Trending Games | Elder Scrolls Online | Guild Wars 2 | ArcheAge | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,645,727 Users Online:0
Games:687  Posts:6,083,273
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 wvw problem: queuing vs lag

17 posts found
  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

 
OP  8/19/12 11:24:39 PM#1

Trolls & haters beware! I have pre-purchased GW2 and am dying to play the game. I am not a GW2 hater!

CONTEXT:

Anet has not revealed how many "thousands" of players will be housed in each server (see green link). Due to a lack of detailed information, for the purposes of this analogy, we're going to assume that GW2 servers will be able to house the same number of players (36k) as WOW servers did in 2007 (see red link). The implication is though 7 years of technology most likely have allowed for servers to house more players, this is just a minimum situation example analogy!! (didn't know how else to call it lol).

REFERENCES:

Red Link: http://en.wikipedia.org/wiki/Comparison_of_massively_multiplayer_online_role-playing_games#Statistics_table

Green Link: http://wiki.guildwars2.com/wiki/Frequently_Asked_Questions

WVW PROBLEM (queuing vs lag):

GW2 will have 45 servers upon release (21 in NA and 24 in EU). For the purposes of this analogy (and a lack of accurate GW2 data) let us assume that each GW2 server can house 36k players, the same amount as WOW servers back in 2007 (again, see red link). When it comes to PVE and SPVP, other than "joining" team members in Overflow servers, there will be not much of an issue. Here's the catch though...

Anet has announced that there will be a total (from all 3 servers) max population of 500 players per map in WVW (2k players total); "Each World versus World map is going to support up to 500 players" (see green link). That only allows an average of 167 players per server per map and an average of 667 per server total.

If each GW2 server houses approximately 36k players, only 0.46% (167 players) per server per map in WVW will be able to participate at any given time and only 1.85% (667 players) per server total. I am fully aware that Anet devs are capable of increasing the population cap in WVW; thing is, would you be willing to trade queuing for lag?

CONCLUSION:

I'm not assuming that Anet devs have not considered the possibility of this kind of queuing/lagging "armageddon", and have not prepared accordingly (I'm hoping they have on both cases). I am merely brining this up on these forums to see if anyone has heard anything to the contrary or anything that will calm my nerves.

Cheers!

  Jimmydean

Elite Member

Joined: 9/21/04
Posts: 1258

8/19/12 11:48:20 PM#2

I wouldn't worry about it. I played in Beta Weekends and WvWvW was flawless. The most perfect PVP. 

I have some videos for it.

http://www.mmorpg.com/discussion2.cfm/thread/359874/Aerowyns-Video-Compilation-of-ALL-things-Guild-Wars-2.html

Check those out, those will tell you why GW2 is the best. 

Arena net really listens to it's players, so I'm sure they've thought of this already. 

  Ramanadjinn

Hard Core Member

Joined: 8/08/11
Posts: 1130

8/19/12 11:52:27 PM#3

none of this applies to me or my guild!

we'll be rollin' on Ferguson's Crossing!  the promised land of no queue WvW!

  Kost

Newshound

Joined: 1/15/10
Posts: 1968

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

8/20/12 12:01:14 AM#4
Originally posted by Ramanadjinn

none of this applies to me or my guild!

we'll be rollin' on Ferguson's Crossing!  the promised land of no queue WvW!

More like the promised land of no-win WvW, because you guys are going to get crushed.

FC is grouped in with Blackgate, where quite a few serious PvP guilds (Epic and Matchless to name a few) will be rolling with the direct goal of dominating in WvW. Better get organized now, you've got less than a week.

See you on the battlefield.

 

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8153

I believe in life before death... So dont forget to enjoy it while you still can.

8/20/12 12:02:34 AM#5

Your only flaw in the math is that the 36k players is the max number of registered players on a server and not the max number of players playing at the same time..

 

Your conclusion about WvWvW queues is totally correct and i think it will be GW2´s major whining...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

8/20/12 12:03:58 AM#6

To me, this is a perfect example of a reasonable concern and potential flaw with GW2, and not an issue of "I want this in the game" or "I don't want this in the game" and therefore "it is bad". As an aside, it's kind of a sad state of affairs when you have to preface your comments with something like "Don't shoot I'm a friendly" but then again most people know what these forums are like.

