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8/21/12 10:42:58 AM#161
The only thing GW2 has taken away is the "forced" aspect of socializing structures. The question I ask is this: what social activity are you likely to enjoy more, those you are forced to engage in such as work, or those you volunteer for willingly without any coercion, ,such as getting together with some friends to do stuff? Sure, you **might** be able to enjoy the former, but you're more likely to enjoy the latter. |
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8/21/12 11:37:35 AM#162
Originally posted by Meleagar I don't agree with your analogy. Why play a game if it feels like work and you don't like it? Why play a game where your forced to do things you don't like to, such as grouping? If for certain content it is required to group, but you don't like to group up, then bypass the content. No one is actually forcing you to play. You should of done some research into the game before purchasing if grouping up is not your thing.
Let me put it another way. If you had to be forced to group up before a DE in GW2, would it make the experience feel more like work? ![]() |
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8/21/12 1:46:57 PM#163
Originally posted by immodium
Exactly. Humans are the target audience/player here. Where humans are involved, there is no lack of error and shortcoming. President of The Marvelously Meowhead Fan Club |
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8/21/12 1:51:17 PM#164
Originally posted by immodium ... depends. Am I going to spend an hour every night begging random white mages to join my party so I can actually do something? Sometimes making a group very much so feels like work. :I |
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8/21/12 1:52:36 PM#165
You haven't played guild wars 1 have you. The community in the game is extremely friendly vs other games PVE teams usually work well together and a failure simply means either a revive or a wipe. PVP is fun as well and even if you play badly there is a chance to help out the team.
One of the problems in many other games is that PVE players can get attacked by other players. Without even giving the option to attack unsuspecting people except duels which are prepared beforehand |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
8/21/12 1:55:39 PM#166
SImple put: No. The thing is you didn't really do 'group' tasks. Sure there are events, but many of those are dumbed down barney level so anyone can do them. If there werer dungeons you did, I'd bet $100 that you would be very pissed off at other players if you randomly partied with them to complete some group quest. While the game itself isn't that much harder then games like WoW (sorry, you know its true), the fact dodging is made to play more of a part really adds another element for people to screw up at despite the otherwise simplicity.
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8/21/12 1:55:59 PM#167
Originally posted by just1opinion Yeah I agree. Glad to see the target audience was humans for once. Probably was one of SWTOR's biggest foibles was targeting lemurs. Silly devs... 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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8/21/12 1:56:30 PM#168
Why yes, it is the most civilized and friendly thing you can do by saying 'Hello, friend! Would you like to die today? I have a feeling you would, and I am in such a mood as to oblige you on that.'
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8/21/12 2:34:12 PM#169
Huh. I wouldn't think lemurs could play MMORPG. Or video games in general for that matter. Do lemurs even wear clothes? That doesn't even make sense. ** edit ** Does Madagascar even have the internet? Join the League For Gamers. |
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8/21/12 2:35:29 PM#170
It's certainly not the first to try, but definitely appears so far to be one of the few to suceed.
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8/21/12 2:39:49 PM#171
Originally posted by lizardbones
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8/21/12 3:06:31 PM#172
City of heroes & daoc immediately spring to mind.
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8/21/12 3:30:38 PM#173
Hmm SWG had cantina's and entertainer professions used in a way that craeted a huge amount of socialization and friendships, the entire point of it was for a pleasent gaming environment that didn't involve killing. The game really had something for almost any type of gamer, even down to a neutral faction, that if they chose could lend help to either side.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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8/21/12 3:32:47 PM#174
Originally posted by Distopia somewhat although I played SWG for a long time and mostly people just made a long ass lines waiting for buffs and moved on and went out to do whatever mission they needed the buff for all alone... we did have some nice talks sometimes while waiting in line though I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/21/12 3:34:42 PM#175
In my opinion things like vent have ruined mmo's.
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8/22/12 6:59:05 AM#176
Originally posted by Istavaan half true, they ruined mmoRPGs experience, but they boosted mmos in general
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