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8/19/12 11:44:22 AM#21
I thought they were great. The game is good as it is, and is getting better as time goes by.
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8/19/12 11:52:07 AM#22
Originally posted by tixylix I disagree with your opinion, but the above statement makes me wonder if this is a legitmate post. I love Star Wars as much as the next guy (probably more), but the acting? Most was hammy at best (with the exception of Sir Alec), and the new trilogy acting was some of the worst I have seen. But if in fact the OP is genuine, I am not sure how much plot/story/character themes you can really stick in a 5-8 min trailer for a videogame. We're not talking Checkhov here. It's just a sci-fi game. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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8/19/12 1:25:35 PM#23
Originally posted by grimal I agree. I think a lot of the old star wars fans are blinded by nostalgia. Those films came out when I was growing up and I remember them well. The acting has always been stiff and the dialogue has always been bad. Take out the music, sound and special effects and you are left with a very mediocre set of movies with the exception of Empire Strikes Back. FAr as I'm concerned the Return of the Jedi ranks right there with the first two prewual movies for blandness, unless you think a bunch of silly little ewoks should be able to take down the best of the empire. Lucas even recycled another Death Star for the rebels to blow up. They just had the advantage of being a pioneer in the visual department and it took the rest of hollywood a while to catch up. In between the time of the original and the prequals, the rest of the film industry made huge advances in technoloogy and it became difficult to wow us on visuals alone. The only difference with the prequals is that the story for the first two was so bad that even John Williams excellant new material couldn't save them. Yet they still made millions of dollars. Far as the trailers go, I think they were better than what I saw in the worst Star Wars films and it would have been nice to see a CGI film based on them. NGE killed SWG. Get over it like the rest of us did in 2005. |
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8/19/12 1:28:23 PM#24
Yea yea right :) And you are gw2 fan right? triple lol
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8/19/12 2:14:36 PM#25
OP, thanks for bringing this up. I see most everyone agreeing that TOR at least nailed the story telling but damn I'll hate to see what they call a bad story. The stories in TOR are drier than a 5 AM Saturday night whore. I'm not going to turn this into a comparison with the movies since others here are but I will compare it to the original KOTORs. Both those games put more mythicism and philosophy into the force than any of the movies did and the games were full of one liner jokes and insults. TOR is just so very dry and mono toned through each and every class and quest. The original games have become almost gaming legend but I don't think they did that from their gameplay. The gameplay was ridiculously simplified but the stories were so meaningful and almost every choice we made impacted the game be it companion influence, dialog, or gameplay options. We can play those games several times before playing through all the options. What does TOR give us? I don't see anything. The choices all end up an attempted illusion, bad influence with companions can be fixed with gifts and we can't sway the alignment of our companions in any way like we could in the KOTOR games. Am I the only one left alive that played the original games? Why is most everyone giving TOR thumbs up on story when compared to other Bioware games TOR is eating sand? I don't get it. |
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8/19/12 2:33:08 PM#26
Nice rant, I lol'd. Have to agree at least that the fetishizing of the iconic SW classes was a terrible design concept. My idea of a Star Wars MMO is much closer to what SWG offered at first; a chance for a character to make his own destiny amid a Star Wars backdrop. Being a literal copy of Han Solo, wearing permutations of Han's outfit, with a knock-off Millennium Falcon and an inscrutable Wookie companion... not what I had in mind at all. Hell, they even have Han's haircut and Harrison Ford's chin scar as part of the character customization! |
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8/20/12 11:51:46 AM#27
What I didn't understand was why, halfway through the trailer with the soldiers in the forest, it turned into a fight between a warlock and a wood nymph who came out of nowhere. Then I remembered that Blur Studio, the people who actually made the SWTOR ad, also make Blizzard's ads too.
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8/20/12 1:30:06 PM#28
Originally posted by Bardus
I remember those games. KOTOR 1 was really good while KOTOR 2 was a letdown. But Bioware didn't make KOTOR 2 so that one doesn't count. TOR was a letdown in that there wasn't much difference in the choices you made. In KOTOR 1 there was two different endings that affected the whole galaxy. Maybe they felt that with an MMO they couldn't do something that radical. That's why I still stand by my contention that class and faction should have been decided by choices made in game. Far as quality of story, I liked the Bounty Hunter and Sith Warrior storyline. Sith Inquisitor not so munch. NGE killed SWG. Get over it like the rest of us did in 2005. |
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