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8/20/12 4:25:38 PM#121
Originally posted by immodium I don't feel that they are catering to anyone in particular. They are providing every type of player with the tools for them to enjoy the game as they see fit, be it through constant socialization or silent hermitude. They did the unspeakable - they stopped forcing people to conform to some rigid definition of how you should play and let it be up to the player. If people want to be socialable they have the means to do it. If they don't want to talk, they have the means to do it. No one is excluded, everyone wins. Well that isn't true. If someone is the type that likes to force others to play the way they want, they might have some concerns. But I don't think they are the target audience of GW2. How can you ever have a genuinely friendly atmosphere when so many people are only being friendly because the game forces them to to experience the game? Friendliness has to be a choice, not a mandate. Waiting for: A skill-based MMO with Freedom and Consequence. |
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8/20/12 4:30:18 PM#122
Originally posted by Stx11 Wow, ok. I have gone far enough in this OT digression. First, I responded to OP's grandiose question. I provided my reasons. You chimed in, basically calling me a hater because of my voiced irritation at the arrogance of the title of the post itself. I've gone enough back and forth with you. I did my bit. You keep trying to drag this on and on but I am not going to do it. I've posted my reasons for my thoughts. If you want to label me a "hater" or "bitter" b/c I am determined to hold out judgement on GW2 until I, myself, have played longer than a few BWE events, fine. Just like I don't call a movie great based on trailers alone, I don't consider a few weekends of play the entire game.
If you want to start a new thread outlining your reasons why GW2 does what it does leaps and bounds beyond others, go ahead. Maybe I'll respond, maybe not. But this is not the thread to do it in. P.S. OP - Sorry for the OT posts. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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8/20/12 4:38:29 PM#123
Originally posted by Grunties I don't feel that they are catering to anyone in particular. They are providing every type of player with the tools for them to enjoy the game as they see fit, be it through constant socialization or silent hermitude. They did the unspeakable - they stopped forcing people to conform to some rigid definition of how you should play and let it be up to the player. So in conclusion GW2 is being no more sociable than any other MMO? :) ![]() |
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8/20/12 4:51:22 PM#124
Originally posted by immodium In conclusion the game leaves it in the hands of the players to decide it. It does not dictate it for anyone. But that doesn't mean its cooperation friendly designs dont encourage it. My personal experience is that more players have chosen to be friendly than not, if the sheer number of players going out of their way to rez me is any indication. And because no one is forced to do it like other games have, I feel its more genuine. Which makes it more valuable socially than other MMO's. Waiting for: A skill-based MMO with Freedom and Consequence. |
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Xirik
Hard Core Member
Joined: 6/13/06
What is a man? A miserable little pile of secrets and lies! |
8/20/12 4:52:23 PM#125
Originally posted by immodium FXI-XIV CoH, WoW pre dungeon finder. EVE, Don't be so down cause GW2 isn't the best "Social game" It has other good features that make of for it. (we will see if that holds true in a year anyway.
"You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach |
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8/21/12 4:16:39 AM#126
Originally posted by BadSpock well in PvE it was kinda like that, but in WvW it was totally different ..!
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8/21/12 7:55:07 AM#127
I actually wasted my time reviving people ... /Shivers |
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8/21/12 7:58:30 AM#128
Being sociable requires at least two parties interacting with one another. If one, or more, players are not interacting then YOU can make the effort to initiate the conversation. I see all the time these posts about how "unsociable" a game is. With the realative anonymoty of the internet one should have very little anxiety over conversing with others. It works. I have had very few issues interacting with other players, especially with initiating. It is also a good way of finding out who the RP'ers are that take things way to seriously as well! j/k, but no not really... Cheers! Currenlty playing Neverwinter Online |
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8/21/12 7:59:14 AM#129
I dunno of any other that's done this either. The thing is this, why did the other mmo devs decide that pve should be a competition for resources when they had pleanty of room for it in pvp? (leaving out the consideration of all the clones out there) I love this. Was telling my husband about this today while playing LOTRO with him. don't have to worry about accidently killing someone elses mob anymore or taking the ore they were about to get or killing the named quest mob they needed before they got there. It's awesome. |
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8/21/12 8:01:54 AM#130
Originally posted by vmoped OP wasn't talking about sociable, he said FRIENDLY which means people aren't in competition for every single thing in pve anymore so it makes for a better play experience. |
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8/21/12 8:09:27 AM#131
Originally posted by itgrowls I know mate. I was referring to later posts in the topic where alot of posts revolve around people not being sociable, a bit off track I suppose. I honestly find the game as friendly as most mmo's I have played. I suppose it can be a mindset, or maybe due to my habit of typically playing on rp servers.... Cheers! Currenlty playing Neverwinter Online |
