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8/19/12 12:10:44 AM#81
Originally posted by heartless Considering your knack for doing 180 on games you really don't have a lot of room to talk but for once you are right. Wouldn't be surprised to see ample gripes from you as well though not long after release. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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8/19/12 12:41:54 AM#82
Originally posted by eggy08 It's hardly unrealistic. In fact it's been done before, albeit in lobby-based RPG's. And there is definently a playerbase out there that's been looking for a tougher MMO experience than what we've been getting the past couple of years. It's been a common complaint I hear from a lot of players who have been ditching recent games. I think many casual players would even find more replayability in the game if it offered a harder server for them to try out after playing the game on it's vanilla difficulty. The only thing preventing any dev teams from doing it is laziness. And hey, if A-Net/future developers don't want to do it, it's their loss, potential customers will look to the future for something better, or go back to some older games that are a bit tougher. |
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8/19/12 12:51:14 AM#83
Originally posted by eggy08 Ah, the cop out answer. Not only is this the laziest and most poorly thought out response possible to give... but did you even consider that even if the OP does that, and gets himself killed, that the other players will kill the mob anyway, thus STILL no chance for failure?
I agree with the OP, in the last beta event they nerfed the difficulty to the point where I could pretty much just stare at the tv and hit one button and win. |
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8/19/12 2:10:21 AM#84
Originally posted by eggy08 Lol. Try to artificially manufacture challenge in the game by completely eliminating one of other most fun and appealing features of RPGs and MMOs, character progression. Sounds like a grand idea! |
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8/19/12 2:18:54 AM#85
Originally posted by Aerowyn It is what it is.
There is a nice size market for the casual gamer (GW2 PvE), a growing market of new/casual pvprs (WvW is where they will be), and there is also challenging pvp for the hardcore pvprs.
Is this such a bad thing? No need to make up what it's not. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/19/12 2:24:14 AM#86
ArenaNet knows how to make difficult content. If you want a challenge, I don't think you'll be disappointed.
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8/19/12 2:31:33 AM#87
no, but it isn't necessarily true. and thats often the problem with overgeneralization and hyperbole. your statements here, pierced to their extremes by research would appear to contain no actual information as read by many. it reads a bit like buzz-word soup to me. are you trying to say that people who play the game very little will enjoy PVE and WvW while people who play the game often will play structured pvp? you simply have no reasonable basis for such a claim that i can think of. |
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8/19/12 8:45:39 AM#88
Originally posted by bcbully it wouldn't be a bad thing if true bit it's not.. not sure why you feel you know so much about the game when obviously you don't. You do get casual PVE and casual PVP in this game as well as very challenging version of both.. to say the whole PVE game is targeted only for casuals is a straight out lie I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/19/12 11:02:20 AM#89
Originally posted by Aerowyn Bully never lets facts or knowledge get in the way of his opinion
I’m not sure why a TSW fan would even bother opening up a pvp can of worms, but it seems a little strange for someone playing TSW to refer to any pvp as casual/new when the weakest part without a doubt in TSW is the pvp |
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8/19/12 12:02:00 PM#90
Originally posted by Wolfenpride But here's the thing, the game did a better job than most RPGs for early game/mid game difficulty INSTEAD of front loading it all into late game. And most of those late game front load of difficulty is hardly that big of a jump anyway. This game at least requires more skill than others and requires you to pay attention to simple things. The AI in this game is more advanced than any other I've ever seen. How many times have I played a game and just put a bunch of mobs in a group then aoe'd them down, these mobs won't sit in it like most, they move and dodge aoe, move out of fire, and punish you for trying to tank and spank them. You can call it whatever you want, but in the end it is unrealistic to spend that much money on such a small player base when the game COULD (and I say this because nobody has seen late game, and I doubt you have seen past level 15) pose a challenge that warrants enough skill to accomplish it.
Edit: Let's take a look if they made this higher difficulty mode for the 5% hardcore player base out there. Let's start with the problems that could easily arise from this happening: 1. Low population: A lot of hardcore gamers want to play with their friends and thus won't join these servers in fear of outcasting their friends from playing it. Most won't go on there because they are too busy with characters on other servers and don't want to push their experience yet. This problem comes into play for the next point: 2. Group oriented DEs: I'm talking raid bosses, raids on cities, waves of mobs, exc. This game has a lot of these, at least 1 raid boss per area. How many players do you honestly think you'll have throughout every zone to accomplish these tasks? If it is in fact difficult to level, most won't get past 30 I'm sure before going back to normal servers. So zones in higher levels will have so few playerbase to defeat the content that it becomes a problem for Devs that they have to either nerf the mobs higher or find some way to get more people in these areas. In the end, you might have to go back to lower level zones to level just because of lack of playerbase. 3. PvP. If these servers are PvE oriented since that is all they can make harder (they can't buff players or make hardcore players join the server who are good at PvP), the PvP on this server will be sparse and there will be a lack of WvWvW action and a lack of sPvP action. This is a problem for PvP'ers who want a challenge since they can't enjoy all aspects of the game respectively. 4. End Game max level content. If you have ever been on a low pop server in other MMOs, you know how shitty it is getting a group at max level to do instances later. With the vast majority of the playerbase probly at level 30 and lower, you will have troubles doing stuff like Orr or hardcore instances with a group since only a select few might make it to max before they gave up, Without cross server queues for instances like they implemented in WoW, it could take you hours to find a group to do what you want and this is a game where there are no requirements for classes like tank and healer. THAT is why it's impractical and you can argue that any of these points aren't going to be an issue because there are so many people who want hardcore stuff... But looking at statistics for other games, that's not true. And every issue is out there. |
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8/19/12 12:08:51 PM#91
Did I say you had to throw away the gear and not collect it, no. All I'm saying is that you take off a piece of gear to mess with your stats to fix the clearly under powered mobs you're fighting. But hey, let's instead talk about later progression of difficulty in the game... oh wait, we can't. So until game comes out and we are basing our opinions on BWE3 which was nerfed in difficulty, let's ask for the game to become ninja gaiden so that only a very select playerbase can get to max level. |
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8/19/12 12:14:03 PM#92
Originally posted by Aerowyn But everyone in this game looks at BWE3 and makes assumptions. GW2 is only casual PvE if you follow around a group for every single event/heart. Well since you can get rezzed and have people kill mobs for you it's easy. Ya... so would every MMO if you ran around in a group finishing every quest, at least the DEs scale relatively well. Sometimes I wonder if anyone who is bitching about diffiulty has made a char past at least 15 and had to solo mobs and DEs or found harder mobs later on. |
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8/19/12 12:23:57 PM#93
Dunno if you've tried out TSW (The Secret World), people were saying the same thing, about having higher difficulty things to do, and there was. All they did was just added some Elite specific zones in the middle of every map where there were bosses and some group quests to do, and dropped max level gear QL10 or w/e even while leveling, and it just threw the game off for me. Why put such content in the middle of nowhere like that.
