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Guild Wars 2

Guild Wars 2 

General Discussion  » Is GW2 the first to encourage a friendly atmosphere?

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176 posts found
  Meleagar

Novice Member

Joined: 6/12/09
Posts: 407

8/21/12 10:42:58 AM#161

It really doesn't change the fact that in most other MMO's you have to actually be sociable to do group content. And in some cases that does lead to friendship.

In GW2 they have taken that away. You do not have to be sociable to do DE's. Is that a good or bad thing, taking away the 'little' sociable aspect to grouping entirely? Will GW2 spawn players that find it unusual in newer games to actually be sociable to form groups for certain content?

We will have to wait and see.

 

The only thing GW2 has taken away is the "forced" aspect of socializing structures.  The question I ask is this: what social activity are you likely to enjoy more, those you are forced to engage in such as work, or those you volunteer for willingly without any coercion, ,such as getting together with some friends to do stuff?

Sure, you **might** be able to enjoy the former, but you're more likely to enjoy the latter.

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1280

8/21/12 11:37:35 AM#162
Originally posted by Meleagar

It really doesn't change the fact that in most other MMO's you have to actually be sociable to do group content. And in some cases that does lead to friendship.

In GW2 they have taken that away. You do not have to be sociable to do DE's. Is that a good or bad thing, taking away the 'little' sociable aspect to grouping entirely? Will GW2 spawn players that find it unusual in newer games to actually be sociable to form groups for certain content?

We will have to wait and see.

 

The only thing GW2 has taken away is the "forced" aspect of socializing structures.  The question I ask is this: what social activity are you likely to enjoy more, those you are forced to engage in such as work, or those you volunteer for willingly without any coercion, ,such as getting together with some friends to do stuff?

Sure, you **might** be able to enjoy the former, but you're more likely to enjoy the latter.

I don't agree with your analogy.

Why play a game if it feels like work and you don't like it? Why play a game where your forced to do things you don't like to, such as grouping?

If for certain content it is required to group, but you don't like to group up, then bypass the content. No one is actually forcing you to play.

You should of done some research into the game before purchasing if grouping up is not your thing.

 

Let me put it another way. If you had to be forced to group up before a DE in GW2, would it make the experience feel more like work?

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4933

8/21/12 1:46:57 PM#163
Originally posted by immodium

Like someone else mentioned, the way the game is designed where grouping isn't required, no kill stealing etc will encourage a friendlier atmosphere.

However you will still get idiots. After all, it is aimed at humans.

 

Exactly.  Humans are the target audience/player here.  Where humans are involved, there is no lack of error and shortcoming.

President of The Marvelously Meowhead Fan Club

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3728

8/21/12 1:51:17 PM#164
Originally posted by immodium

Let me put it another way. If you had to be forced to group up before a DE in GW2, would it make the experience feel more like work?

 ... depends.

Am I going to spend an hour every night begging random white mages to join my party so I can actually do something?

Sometimes making a group very much so feels like work. :I

  freegames

Novice Member

Joined: 12/17/10
Posts: 158

8/21/12 1:52:36 PM#165

You haven't played guild wars 1 have you.

The community in the game is extremely friendly vs other games

PVE teams usually work well together and a failure simply means either a revive or a wipe.

PVP is fun as well and even if you play badly there is a chance to help out the team.

 

One of the problems in many other games is that PVE players can get attacked by other players. Without even giving the option to attack unsuspecting people except duels which are prepared beforehand

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2851

The Critical Hit Pretzel!

8/21/12 1:55:39 PM#166
SImple put: No. The thing is you didn't really do 'group' tasks. Sure there are events, but many of those are dumbed down barney level so anyone can do them. If there werer dungeons you did, I'd bet $100 that you would be very pissed off at other players if you randomly partied with them to complete some group quest. While the game itself isn't that much harder then games like WoW (sorry, you know its true), the fact dodging is made to play more of a part really adds another element for people to screw up at despite the otherwise simplicity.
  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

8/21/12 1:55:59 PM#167
Originally posted by just1opinion
Originally posted by immodium

Like someone else mentioned, the way the game is designed where grouping isn't required, no kill stealing etc will encourage a friendlier atmosphere.

