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8/21/12 10:00:33 AM#41
Originally posted by Feridlyin There is always someone who gets hit by the mob, someone who takes damage. But that alone doesn't make him a tank. The keyword here isn't roles, it's dedicated roles. Everyone will tank a mob at some point, but you will never, no matter the profession or spec, play exclusively as a tank.
The OPs post shows a core problem of GW2 though. You can't just point people to a video and say 'look for yourself', because when they don't know what they are looking for, they aren't going to see how GW2 actually works, but instead squeeze it into the framework of MMOs they already have. |
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8/21/12 10:01:31 AM#42
Originally posted by zero462usa
So are you saying that you cant gather anything about any game unless you are in the beta? |
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8/21/12 10:03:17 AM#43
Originally posted by Feridlyin constant attacks on me.. getting pretty old now... either way onto your topic on tanks game has no "hate/threat" mechanic per say and has no taunt mechanic so not really sure how you can say it has traditional tanking in anyway. Video shows the guardian standing in front of a single mob for a couple seconds at one point now what if 5 adds came in how is he going to tank then? Also if you actually look at my post history my first 1000 or so posts hardly had any posts about GW2 I didn't start talking about the game much till I actually got to play the game after BWE1. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/21/12 10:11:17 AM#44
Originally posted by Kuinn I would agree that I watched Bill's and RipperX's streams and that immediately caused me to buy the pre-purchase, but... the beta play and watching the threads are completely two different experiences. The streams were enticing, the beta is addictive like nothing else. |
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8/21/12 10:12:33 AM#45
Originally posted by Feridlyin the only thing that is happening here is you are bashing a well respected forum poster who spends a lot of time providing and organising resources for people and pointing them in the right direction. on topic, well since you can spec toughness and kit yourself out damage reducing weapons and utility skills then you can reduce damage. Unfortunately that boss mob or his adds or any of the trash do not care one bit about you in comparison to everyone else. They will be quite happy to run past the heavily defensive guy and start smashing on a damage spec'd elementalist. If you want to fill a tank role you have to physically get in the way of projectiles and mobs and force them away from your opponents, keep them crippled and intercept their attacks. The reason why GW2 is different is that I can do that on my thief by specing in a blind/venoms build with some acrobatics thrown in to keep me alive. Instead of using a guardian in the way described I can blind the boss preventing him from hitting regularly and keep him chilled and in other states to prevent him damaging my opponents. One thing you can not do is stand there and hit on a boss and expect him to just hit you back and ignore everyone else. |
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8/21/12 10:13:18 AM#46
Originally posted by Feridlyin spent a good amount of time talking very highly of TSW so try again I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/21/12 10:21:15 AM#47
Originally posted by Feridlyin You say that like you've played it, which you clearly haven't. You couldn't be more wrong. No one's tanking/supporting in an event, and no one CAN tank in a dungeon. Everything hits too hard, even if you're a Guardian traited with tons of defense and heals, you can't tank. You can barely 'tank' normal mobs, let alone things inside dungeons all of which are minimum Champion level. So, no, there's not "still" people doing all those things anyway, and blatantly assuming that despite all the evidence to the contrary is insulting yourself. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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8/21/12 10:22:01 AM#48
Originally posted by Feridlyin There will be content patches and non-paid expansions. Actually the live team is going to add Dynamic Events or tweak existing ones all the time. How are you bringing the expectations down by stating there is a tank/healer in the game while there isn't one is beyond me. Block the trolls, don't answer them, so we can remove the garbage from these forums |
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8/21/12 10:22:36 AM#49
Originally posted by Feridlyin except that we've played the game. we know that it's good. for my part, playing it brought up my hype/expectations and that was just the first bwe. |
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8/21/12 10:22:58 AM#50
Originally posted by Feridlyin still think TSW is a great game but Funcom made some huge mistakes which I talked about in my posts prior to launch while playing in closed beta and complaints I made during the beta which in turn I feel has greatly affected how well the game was recieved. GW2 has some issues but far from what is holding TSW back and the game is designed for a much bigger mass of people. GW2 is going to do just fine. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/21/12 10:24:32 AM#51
Originally posted by Feridlyin They've officially stated there will be both free and paid content added to the game. So, not only have you not played the game, you haven't been keeping up with the information on it either. Good to know. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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8/21/12 10:24:45 AM#52
snip And we all played the betas of those games too. The first portion of the game is always the best tuned / tested, because everyone has to start there. It's the later zones that will make or break gw2, and we haven't seen / played those yet. |
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8/21/12 10:26:05 AM#53
Originally posted by gaeanprayer Specifically Anet has stated that expansions will be every year'ish at a time. They felt that every 6 months in GW1 was too fast. |
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8/21/12 10:26:12 AM#54
Originally posted by Feridlyin Well, try smarter, because attacking a great forum member and misrepresenting the game are not good ways to bring down expectations a notch. It's a good way to get people upset with you, however. Congrats on that.