Given the current cap on WvWvW, I've wondered what the corresponding server populations would be so that it was not a continuous line of people waiting to get in.

From what I saw:

"Player limits are not yet finalized, but current estimates are that each of the four maps will support up to 500 players, split across the three worlds, for a total upper limit of 2,000 players across the entire WvW match.[1]"

This honestly doesn't leave a lot of wiggle room, though I do think your 36k estimate is high.

Even with players playing a different times of the day, and even assuming not everyone plays WvW, people on very large servers could find themselves quickly frustrated.

We know that for the first week server transfers will be free, so I expect to see a lot of movement. I am hopeful that ANet has already considered these issues, but I would love to see some clarifying statements on this.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Ramanadjinn

Hard Core Member

Joined: 8/08/11
Posts: 1130

8/20/12 12:09:43 AM#7
Originally posted by Kost
Originally posted by Ramanadjinn

none of this applies to me or my guild!

we'll be rollin' on Ferguson's Crossing!  the promised land of no queue WvW!

More like the promised land of no-win WvW, because you guys are going to get crushed.

FC is grouped in with Blackgate, where quite a few serious PvP guilds (Epic and Matchless to name a few) will be rolling with the direct goal of dominating in WvW. Better get organized now, you've got less than a week.

See you on the battlefield.

 

 

oh we'll have wins.

we may not win the 2 week score but my little group does great anyways... i'm out to have fun and i'll take some towers, camps, and maybe ninja a keep or two.  from my perspective the score at the end of two weeks matters much less than what my group does.  if i have 20 people and we put up a good fight everywhere we go and we achieve our objectives but the rest of the server doesn't hold up their end.. thats not my problem.

we were on Fort Aspenwood for the entire beta.  it was fun having the top score, and we contributed a lot to getting that score..  but it was much more fun just playing the game.  and getting in and playing together won't be a problem on FC.  

bring on epic and matchless imo.. i'm not gonna hop servers to ride the winboat on someone else's coattails!  thats the kind of thing that stacks players on one server and causes these queue problems to begin with.

  pratikrath86

Novice Member

Joined: 2/27/12
Posts: 79

8/20/12 12:18:08 AM#8

I would agree with your points there .. though i havnt rechecked with your maths but i am sure they are correct. But i have also spent a lot of time in WvW in Betas and Stress Tests, apart from the usual Beta and Stress test issues as expected by game play experience in terms of Lag and FPS has only improved every Beta and Stress Test. 

I can see from your Math how this could clearly be an issue as technically even if they double the number of players per map would at best be able to cater to 4% of the population. Though to me experiences of the little (approx 20 hours of WvW) i have played during BWE and stress tests i hardly got queues for WvW if i wanted to enter the borderlands. Though yes Eternal Battle grounds were the only place i had to queue. This could be due to various reasons. My Beta server was a Mid Pop server. possibly not many were testing out the WvW, since there was soo many other things to test out for such a small period of time. The server i was on maybe was not particularly interested in WvW, or the performance issues of a Beta and stress Test forced people not to test WvW as much and hence no queues. There could be various other reasons.

But in 1 month into lauch, i can easily see .. after most people have settled into thier home worlds have leveled enough and seen a lot of out world content and the other thousand of things to do out in world wuold eventually start coming more and more to WvW. And this is when i can see the Math of OP could come into consideration seeing the % of people per server than can get in, leading to longer queues. Though i donot know how they are planning to solve this issue, if this issue is a major problem to begin with, and maybe not many people playing are actually interested in WvW, maybe on avg 10-15%( assumption, not based on facts) of the people want to PvP in WvW and seeing how many play from varied time zones a 3-4% chance of pop per server getting in doesnt lead to major queues at all. But i can be rest assured of One fact, ANET if it is an issue, would be aware of it, would keep a track of it post launch (clearly seeing the queue times on some spread sheet of thiers) and would do some thing about it, how when and how fast is something we will just have to wait and see.

http://www.youtube.com/watch?v=qtNNiZe6rXk

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

 
OP  8/20/12 7:24:30 AM#9
Originally posted by Jimmydean

I wouldn't worry about it. I played in Beta Weekends and WvWvW was flawless. The most perfect PVP. 

