| 96 posts found | |
|---|---|
|
8/20/12 11:51:06 PM#81
I have a question and its totally serious. Are you on Arenanets payroll? This has to go beyond just an infactuation with a computer game. Everyone here likes MMO's but there needs to be balance.
|
|
|
8/20/12 11:52:43 PM#82
Originally posted by snapfusion Huh? |
|
|
8/20/12 11:52:45 PM#83
I've read this and versions of this since MMO's began.."Dynamic world" "monsters react to players"...etc. Its the ultimate goal..a world that reacts in a real way to the players actions. Problem is they hype this type of thing to the point that when you actually get in game its lackluster or totally foreign to their claims. I'd really like to believe it will be as dynamic as they claim..but going by the reality of what can be done today the "dynamic world" will not be as dynamic as they tell you.
|
|
|
8/20/12 11:54:15 PM#84
Originally posted by snapfusion
Don't hate on the guy for being passionate about the game. He's eagerly awaiting the release and the game and fills his spare time with trying to promote discussion about the game in a discussion forum about said game. I'm sure he would rather be playing the game, but for now this will have to do. |
|
|
8/21/12 12:18:02 AM#85
Originally posted by helthros It's generally not used in the same context you use it in regards to gw2, does the world feel inhabited is the question or does it feel like a static lifeless back drop for the game mechanics *cough* swtor *cough* EVE is quite bad in this regard but.. then it's also depecting space so it's accurate :P but even stations feel rather lifeless perhaps with the walking around in them that will get a boost. |
|
|
8/21/12 12:59:23 AM#86
Originally posted by Aerowyn I'm not counting the game out by any measure, like say I find a decent community to hang out with, that alone can bring some immersion. It is a big step toward making a game feel less game-like. I guess the best way to descibe how I feel playing what I have of GW2, it feels like I'm playing within a whimsical fantasy cartoon/anime. Which is a good thing for me, it's similar to the feeling I had playing TOR ( which felt like a Star Wars cartoon to me). The thing that puts GW2 above that is that it has something other than that going for it, good explorability, and in comparison great PVP. EDIT- What i mean by cartoon is the vibe, I'm not saying it's kiddy... For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
8/21/12 1:14:06 AM#87
Originally posted by snapfusion If they are they're a lucky soul if this is their job, but come on now, postive thread=employee. Considering that, do you work for a competitor?
Was my question equally asinine enough? For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
8/21/12 1:52:40 AM#88
Originally posted by helthros Great points, but the truth is many people don't actually want a "living breathing world" only the illusion of one. The strength of sandboxes like EVE is real actions = real consequences, but the drawback (that another poster mentioned) is just like reality, oftentimes nothing interesting or exciting is happening. Also, many people (especially PvE-focused players from a themepark background) don't want their bodies looted, their armor stolen, their mounts killed, or "strip mall castles" appearing on the top of every hill in the game. GW2 is a huge step forward (NOT end-all be-all) in "creating the illusion" as there are things happening all around almost all the time for players to jump in and interact with. There's a lot of potential and room for growth and improvement in the model GW2 is starting and I hope to see that happen whether it is in GW2 or other games (preferably both spanning multiple genres/game styles).
|
|
|
8/21/12 2:18:48 AM#89
This truthfully reminds me of real time strategy games, I think most know the ones I mean. Except instead of micromanaging a entire army, you are now one of the individual units down on the field. I mean anyone who played Age of Empires way back in the nineties can see the similarity here. They have simply adapted it to an MMORPG. Nothing wrong with that, I loved those games. But since there is no end point it kind of means every battle will be meaningless, in that the conflict never ends. However it will seem meaningful to those who are presently in the world. And that I think is the whole point. It is not a living world but it certainly helps the illusion for sure. Some people just can't get past the fact that is is still an illusion, unfortunately. |
|
|
8/21/12 2:51:51 AM#90
Originally posted by Distopia You said before, that gw2 have ps to go against swtor, however actually in 2008(before swtor was even known) ArenaNet talk about personal story. Second the cinematic for the ps, is not because of money. It because that is there art style. It how they do it for everything in the game. Which I personal love, I can focus on whats going on better. Plus I did 5 different story lines, and I will agree some are not as good as others. I like the charr one I did, and the sylvari. Both was my two fav, but the human one was a bit dull to me. The norn, and other charr one i did was okay but not the best. My guess is depending on what type of things you like, some of the ps lines will bore you and others will be fun to you. |
|
|
8/21/12 2:53:58 AM#91
Originally posted by Mothanos Exactly.
Is GW2 a living breathing dynamic world? No but it sure is damn close. |
|
|
8/21/12 3:54:27 AM#92
There seem to be three camps of people who don't "get" DE's, and i think that from their perspective they have a point. You won't convince them, and they don't need convincing. They need either a game more specifically catered for them, or find something else in GW2 to enjoy.
-pure sandboxers: Any goal created by the dev has no place in a game, it should be player driven only. De's are Dev created, so fall into the same category as quests -players who like to be told what to do: there are plenty of players who enjoy running from ! to ? and back again. without this, they'll feel somewhat lost and are unsure if they are progressing correctly. Basically the complete oposite of sandboxers. DE's will be slightly confusing, as they will not know what to do or when to do it. -pure PvPers: PvE, however dressed up, is no more than a way to get geared and leveled up. DE's might just be obstacles and the fact that they're not always "up" could well be seen as a hindrance. Taking it further, DE's, by there cooperative nature, could even be seen as a reason for not having open world PvP
You can keep repeating the beauty of DE's to these groups of people, but they will never understand, as it doesn't fit with their preferred playstyle. While DE's are amazing to a lot of people, they are not to all. It would be nice though, if posters recognize in what group they fall and when they do comment on DE's, add in their comment from which perspective they are looking at DE's. Maybe then GW2 fans will understand why they don't like DE's, and those who are on the fence will be better informed as to see to which type of players each feature of GW2 caters best |
|
Originally posted by snapfusion this whole thread litteraly took me 5 mintutes to put together so not sure what your issue is I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
Originally posted by Zylaxx agreed obviously there is a limit to what they are trying to do in creating the perception of a living world and making everything have permanent effects. Like i posted earlier its the balance they had to come to, to allow as many people to enjoy the content as possible and yet still give that feeling of a living world. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
8/21/12 9:10:11 AM#95
If he/she wanted to promote discussion, then he would post something more balanced or even bad about GW2, not all this "the Devs have said..." BS like AmazingAvery did close to the release of Age of Conan. The devs want to sell you a game, never forget it. ;) |
|
Originally posted by Herodes which is why i added in the videos of actual players not devs' then asked for people who dislike the DE's to discuss why I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|