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Guild Wars 2

Guild Wars 2 

General Discussion  » A question on my mind.

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29 posts found

Apprentice Member

Joined: 2/14/12
Posts: 20

OP  8/19/12 6:39:03 AM#1


Im going to start this thread with saying this is my first one. I am not new to site but finaly got the nerve of asking the following question ( yeah prob fear of the grammar police):

Ive seen allot of gameplay (betatest-footage) of guildwars 2, but i did not have the privilege of actualy playing in the beta. Now that the release is so close, i do have to ask: How are the storylines?

Why am i asking? 

I have played WoW (yes i said wow) since vanilla and i realy loved the story accros Vanilla, Burning Crusade (well that one not so much .... realy expected more from gruul, magtheridon, etc ... ), Lich King (loved it!) and well Cata just dint feel quite well ... Then went over to Age of Conan, Rift, even got my foot in the door  with Warhammer and lets not forget  SWTOR -.- . But none of these game just had that touch like WoW. However over the years i have begon to dislike Blizzard for one reason:  they dont realy see their customers like human beings , just more like piggy banks ( same with this race patch now to counter Guildwars 2), so im looking at Guildwars 2 and wondering how is the feeling ? Is the game realy sucking you in ?

Plz beta-players give me your thoughts.


PS: excuse me for any / all grammar mistakes ^^ 

How is the storyline in GuildWars2?

It sucked me in!
Realy Good
It has potential
Below average
Its there but i dint notice
(login to vote)



Novice Member

Joined: 11/19/05
Posts: 2018

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

8/19/12 7:01:41 AM#2

The storylines are ok. Nothing to make or break, imo.

That said, the game in general sucked me in 100%.


Novice Member

Joined: 7/08/10
Posts: 49

8/19/12 7:03:02 AM#3
I have played WoW since the dawn of time (7 years or so lol) i didn't really care much about the story, as it was presented in novel length quest texts that would have made it to where i would never have played the game if i had read them. I am an explorer in games, i have oooh shiny syndrom when i play. Now don't get me wrong i am an avid reader, just not when i am playing an mmo. In gw2, you don't just read a story, and game a little. You experience a story as go game, it's very organic and doesn't leave you bored. I didn't get very far in the personal stories. I chose to ignore them until launch, but what i did do of them i rather enjoyed.
theblackroseknight Xfire Miniprofile
  User Deleted
8/19/12 7:07:35 AM#4
Originally posted by Voltje


Im going to start this thread with saying this is my first one. I am not new to site but finaly got the nerve of asking the following question ( yeah prob fear of the grammar police):

Ive seen allot of gameplay (betatest-footage) of guildwars 2, but i did not have the privilege of actualy playing in the beta. Now that the release is so close, i do have to ask: How are the storylines?

Why am i asking? 

I have played WoW (yes i said wow) since vanilla and i realy loved the story accros Vanilla, Burning Crusade (well that one not so much .... realy expected more from gruul, magtheridon, etc ... ), Lich King (loved it!) and well Cata just dint feel quite well ... Then went over to Age of Conan, Rift, even got my foot in the door  with Warhammer and lets not forget  SWTOR -.- . But none of these game just had that touch like WoW. However over the years i have begon to dislike Blizzard for one reason:  they dont realy see their customers like human beings , just more like piggy banks ( same with this race patch now to counter Guildwars 2), so im looking at Guildwars 2 and wondering how is the feeling ? Is the game realy sucking you in ?

Plz beta-players give me your thoughts.


PS: excuse me for any / all grammar mistakes ^^ 

Average at best but the rest of the game really shines.


Apprentice Member

Joined: 3/20/11
Posts: 573

8/19/12 7:12:01 AM#5
I found the storyline quite good, but only reason for that is because i played GW1 to. I can understand why other people barely keep track of the story. The PvP and gameplay feel in general is the thing that keeps me playing.

Trove code for free ally: H2CHN-MNKXY-2K3FN-79KFW


Novice Member

Joined: 6/06/11
Posts: 177

8/19/12 7:14:20 AM#6
It's not great to be honest.  There are no real cutscenes (except for big bosses, not in the story) and I found myself skipping a lot of the conversations.  Generic fantasy drivel, but makes up for it with an engaging visual design. 

