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8/20/12 12:52:50 PM#41
Absolutely not. These "is GW2 the first to do this" threads are grasping at straws and really adding to the over-hype nonsense.
Some examples to backup my claim of NO: 1) UO removed open PK to make the environment less hostile 2) Later MMOs removed ability to kill steal, thus less hostile environments. 3) Vanguard encourage people to Harvest together as it would produce items for all parties. 4) WAR introduced PGs to give a community type quest system 5) SWG relied a lot on community-driven events such as elections, towns building, etc. 6) SWTOR rewarded groups via social points. 7) There are other MMOs that actually increase the EXP given by the larger the group size.
So, a resounding NO. Also, remember, whatever community you experienced was during BETA and most MMOs at beta have awesome communites. Usually at launch it nosedives.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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8/20/12 12:54:20 PM#42
Originally posted by Praetalus Just a thought, but people do play differently in a BWE than they do when the game is live. I had little interest in joining a guild or grouping with others during my limited weekend playtime so I could focus on completing the goals I'd set for myself (like testing Professions, or gathering to test out crafting). But when the game is "live" and I'm playing on a Server I plan to be my long-term home with people I hope to be my long-term community my goals change as will how I react to group invites. |
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8/20/12 12:54:54 PM#43
Originally posted by immodium |
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8/20/12 12:55:33 PM#44
Originally posted by everland The guy isn't even insulting you. If anything he's picking a fight with the game, not you. :) ![]() |
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Jagarid
Advanced Member
Joined: 8/01/09
“Every man takes the limits of his own field of vision for the limits of the world.” |
8/20/12 12:57:07 PM#45
Originally posted by immodium You know, I have been playing MMOs for a really, really, really long time....and I never thought about it that way. You actually make valid points. I honestly have always refused the invites because, as I said above, I considered them as "rude"... but looking at it from your perspective, perhaps that is not always the case. You have successfully convinced me to consider each blind invite individually rather than refusing them out-of-hand for rudeness. Congrats, it isn't easy to convince this old dog to see things differently, and you just did. |
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8/20/12 12:57:40 PM#46
During one of the earlier beta's, I actually had a case where I saw someone fighting in one of the starter areas (outside Divinity Reach). I decided to join in as it was part of an event. She said "go find your own things to kill". I said, b%$#h, you are in the wrong game then lol.
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8/20/12 12:59:18 PM#47
Originally posted by Nephaerius To answer the OP question,nope GW2 is not the first MMO to encourage a freiendly atmosphere,you can find this as far back in games like eq. Secondly, RaiderZ has not taken some of GW2 mechanics,more like GW2 has taken some of RaideZ mechanics,after all RaiderZ has been in development longer than GW2. Work began on GW2 in 2007 RaiderZ 2006 Now,i like GW2 as much as the next person but i also think RaiderZ is very good as well,to be honest the combat is right up their with GW2 imo,especially the class system. Some GW2 fans need to stop getting carried away.Yes, GW2 is a fab game but all these "is gw2 the first" threads our over the top. |
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Jagarid
Advanced Member
Joined: 8/01/09
“Every man takes the limits of his own field of vision for the limits of the world.” |
8/20/12 1:00:00 PM#48
Originally posted by keithian I expect we will see a lot of this come the 28th when people who have not already played the game get into it. It's a paradigm shift and many players are not going to be aware of it. They will learn, eventually. |
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8/20/12 1:03:49 PM#49
Originally posted by grimal I agree with the red part. As to the OP's idea: I appreciate that GW is getting rid of certain elements of the game which may harm the peace and balance in the community. I believe that it may seem to be a valid reason for the community to be friendly. However, I would not be too optimistic since you are still bound with a random sample of people playing on your realm. Intolerant people will still be intolerant, rude people will still be rude and well...a**holes will still be... Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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8/20/12 1:04:14 PM#50
Originally posted by Jagarid Ah... I didn't even know about the XP sharing! Still, a pretty lame thing for that guy to get all unglued about. Imagine Buffy getting in Willow's grill for going after the same vamp... They should change that, then. Everybody should get full XP so long as they contribute X amount of damage or player healing/buffing. For it to be "exploitable", it really depends on how much mob XP factors into your overall advancement. I don't recall it being much in TSW. |
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8/20/12 1:05:00 PM#51
Originally posted by Jagarid I sure hope so. I never understand why people would prefer to be left alone in a game that encourages being social. |
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8/20/12 1:05:25 PM#52
Originally posted by Kniknax
You have not been into the arse-hole dungeon, have you? This is the WvWvW dungeon located underneath the Eternal Battlegrounds. Besides being able to stop the other servers from progression by deploying annoying traps that can stop and even kill them. Well, you can you said traps against your allies as well. This means that essentially you can kill other people on your server.
