| 52 posts found | |
|---|---|
|
8/18/12 3:09:44 PM#41
Sorry, but you can't hack real life. The number of bugs are also a giant issue. Kind of hard to shoot back when you can't see cause of artifacts. DayZ isn't a survival sim, it's a deathmatch game because essentially anyone you meet is going to shoot you in the face. If I want to play a deathmatch game, I will find a deathmatch FPS. With DayZ, I expect a true world zombie sim. There are tons of improvements that can be made without it being all "pillow" and "fluffy". I don't expect it to be. I also don't expect every single person who plays to be an A-hole and shoot everyone they meet in the face, which is exactly what happens. I want a simulator that reflects the real world in this situation, and this game does not do that. Improved group gaming mechanics, improved ability to create a homebase of some sort. These will improve the game immensly. There needs to be less deathmatch and more zombie survival sim. |
|
|
8/18/12 4:07:05 PM#42
Originally posted by Freeden Some of the most intense moments are when you're in town for a quick fill up of supplies and you hear a player in the same building as you... Then you choose a way to handle it, talk, run, hide, or guns blazing... It's awesome, and not everyone are killers, but a lot of people are, so either join a clan, play with friends, or just fly solo and avoid other players as much as possible. That risk is what makes the game so special to me, and I guess to a lot of other people too... turning off player killing would destroy the game. |
|
|
8/18/12 4:22:36 PM#43
Originally posted by PieRad Very true. I have only one rule in DayZ, I don't shoot unarmed players unless they try to follow me around. Usually I say hello and be on my way when I see one, but if he has a weapon, then it's all about survival. |
|
|
8/18/12 6:40:27 PM#44
They could just change the title to RaiderZ and be done with it. Initially the starter pistol was ok, then it caused carnage at spawn points so it was removed. Now dedicated raiders (griefers ?) simply hang out in the known spawn areas killing unarmed players with impunity. To top it off most griefers join empty or small servers to stock up on guns & ammo and then switch to a populated server to murder and pillage with abandon. Theres actually nothing realistic about this practice since in real life you cant go to a different world thats unpopulated to stock up on gear then portal to a different world.....
The zombies are no real threat once you know how to sprint and drop into cover. Most non hostile players have no interest in teaming up because the risk is far greater than any possible rewards. |
|
|
8/18/12 9:41:26 PM#45
Eventually, once players learn the game well enough and arm themselves properly, zombies become more of a nuisance than anything else, and the real threat becomes other players. Its not about learning the game well enough to arm, the way we arm quickly is because there are 60+ players in our guild playing 24/7. So when I die, I just ask a buddy to pick me up, and I'm rearmed in less the 10 min. But I think for most its the duping, thats the real problem. My point is, is that if your in a large clan the game is a death match, not much else really to do, aside from flying a heli around and shooting enemy cows and goats. |
|
|
8/18/12 9:48:09 PM#46
Originally posted by Fishmitts This seems true from watching plenty of DayZ streams. I actually prefer sticking in Cherno/Elektro for some epic fights/backstabbings. I've been going north after I get a hatchet+hunting knife+matches everytime, I've made it there about 50% of tries, otherwise I get sniped on the way or scripted into a dancing bunny. |
|
|
8/20/12 3:58:05 AM#47
Looking forward to a proper version of DayZ... I hope he keeps it just as hardcore as it is now but updates to the latest ARMA III engine :)
|
|
|
8/20/12 6:03:35 PM#48
The word 'respawn' put me off. One of the major pulls of DayZ is the permadeath. Now, don't get me wrong, I am in no way, shape or form a permadeath advocate. However, I feel the permadeath in DayZ is well placed, and adds immensely to the survival feel. You do not want to die. If you die, your character is gone and failed to survive. You are given plenty of chances to not die, especially if you're with others. Respawning doesn't sit right with me for this particular game. MMO's played: Ragnarok Online (For years), WoW (for a few weeks only), Guild Wars, Lineage 2, Eve, Allods, Shattered Galaxy, 9 Dragons, City of Heroes, City of Villains, Star Trek Online (Got someone ELSE to pay for it), Champions Online (Someone else paid), Dofus, Dragonica, LOTRO, DDO and more... A LOT more. I've played good AND bad. The bad didn't last long. :P |
|
|
8/21/12 12:20:17 PM#49
Security on the mod is terrible, hacks galore and not just aimbot, radar. Warping, spawning, godmode, etc have all been prevalent. If the stand alone has pb or vac then I'll try it, otherwise it's pointless. |
|
|
8/22/12 8:13:03 PM#50
I agree with the author on him being unsure on exactly how to deal with the issue of other players being kill on sight. On the one hand is that something they should even fix? The game is very open and having that freedom to really act however you want is fun. Plus it adds a level of realism; if there were an actual zombie apocalypse I could see society breaking down and people fighting over a can of beans. On the flip side it's pretty lame to have zero interaction with other players because you get shot at the moment you even find someone. You can play for hours without seeing anyone, only to shoot first or be shot at when you do encounter one. For an online game it feels very anti-social.
Even with the hero system there is no incentive to be a hero. Everyone will eventually turn bandit because as a bandit you can loot other players gear. As a hero you can......what? Get shot at by bandits. People will realize as a bandit there is a potential reward, but as a hero you are just handicapping yourself. Plus it tells players that are still neutral that you are an easy target, because you can get real close and line up your headshot. You will just be prey, pure and simple. |
|
|
11/16/12 2:59:59 AM#51
Originally posted by observer For someone with a handle like "observer", you really aren't very observant. The DayZ standalone isn't the DayZ mod. Yes, it's going to be the same game -essentially-, but the standalone will not be based on and limited by ARMA2, unlike the mod. Sure, the standalone will have bugs to sort out in alpha/beta, but that's what all games go through. A mod is very limited by the game it's modding. A standalone gives Rocket far greater freedom to do things the way he'd have liked to the first time, but was hampered by Arma2's limitations. A mod can only do so much. When you make a mod for a game, you don't have access to the game engine, which is where the power to create really lies. Rocket now has full access and should be able to improve many of the clunky, buggy aspects of the DayZ mod, thus releasing a much smoother and far more polished product. And he has the support of Bohemia Interactive to help him do it.
|
|
|
11/29/12 4:11:41 PM#52
When is the standalone coming out? It was "suppose" to drop at the end of this year and that def isn't happening..
|
|