Novice Member

Joined: 5/26/12
Posts: 1212

8/19/12 7:22:35 AM#7
Unlike other MMORPGs Guild Wars 2 isn't a single player game disguised in an MMO. The personal stories left a mixed feeling, some of them are great, others not so much, depends on the individual stories. However, the "side quest" are very well made and more immersive than anything I've ever seen. You can't skip any of those dialogues as they happen in "real time", viewable in chat bubbles by everyone, which is an added plus for immersion, the game totally sucks you in the world of Tyria.

Block the trolls, don't answer them, so we can remove the garbage from these forums


Apprentice Member

Joined: 2/14/12
Posts: 20

OP  8/19/12 7:27:12 AM#8
Well that sounds good, have to admit i loved the storyline's in SWTOR  ( <3 Vette ! :p)  But from what i understand the global events tell a story also?  (I remember rift atm )



Novice Member

Joined: 8/01/09
Posts: 415

“Every man takes the limits of his own field of vision for the limits of the world.”

8/19/12 7:43:24 AM#9
Originally posted by Voltje
Well that sounds good, have to admit i loved the storyline's in SWTOR  ( <3 Vette ! :p)  But from what i understand the global events tell a story also?  (I remember rift atm )

Pretty much everything in the game, outside of the PvP, tells a story.  IF, and it's a big if, you choose to pay attention to it.

NPCs throughout the world all have things to say, and in the process reveal various bits of lore.   Dynamic events do often have things going on both before they start and after they end which weave a tapestry of lore.

If you care, and chose to pay attention, It is really all quite fascinating.

Personal stories are hit or miss.   I found some of them incredibly interesting and others just "meh".   But if stories and lore interest you, there is quite a bit of it in the game, for anyone willing to spend the time paying attention to it.

P.S. I also enjoyed the context/story in my time in WoW.   For me personally, I find GW2 to be alot more interesting in that regards.  Not necessarily because the stories are better, but because it's all just happening around you in GW2 instead of mostly delivered via large paragraphs of quest log text & cinematics.


Novice Member

Joined: 1/04/11
Posts: 1984

Minister of Propaganda for GW2 Fascist-Capitalist Party

8/19/12 7:50:34 AM#10

I am basing this on the impressions of others but, it seems as if just about every storyline has a different writer: there doesn't seem to be an overall style/theme to them. So opinions on the quality of the stories vary wildly. And because of that I don't think you can judge the entire story-aspect of the game based on just one chapter.

I can see myself playing through most story-chapters just to see what happens next.


Novice Member

Joined: 6/06/11
Posts: 177

8/19/12 8:28:37 AM#11
Yeah, I mean you're not going to be on the edge of your seat like you might be in Mass Effect or Uncharted (heck, even SW:TOR) but they are passable, I guess.  

Apprentice Member

Joined: 5/25/07
Posts: 49

8/19/12 8:42:41 AM#12

the story lines are fine.

maybe technically (cut scenes, vo) not as perfect as TSW or SWTOR, but there are 2 aspects that made them more rewarding for me than those. first you can specify some starting parameters for your personal quest (so its not the same quest you experience as any other human/charr... - like for example every other smuggler in SWTOR did) and second some of your choices really branch the story line (at least for a bit). i played the human story line to level 20 and on 2 occasions my answer lead to dfifferent quests in the next step.

in the end the story line is not that essential. i see it as a way to guide me to the next area for my level, but its no "must do" in GW2.

there is so much in the game and you can enjoy the game without ever doing 1 story line quest.


Novice Member

Joined: 4/22/10
Posts: 218

8/19/12 9:01:00 AM#13

What I would suggest OP.


Someone put up a forum with some Lore links attached to it. I listened to those and they were a good length which I like. They explain the backstory and the lore of GW1/2. I would suggest going to that forum and listenining to them.

I say it has potential, because while the personal story is blandish...I wasn't really paying to much attention to it. I think the overall story is great though. I really want to know more and intend to find as much lore on the game as I can throughout this week leading up to the release.


Definitely check out that forum post if you haven't already. I think that will help alot should you choose to buy the game. I would highly recommend it though. Also if you do buy it...when your done creating your character just take the time to understand the game before you go frollicking off. It really isn't played like WoW, Rift, etc. the quests and DE's are not in your face and a lot of things are tweaked or ourright different. Good luck none the less though.


Hard Core Member

Joined: 11/07/11
Posts: 1034

Any fool can know. The point is to understand.

