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Guild Wars 2

Guild Wars 2 

General Discussion  » Guild Wars 2 needs elite difficulty content...EDIT:guess i was wrong

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128 posts found
  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

8/18/12 1:36:39 PM#21
Originally posted by Derpybird

Given that no one has seen above level 35 content, how do you know that it does not have content that is extremely difficult?

I, personally, am hoping that they will use their ability to create large scale content regularly. I would love to see more crystaline invasions or bosses landing in zones randomly or other events that they trigger to keep people on their toes.

I am almost certain that this is what they were testing at the end of every BWE- their ability to do so, and I would say that it worked.

only explorable i have seen is the first one so yea considering that's only a level 30-35 dungeon I'd say the later ones should be a bit more challenging.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  stragen001

Elite Member

Joined: 1/09/09
Posts: 1529

Mr Flibble is VERY cross

8/18/12 1:37:04 PM#22

Erm, you do know about dungeons right? Did you play any of them?

Story mode dungeons are not too hard, but the 3 x explorable mode dungeons that unlock after you have done story mode (and each takes you on a different route with different challenges) are pretty damn tough. 

Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  kaoss

Apprentice Member

Joined: 7/24/03
Posts: 18

8/18/12 1:44:18 PM#23

I gree with Zezda not all dungeon are easy, you said you got your chracters up to 20 to 25 that still not enought to explore everything!!

my highest  lvl is 45 Ranger and their is elite mode in dungeon!! did you even fight the giants spider or defeated the Queen?? or even the elits giants? these is all in the Catacomb's and you get to choose 1 out of 3 areas to explore once you enter what area to explore its very huge it's all lvl restriction so at lvl 25 you cant even enter or start it.

Just to let you know its not easy we all died like 50 times till we figure it out it took us like 5 hours to complete but we all came out with epic gars which was all worth it!! the fun and exciting starts at lvl 35+ just to let you know.

last thing make sure you explore every inch of each map! each map will have more then one hidden area with hard mobs to defeat to grab the reward!!

  tabindex

Apprentice Member

Joined: 4/28/12
Posts: 69

8/18/12 1:57:53 PM#24
Originally posted by kaoss

Just to let you know its not easy we all died like 50 times till we figure it out it took us like 5 hours to complete but we all came out with epic gars which was all worth it!

 

That's contradictory to the overall design theme of GW2 that allows people with too many family and work committments to simply show up and win.  You're either lying, really bad, or the difficulty will be lowered.

  austriacus

Elite Member

Joined: 8/28/07
Posts: 594

8/18/12 2:13:34 PM#25
Originally posted by tabindex
Originally posted by kaoss

Just to let you know its not easy we all died like 50 times till we figure it out it took us like 5 hours to complete but we all came out with epic gars which was all worth it!

 

That's contradictory to the overall design theme of GW2 that allows people with too many family and work committments to simply show up and win.  You're either lying, really bad, or the difficulty will be lowered.

Ive seen you say that show up and win crap a lot of times lately.

Are you purposely ignoring the fact that arenanet has created chains for defeat too? If they wanted you to always win they wouldnt even bother.

Also arenanets vision is that you can get higher level items without commitment to 1 thing or a serious gear grind.

Getting rares is pretty fucking easy and exotics( the highest stat tier) is just a lil more dificult.

You dont need to do dungeons they are completely optional. Crafting items of the same rarity level will give you the same stat numbers overall as the dungeon ones, just different stat allocations.

  k-damage

Advanced Member

Joined: 12/27/11
Posts: 741

8/18/12 2:15:33 PM#26
Originally posted by Zeppelin4
One of the reasons I'm waiting to buy the game. I want to see what people say about the challenge of the game as you level. I'm tired of games where the only question is how many mouse clicks does it take to get to end game. :(

Actually, it all depends on the class you choose, and the number of enemies you pack. Try a Thief with packs of 4-5 enemies that are 2 levels above yours, for example ;) Quite a (rewarding) challenge !

