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Guild Wars 2

Guild Wars 2 

General Discussion  » World PvP

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50 posts found
  dyermaker714

Advanced Member

Joined: 7/01/09
Posts: 188

 
OP  8/19/12 9:36:12 PM#1
GW2 looks incredible to me on all fronts except for one. From what I can tell there is no open world PvP. Now I know (or at least I think I know) that there is some form of non instanced PvP, however, for me, world PvP means being able to traverse through the world with the option to attack any enemy player i see and vice versa. There's nothing more thrilling than getting the jump on someone out in the world or them jumping you and having to think on your feet to survive the attack. This is the greatest fun I take from playing mmos aside from making my character more powerful. Can anyone shed some light on this subject for me or elaborate on exactly how PvP works in gw2 as well as share your thoughts? Thanks -Dyer

  MMOherald

Apprentice Member

Joined: 8/18/12
Posts: 23

8/19/12 9:40:43 PM#2
there's no open world pvp. as far as scale, sure WvW is one of the best around and truly impressive and "massive" but it's separated from the main game world.
  Jagarid

Novice Member

Joined: 8/01/09
Posts: 413

“Every man takes the limits of his own field of vision for the limits of the world.”

8/19/12 9:43:08 PM#3

As the previous person indicated, there is no open world PvP.

But technically you can do exactly what you stated.  You can attack "any enemy player" when playing through the world but the thing is, there are NO enemy players...  when out in the world, all other players are on the same side as you are.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/19/12 9:44:28 PM#4
Originally posted by dyermaker714
GW2 looks incredible to me on all fronts except for one. From what I can tell there is no open world PvP. Now I know (or at least I think I know) that there is some form of non instanced PvP, however, for me, world PvP means being able to traverse through the world with the option to attack any enemy player i see and vice versa. There's nothing more thrilling than getting the jump on someone out in the world or them jumping you and having to think on your feet to survive the attack. This is the greatest fun I take from playing mmos aside from making my character more powerful. Can anyone shed some light on this subject for me or elaborate on exactly how PvP works in gw2 as well as share your thoughts? Thanks -Dyer

There are no enemy players in GW2. Everyone put their differences aside and banded together to fight the evil dragons.

You have 2 types of PvP. One is called Structured PvP and is basically battlegrounds/arena type deal. People can create their own tournaments or just join a random game. The other is World vs World PvP, which takes place in an area called the Mists and is basically 3 servers fighting over a number of huge zones for domination. There are keeps and castles to assault and defend. Supply camps, which have stuff needed to build siege engines and reenforce keeps. Each zone can have about 500 people in it and there are 3 zones, if I remember correctly. World vs World is persistant for 2 weeks after which the servers get paired up with other servers who performed similarly. In other words the winners will be paired up with other winners for the next 2 week battle.

  Arachneus1

Apprentice Member

Joined: 6/25/06
Posts: 243

8/19/12 9:45:08 PM#5

There is no open world pvp in any server - mainly because their goal of PvP is to keep everything fair.  No level difference as everyone is to be upgraded to level 80.  Perhaps they could downgrade you to the player that your attackings level but that would take a lot of time to implement.  Basically the game isn't built around destroying your own server, its about cooperation with one another and jumping into the server matchup PvP.

As it is you have Structured PvP which is your basic battleground arena team fights and you have WvWvW.  Three servers (of equally matched skill ratings) go head to head in 4 gigantic maps taking over towers, keeps, supply points and building up trebuchets, catapaults, cannons etc to defend or attack. 

  Gamefun

Apprentice Member

Joined: 6/30/12
Posts: 291

Long Term MMORPG'er. 1999-2012.

8/19/12 9:47:21 PM#6

There is no open world pvp in Guild Wars 2. I don't think we will ever see world pvp again in it's truest form. The days of Pking clans against clans in the open world are non existent now days.

  Lokberg

Hard Core Member

Joined: 12/24/05
Posts: 310

8/19/12 9:49:22 PM#7
  Krosslite

Novice Member

Joined: 1/01/06
Posts: 320

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred

8/19/12 9:50:06 PM#8

no the entire game is not open PvP

but please please read this blog by TemperHoof on the topic before this goes too far.

 

http://www.mmorpg.com/blogs/TemperHoof/072012/23486_Guild-Wars-2-Redefines-Open-World-PVP

 

He covers this very well and I am not in the mood for a huge debate of the topic again

 

so I once again beg you PLEASE read it

A MMO is like life. It is something to cherish and enjoy upon in it journey. So why race to the end of it. In life at the end you die.

