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8/18/12 12:43:46 PM#101
Originally posted by Nadia this should allow for more complex mechanics to the fight for those people that don't see it as enough in the open world fights. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/18/12 12:43:53 PM#102
In games like Everquest - yes the boss moved around and such,but you had a tank holding them in place,which made the whole moving thing moot anyway..
unless you were wiping lol.
I did one time aggro the Dragon in Dreadlands accidently on my bard..ran it across the zone without even knowing it was on me haha,killed a few people before it finally caught me : \
I can see the point on both sides of this argument,would be cool if the bosses had more moevement in GW2..at the same time I can see the restraints and the reasons they didnt take that approach. |
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8/18/12 12:46:07 PM#103
Originally posted by MosesZD in EQ2 -- the raid dragon fights Ive seen have always been in confined rooms there are EQ2 raid dragons flying in the skies but only for visual effects, you could not engage them
there is an outdoor raid Chimera in Stonebrunt,Oxdaxius, but as long as the tank has aggro, its the traditional tank / spank EQNext press http://EQ3Wire.com EQ2: Freeport server |
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8/18/12 1:04:10 PM#104
I don't believe it, A script will run the same weather its on a rat or a giant. What does it matter if its initialized in a zone or an instance? You can see from the amount of De's running per zone that the server can handle the load of multiple complex scripts. The only thing imo that would stop these kind of events happening would be the end users computer not being able to render those rather large models. |
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8/18/12 1:05:52 PM#105
The mechanics of the fight would not work if it moved. |
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8/18/12 1:31:18 PM#106
I have only read the first page of the thread, so sorry if I repeat something, but people seem to take these huge entities as normal dungeon bosses or raid bosses from other games.
Look at the size of that thing, it does not run around chasing single little guy based on "hate", all the other games where I raided the bosses were at least half the size to chase anything, and when they got really huge like raggy in WoW, he stood still doing stuff.
Just saying, if I was that dragon, I wouldnt be making estimates of who is the best healer of the little attacking insects, or which one of the individual raiders are shooting the most powerful needles at me.
That's just what comes to mind as first, as I havent experienced these fights yet so I cant say how they feel on the go.
Though I do agree that the things seem a bit too slow to do anything, I'd expect them to more wildly swipe the floor to get rid of the ants, and blow crystal smoke at player clusters or what the feck ever these things do to guys they dont fancy that much. Now the dragons look like they would be a bit bored with the crowd who are killing them :) |
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8/18/12 1:35:40 PM#107
After 15 years, I'm a little disappointed that game companies are still using Dragons: Yet Again, yep. Not quite the op's intended topic spin though, never mind. |
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8/18/12 1:36:20 PM#108
Originally posted by Aerowyn But those are tiny are are from dynamic events, not the meta- events, I'm talking about the large bosses. The flame elemental in the asura area, the worm in the sylvari area, the shadow behemoth and all of the intro bosses etc etc. The small to medium sized bosses are much more mobile. |
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8/18/12 1:37:40 PM#109
Originally posted by rpg123 I still have nightmares about the flame elemental and people standing on the bridge trying to rez others, instead of going in and dancing with the thing. "Loading screens" are not "instances". |
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8/18/12 1:40:05 PM#110
Originally posted by Fadedbomb
Everquest dragon fights... uber dynamic? I see people standing in a ball mashing #1.... Heindsight is 20/20 in most cases but i dont think this is one of those. http://www.youtube.com/watch?v=RaVUtXneDrY
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/18/12 1:40:52 PM#111
I don't understand the issue. I mean those freaking things are huge! Do you want them to shuffle around like Onyxia or something? Chase after the player who pulled agrro until the tank gets it back? When you have to kill a couple of ants on your kitchen countertop, do you do a lot of running around or do you just get a tissue or bug spray and *splat*? You character is about a size of an ant to those dragons. Well, maybe a bit bigger but I hope you get what I'm saying. The dragons are so big that they do not have to move as they are so big that you'll still be in their reach.
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8/18/12 1:41:29 PM#112
I don't know, why not send an email to anet and ask them? Asking us wont give you the answers you want..............
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8/18/12 1:45:30 PM#113
Who's to say, answering the OP, that Dragon Fights can't become something comprable to really intricate, fast paced, Skyrim type dragon fight. If you have the Deadly Dragons mod you'd know what I mean. Given some time, ANet can create some really awesome lengthy boss fights.
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8/18/12 3:55:53 PM#114
OP, the movement is turned around, players move constantly, the huge bosses are static. Phisicaly they can't move or it will be nighmare for players to follow them. Smaller bosses move a lot.
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
8/18/12 3:58:51 PM#115
Originally posted by Aerowyn Proabably talking about smaller dragons. I remember them being pretty mobile in EQ1. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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8/18/12 4:05:49 PM#116
Originally posted by Enok4Twunni Skyrim is only good at one thing exploration and nothing more. The dragon fights were a joke at hour one and a joke a few hours later. No strategy, no tactics nothing really. |
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8/18/12 4:09:07 PM#117
I really don't see any problem here. Bosses that stay relatively stantionary is a pretty common thing in many different kinds of games. Demons Souls, The Witcher 2 and many other games feature some stationary bosses. They are no less challenging or fun than the mobile bosses...just different. I guess if GW2 had ONLY stationary bosses, I could understand this complaint...but they have both mobile and stationary bosses. So I see no problem here. In fact, I could even see people complaining if GW2 had NO stationary bosses because its boss fights would lack variety. Are you team Azeroth, team Tyria, or team Jacob? |
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8/18/12 4:09:38 PM#118
Originally posted by silvermember Install the Deadly Dragons mod :). Are you team Azeroth, team Tyria, or team Jacob? |
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8/18/12 4:19:08 PM#119
Originally posted by silvermember No TES game is noted for having exceptional combat. In fact, all of them are. Skyrim has a lot more going for it than just exploration though. |
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8/18/12 4:19:17 PM#120
Originally posted by WoW_Refugee Pulling triplets! I was a Monk back then, and let me tell you, that was one of the most challenging raid encounters I've ever done. This is the kind of thing GW2 does not have, nor ever will. |
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