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  feena750

Hard Core Member

Joined: 12/27/06
Posts: 270

8/18/12 2:16:50 PM#27
I have died more times in GW2 than any other game in the last 10 years.  Don't worry about a lack of difficulty.
  Lucioon

Advanced Member

Joined: 1/12/06
Posts: 759

8/18/12 2:29:22 PM#28
Originally posted by tabindex
Originally posted by kaoss

Just to let you know its not easy we all died like 50 times till we figure it out it took us like 5 hours to complete but we all came out with epic gars which was all worth it!

 

That's contradictory to the overall design theme of GW2 that allows people with too many family and work committments to simply show up and win.  You're either lying, really bad, or the difficulty will be lowered.

does this consider a baiting post, because I am biting.... ^_^

GW2 because its non subscription based, it don't have to cater to anyone, you bought the game, you can quit the first day for all we care.

The difficulties will be turned up, you will die many many times as intended. You will rage quit because you are unskilled, or you will take up the challenge and beat the encounters. That is their overall design theme.

They don't even have to care about players that complaint about their contents from being too difficult, we want difficulty, we want you to pay attention to your surroundings, they said it themselves, dodge is there for you to avoid incoming fire ball.

This is why I will enjoy GW2, its a GAme that won't have to cater to the lazy, or fear of subscriptions.

ANet, do what you need to do, make the game as hard or easy as you want, its their game and if I enjoy it, I will play it, if not they already got my money so no lost to them.

I can't wait for an Boss encounter in the Orr area that kills everyone for months after release, and all the rage that happened. Because the ones that can take it down, will be known throught all servers as the best players groups out there.

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  Magnetia

Advanced Member

Joined: 11/07/11
Posts: 874

Any fool can know. The point is to understand.

8/18/12 2:35:11 PM#29
If the Domain of Anguish from GW1 is anything to go by then we really shouldn't worry about having elite level content.

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  Matheusor1

Novice Member

Joined: 9/30/07
Posts: 174

8/18/12 2:46:22 PM#30

OP should've named the topic "Guild Wars 2 needs elite difficulty content below lvl 25" because that's as far as he says he played.

If they didn't do much balancing in Catacombs explorable mode, which I hope they didn't, be ready to spend at least 2~3 hours wiping constantly on the very first mini boss before you manage to kill it.

ANet has already stated explorable dungeons are not for everyone. They made those dungeon armor sets not only for looks, but also for people to show off how hardcore they can get.

  User Deleted
8/18/12 2:51:49 PM#31
Originally posted by Derpybird

Given that no one has seen above level 35 content, how do you know that it does not have content that is extremely difficult?

I, personally, am hoping that they will use their ability to create large scale content regularly. I would love to see more crystaline invasions or bosses landing in zones randomly or other events that they trigger to keep people on their toes.

I am almost certain that this is what they were testing at the end of every BWE- their ability to do so, and I would say that it worked.

Shhh, stop bringing logic in these posts, like my take off your gear post, people tend to pass it by because they choose not to listen. And comeon with that picture I can't take you seriously.

  ariboersma

Hard Core Member

Joined: 9/26/11
Posts: 1755

8/18/12 2:59:34 PM#32
Originally posted by Zezda

Explorable dungeon mode.

 

[Edit]

 

And no, not all DE's are mind numbingly easy. I can assure you of that.

this

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

8/18/12 3:01:52 PM#33
Originally posted by ariboersma
Originally posted by Zezda

Explorable dungeon mode.

 

[Edit]

 

And no, not all DE's are mind numbingly easy. I can assure you of that.

this

seems basing the entire game on the first 10-20 levels is the new "cool" thing to do these days.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/18/12 3:04:59 PM#34
Originally posted by Aerowyn
Originally posted by ariboersma
Originally posted by Zezda

Explorable dungeon mode.

 

[Edit]

 

And no, not all DE's are mind numbingly easy. I can assure you of that.

this

seems basing the entire game on the first 10-20 levels is the new "cool" thing to do these days.

This is why I want ArenaNet to bring back the old fire shaman. If they would've just left him alone, we'd see posts like "Guild Wars 2 needs easier difficulty content" instead of this nonsense.

  Matheusor1

Novice Member

Joined: 9/30/07
Posts: 174

8/18/12 3:08:31 PM#35
Originally posted by heartless

This is why I want ArenaNet to bring back the old fire shaman. If they would've just left him alone, we'd see posts like "Guild Wars 2 needs easier difficulty content" instead of this nonsense.