8/19/12 9:08:50 AM#14

I think the storylines are quite varied depending on the race. Some players will find the Human quests a little generic but others might love it because they feel like they relate to the story. For me I played through two storylines upto the last step over the beta weekends. Human commoner with missing sister and Asuran Synergetic school with Infinity device (I forget the name of the damn thing.)

While I was initially drawn into the human story after playing the Asura I fell in love with every aspect of them and couldn't wait for more storyline whereas the human storyline grabbed my interest but did not blow me away. Others may disagree.

I think it will really depend on your taste. I didn't really get into my Norn characters storyline either, while generally cool it just wasn't quite like playing an Asuran.

I love those little guys.

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?


Novice Member

Joined: 9/30/07
Posts: 174

8/19/12 9:13:26 AM#15

Not sure how it goes after 30, but until then it depends on the race.

I don't like the sylvari themselves, but their personal story is far better than the other races. Asura's is pretty fun as well. Human and norn seem like the shallowest right now.


Novice Member

Joined: 9/26/11
Posts: 1817

8/19/12 9:18:42 AM#16
this is hard to answer because some are really good and others.. well not so good. For instance I LOVE the Norn but really am not a fan of the story to lvl 20(the only one I played to the max in BWE's) but I really enjoyed the Sylvari and Asura PS and the human one was also pretty good.. im indifferent with the Char story and I didnt see much of it.


Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

8/19/12 9:21:20 AM#17
The LORE of the Guild Wars universe is fantastic, so a lot of the real meat of the story might come into play later.  As it is, I voted "Good" but it's still a mixed bag.  I don't play MMO's for story, so I don't care either way.

Novice Member

Joined: 4/02/12
Posts: 1006

8/19/12 9:27:50 AM#18

You might want to check out this link, it's Ree Soesbee talking about Personal Stories:

From my perspective, the parts of the story that I played were good. Not great but good. But then again I only played one branch of the Charr line until level 15, so my experience is limited.

What I like about the idea is that the questions you answer in character creation shape the direction of your story, as does the race you choose, and the choices you make along the way. It's like one of those "choose your own adventure" books. So there will be a lot of diversity how your story plays about, leaving a lot of replayability. You could, I presume, even make the same profession/race chacter, but choose different options and get presented with a different personal story, though exactly how different is unclear at this point.

Apart from personal stories, when you find a scout on the map, he will tell you what is happening the the surrounding areas, including background lore, so that when you explore it is done in context. When you talk to characters in town, some of them will tell you more lore.

When you walk around, NPCs can run up to you and tell you that they need to talk to you to ask you for your help.

When you enter a dynamic event it's like you're walking in to part of a story, where you just partcipate without having to click on the "?". Instead of a NPC telling you "Oh, centaurs are attacking, go kill 10 of them and bring me their broken bows" while they wait in a field, the centaurs will be attacking and you are given a task to help, which you can chose to do or not.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.


Novice Member

Joined: 9/22/07
Posts: 1079

I hated hipsters before hating hipsters was cool.

8/19/12 9:29:34 AM#19

it's decent enough. i did enjoy doing them for two big reasons though: 1: level appropriate item rewards. there's no gear grind in gw2, but there is some gear progression. and while gear doesn't make a massive difference, it does make some difference, so it's nice to run through a story mission with the knowledge that there's a better whatsit on the other side. 2: hone your skills. the mobs in the story missions are, i found, tougher than usual. plus you're by your lonesome, so there's the need to practice all the skills you've learned up to that point.


Advanced Member

Joined: 5/18/07
Posts: 149

8/19/12 9:33:02 AM#20

Like others said, personal stories can be good and bad at times, but people often forget that it's not the only place where you get "stories" out of the game. 

All events have stories associated to them if you take the time to collect the bits of information (from the npc that asked for your help for instance, or from various npcs discussing all around you in real time,etc.).  If you run around just looking at the events objectives, clearing them, then moving to the next one, you will be missing on a lot of the background stories.

Personally. I started the game with the mindset of nowadays MMOs, that is to always have quests to do, and once I am out of them, I run to get new ones ASAP.  But I found that in this game, if I put on the breaks a little bit, I will get rewarded by being immersed more than in any other MMO.  Those real time conversations/scenes that happens regardless of if you are there bring a whole level of life in the world, that you end up feeling like you really are a part of the story.



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