I have some videos for it.

http://www.mmorpg.com/discussion2.cfm/thread/359874/Aerowyns-Video-Compilation-of-ALL-things-Guild-Wars-2.html

Check those out, those will tell you why GW2 is the best. 

Arena net really listens to it's players, so I'm sure they've thought of this already. 

I've also played in all the BWEs and in all the stress tests. WVW was great, for the most part. In the early betas I remember having a lot of lag in the Eternal Battlegrounds. By BWE3 and the following stress tests, most of the lag was gone. However, my cocern still remains, if they increase the population cap, how will they keep lag down?

  Betaguy

Hard Core Member

Joined: 12/31/04
Posts: 2362

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

8/20/12 7:26:19 AM#10
Originally posted by Jimmydean

I wouldn't worry about it. I played in Beta Weekends and WvWvW was flawless. The most perfect PVP. 

I have some videos for it.

http://www.mmorpg.com/discussion2.cfm/thread/359874/Aerowyns-Video-Compilation-of-ALL-things-Guild-Wars-2.html

Check those out, those will tell you why GW2 is the best. 

Arena net really listens to it's players, so I'm sure they've thought of this already. 

Have you ever pvp'd before?

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

 
OP  8/20/12 7:44:17 AM#11
Originally posted by Lord.Bachus

Your only flaw in the math is that the 36k players is the max number of registered players on a server and not the max number of players playing at the same time..

Your conclusion about WvWvW queues is totally correct and i think it will be GW2´s major whining...

We don't know exactly know many copies of GW2 have been sold; I believe we have been told that approx over 1 million copies have been sold within the first couple weeks since GW2 was released for pre-purchase. I would "guestimate" between 1.5 to 2 million copies have/will be sold by release.

Let us be extremely conservative:

Let us suppose that only 1 million copies of GW2 are sold; divided by 45 servers, that equals 22,222 per server (466,662 in NA and 544,428 in EU). Let us suppose that only 1/4 of the total population of each server is interested in WVW, that leaves us with 5,555 players per server. That still only leaves approx 3% per server per map in WVW and a total of 12% per server total in WVW. Even if we cut in half the number of players online at any given time, that still only leaves us with 6% per map and 24% total.

Though the numbers begin to look a bit better as we cut in half the number of players online at any given time, I think that's a dangerous and risky game for Anet to play.

I'm not trying to be purposefully negative, I guess I'm just not seeing the light at the end of the tunnel on this one. During the betas I had no issues for the most part; though I did hear a lot of other people complaining. Whatever Anet did during the betas to keep WVW seamless, for the most part, I pray they can continue to do after release and as the number of palyers increases.

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

 
OP  8/20/12 7:48:18 AM#12
Originally posted by Derpybird

To me, this is a perfect example of a reasonable concern and potential flaw with GW2, and not an issue of "I want this in the game" or "I don't want this in the game" and therefore "it is bad". As an aside, it's kind of a sad state of affairs when you have to preface your comments with something like "Don't shoot I'm a friendly" but then again most people know what these forums are like.

Given the current cap on WvWvW, I've wondered what the corresponding server populations would be so that it was not a continuous line of people waiting to get in.

From what I saw:

"Player limits are not yet finalized, but current estimates are that each of the four maps will support up to 500 players, split across the three worlds, for a total upper limit of 2,000 players across the entire WvW match.[1]"

This honestly doesn't leave a lot of wiggle room, though I do think your 36k estimate is high.

Even with players playing a different times of the day, and even assuming not everyone plays WvW, people on very large servers could find themselves quickly frustrated.

We know that for the first week server transfers will be free, so I expect to see a lot of movement. I am hopeful that ANet has already considered these issues, but I would love to see some clarifying statements on this.

Yes, I've seen a lot of "crazies" on these forums so I just wanted to be clear from the beginning haha. I think that is part of my biggest concern is that in order to keep lag at bay, Anet is going to have to limit the population cap. Which is why I titled the thread "queuing vs lag". Unless Anet has un unkown magic trick up their sleeve, they'll essentially have to choose between queuing or lag; I guess I would rather queuing.

