ever since MMOs have gone mainstream. Developers can throw whatever tools they want, but if the community doesn't want to talk, they are not going to. 2) Agreed, the game (when compared to a SRPG) is comparable price-wise for content. However, they are competing against larger MMOs. I, personally, am not really looking for an MMO to play for only 40-50 hours. I'd rather play one with a much longer sustainability. Subscription cost for me is not an issue. If I want a bargain, hell, I'll pick up a F2P title. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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