QFT.

  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

8/18/12 3:09:28 PM#36
I can't remember a single MMORPG that was actually challenging before hitting max level..... can anyone give me specific examples of "hard" MMORPGs I should go and try?

Block the trolls, don't answer them, so we can remove the garbage from these forums

  Lucioon

Advanced Member

Joined: 1/12/06
Posts: 759

8/18/12 3:12:11 PM#37
Originally posted by seridan
I can't remember a single MMORPG that was actually challenging before hitting max level..... can anyone give me specific examples of "hard" MMORPGs I should go and try?

you know you do speak the truth....

Not only are contents so freaking easy now, its like the game just wants you to level quickly and go to max level and stay there.

SWTOR was freaking easy solo

AOC as well while I was leveling in PVE

FFXI is the only game that I can think of that I need a group for any PVE content, but then it was freaking easy as well as long as you have a tank, and healer, and thats for normal contents.

Luckly For GW2, I actually went to downstate many times during events, and Hope that someone would kill that mob to rally me back up or draw its attention away from me so I can heal myself back up. Its like , heal heal heal, damn it , I am almost there........then I die because that stupid mob just won't go anywhere else. That is fun....!!!

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  User Deleted
8/18/12 3:52:41 PM#38
Originally posted by seridan
I can't remember a single MMORPG that was actually challenging before hitting max level..... can anyone give me specific examples of "hard" MMORPGs I should go and try?

 UO, SWG, EQ, Wow at launch, COH, LOTRO at launch, it has been all down hill since then.

  fiontar

Elite Member

Joined: 4/07/04
Posts: 3560

8/18/12 3:58:54 PM#39
Originally posted by Free2012

GW2 is primarily a PvP centric game in terms of difficulty, while it does have some interesting PvE elements the game is designed for the challenge of PvP not PvE.

If you want hardmode PvE dungeons & gear ladders WoW still has the template you're looking for.

This is 100% false. I wish people would stop repeating the same misinformation!

This game has the most expansive world space of almost any MMO since WoW released. The depth and bredth of PvE content puts it at least on par with WoW when it released, which is a bar no other title has come near to matching post-WoW. The nature of that content is such that the world feels like a living place, in a way no ther MMO has provided.

This is one of the best, if not the best, PvE MMOs in the history of the genre!

It also has very solid "battlegorund" based PvP and a massive World vs. World vs. World form of persitent, open region, objective based mass PvPvE.

As to the OP, the difficulty of DEs not only scales up based on the number of people, but the general difficulty curve ramps up the deeper into the game you get. It starts out fairly easy for the same reason most games start out fairly easy. There is plenty of very challenging content in the game.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  itsbigmike

Apprentice Member

Joined: 5/12/06
Posts: 67

8/18/12 4:01:36 PM#40
Originally posted by gessekai332

   Sure, we all play games to have fun, but in order to have fun you also need to be challenged to some extent. I have leveled a couple characters to 20-25 and what i've noticed is that DE are mind-numbingly easy mode (no chance of failure) when there is a zerg, very slightly difficult when there are 2-3 people, and slightly difficult when you are by yourself. I don't think there has been anything yet where a goal seemed overwhelmingly difficult. I feel that in order to motivate players, you NEED to have content that must be very difficult to accomplish (but accomplishing it is voluntary, not necessary for character progession). By difficult i do not necessarily mean grind. Even as a casual player, i like the idea of having elite dungeons that only a few people can complete, even if myself I probably would never be able complete it.

 

     How would you all feel if by 1 week into the game, people already had reached max level and the master ancient dragon, who laid waste to half of Tyria, was already put onto farm status by a bunch of guilds? Pretty lame if you asked me. The master dragon of tyria should only go down if 75% of the server population was beating on him at the same time or if somehow all the tyrian gods were summoned at the same time and started knocking the crap out of it. 

 

      A good distribution would be like 60% normal content, 20% somewhat hard, 10% very hard, 9% super hard, 1% virtually impossible.

wait wait wait, you're saying you made it all the way to level 25! Awesome! Only 55 more levels to go before you can make judgement!

twitch.tv/boonmackle

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