If GW2 did that, it would ruin the immersion, but there could be a possibility of making different instances of difficulty, that you could choose when to have this elite difficulty for the whole map so that organized PvE groups can get better drops. But tha also limits the casual solo player, almost forcing them to group up if they want the best stuff late game. There are so many Pros/Cons of such content. In my opinion, content should just be hard to begin with, and I think they've balanced that out for the most part, and it's mildly hard throughout the entirety of the game for the most part. |
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8/19/12 12:29:41 PM#94
From ur question i can tell that u have not played GW but ill tell u this there will some damn hard parts in this game like dungeons. If u played GW u would know that everything could have been done in 2 modes after finishing game hard or normal and there were some misions that would really beat the sh** out of u.. so im expecting no less from this :) |
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8/19/12 1:37:54 PM#95
Originally posted by eggy08 I think we should be careful about making assumptions from what we see in the starter areas. Of course, when the game launches, you will see masses of people moving from location to location in a typical "zerg" fashion. Yet even in BWE1, we saw what would happen when zerg met fire shaman- a massive amount of dead strewn over the map. We saw the same thing happen when the opened up the Asura area when I personally was introduced to the fire elemental along with 20 or so other people. Speaking of which, there's a pretty good video on this topic of both difficulty as well as some highlights of that fight starting around 2:15 http://www.youtube.com/watch?v=mn1bHEJFKTE Additionally, we KNOW that due to an error on their end, BWE3 was tuned TOO EASY. I expect the final product will be like BWE2, which to me was just right. Finding the right difficulty will take time. As is said in the video, I'm not opposed to challenges where people have to know strategies and a decent grasp of their character's abilities, as well as a coordinated effort, in order to succeed. But no win situations is not good game design. So I expect a learning curve at launch that escallates in difficulty as we progress through the game. And I expect that they will be tuning the game as we go, which should be simplified given their ability to update content on the fly. Developers collect data on player deaths and amount of time to complete content and use this to determine something that works for the most people most of the time. Unfortunately, in MMOs, games are not tuned to you or for you, so some people will just have to get over it. The other thing to keep in mind, which some certain people seem to intentionally forget, is that all events have fail conditions. And because of persistance, they remain "failed" until a player or group of players begin to push the event back in the other direction. I expect failures to be more significant as the game goes on with more serious consequences. But again, everything as of right now is conjecture based off of gameplay up to the level 35 zone and running 1 dungeon on story mode, if you got that far in a BWE. It would be just lovely if the people who haven't even played the game and yet have somehow stylized themselves to be armchair experts would stop making broad proclamations about how easy or hard something is, but I'm not holding my breath.
"Loading screens" are not "instances". |
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8/19/12 1:56:39 PM#96
I'm not looking for difficulty in GW2. I do want everything to be easy so I can one shot to level 80 and get on with my life.
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8/19/12 2:04:49 PM#97
Being a lifetimer to TSW and a FC fan from Conan, I say TSW is a knee jerk reaction to the perception Conan failed do to casuals being brutalized.
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8/19/12 3:12:46 PM#98
Originally posted by Aerowyn Not really. Videos can differ greatly from actually playing something. I am not trying to attack you, but you do make lots of assumptions based on what you have read on the internet or have seen. There really isn't much of a difference between that and the people who are stating on opposing opinion to yours. These people have read something and watched videos and state what they believe to be true. The truth is no one will know until we get to play the game beyond the starter areas. Until then, it is only conjecture..... |
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8/19/12 3:17:25 PM#99
Originally posted by gessekai332 Nice to see you are beeing honest with yourself & with the rest of us. That is ALWAYS nice too see. Kudos to you ;) |
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8/19/12 3:18:43 PM#100
I'm still looking for an answer as to what are you all considering as "hard" in an MMORPG. I've played most of them and can't remember anything particularly hard anywhere, before max level that is, maybe it's just me but I always found leveling to be super easy in every MMO. Block the trolls, don't answer them, so we can remove the garbage from these forums |
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