  Thrashbarg

Novice Member

Joined: 5/20/12
Posts: 126

8/19/12 9:51:50 PM#9

That type of PvP just encourages/enables griefing and ganking and wouldn't work with GW2 game mechanics or lore.

No one would do DEs because everyone's aoe would kill each other.

With the elder dragons threatening to eat the whole world and turn everyone into zombie minions, what exactly defines an "enemy player"?

WvWvW is huge and open to anyone, it has level upscaling but gear and real level do matter as well. So you can beat on newbies a bit if that's your goal, but you'll never be able to oneshot someone for double their health while they are just trying to finish a quest. Plenty of games offer that mode, and their ever dwindiling populations speak to exactly how popular ffa pvp really is.

The people who want ffa pvp are the same sort of people who destroy their own neighborhood during a riot: confused about life.

  Prenho

Apprentice Member

Joined: 5/29/12
Posts: 306

8/19/12 10:24:28 PM#10
A true clan war, where enemy clans-alliances fight all over the world for territory control, world bosses and political power(via castle sieges), I think only Lineage Eternal(sequel to Lineage 1) will have it.
  dyermaker714

Advanced Member

Joined: 7/01/09
Posts: 188

 
OP  8/19/12 11:56:42 PM#11
@Thrashbarg Hmm well I'm not sure that its realistic to say that One's PvP preferences in an MMO are in anyway a reflection of their view or understanding of life. But I AM sure that to make such a ridiculous connection or to even SAY something like that IS a reflection of One's tendency to speak from deep within their rectum.. Anyway I guess I understand how it wouldn't work well with the way the game is set up. I wonder if ever there will ever be an MMO with ffa pvp that actually works.

  Ramanadjinn

Hard Core Member

Joined: 8/08/11
Posts: 1311

8/20/12 12:01:25 AM#12
Originally posted by dyermaker714
Hmm. I guess I understand how it wouldn't work well with the way the game is set up. I wonder if ever there will be another MMO with ffa pvp that actually works.

 

i like to think there will.

i'm not sure if we'll see too many succeed on the "throw players in the world and just let em kill each other anywhere anytime and deal with it" philosophy...  especially if advertised simply as "old school FFA open loot pvp game!"..  but things like what EVE did or something fresh and inspired like that in a new game could pan out definitely imo.

the trick is in how its implemented and more importantly -- how it is presented to the public.

 

gw2 doesn't have what the original post described, but it has its own thing.. and its fun..  and honestly i wish there was a better game out right now but for my tastes there isn't.. i hope you can find one you enjoy!

  Prenho

Apprentice Member

Joined: 5/29/12
Posts: 306

8/20/12 12:02:02 AM#13
Originally posted by dyermaker714
Hmm. I guess I understand how it wouldn't work well with the way the game is set up. I wonder if ever there will be another MMO with ffa pvp that actually works.

A owpvp works if there is a good clan war-pk system, the problem is that casual pvp players think that a OWpvp game doesn't have consequences like an instanced pvp-based MMO. Lineage 1-L2 have the best clan war-owpvp system I've seen so far, where players make their own alliances and enemies, and so those clans fight against each other for world bosses, territory and politics. It's not about random ganking randoms for nothing(like in WoW for example), but organized clans that fight for something meaningful.

  dyermaker714

Advanced Member

Joined: 7/01/09
Posts: 188

 
OP  8/20/12 12:07:17 AM#14
Originally posted by Prenho
Originally posted by dyermaker714
Hmm. I guess I understand how it wouldn't work well with the way the game is set up. I wonder if ever there will be another MMO with ffa pvp that actually works.

A owpvp works if there is a good clan war-pk system, the problem is that casual pvp players think that a OWpvp game doesn't have consequences like an instanced pvp-based MMO. Lineage 1-L2 have the best clan war-owpvp system I've seen so far, where players make their own alliances and enemies, and so those clans fight against each other for world bosses, territory and politics. It's not about random ganking randoms for nothing(like in WoW for example), but organized clans that fight for something meaningful.

 

Very well put

  Deldor

Novice Member

Joined: 12/13/11
Posts: 51

8/20/12 12:14:31 AM#15

WvW is open World PvP.

There is a good amount of WvW-unrelated PvE in these maps: dynamic events, bosses, vistas, skill challanges and jumping puzzles.

You can go there solely for PvE purposes and enjoy getting ganked while doing so.

  Prenho

Apprentice Member

Joined: 5/29/12
Posts: 306

8/20/12 12:24:53 AM#16
Originally posted by Deldor

WvW is open World PvP.

There is a good amount of WvW-unrelated PvE in these maps: dynamic events, bosses, vistas, skill challanges and jumping puzzles.

You can go there solely for PvE purposes and enjoy getting ganked while doing so.

