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8/18/12 1:41:06 PM#61
Originally posted by Zylaxx his points that the DE's that have massive participation the first month will be ghost towns after is likely to be proven true. getting downleveled or sidekicked sp you can do low level stuff is in all likelihood not as appealing to the vast majority of players as some may think it is.
his point that WvW will be a flip flopping of 'points' will likely be proven true, especially if, as he said, a server with a high east coast pop takes it, and loses it 'late night' to a west coast dominated server.
and i dont think you know what hyperbole means. |
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8/18/12 1:48:37 PM#62
Originally posted by tokini What this is called is a slippery slope analogy, it is not a basis for arguing. |
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8/18/12 1:48:59 PM#63
Originally posted by Rayshe That's actually (nearly) the only teachable raiding skill. Drum it into their heads, repeated practice until it sinks in. Next encounter, prepare to begin teaching it all over again, with a new variant of the same idea. Ignore the nattering of beldames, enjoy whatever you like. |
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8/18/12 1:55:42 PM#64
Originally posted by GamerUntouch i intend to play this game for a good long time, i just dont think deluding our selves is healthy at all. its a bad tendency of mmo players, to convince themwselves of something without critical thinking (there were people a week before swtor launched still thinking it might, somehow have some sandbox elements)
but you're right, its not worth arguing as it will all play out - for better or worse - very shortly. |
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8/18/12 1:59:47 PM#65
Originally posted by tokini This quote gives me a lot of hope that people will be roaming around the world: “We have a live team of designers and artists and gameplay programmers who are going to be flying over the game constantly, dropping content everywhere” Johanson says. “Our goal is that every time you make a new character, you might go back through a map that you played six months ago and you’re going to find completely different content.” New content, he says, will be spread across the whole game rather than concentrated in specific areas. As this happens, the events already in place will be altered to accommodate it. Knowing that new content can show up anywhere, and that the content and gear drops will scale to your level, should contribute to keeping the world lively. "Loading screens" are not "instances". |
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8/18/12 2:00:53 PM#66
Originally posted by Xirik 1000+ posts and a 1 sentence troll is all you can contribute to this thread SMH !!!! Anyways the blog's author seems rather ignorant towards GW2 especially the WvW |
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8/18/12 2:08:08 PM#67
Originally posted by Derpybird excellent post and an ambitious plan. i hope they keep the ball rolling with it, as well as maybe give us someway to know where these new/random events are occuring. maybe local npc's in major cities could say "did you hear? the broodmother was seen in queensdale!" or something of that nature " |
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8/18/12 2:11:35 PM#68
I just don't get the hate, its not like I need someone to tell me that a game is bad and sucks big time or is the best game out there. IF a game sucks big time I won't be playing it already because it sucks for me. If you are a gamer who enjoys the game, then keep on playing, you don't need someone to tell you when to play a game or when to stop playing a game. GW2 was never on my radar, because GW1 wasn't the kind of game I liked when it first released, I tried it and didn't like it. I didn't need someone to tell me that. I did my research, and GW2 intrigued me, I decided to purchase it after watching some beta press videos, I got in to BWE, and everything that intrigued me was true to their words. I played , enjoyed it, and I will enjoy it some more when its released. Do I forsee myself playing it a year down the road, I don't know, when I purchased SWTOR, i thought it will last me atleast 6 month, it only lasted for 2 months. So don't start talking about retention rates, because it can change on a whim, who could have foresaw the impact WOW would have on the culture of MMO's. I sure didn't, I was even one of the firsts to log in when it first came out. Guess what, all a Game needs to do to keep me as an Player is very simple, it just have to be fun for me to keep on playing. Whats fun?? who the hell knows, if I log in, and I don't want to log out, then its fun, if i log out and I can't wait to log back in then its fun.
Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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8/18/12 2:13:24 PM#69
Originally posted by OldManFunk hahaha :D We should totally create a giant thread, titled "the MMORPG drunk member rant", where only drunk members would post :p (yeah because it happens to me too) ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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8/18/12 2:35:24 PM#70
Originally posted by tokini They actually addressed this in the rest of the article:
“I think a big part of the sense of immersion and joy in our world is discovery and exploration. It’s going out and seeing what’s around the corner, what’s going to happen. If we can keep that feeling alive every day that you log into the game, I think there’s just something better about that. If we tell everybody what we put in there, they’re going to look for it, find it, and that’s it. I think we would rather have you play and suddenly stumble across it – and for all we know that could have been in there all the time.” The job of spreading the word about new content will fall, Johanson says, to the community itself. “I would be thrilled if we put that stuff in and within the next two or three weeks people were on the fan forums saying, ‘I found this event – has anyone ever seen this before?’ and everyone starts pouring in to go find it. I think that’s more organic and fun for the community. Everything we do is built on how we get our community to play together and feel better about one another.” "Loading screens" are not "instances". |
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8/18/12 3:06:29 PM#71
Originally posted by Rayshe
lol. I've heard our guild leader say words to that effect in the middle of raid. We had it won and were just on the easy, final DPS burn down and there was no need to revive the idiot who got himself killed because he had the stiuational awareness of a rock.
