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8/19/12 11:36:28 AM#81
Originally posted by paroxysm to these people have no shame at all?how can one say this with a straight face? |
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8/19/12 12:46:35 PM#82
Originally posted by Calerxes I think the above is a pretty typical cost. What you do not get with digital copies are the retailer margins (you still need to pay for service, if you don't have your own, but since there is no retail space in question, it should not be that high percentage). You also do not get returns or distribution costs. Also, digital distribution has significantly lower overheads. So in the essence digital copies should be around 5-10 euros cheaper than boxed ones.
"The person who experiences greatness must have a feeling for the myth he is in." |
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8/19/12 12:53:39 PM#83
Bioware sure is getting whiny after their MMO bombed..
I smell bitterness.
loved Neverwinter Nights though! |
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8/19/12 1:14:54 PM#84
Originally posted by snapfusion How do you know that the millions who buy DLC don't think its good value. For me I'm pragmatic and understand games are much more expensive to make now than when I started playing home video games in 1982 and gamers would rage so much harder if they put up the box price every year so they have to be careful in how they raise prices or it can kill them, its a tough thing to balance so at least with DLC you get the choice to buy or not. Also EA have been losing money these last few years, THQ are in trouble, 38 studio's have gone under, Vivendi are looking to sell Activ/Blizz and I bet after this hard a resession many other studio's aren't raking it in but gamers seem to think that making gamne is a license to print money. 'The trouble with quotes on the internet is that you never know if they are genuine' - Abraham Lincoln |
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Originally posted by legendsolo Just pointing out that your quote makes it seem like I said this instead of the Bioware person I quoted. |
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8/19/12 3:50:38 PM#86
Originally posted by thexrated
I can tell you for a fact that it is not. When I used to work at the biggest electronics retailer in the world the margin on video games was a $1. The only reason they carried games at all is because it brings people into the store. |
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8/19/12 8:14:26 PM#87
Originally posted by paroxysmSo people were as easily sold on hype before playing as they are on the idea of continuing the actual game itself once they'd played it? |
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8/19/12 9:07:58 PM#88
Day 1 DLC makes sense from a publishers standpoint. They make more money.
Day 1 DLC makes sense from a players standpoint if they hate keeping their money and prefer to buy incomplete games and paying extra for the rest of the content that was withheld from the original game in order to be bundle in the Day 1 DLC.
Day 1 DLC doesn't make sense to anyone not included above. |
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8/19/12 9:13:51 PM#89
To be back in the good old day's of pre-dlc. Although dlc can be good, it can also cause the problem of a developer rushing a product out full of annying bug's and glitches that they patch later.
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8/19/12 9:15:24 PM#90
Some people also like to cause themselves pain to feel alive. It doesn't mean that it's good for them or society to make that happen. Classic Turn-based/Party RPG: Divinity: Original Sin Kickstarter is finished, but still accepting paypal until May 10th. |
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8/19/12 9:21:54 PM#91
Maybe a dev should answer this.
"Why did last gen games take weeks or more to beat?"
Can't recall beating a game on PS2 in a matter of days and I had more time back then to play but can beat games with less time now then before. DLC is the reason why. I use to get a complete game no extra cost now i get half a game for $60 and then shell out another $60 to enjoy the rest of the game. |
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8/19/12 9:43:30 PM#92
Reading through the comments of this post made me think that some of you really don't understand how works. Entirely from a Business Standpoint releasing D1DLC is a smart decision because as the Interviewee stated it boasts intials sales for day because INVESTORS look for these figures and if companies SUCH as bioware can get this massive intial figure it puts a green light on anything else that might come out with this company. How many titles have flopped because there wasn't a high day one sales figure? Gamers are the first ones to complain in MMORPGs that once they reach cap there is nothing to do because they rushed through content so quickly in order to get top. Isn't this the exact same concept that we are are so use to in subscription model games? What is different about reaching the end of a game and [purchasing and playing the DLC because "Huh! I enjoyed this game, lets see if there is any more content that I can play"? Its easy to lose sight of the fact that we, as consumers feel wronged when companies do things like this but personally, get use to it because this is the way the market as competitive and diverse as the one we are apart of works, it ain't going away more companies are going to get on the bandwagon. |
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8/19/12 9:57:58 PM#93
Day 1 DLC is a scam. If you have time to complete content before or at release, it should be downloadable for free. It's not even debatable. It's a scam. End of story.
