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http://pc.gamespy.com/pc/guild-wars-2/1225830p1.html
Though my experiences don't line up with those of the author of this article (especially those of combat!), it was a good read. |
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8/21/12 7:17:47 PM#2
I'm concerned how they're going to raise money for expansions, at what quality, what will endgame be like, things that GW2 cannot service to hardcore players.
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8/21/12 7:21:30 PM#3
Seems like the author doesn't understand the design of this game at all.
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8/21/12 7:23:26 PM#4
Cant say I'm too concerned with expansions, they proved in GW 1 they can put out quality product quite fast. Hardcore raiders will probably be very dissapointed with the lack of gear threadmills and other hoops to jump through.
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8/21/12 7:24:27 PM#5
Originally posted by GamerUntouch yea got the same feeling reading that I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/21/12 7:25:54 PM#6
he's not really concerned with all that. he is trying to appear unbiased(he is), but he loves the game a lot. can't be all song and dance. |
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8/21/12 7:38:58 PM#7
Originally posted by Syno23 Eh, how will they raise money for expansions? How is that even a question? Expansions, like the main game, will be B2P...eh, like most MMOs, eh? "Endgame" is dungeons (they all have exploration modes that are tough), going after traits/skills/cosmetics/etc, exploring zones (they remain non-trivial due to scaling), structured PvP, WvWvW, and the big zone bosses. If you want a progression game like WoW or raiding, then GW2 is not the game for you. |
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8/21/12 7:51:18 PM#8
Originally posted by Syno23 And with hardcore players you mean PvE no life raiders. There is WvW and sPvP and we haven't seen endgame PvE yet. There was a time before WoW when people did lots of PvP because before WoW, PvP was actually FUUUUUN, FUUUUUN, F-U-NNNNN. Not grindy, FUNNNNN. |
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8/21/12 7:58:33 PM#9
i know I posted this in a few threads already but really think its a good read on the dev's philosophy on adding content to the game http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/21/12 8:00:25 PM#10
I wonder how much Blizzard paid IGN to write that one sided garbage
----ITS A TRAP!!!---- |
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8/21/12 8:08:07 PM#11
A dose of skepticism with anything touting itself as bigger than life is a healtthy approach. As I've been told early on in life, take everything with a grain of salt. I think this is what the writer was trying to get across. (In other words, don't marry the girl after only dating a few weekends. Give it a month or longer before you slap that ring on her finger). Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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8/21/12 8:09:58 PM#12
Originally posted by Syno23 Probably the same way they raised money for expansions with GW1..... You know there were several successful expansions (or as they called them, campaigns), right? GW1 started with Prophecies, followed by Factions and then NightFall. Then, they followed up with what they actually called 'an expansion', called "Eye of the North". ALL were very successful.
In regards to servicing 'hardcore players'..... I think you, like the author of that article, might not be as familiar with how ANet does things. ANet's concept and implementation of PVP >>>>>>>>> WoW's concept and implementation of pvp
No, the game doesn't include WoW like raids, requiring 10-20-40 people, all following a specific strategy to the letter and measuring success by gearscore. I will concede that when Blizzard designs a treadmill, it is THE end all/be all of treadmills. |
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8/21/12 8:44:59 PM#13
Originally posted by grimal It's just a 60 dollar game. Let's not freak out and act like it's a major commitment. |
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8/21/12 8:48:50 PM#14
I don't know. I played in all the weekend and stress test events, and I think most of those are valid concerns. Lack of trinity, lack of classic endgame, lack of community interaction... Aren't these the things potential players are concerned (or outright complain) most about when it comes to GW2? The one with combat... Well, I think that's the author's "controversy" move. :) Still, I can't help but agree just a little bit. GW2's combat is noticably better than most MMOs, but I'd still have to give it to WOW for response time, fluid movement and overall flow. Still, GW2 combat feels at least a bit different and gives you ample variety within each class. I think that's gonna matter. As for the "infestation of bugs" one, well that seems really forced... I did have weird stuff happening in this test (like being beamed back to half an hour ago), but overall the game looks quite polished. Probably the last game I'd be worried about in this regard.
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8/21/12 8:54:26 PM#15
Valid concerns that most people have expressed already.
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8/21/12 8:55:17 PM#16
Originally posted by solarine Cookie-Cutter Trinity, classic gear-grind endgame, forced community interaction ... aren't those the things potential players have been complaining about for years when it comes to MMOGs? |
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8/21/12 9:01:42 PM#17
Originally posted by Meleagar No those are things the minority in the MMO world have been complaining about. |
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8/21/12 9:03:48 PM#18
These are all valid concerns. I can't understand how so many people dismiss them. I like GW2 as much as the next person, but I too have many of the same concerns and so do many of the people that have posted here and have played beta. So many people claim to know when they have only experienced less than a quarter of the game.
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Jagarid
Advanced Member
Joined: 8/01/09
“Every man takes the limits of his own field of vision for the limits of the world.” |
8/21/12 9:04:06 PM#19
Dude that wrote that has been lurking here and stealing ideas from the forums! Plagiarist. |
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8/21/12 9:11:30 PM#20
Hi. It's the resident biggest apologist on the face this green earth for GW2 again.
Again, I've said this before in other threads, I have to agree with his concern about the community. While the game structure in terms of keeping things moving is great, it does lessen the need to communicate with one another. I very rarely saw anything amounting to casual banter between events. In fact, the quickness with which one can scamper about the world negates the need for problem solving with others. Because grouping isn't necessary, communication isn't a key component to accomplishing goals.
This is my biggest concern about the game. The remainder of the concerns in this article seem like padding. But he hits the nail on the head with his first concerns. This game could use something to slow down the players and encourage conversation. I'm sure that Holiday events will help do that, but there needs to be a mechanic that causes the players to break the ice and gel as a community. Just my two cents. Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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