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8/21/12 8:09:56 AM#132
Originally posted by Xirik the node competition in WOW or mob tagging was never social EQNext press http://EQ3Wire.com EQ2: Freeport server |
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8/21/12 8:10:37 AM#133
Originally posted by Kniknax Without even reading even further in this thread i had to wonder the red marked bit of the OP here. imho you MUST be a wow player right? why? well imho its not the tank his fault his gear aint good enough (dungeons have lvl req, not gear req.....the wow community invented this gear req AKA gearscore). This is why even thinking that this player is wrong is wrong from your part imo. If games want people to not being able to do high end content then they should check your gear when you want to Q for a dungeon. The game is designed that way but people like you just cant handle a fiew wipes imo, you want to always win.....there is a surprise waiting for you in the real world m8. imho its the playes that need be more social and not the game forcing you to be m8 My 2 copperz
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8/21/12 8:17:44 AM#134
Originally posted by Xiaoki It does when you play it, but not always when you post about it later on a forum. GW2 is not the first game encouraging this either, but it is the first game encouraging it in a long time. As I see it is the need or greed feature the real troublemaker in MMOs together with the fact that questing have gone from a group activety to a solothing. Kill stealing were rarer whan people quested in group (even though it was from uncommon). There have also been a lot more focus on you than in early MMOs that was focused on your group to a larger degree. The games more or less rewards you for ninja looting today, GW2 doesnt. |
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8/21/12 8:17:58 AM#135
Originally posted by oubers Ive seen wow tanks in dps gear - and not defensive gear this goes beyond issues of undergeared
or worse, a druid healer using feral gear and having a crappy power pool because of it EQNext press http://EQ3Wire.com EQ2: Freeport server |
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8/21/12 8:25:34 AM#136
Get Your Arenanet Cake and Eat it To If GW2 is successful in attracting large numbers of players after release who have no previous experience with GW, I am sure many of these new players will be bowled over by the friendly and helpful community responses when they question why there is no trinity, or why there is no dungeon finder, or simply questions any game design factor which they enjoyed in other games but do not find in GW2. A very remarkable community indeed! GW2, after 5 years of hype, turns out to be just another Asian end game cash shop grinder. Now that sales have dropped off, F2P can't be far off. |
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8/21/12 8:27:02 AM#137
Originally posted by lovefist I didn't see a lot of chat cuz I wasn't looking at the chat box. I was immersed in the world on my screen. Maybe after a couple of months I'll pay more attention to the chat box. But I agree with the O.P., and I'm very interested in what the community will be like in a game that takes most of the interpersonal conflict mechanisms out of the system and replaces them with cooperative mechanisms. |
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8/21/12 8:41:45 AM#138
Guild Wars 2 isn't a magic pill. Trade chat heroes will still be trade chat heroes; trolls will be trolls. It has nothing to do with the accessibility of the game or the design decisions made by the developers. It has everything to do with the attitude of the players that choose to use the chat and the sensitivity of the other players.
Accessibility has no effect: World of Warcraft has a barrier to entry and has annoying trade chat. Dungeons and Dragons Online has a low barrier to entry and its zone chats are tame.
Design decisions have no effect: DDO is an inward-focused, instance-heavy MMO played alone or in small teams and still manages to have a relatively friendly community. EVE Online is a sandbox game that represents a rogue's gallery of scammers.
Instead, the community will be defined by one thing: the sensitivity of the responders.
If someone in the zone chat points out a flaw of GW2 and people rise up getting mad and start tapping away with their own snide comments to reinforce their like of the game (groupthink / circlejerk, a problem that exists on these forums right here), you can bet that people will constantly instigate the playerbase. Once you show that you are vulnerable to getting mad over a video game, the trolls will pose as critical gamers and get you riled up.
If you want a drama-free zone chat, every single GW2 player must learn how to politely respond to critical gamers (and have an open mind when considering their claims) and ignore trolls. However, if 99% of people on MMORPG.com can't ignore trolls and the GW2 subforum is a clique that blasts anyone for pointing out a potential problem with the game, how do you expect that Guru community to? |
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8/21/12 8:58:38 AM#139
Originally posted by Ban_Khaeros Can you point out a SINGLE post by a "critical" gamer, pointing out a potential problem that was actually "blasted" by anyone? Block the trolls, don't answer them, so we can remove the garbage from these forums |
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8/21/12 9:03:11 AM#140
i dont know about this but can eveybody revive other players ? is it automatic action also ? like if you go close enough to someones body then your characters revives him automatically ? if not then it will be ultimate weapon and i can see lots of crying coming when someone doesnt revive you and it must be made automatic also.
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