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8/18/12 5:37:42 PM#61
Originally posted by Wolfenpride Again you missed my point, once you get to a point past your level of skill, then what do you do? I'm sure you won't be too happy if they made something too hard for you to complete, even if someone who is in the top 1% of gamers can. So you get frustrated trying over and over to no avail, you just can't beat that DE. How exactly do you want them to scale it? Based on your preference, based on the top 10%/5%/1%? Its too hard to make it catter to everyone. Hence y there is dungeons with harder difficulties to make a challenge. But if they made those way too simple that you can just breeze throu them without really trying I can see your point. I was a hardcore raider, I love the challenge, but I don't feel that a challenge is the same thing to one person as it is another. If you played D3, was that a challenge to you in inferno. They made that game "challenging" to the masses by making mobs 1 shot you so only ranged had any chance of progressing past Act 1 for months on end. Is it fair that a certain class gets an easier experience in some cases and another doesn't, no but that's playstyle. So how do you propose they make it more difficult but still fair for every class? It's a very hard question. "...with toughened monsters." How do you make the mobs tough besides giving them more hp and more damage, because this logic was used in D3 and then only ranged classes could play because they were the only classes who could kill mobs without ever being hit. Everyone was basically in agreeance that once you get further in the game, the mobs are harder and take a lot more effort to kill. And going back on my old post, "hardcore" or "elitist" servers or not, if you were forced to fight a mob that was rediculously tough at the very begining while you are trying to get all your 5 skills, how much fun are you really going to have? I had troubles killing a mob at my level (level 8 I think) underwater trying to get my 5 skills bec all I had was my very first skill which did maybe about 5% of his life. Add more health to that mob and I never would want to level up my skills again because I wouldn't be able to kill anything to do so. "Well go back and kill some lower level mobs". Well in your scenario since you get leveled down in GW2 that point is invalid since it will be just as difficult as before. The reason the starter is so easy is so people can get used to the game and get their weapon skills. Otherwise they would quit in no time if they cant even kill the mobs required to get said skills. |
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8/18/12 5:38:47 PM#62
http://www.youtube.com/watch?v=wLWIFpTmRy4 One of the players in this video is one of the developers who made this dungeon. He gets killed, a lot. If it's challenging for the guy who MADE it, it's probably alright. "Oh noes, I got to level 20 and didn't find the hardmode elite contentz!".......... Also gotta wonder if OP ever followed an event chain to completion around level 20 solo, or was one of the masses who still don't understand DEs and just wander off down the road as soon as one satge is complete and only notice bosses when there is already a zerg beating them down. I explored a lot, and played several classes; often I found exactly what the OP is asking for: hard content (unless I just really suck, which is entirely possible, but I tend to push limits in games and have been able to do things considered difficult or impossible solo in other games, for whatever that is worth). |
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8/18/12 5:40:52 PM#63
Originally posted by Thrashbarg very true you can watch other dev videos of them playing the game in other aspects and they die a good amount I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/18/12 6:00:05 PM#64
Originally posted by aesperus Nice to see everyone agreeing here. :P One reason I'm waiting is my brother is going to play at launch and I can hear from him how easy it is. Were about the same skill so his thoughts will decide if I play or not. |
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8/18/12 8:48:15 PM#65
Originally posted by eggy08
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Just watched the video of the explorable dungeon and it looks pretty promising. also, its good to hear that the explorable dungeons are actually difficult to beat. If the difficulty level is anything like gw1 domain of anguish or the elite dungeons there, I will be more than satisfied. i wonder if people will start to make team builds for dungeons if things get too hard, which would detract from the game. in gw1 you would had team builds of the month, and if you didnt know how to use them or couldnt fill the very specific slot they wanted, then you couldnt go.
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8/18/12 9:17:43 PM#67
Originally posted by gessekai332 check your PM. |
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8/18/12 9:23:08 PM#68
It's just not that type of game OP. 90% of the game was built casual from the ground up.
Here's to hoping the ranked pvp will be worth it. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/18/12 9:25:31 PM#69
i think it would be weird to not expect any elite content from ANet. most elite dungeons in GW1 required plenty of coordination during their time. sure most of them are PUG-able these days cause of PvE skills and full hero parties but back then, they were pretty damned hard. heck, do u even remeber when NF just came out and entered the Realm of Torment? that place made a lot of people QQ and it wasn't even an elite area.
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8/18/12 9:29:50 PM#70
Originally posted by gessekai332 It should be able to be done with any class combination. With the ability to change slotted utilities, major traits and weapons out of combat, there should be enough adaptability in any class to be successful (along with thinking, skill and experience, of course). That's something like their stated goal anyway, can't remember which interview/blog I saw that in, but they seem pretty good at adjusting balance to achieve those goals. Might be more like your party sometimes needs you to switch to a more supportive or damage dealing role than they just need to kick you and get a tank or healer. |
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8/18/12 9:30:10 PM#71
Originally posted by bcbully Have you tried the explorable mode dungeons? ArenaNet's no stranger to elite content. Just look at GW1. |
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8/18/12 9:31:13 PM#72
Originally posted by gessekai332 glad you took the time to watch the vid:) remeber this is the "easiest" explorable mode dungeon as well I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/18/12 9:32:22 PM#73
Originally posted by bcbully you are basing this on what now? I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/18/12 9:33:50 PM#74
Originally posted by Wolfenpride
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8/18/12 9:52:10 PM#75
Originally posted by heartless Lets be honest here, he been doing this for a long time now. Now is not any different. |
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8/18/12 10:20:18 PM#76
Originally posted by bcbully I still wish you would tell us what happened to your signature. See you in WvWvW "Loading screens" are not "instances". |
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8/18/12 11:30:21 PM#77
Originally posted by bcbully
You're right. But sadly, this statement applies to pretty much everything that's come out in the past ten years. And now, thanks mostly to Wow, that everybody loves to play RPG's besides nerds, it's never ever going to change.
:( |
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8/18/12 11:31:58 PM#78
Originally posted by tabindex he's not right but you guys can believe what you want. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/18/12 11:34:54 PM#79
Well, I can't wait til next week to find out. I do hope you're right and me and that guy are wrong.
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8/18/12 11:36:15 PM#80
Originally posted by tabindex you can take the word of someone who has put over 60+ hours into the game or someone who has never played.. your choice either way like you said only a week to go:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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