So Battefield multiplayer is also an owpvp MMO because there are huge maps with several people every match.

As I said before, the random ganking random mentality of these players will never change. I like to belong to an organized alliance and fight for world resources and political power against another big enemy clan. Waiting for Lineage Eternal, I hope to spend another 10 years playing it as I did in Lineage 1. I don't like these MMos nowadays that are busted one month after it releases, you get tired after experiencing the "endgame" doing the same instances over and over, and so, you just go to the newest game next month.

 

 

  Goll25

Novice Member

Joined: 1/19/10
Posts: 187

8/20/12 12:26:13 AM#17

The only reason I am willing to deal with this fact, is because I haven't had any meaningful world pvp in ages. Also because it pushed other things to do out in the world, and still does have massive pvp. 

 

My problem with it though is, their really isn't anything more laid back and fun for a pvp player to do then start some turf wars with a group of players in the open world! It's just that spontaneous feeling, so fun. It is way more dynamic then any of these pve events they plan on having, just because it is a truely random event. It also can form a tight knit community, and rivalries that you just don't see anymore =/. Ah well! It's a dead playstyle at best :(.

  otinanai123

Novice Member

Joined: 7/18/10
Posts: 272

8/20/12 12:32:46 AM#18
I don't understand why companies are scared to try out different server modes. Is a gw2 FFA PvP server with PvP enabled everywhere except main cities really that hard to implement?
  orator1970

Novice Member

Joined: 11/03/10
Posts: 112

Never tell your problems to anyone, 20% don't care and the other 80% are glad you have them-L.Holtz

8/20/12 12:38:56 AM#19
Originally posted by otinanai123
I don't understand why companies are scared to try out different server modes. Is a gw2 FFA PvP server with PvP enabled everywhere except main cities really that hard to implement?

Yes because it would interfere with people doing DE and Hearts, unless they took them out of course in which case it would be a totally different game :)

  Prenho

Apprentice Member

Joined: 5/29/12
Posts: 306

8/20/12 12:39:22 AM#20
Originally posted by otinanai123
I don't understand why companies are scared to try out different server modes. Is a gw2 FFA PvP server with PvP enabled everywhere except main cities really that hard to implement?

 

The first question is if there is any system that gives the players the freedom to make their own alliances-enemies before a OWPVP server, because if not, it will be randoms ganking randoms like the WoW's garbage pvp. As well as there must be a good pk system that punishes players that kill players that are not at war with them, because of this the system of Lineage is the best for owpvp:

 


Originally posted by Prenho

Themepark players never heard about pk and karma? Any sandbox focused in OW pvp-clan wars that wants to be decent use a pk system. Lineage 1 and Lineage 2 show this. Just add a pk system, there are 2 things to consider:

 

1 - PvP without war:

If player A wants to kill player B but player B is not at war with him(player B belongs to a clan that is not at war with player A clan, or simply doesn't belong to any clan). Player A starts attacking, so his name changes from White(normal state) to purple(flagged state), so 2 things can happen depending if player B will react or not:

a - Player B doesn't react: if player B doesn't want to react and player A kills him, it means that he killed a player with white name(normal state), so player A will gain karma and his name will change to red color(it means that he became pk, pks are banned from towns, and if someone dies while in pk state, he can lose some(or all) items(as his weapon or armor).

A pk player needs to kill monters of his gap of level until he cleans his karma and his name becomes white again. Anyone can kill a pk without worrying, pks can be killed and the killer won't become pk, just will have a change to loot some items from pk after killing him.

A(white name) atks B(white name) = A becomes purple name

A(purple name) kills B(white name) = A becomes red name(pk) gain karma because he killed a white name.

b - Player B reacts: player B decides to fight back, so player B will become a purple name too, both players are purple, so this fight will end up and nobody will become pk, because both players are flagged, the winner will just have to wait some time until his name turns white again.

A(white name) atks B(white name) = A becomes purple name

B(white name) atks back = B becomes purple name 

Both palyer are flagged, so it doesn't matter who wins, nobody will become pk because both players opened flag.

2 - PVP with war

Player A finds player B and he notices that player B belongs to a clan that is at war with his clan, in this case, the rule above does not apply anymore, because both players are at war, so no matter if player A kills player B without player B reacts or not, you can kill him without worrying about becoming pk. So the players make their own alliances and enemies, while a poor faction game, there are only 2(or 3) factions.


So in a owpvp game like Lineage, you need a clan and also you need to play along with your clan all the time, there is no "you can do everything alone or with randoms" like in themeparks. Yes your clan has the option to not enter in any war, so your clan will be basically neutral, a clan without enemies.

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