However you will still get idiots. After all, it is aimed at humans.

 

Exactly.  Humans are the target audience/player here.  Where humans are involved, there is no lack of error and shortcoming.

 Yeah I agree. Glad to see the target audience was humans for once. Probably was one of SWTOR's biggest foibles was targeting lemurs. Silly devs...

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  User Deleted
8/21/12 1:56:30 PM#168
Why yes, it is the most civilized and friendly thing you can do by saying 'Hello, friend! Would you like to die today? I have a feeling you would, and I am in such a mood as to oblige you on that.'
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10577

I think with my heart and move with my head.-Kongos

8/21/12 2:34:12 PM#169


Originally posted by Wickedjelly

Originally posted by just1opinion

Originally posted by immodium Like someone else mentioned, the way the game is designed where grouping isn't required, no kill stealing etc will encourage a friendlier atmosphere. However you will still get idiots. After all, it is aimed at humans.
  Exactly.  Humans are the target audience/player here.  Where humans are involved, there is no lack of error and shortcoming.
 Yeah I agree. Glad to see the target audience was humans for once. Probably was one of SWTOR's biggest foibles was targeting lemurs. Silly devs...


Huh. I wouldn't think lemurs could play MMORPG. Or video games in general for that matter. Do lemurs even wear clothes? That doesn't even make sense.

** edit **
Does Madagascar even have the internet?

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  wartyxwt

Novice Member

Joined: 4/17/10
Posts: 181

8/21/12 2:35:29 PM#170
It's certainly not the first to try, but definitely appears so far to be one of the few to suceed.
  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1280

8/21/12 2:39:49 PM#171
Originally posted by lizardbones

 


Originally posted by Wickedjelly

Originally posted by just1opinion

Originally posted by immodium Like someone else mentioned, the way the game is designed where grouping isn't required, no kill stealing etc will encourage a friendlier atmosphere. However you will still get idiots. After all, it is aimed at humans.
  Exactly.  Humans are the target audience/player here.  Where humans are involved, there is no lack of error and shortcoming.
 Yeah I agree. Glad to see the target audience was humans for once. Probably was one of SWTOR's biggest foibles was targeting lemurs. Silly devs...


Huh. I wouldn't think lemurs could play MMORPG. Or video games in general for that matter. Do lemurs even wear clothes? That doesn't even make sense.

** edit **
Does Madagascar even have the internet?

 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

8/21/12 3:06:31 PM#172
City of heroes & daoc immediately spring to mind.
  Distopia

Drifter

Joined: 11/22/05
Posts: 15535

"what a boring life, HATING everything" -Gorilla Biscuits

8/21/12 3:30:38 PM#173
Hmm SWG had cantina's and entertainer professions used in a way that craeted a huge amount of socialization and friendships, the entire point of it was for a pleasent gaming environment that didn't involve killing. The game really had something for almost any type of gamer, even down to a neutral faction, that if they chose could lend help to either side.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

8/21/12 3:32:47 PM#174
Originally posted by Distopia
Hmm SWG had cantina's and entertainer professions used in a way that craeted a huge amount of socialization and friendships, the entire point of it was for a pleasent gaming environemnt that didn't involve killing or viloence at all. The game really had something for almost any type of gamer, even down to a neutral faction, that if they chose could lend help to either side.

somewhat although I played SWG for a long time and mostly people just made a long ass lines waiting for buffs and moved on and went out to do whatever mission they needed the buff for all alone...  we did have some nice talks sometimes while waiting in line though

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

8/21/12 3:34:42 PM#175
In my opinion things like vent have ruined mmo's.
  loulaki

Advanced Member

Joined: 12/20/11
Posts: 810

8/22/12 6:59:05 AM#176
Originally posted by Istavaan
In my opinion things like vent have ruined mmo's.

half true, they ruined mmoRPGs experience, but they boosted mmos in general

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