Enter a whole new realm of challenge and adventure. |
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8/19/12 10:23:46 PM#94
Originally posted by thexrated You have good points, but you also have to take into account the consumer's part in buying a retail copy of a game. They have to A) get off their fat lazy ass and drive to the store "kids prolly don't have a car" B) said store could be fairly far "gas ain't cheap" c)what if the store doesn't have it, store could be packed, could get into a car accident along the way, car might blow up. Pretty much put X something will happen for C lol. Honestly, if this becomes a problem that consumers actually start noticing all developers have to say is "its convenient ". Example Convenience stores, expensive but people still pay, fast food can be expensive but its convenient. Kinda like day one dlc amiritebros?
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8/19/12 10:33:31 PM#95
Originally posted by paroxysm This was like the worst example that he could possibly use. The DragonAge1 DLC was so soon in the game, you saw it as soon as like 3-4 hours into the game. It was ridiculous that you get to your first campsite and 2 of the 8 npcs you talk to offer DLC content that costs extra from the $60 you spent on the game. At the time I thought it was the dumbest thing i've ever seen. Yeah if you've beaten the game, and they add DLC a month later to add story to an existing character or even continue the main story that's fine, but 4 hours into the game? No. No no no. That's just greed. |
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8/20/12 8:34:27 AM#96
I dunno I think DLC is nice. I mean, I think of it this way. I'm a working class stiff with moderate investments elsewhere. I plunk in about 60-70 hours of work a week and somehow manage to cram 2 hours of gaming in each night with a woman + child. You never see me complain about content. Even at 260 hours played on my with doctor in D3, I am not complaining whereis the unemployed tard who has 400+ hours on his character is.
So I think the pure genius behind this is... people who, you know.. contribute to society? will be able to buy the content after they have enjoyed the content ( AS IT WAS MEANT TO BE DESIGNED) and those who play hardcore, live off of mom's hot pockets can go scrounge the couch for the DLC funds or perhaps be forced to live life outside of the computer room :). Plus I speak from experience, I used to be one of those losers who though raiding and playing 24/7 was a life. So in short, DLC doesn't bother me. A few dollars isn't anything.
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8/20/12 8:52:00 AM#97
Idiot devs.
This is why they ALSO NEED Player-Driven and Created Content. These devs just don't get it. None of them do. You need both content and player-driven content. SPORPGs are not going to cut it anymore. Everyone has been there and done that with WoW & EQ. |
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8/20/12 9:06:36 AM#98
Does anyone else see the absolute irony in BIOWARE giving other game devs financial advise? They have created the absolute worst debacle in gaming, MMO or otherwise, ever.
Makes me wonder if Madoff is willing to do fiscal reporting seminars if he ever sees the light of day? |
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Originally posted by Lexin I would agree with this if you compared the two time frames as a whole. But, it's not absolutely true either. When I was younger, I remember saving up my money and buying a game called Strider. I don't recall which system it was for exactly, but it was a cartidge based system. I beat it in a few hours. Something I'd never done with any other games of that type before. I remember being horribly mad about it. It felt cheap. I felt ripped off compared to the experiences I'd had with other games. I feel the same thing with MMOs. Earlier games seemed to have more to do and keep me entertained much longer. Even if some of that was because of insane level grinds. New games are often incomplete on launch with promised features set to release in patches later. The performance is often iffy. The amount of bugs. And, the overall amount of entertainment just seems so much smaller. The systems that were supposed to ensure better quality seem to have completely backfired in how they are used today. |
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8/20/12 11:02:06 AM#100
Originally posted by paroxysm There is NO WAY to fulfill ALL players expectations. Case in point. The very idea that having to have DLC available on the FIRST day is the reason why I NEVER BUY DLC...it was first used as a quick money grab, you have 100% a game made, but only place 99% of it on the retail disk and then turn around and sell the other 1% for even more money. No thank you. That is 100% BS. I have passed on dozens of games because of greed like that, I refuse to give money to companies that do things like that with one single exception...Bethesda. I will buy their games because of the MODDING community that creates endless amounts of content and upgrades to the games...but I will not give them one single dime for their DLCs. Why pay them when actual PLAYERS can create even BETTER content, for free. |
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