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8/18/12 1:06:13 AM#61
Originally posted by Aerowyn Oh how I wish I could check tonight... That's true about the size to a point and they could have changed it already. I guess if the dragon moved too much people would never catch up for melee. My only thought is that getting away from static encounters is a good thing. That's why WoW encounters seem so stale to me. Once you know the fight it's a matter of perfected repetition. I like a little randomness and suprise. C'mon next week! Hurry up! Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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8/18/12 1:08:36 AM#62
OH for christ's sake, GW2 could shit gold bricks and you'd wonder why they weren't diamond encrusted.
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8/18/12 1:10:26 AM#63
Originally posted by OldManFunk lol:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/18/12 1:13:49 AM#64
Originally posted by OldManFunk Well I mean they're already gold... what's a little diamond really... Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/18/12 1:15:05 AM#65
Originally posted by Aelious Exactly, they might as well go the extra mile. For shame ArenaNet. Lazy developers.
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8/18/12 1:27:41 AM#66
Originally posted by Aelious Oh come now why gold. I mean just go all out, and produce some diamond bricks, and stop messing with that flimsy gold pos that we are getting now. |
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8/18/12 1:31:18 AM#67
expectations met = more expectations
Wouldn't it be cool if a developer took control of a dragon and fought us during events? With all 10 skills? |
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8/18/12 1:32:42 AM#68
Because we're all tired of the dance around the AOE hotspots game that is the only way WoW and games like them can compete with a game of skill. Get out of the fire is just not fun anymore sorry. I for one want to use giant canons to help kill a dragon.
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8/18/12 1:39:59 AM#69
Originally posted by itgrowls Which uses Asura as ammo if no munitions is available. Make it happen ArenaNet. |
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8/18/12 1:41:17 AM#70
Originally posted by rpg123 If this is the case then anticipate lots of criticism post launch, justifiably so. |
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8/18/12 2:27:00 AM#71
So back to OP's question , instead of this sidetracking. That major dragon fights are static is actual something ArenaNet recived critic for and had done something about, just see the improvement from the first to the second. That the dragonsdoesn't roam around , is a tradeoff when having Mellee and no threath mechanics. Epic scale monsters do make mellee look stupid when they take just a few steps, and Mellee have to run 30+ seconds just to catch up. While moving epic monsters is more immersive , they are just not as fun to fight. read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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8/18/12 2:33:00 AM#72
Originally posted by emota All of the large meta-event bosses appear to be static, its one of the first things I noticed. They appear this way in videos showing higher level bosses and the 3 low levels ones I've experienced in the game so far are the same, they sit in one spot and bounce up and down a bit and throw down some aoe circles on the ground and summon adds but do not move after they have spawned. The same with the bosses at the end of the introduction quest for each race they also sit in one spot after spawning. The group bosses from dynamic events are mobile though (and tougher). For example, the bandit lieutenant in the human starting area, or the rotting oakheart champion shown in a video earlier in this thread. The Enlightened take things Lightly |
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8/18/12 2:41:26 AM#73
I always hated boss battled anyway as they are usually static. The point often is, is to find the right sequence. Dodge when you see him charging, attacked when stunned/recovering etc etc etc. I hope GW2 can do better then that, but not really importent to me. I have no expectation at all for GW2, so I will just enjoy it as is.
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8/18/12 2:47:56 AM#74
Originally posted by OldManFunk man, that should be a sig. |
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8/18/12 2:52:31 AM#75
Stale mechanic is already stale.
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8/18/12 3:05:32 AM#76
Originally posted by Aerowyn This is one of the more famous examples of what happens when you take on a dragon(s) in Everquest and don't do it right; http://www.youtube.com/watch?v=9AcAxGE-8ag The video quality is crap, but notice that the one dragon aggroes another, who then both proceed to chase and follow the entire raid force of dozens of people, destroying them all. I'm sorry, but look; Guild Wars 2 may be the flavor of the moment, and it may have many, many, many good things going for it, but better or "more interactive" boss fights than Everquest most certainly, by no stretch of the imagination, are not one of those things. |
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8/18/12 3:34:37 AM#77
dragons .. dont matter.. continue being angry
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8/18/12 4:12:58 AM#78
It's a design decision, if you take pretty much any raid boss in wow that can move, you always keep him still unless something requires you to move him and this is accomplished by having aggro on one single person this ofcourse doesn't work in GW2, anyone who's raided and wiped to a giant boss knows how they turn into giant pingpong balls, well that's pretty much how the ENTIRE fight would be, and it just isn't very epic nor does it moving around chasing people truly add anything to the fight in my opinion. They could add a bit more static spots though so they aren't always in the exact same one wheter that be during the fight or in future DE's when they come back. |
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8/18/12 5:33:48 AM#79
One could argue that if these dragons are so powerfull do they really need to chase around some bugs around their feet? Shouldn't they have some type of cool attacks to kill all even at distance with no need to chase every person individually? A dragon that has to chase every person and swing to kill isn't too epic if you ask me, more lacking abilities.
On the side note. I have also noticed that huge bosses in GW 2 are static and not fooling myself to expect some crazy fights with huge dragon running around the meadow. But I do remeber that final event from BWE2 when that huge dragon was flying around charr starting area so I guess if ANet wants to make their dragons to move they could actually do it.
Also we really haven't seen a fraction of big boss fights in this game so might be a bit too early to judge. |
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8/18/12 5:44:34 AM#80
2 Things
1. One of the Elder Dragons is actually a mountain in the world before he wakes up.
2. if you think your other games do dragons better go play those. |
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