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8/18/12 3:14:16 PM#72
Originally posted by JoeyMMO XP still matters as you still gain skill points each time you fill your bar up past 80. They become some kind of high end currency for the legendary items. |
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8/18/12 3:18:05 PM#73
Originally posted by Derpybird Even with that, I can already say from experience that their world is so big that even if you know that this event is there, you will most likely get distracted so many times before you even get to that area. I also just watched Totalbiscuit's video, and he got distracted multiple times just from an escorting quest, that ended up with an Enemy Boss encounter. Distraction is good.
Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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Wrender
Apprentice Member
Joined: 2/03/04
The truth shall set you free! |
8/18/12 3:48:55 PM#74
Well I just read the entire OP link and I must say the asinine and idiotic comments read in this thread far outweighs anything the author of said OP link had to say to the extreme. Said author is merly stating an opinion in a very humorous and witty way. How is he being an idiot actually I agree with about everthing he was trying to convey and if you morons will read his blog in it's entirety it is really well said! Here's a link from the ending that kinda explains his point ... ((Copypaste from original blog)) In any case, those are my Guild Wars 2 predictions ten days before the headstart launch. Like I mentioned before, and hopefully you have understood by the title of the post, I am not necessarily predicting GW2′s failure or poor retention or whatever else. It could very well be that the game is a smashing success, breaks the 7th Seal, and ushers us into a dawning Age of eternal bliss. If it does so, it will be in spite of Dynamic Events, WvW, and its endgame, not because of them. |
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8/18/12 4:00:08 PM#75
Originally posted by Wrender But thats opinion based entirely. It's not a fact nor will it be that the game does or doesn't do good because of the DEs, WvW or its endgame. I'm sure people play the game for any one of these reasons or all three even, meaning that it's bringing in buyers for these reasons. Are they all the game offers and the very defining feature of the game, of course not, but they still have an impact on the game, the same with combat, sPvP, "raids", or any number of features in the game. If these don't appeal to you, it doesn't mean that they don't for the entire community. If we had a poll with every single feature that GW2 has to offer, I cant imagine that these ideas would be dead last on the list of what people liked about the game, as I've seen numerous posts of people praising it already. |
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8/18/12 4:03:34 PM#76
I sort of miss the past where there were no blogs... I guess someone, someday will make tons of money inventing a way to "unread"or " unsee" stuff. I know I could use it right now after that link!
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8/18/12 4:15:51 PM#77
Originally posted by tokini
1. Ghost towns -- hyperbole. Also not likely. I suggest you consider GW1's sales history, alt-rolling and other factors.
2. Likely proven true -- hyperbole and based on the GW1 sales profile and how the players played that game, an assertion far more likely to be proven laughably wrong.
3. Another 'conclusion' from taken an unrealistic, manipulated position ignoring real-world examples and data. GW1 sold hundreds of thousands of copies per quarter from the April 2005 release to December 2008 where there had been 5.8 million accounts established. Accounts. Unique individuals. After that, sales slowed down to hundreds of thousands per year because the MMO was no longer in development, but by 2012 over 7 million people had played GW1.
Bottom line is that GW1 had a very robust sales tail. There is no particular reason to believe GW2, same sales model, better quality game, won't do the same thing (or better).
4. Based on what? It's hyperbole -- an over-arching, over-dramatic or exaggerated statement used as a rhetorical device. Which the aritcle's author made and the opinion to which you are responding correctly identified. And one that you made yourself.
My question is -- do you know what that word means?
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8/18/12 4:28:42 PM#78
[mod edit] |
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8/18/12 4:30:01 PM#79
Did anyone receive anything different from this thread than the title would lead you to expect?
Ignore the nattering of beldames, enjoy whatever you like. |
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Krosslite
Novice Member
Joined: 1/01/06
Warriors are those who choose to stand between their enemy and all that he loves or hold sacred |
8/18/12 4:33:05 PM#80
This guy didn't do any true research before writing this.
nuff said A MMO is like life. It is something to cherish and enjoy upon in it journey. So why race to the end of it. In life at the end you die. |