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8/18/12 1:36:39 PM#21
Originally posted by Derpybird only explorable i have seen is the first one so yea considering that's only a level 30-35 dungeon I'd say the later ones should be a bit more challenging. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/18/12 1:37:04 PM#22
Erm, you do know about dungeons right? Did you play any of them? Story mode dungeons are not too hard, but the 3 x explorable mode dungeons that unlock after you have done story mode (and each takes you on a different route with different challenges) are pretty damn tough. Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom |
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8/18/12 1:44:18 PM#23
I gree with Zezda not all dungeon are easy, you said you got your chracters up to 20 to 25 that still not enought to explore everything!! my highest lvl is 45 Ranger and their is elite mode in dungeon!! did you even fight the giants spider or defeated the Queen?? or even the elits giants? these is all in the Catacomb's and you get to choose 1 out of 3 areas to explore once you enter what area to explore its very huge it's all lvl restriction so at lvl 25 you cant even enter or start it. Just to let you know its not easy we all died like 50 times till we figure it out it took us like 5 hours to complete but we all came out with epic gars which was all worth it!! the fun and exciting starts at lvl 35+ just to let you know. last thing make sure you explore every inch of each map! each map will have more then one hidden area with hard mobs to defeat to grab the reward!! |
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8/18/12 1:57:53 PM#24
Originally posted by kaoss
That's contradictory to the overall design theme of GW2 that allows people with too many family and work committments to simply show up and win. You're either lying, really bad, or the difficulty will be lowered. |
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8/18/12 2:13:34 PM#25
Originally posted by tabindex Ive seen you say that show up and win crap a lot of times lately. Are you purposely ignoring the fact that arenanet has created chains for defeat too? If they wanted you to always win they wouldnt even bother. Also arenanets vision is that you can get higher level items without commitment to 1 thing or a serious gear grind. Getting rares is pretty fucking easy and exotics( the highest stat tier) is just a lil more dificult. You dont need to do dungeons they are completely optional. Crafting items of the same rarity level will give you the same stat numbers overall as the dungeon ones, just different stat allocations. |
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8/18/12 2:15:33 PM#26
Originally posted by Zeppelin4 Actually, it all depends on the class you choose, and the number of enemies you pack. Try a Thief with packs of 4-5 enemies that are 2 levels above yours, for example ;) Quite a (rewarding) challenge ! ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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8/18/12 2:16:50 PM#27
I have died more times in GW2 than any other game in the last 10 years. Don't worry about a lack of difficulty.
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8/18/12 2:29:22 PM#28
Originally posted by tabindex does this consider a baiting post, because I am biting.... ^_^ GW2 because its non subscription based, it don't have to cater to anyone, you bought the game, you can quit the first day for all we care. The difficulties will be turned up, you will die many many times as intended. You will rage quit because you are unskilled, or you will take up the challenge and beat the encounters. That is their overall design theme. They don't even have to care about players that complaint about their contents from being too difficult, we want difficulty, we want you to pay attention to your surroundings, they said it themselves, dodge is there for you to avoid incoming fire ball. This is why I will enjoy GW2, its a GAme that won't have to cater to the lazy, or fear of subscriptions. ANet, do what you need to do, make the game as hard or easy as you want, its their game and if I enjoy it, I will play it, if not they already got my money so no lost to them. I can't wait for an Boss encounter in the Orr area that kills everyone for months after release, and all the rage that happened. Because the ones that can take it down, will be known throught all servers as the best players groups out there. Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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8/18/12 2:35:11 PM#29
If the Domain of Anguish from GW1 is anything to go by then we really shouldn't worry about having elite level content.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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8/18/12 2:46:22 PM#30
OP should've named the topic "Guild Wars 2 needs elite difficulty content below lvl 25" because that's as far as he says he played. If they didn't do much balancing in Catacombs explorable mode, which I hope they didn't, be ready to spend at least 2~3 hours wiping constantly on the very first mini boss before you manage to kill it. ANet has already stated explorable dungeons are not for everyone. They made those dungeon armor sets not only for looks, but also for people to show off how hardcore they can get. |
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8/18/12 2:51:49 PM#31
Originally posted by Derpybird Shhh, stop bringing logic in these posts, like my take off your gear post, people tend to pass it by because they choose not to listen. And comeon with that picture I can't take you seriously. |
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8/18/12 2:59:34 PM#32
Originally posted by Zezda this
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8/18/12 3:01:52 PM#33
Originally posted by ariboersma seems basing the entire game on the first 10-20 levels is the new "cool" thing to do these days. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/18/12 3:04:59 PM#34
Originally posted by Aerowyn This is why I want ArenaNet to bring back the old fire shaman. If they would've just left him alone, we'd see posts like "Guild Wars 2 needs easier difficulty content" instead of this nonsense.
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8/18/12 3:08:31 PM#35
Originally posted by heartless QFT. |
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8/18/12 3:09:28 PM#36
I can't remember a single MMORPG that was actually challenging before hitting max level..... can anyone give me specific examples of "hard" MMORPGs I should go and try?
Block the trolls, don't answer them, so we can remove the garbage from these forums |
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8/18/12 3:12:11 PM#37
Originally posted by seridan you know you do speak the truth.... Not only are contents so freaking easy now, its like the game just wants you to level quickly and go to max level and stay there. SWTOR was freaking easy solo AOC as well while I was leveling in PVE FFXI is the only game that I can think of that I need a group for any PVE content, but then it was freaking easy as well as long as you have a tank, and healer, and thats for normal contents. Luckly For GW2, I actually went to downstate many times during events, and Hope that someone would kill that mob to rally me back up or draw its attention away from me so I can heal myself back up. Its like , heal heal heal, damn it , I am almost there........then I die because that stupid mob just won't go anywhere else. That is fun....!!! Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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8/18/12 3:52:41 PM#38
Originally posted by seridan UO, SWG, EQ, Wow at launch, COH, LOTRO at launch, it has been all down hill since then. |
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8/18/12 3:58:54 PM#39
Originally posted by Free2012 This is 100% false. I wish people would stop repeating the same misinformation! This game has the most expansive world space of almost any MMO since WoW released. The depth and bredth of PvE content puts it at least on par with WoW when it released, which is a bar no other title has come near to matching post-WoW. The nature of that content is such that the world feels like a living place, in a way no ther MMO has provided. This is one of the best, if not the best, PvE MMOs in the history of the genre! It also has very solid "battlegorund" based PvP and a massive World vs. World vs. World form of persitent, open region, objective based mass PvPvE. As to the OP, the difficulty of DEs not only scales up based on the number of people, but the general difficulty curve ramps up the deeper into the game you get. It starts out fairly easy for the same reason most games start out fairly easy. There is plenty of very challenging content in the game. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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8/18/12 4:01:36 PM#40
Originally posted by gessekai332 wait wait wait, you're saying you made it all the way to level 25! Awesome! Only 55 more levels to go before you can make judgement! twitch.tv/boonmackle |
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