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

 
OP  8/20/12 7:50:17 AM#13
Originally posted by pratikrath86

I would agree with your points there .. though i havnt rechecked with your maths but i am sure they are correct. But i have also spent a lot of time in WvW in Betas and Stress Tests, apart from the usual Beta and Stress test issues as expected by game play experience in terms of Lag and FPS has only improved every Beta and Stress Test. 

I can see from your Math how this could clearly be an issue as technically even if they double the number of players per map would at best be able to cater to 4% of the population. Though to me experiences of the little (approx 20 hours of WvW) i have played during BWE and stress tests i hardly got queues for WvW if i wanted to enter the borderlands. Though yes Eternal Battle grounds were the only place i had to queue. This could be due to various reasons. My Beta server was a Mid Pop server. possibly not many were testing out the WvW, since there was soo many other things to test out for such a small period of time. The server i was on maybe was not particularly interested in WvW, or the performance issues of a Beta and stress Test forced people not to test WvW as much and hence no queues. There could be various other reasons.

But in 1 month into lauch, i can easily see .. after most people have settled into thier home worlds have leveled enough and seen a lot of out world content and the other thousand of things to do out in world wuold eventually start coming more and more to WvW. And this is when i can see the Math of OP could come into consideration seeing the % of people per server than can get in, leading to longer queues. Though i donot know how they are planning to solve this issue, if this issue is a major problem to begin with, and maybe not many people playing are actually interested in WvW, maybe on avg 10-15%( assumption, not based on facts) of the people want to PvP in WvW and seeing how many play from varied time zones a 3-4% chance of pop per server getting in doesnt lead to major queues at all. But i can be rest assured of One fact, ANET if it is an issue, would be aware of it, would keep a track of it post launch (clearly seeing the queue times on some spread sheet of thiers) and would do some thing about it, how when and how fast is something we will just have to wait and see.

But even if only 1-3 thousand players per server are interested in playing WVW, in most cases the percentage allowed per server will still be in the single digits.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16040

8/20/12 7:54:54 AM#14

Most games start their servers or maximum players in a zone relatively low and eventually yank up the numbers. I dont think lagging is worth some more players so I think we should wait for eventual future optimnization to add more players to it.

Lagging in PvP is really bad. Being forced to avoid PvPing a few hours a day or being in queue  rather bad too but not as bad as lagging.

  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

 
OP  8/20/12 7:57:00 AM#15
Originally posted by Loke666

Most games start their servers or maximum players in a zone relatively low and eventually yank up the numbers. I dont think lagging is worth some more players so I think we should wait for eventual future optimnization to add more players to it.

Lagging in PvP is really bad. Being forced to avoid PvPing a few hours a day or being in queue  rather bad too but not as bad as lagging.

Agreed. I would rather wait to play wvw than get in and not being able to play due to lag. Has anyone considered the possibility of multiple wvw battles per server? Similarly to an overflow wvw server.

  LethalJaxx

Novice Member

Joined: 10/20/06
Posts: 106

8/20/12 8:12:43 AM#16
I think Anet will be monitoring the avg people in queue, and eventually adjust the allowed number of participants accordingly. That said, many of you highly overestemate the number of people actually interested in WvW. I'm guessing it's gonna be about 5% of players that will want to be consistently active in WvW. Spread these people over different times of the day, and i'm not seeing a huge issue here.
  sammandar

Novice Member

Joined: 8/03/12
Posts: 531

 
OP  8/20/12 8:17:36 AM#17
Originally posted by LethalJaxx
I think Anet will be monitoring the avg people in queue, and eventually adjust the allowed number of participants accordingly. That said, many of you highly overestemate the number of people actually interested in WvW. I'm guessing it's gonna be about 5% of players that will want to be consistently active in WvW. Spread these people over different times of the day, and i'm not seeing a huge issue here.

True enough, we don't know exactly how many people will be interested in WVW. I guess I'm hoping for the best and preparing myself for the worst! :-p

Cheers!