Many times during BWE#3, I killed dozens of people on my server as well as people from other servers just by setting the traps on them as they ran through specific areas. I also had this done to me over and over again by allies and enemies alike. Worse yet is when an enemy "acts" like an ally allowing you to get to a certain point, only to use a knockback to throw you off a cliff and kill you by way of fall damage.
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8/20/12 1:06:24 PM#53
Originally posted by grimal Hmm... It is unquestionably true that GW2 is far from the first game to implement features to encourage a good community, but it can be argued that it has never been done better, more thoroughly, or as holistically as it is being done in GW2. Does it truly bother you that GW2 happens to be a well-designed game with a lot of mechanics and features implemented to facilitate certain types of emergent gameplay? It's fine if you don't like the game, or their choices, but why so much hate towards people who appreciate them? |
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8/20/12 1:06:36 PM#54
Originally posted by Stx11 I agree with you here. Most people seemed to just be rushing around and like I said, it was my first, but there had been many before, so I'm sure that a lot of people had done the stuff before. I am a bit of a social butterfly when I play these games. I love to talk, love to group and play with others... else, I'd just play something like Skyrim..lol.
Overall, I did have a shitton of fun in beta, even alone and can't wait to log in this weekend. Like you said, I'm sure once it's live and all the new folks are in, I'll have no issues grouping and talking it up! |
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RainBringer
Novice Member
Joined: 4/04/11
Airstrikes - verb: to campaign against hikes in rocket and/or missile fuel prices. |
8/20/12 1:06:42 PM#55
Originally posted by Xiaoki I know right? He could have played that conversation in so Many ways but that has got to be one of the most fucking idiotic responses he could have come up with. More people like him in the game and this will be a new WoW 2.0 community started at circa 2012.
FYI, GW2 isnt the "first" to be doing shared credits on kills. Im no mmo "veteran" that some people like to tout like a resume over such forums but Lotro has aspects of shared kills with players who arent grouped up in the pvmp metagame. On the creep side this almost translates to leveling up on xp on other people's killtags as long as you contribute on killing the player to some degree. Gullible are the fanboys; How blind is their sight! |
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8/20/12 1:08:31 PM#56
There will allways be rude and obnoxious players in any online game but at least gw2 has removed a few elements that cause anti-social or aggressive behaviour which can only be seen as a step in the right direction.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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8/20/12 1:09:55 PM#57
Originally posted by Xiaoki This site in no way represents the GW2 community. MMO games would be pretty cool if it weren't for the people. |
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8/20/12 1:13:13 PM#58
Originally posted by Stx11 ???? So let me get this straight....the OP makes a lofty claim, I counter it with evidence and suddenly I am a hater?
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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8/20/12 1:13:13 PM#59
pretty much.. I cant think of another game that promotes friendliness as much, well now Rift is going against their original Aion style factions to mirror GW2s working together mentality, but I think that means they might be second =P
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8/20/12 1:13:42 PM#60
Originally posted by Siphaed Honestly that sounds like more good design to me! WvW is "the place" for ganking/griefing and that dungeon is "the place" to take that behavior to the extremes. I'd much rather have a place like that in game for the people who enjoy that to go and have their fun than for them to try to find it "out in the world" where such behavior isn't necessarily consentual. |
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