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They've created a great hype train they've got that down. They've got PvP down. They've got the story down. They've gotten rid of those stupid boring quests and prelaced them with Dynamic Events which are awesome and meaningful and hearts which when you play with other people, it'll be fun.
What have they done right? |
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8/21/12 7:36:03 PM#2
Originally posted by Syno23 Fixed. |
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8/21/12 7:38:08 PM#3
The game world atmosphere and the sheer size of exploration available to you at launch. Rift is probably the best example of a MMO that launched with to small of a world. Swtor on the other hand launched with what appeared to be massive worlds but turned out to be lifeless card board cut-outs with very little room for exploration. In Swtor you basically had one path to tavel in order ro get from point A to Point B, So lame.
I think GW2 has recaptured alot of the magic people expieranced the first time they played WOW and were just in awe of this "open beautiful world", Of course GW2 has knocked it out of the park when compared to WOW now but they do seem to have recaptured that initial sense of wonder in the player. |
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8/21/12 7:44:24 PM#4
Hmm packaging and presentation are pretty fresh, nothing entirely new in my honest opinion, but it will spark the MMO gamer inside of you that's for sure. |
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8/21/12 7:59:50 PM#5
Uh, you just answered yourself?
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8/21/12 8:00:51 PM#6
Originally posted by GamerUntouch i assume OP wants more examples I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/21/12 8:04:39 PM#7
They made a fun game were other people near you isn't a frustration, like in most mmo's.
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8/21/12 8:05:04 PM#8
Originally posted by thunderC
QFT I am an explorer more than anything and I haven't had these feelings about exploring an MMOG since EQ. Sure WoW was pretty solid for exploration but nothing beat EQ. Massive world were you could spend hours crossing it, never knowing what you might find. I was the first time a game did this in a persistant way. Anarchy Online had really good exploration as well. But GW2 is so explorer friendly I actually just found something in Queensdale I've never found in easily 40 hours spend in the zone. The long crevasse on the very left side of the zone populated with trolls. Got my butt kicked there with my lvl 3 but was still fun! :) Great thing is, I'm absolutely possitive it isn't the only thing I hadn't discovered. In terms of games that disappointed me in terms of exploration, SWTOR is at the top of that list. There are two or three planets with a little exploration but the rest of that game is strait point a-b paths with cardboard scenery. Sure it was painted on nicely but it was still a static scene you could never actually check out. In GW2 when I see an awesome structure in the distance, I can go check it out.. and chances are I can explore it as well! |
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8/21/12 8:06:38 PM#9
Originally posted by wormed Hmm, GW2 hasn't created the hype team, it has been the players. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
8/21/12 8:07:12 PM#10
This is actually huge. Especially in the game's early days. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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8/21/12 8:09:07 PM#11
Originally posted by GamerUntouch lol iwas gonna say the same thing haha he already say it all he just miss the beauty of the open world . |
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8/21/12 8:10:46 PM#12
Originally posted by GeezerGamer Yeah this is probably the 1st mmo in recent year's i didn't get annoyed seeing other player's in pve. And people helping each other is really nice also, see someone that just dropped dead and go rez them. |
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8/21/12 8:12:55 PM#13
Some of my best times have been playing mmorpgs with my two sons. With them working now I can't get very far ahead of them in typical games because it takes the fun out of grouping. What Anet has done right is to allow me the freedom to go out and do whatever I want, and gain levels not having to worry about getting ahead of my sons. With the sidekick system I can play right along side of them and still feel challenged and enjoy their company! Thats just one of many things they have done right! :) Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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8/21/12 8:15:16 PM#14
Originally posted by clumsytoes44 thats because everyone can rez now..... |
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8/21/12 8:22:39 PM#15
Originally posted by Epic1oots Not really. I wouldn't give two shits if someone who I was not grouped with died in another MMO since we're competing for objectives. In fact, I would laugh and keep on keep on. And I would expect them to do the very same. However, in Guild Wars 2, because everyone shares the same goals and the same objectives, and everyone's rewarded for participating as well as objectives scaling in difficulty or strength, I find myself (and I'm sure many others do too) compelled to pick someone up because this person is an asset to completing the dynamic event. The faster I can get them back in the fight, the faster we can complete the dynamic event and sometimes see it progress to it's next stages.
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Originally posted by clumsytoes44 There's a good idea. I hated that in SW:TOR and in other games where people quest together and then steal your kills and loot and you coudn't level up because of it. But in GW2 you can level up faster when there's even more people on. To a certain extent. Hearts still have that disadvantage, but it is replaced by Dynamic Events. |
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8/21/12 9:02:22 PM#17
Originally posted by Serelisk
But see, that's the thing. In another MMO, you wouldn't give two shits if someone you didn't group with died. Though, *some* players did; they went out of their way, risked not completing their objectives and/or getting ganked just so they could help a stranger. I valued that. I also liked that there could be competition as well as cooperation within the same allegiance, it was as if each underlined the other. With GW2 you have no way to go but nice. :)
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8/21/12 9:04:13 PM#18
Intresting PvP Combat. That is all. |
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8/21/12 9:04:31 PM#19
Not really the items you pick up at hearts arent all shown for everyone i may pick up a bomb and my friend see that bomb there still and can pick it up aswell, wont happen everytime like the crafting nodes but it do happen.
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8/21/12 9:23:27 PM#20
Originally posted by clumsytoes44 This is actually a very major point. All of us that have played several mmo's know that feeling you get when you're given a quest to do something, fight your way through mobs for several minutes to get to a location just to find several people standing around waiting their turn to complete the objective. ANet said early that they were creating a cooperative pve gameplay experience and they've done it. In the hours that I've been able to play I've discovered that I've actually wanted other random players around when I'm doing things. It hasn't mattered if it's a DE, a heart quest or just running around attacking mobs in my way, that unspoken temporary partnership in eliminating foes is enjoyable. In addition to that, we won't be seeing the same names as we level with a growing hate ("oh, it's that jerk again"), but with a growing familiarity ("oh, this guy will attack in this manner") so we can essentially play off of these 'strangers' as we would our usual party members. |
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