Yes, if there's one mob, then potentially one guy could stand in front of it and take a lot of hits. That's pretty stupid however, as you should be avoiding hits as much as you can. Additionally, this completely falls apart if other melee are there or if there is more than one mob. Most of the time, there's more than one and you'll have other melee. It also falls apart if the meager healing others provide can't keep up with the damage. And it is less than ideal since it cuts down on the amount of damage the group is doing. Best to learn sensible defensive skills and strategies rather than trying to force a square peg into a round hole. |
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8/21/12 10:28:25 AM#55
I seriously love it when people talk out of their ass and haven't even played the game yet.... amazing to me actually.
There's no threat, no taunts, and even a Warrior/Guardian will get absolutely man-handled if you try to "tank" in the traditional sense (read carefully... stand still to "absorb aggro" while someone else heals them). Do you know how well that's going to work? I can tell you - you will wipe... then piss and moan the group sucks.
In other news - Im going to go to the first mechanic forum I find on google and explain to them how to rebuild an engine. I mean, I've never been a mechanic a day in my life but I drive cars - so obviously I'm an expert.
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8/21/12 10:29:34 AM#56
Originally posted by Feridlyin We have probably all played beta's from TSW, SWTOR, Tera recently. the big difference when playing the GW2 beta was that the beta experience and quality was far superior to those in comparative titles mentioned above and the biggest draw, that the game isn't so damn linear which is a huge issue with every theme park since WoW. |
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8/21/12 10:30:30 AM#57
Originally posted by moosecatlol Not all classes do the same role equal. Guardian is one class that can take a beating and keep asking for more. There may not be a taunt but when the Guardian in the team does get aggro they shin for 30 -120 seconds. In battle thats a long time. Sure there is no set healer/tank/dps class but each class does something really well and in that way the trinity is not dead. Its packaged differently but its here. Nothing wrong with that because IMO its done really well and very uniqe for a MMO. Make fun of GW2 for having the trinity or stand fast yelling there isnt one. It make no difference. The game is fun!!! and far from a copy paste of WoW like most MMOs that have come out over the past few years. Get ready for a different game, GW2 is it! |
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latinkuro
Apprentice Member
Joined: 8/04/11
I do not know, is the beginning of knowledge, wisdom and understanding. |
8/21/12 10:33:25 AM#58
Originally posted by Feridlyin [mod edit]
About the video: he is barely getting hit at all because even though he is at melee range he is not the one managing the boss, if you had played the game even once you'd notice that as well, the 4 other players are the ones managing the encounters (as in switching roles and rotating around) he is basically just along for the ride this is story mode after all. Plus these guys are from the QA team @Anet I'd love to see him do that badly and still survive if he was running with random players. |
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8/21/12 10:34:22 AM#59
[mod edit][mod edit] I prefer to think big and get rewarded for doing so rather than to think small and get nothing at all. It's my money and I can do with it as I choose. You want to sink a game before it even begins, all the power to you, that's $60 well spent, I guess.
Remember this, it is you who bought the game. It is you who play the game. It is you who leaves the game. No where in there was there a developer prodding you with a pitchfork.
You want a holy trinity, by all means, go for it. Turn this game into something YOU are familiar with. Change is only good if you are willing to embrace it. But not everyone likes change, which is why they always go back to their tried and true game... the one that they've memorized like the back of their hand... the one that doesn't even require even the remotest of real effort... the one they keep leaving looking for something new. Funny how people are, wanting change but unwilling to change. |
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8/21/12 10:39:29 AM#60
Originally posted by Kyus_HoB I can't speak for TERA because I never played it but the linear nature of SWTOR and TSW are the biggest drawbacks of those games. In all fairness though, I actually found SWTOR and TSW to be good games. They just don't have a ton of tong term appeal to them. With the way this game is designed it appears it may not have the same issue. Between the explorable mode dungeons, scalable content,etc. it seems to have a lot more potential lasting appeal for players. Not having a sub goes a long way too. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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